Changeset b8f789d in network-game
- Timestamp:
- Sep 26, 2013, 1:24:58 AM (11 years ago)
- Branches:
- master
- Children:
- 50e6c7a
- Parents:
- bbebe9c
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
server/server.cpp
rbbebe9c rb8f789d 926 926 break; 927 927 } 928 case MSG_TYPE_CREATE_GAME: 929 { 930 cout << "Received a CREATE_GAME message" << endl; 931 932 string gameName(clientMsg.buffer); 933 cout << "Game name: " << gameName << endl; 934 935 // temp var 936 int numPlayers = 0; 937 938 serverMsg.type = MSG_TYPE_GAME_INFO; 939 memcpy(serverMsg.buffer, &numPlayers, 4); 940 strcpy(serverMsg.buffer+4, gameName.c_str()); 941 broadcastResponse = true; 942 943 break; 944 } 945 case MSG_TYPE_JOIN_GAME: 946 { 947 cout << "Received a JOIN_GAME message" << endl; 948 949 string gameName(clientMsg.buffer); 950 cout << "Game name: " << gameName << endl; 951 952 // temp var 953 int numPlayers = 0; 954 955 serverMsg.type = MSG_TYPE_GAME_INFO; 956 memcpy(serverMsg.buffer, &numPlayers, 4); 957 strcpy(serverMsg.buffer+4, gameName.c_str()); 958 broadcastResponse = true; 959 960 break; 961 } 928 962 default: 929 963 { 964 serverMsg.type = MSG_TYPE_CHAT; 930 965 strcpy(serverMsg.buffer, "Server error occured. Report this please."); 931 932 serverMsg.type = MSG_TYPE_CHAT;933 966 934 967 break;
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