Changeset e1af80c in network-game
- Timestamp:
- Dec 23, 2013, 11:50:11 PM (11 years ago)
- Branches:
- master
- Children:
- 68d94de
- Parents:
- 635ad9b
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
server/server.cpp
r635ad9b re1af80c 164 164 if (p->isDead) 165 165 { 166 cout << "Player is dead" << endl; 166 167 167 168 if (getCurrentMillis() - p->timeDied >= 10000) … … 544 545 for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++) 545 546 { 547 if (it2->second->currentGame == game) 548 it2->second->currentGame = NULL; 546 549 if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 ) 547 550 error("sendMessage");
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