Changeset 88ebdc8 in opengl-game
- Timestamp:
- Jul 26, 2019, 6:39:38 PM (5 years ago)
- Branches:
- feature/imgui-sdl, master, points-test
- Children:
- f5d5686
- Parents:
- eea05dd
- git-author:
- Dmitry Portnoy <dmitry.portnoy@…> (07/26/19 18:37:23)
- git-committer:
- Dmitry Portnoy <dmitry.portnoy@…> (07/26/19 18:39:38)
- Files:
-
- 1 deleted
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
makefile
reea05dd r88ebdc8 22 22 # as this well prevent regenerating .o files for unchanged .cpp files 23 23 24 newgame: new-game.cpp logger.cpp utils.cpp CrashLogger.cpp stb_image.cppimgui_impl_glfw_gl3.cpp $(IMGUI_FILES)24 newgame: new-game.cpp logger.cpp utils.cpp CrashLogger.cpp imgui_impl_glfw_gl3.cpp $(IMGUI_FILES) 25 25 $(CC) $^ $(DEP) $(CFLAGS) -o $@ 26 26 … … 55 55 $(CC) $(CXX_FLAGS) -o $@ $^ $(LIB_FLAGS) 56 56 57 .PHONY: shaders 58 shaders: shaders/shader.vert shaders/shader.frag 59 cd shaders && ../compile.sh && cd .. 60 57 61 clean: 58 62 rm -f newgame 59 63 rm -f vulkangame 64 rm -f shaders/*.spv -
new-game.cpp
reea05dd r88ebdc8 1 #define STB_IMAGE_IMPLEMENTATION 1 2 #include "stb_image.h" 2 3 … … 574 575 objects.push_back(createShip()); 575 576 576 vector<SceneObject>::iterator obj_it;577 578 577 populateBuffers(objects, shaderBufferInfo, modelGroups, ubo); 579 578
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