Changeset 9067efc in opengl-game
- Timestamp:
- Feb 14, 2021, 1:32:15 AM (4 years ago)
- Branches:
- feature/imgui-sdl
- Children:
- 9c0a614
- Parents:
- c6f0793
- git-author:
- Dmitry Portnoy <dportnoy@…> (02/14/21 01:27:41)
- git-committer:
- Dmitry Portnoy <dportnoy@…> (02/14/21 01:32:15)
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
vulkan-game.cpp
rc6f0793 r9067efc 939 939 // TODO: I'm pretty sure this severely slows down the pipeline since this functions waits for the copy to be 940 940 // complete before continuing. See if I can find a more efficient method. 941 VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, commandPool, uiOverlay, renderer,941 VulkanUtils::populateVulkanImageFromSDLTexture(device, physicalDevice, resourceCommandPool, uiOverlay, renderer, 942 942 sdlOverlayImage, graphicsQueue); 943 943 -
vulkan-game.hpp
rc6f0793 r9067efc 497 497 498 498 bool storageBufferResized = pipeline.addObject(obj.vertices, obj.indices, obj.ssbo, 499 this->commandPool, this->graphicsQueue);499 resourceCommandPool, graphicsQueue); 500 500 501 501 if (pipelinesCreated) { … … 536 536 void VulkanGame::updateObjectVertices(GraphicsPipeline_Vulkan<VertexType, SSBOType>& pipeline, 537 537 SceneObject<VertexType, SSBOType>& obj, size_t index) { 538 pipeline.updateObjectVertices(index, obj.vertices, this->commandPool, this->graphicsQueue);538 pipeline.updateObjectVertices(index, obj.vertices, resourceCommandPool, graphicsQueue); 539 539 } 540 540
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