Changes in / [b13b001:ec48e7d] in network-game


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  • server/server.cpp

    rb13b001 rec48e7d  
    102102      switch(clientMsg.type)
    103103      {
    104          case MSG_TYPE_LOGIN:
    105          {
    106             string name(clientMsg.buffer);
    107             cout << "Player logging in: " << name << endl;
    108 
    109             player *p = findPlayerByName(vctPlayers, name);
    110 
    111             if (p == NULL)
    112             {
    113                vctPlayers.push_back(player(name, from));
    114                strcpy(serverMsg.buffer, "I'm thinking of a number between 1 and 1000. Guess what it is.");
    115             }
    116             else
    117             {
    118                strcpy(serverMsg.buffer, "Player has already logged in.");
    119             }
    120 
    121             serverMsg.type = MSG_TYPE_LOGIN;
    122 
    123             break;
    124          }
    125          case MSG_TYPE_LOGOUT:
    126          {
    127             string name(clientMsg.buffer);
    128             cout << "Player logging out: " << name << endl;
    129 
    130             player *p = findPlayerByName(vctPlayers, name);
    131 
    132             if (p == NULL)
    133             {
    134                strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
    135             }
    136             else
    137             {
    138                vctPlayers.erase(p);
    139                strcpy(serverMsg.buffer, "You have successfully logged out. You may quit the game.");
    140             }
    141          }
    142          case MSG_TYPE_CHAT:
    143          {
    144             int guess = atoi(clientMsg.buffer);
    145 
    146             cout << "guess: " << guess << endl;
    147 
    148             if (guess < 1 || guess > 1000) {
    149                strcpy(serverMsg.buffer, "You must guess a number between 1 and 1000");
    150             }else if(guess > num)
    151                strcpy(serverMsg.buffer, "The number I'm thinking of is less than that.");
    152             else if(guess < num)
    153                strcpy(serverMsg.buffer, "The number I'm thinking of is greater than that.");
    154             else if(guess == num) {
    155                strcpy(serverMsg.buffer, "Congratulations! I will now think of a new number.");
    156                num = (rand() % 1000) + 1;
    157             }   
    158 
    159             serverMsg.type = MSG_TYPE_CHAT;
    160 
    161             break;
    162          }
    163          default:
    164          {
    165             strcpy(serverMsg.buffer, "Server error occured. Report this please.");
    166 
    167             serverMsg.type = MSG_TYPE_CHAT;
    168 
    169             break;
    170          }
    171       }
     104      {
     105      case MSG_TYPE_LOGIN:
     106         string name(clientMsg.buffer);
     107         cout << "Player logging in: " << name << endl;
     108
     109         player *p = findPlayerByName(vctPlayers, name);
     110
     111         if (p == NULL)
     112         {
     113            vctPlayers.push_back(player(name, from));
     114            strcpy(serverMsg.buffer, "I'm thinking of a number between 1 and 1000. Guess what it is.");
     115         }
     116         else
     117         {
     118            strcpy(serverMsg.buffer, "Player has already logged in.");
     119         }
     120
     121         serverMsg.type = MSG_TYPE_LOGIN;
     122
     123         break;
     124      }
     125      case MSG_TYPE_CHAT:
     126      {
     127         int guess = atoi(clientMsg.buffer);
     128
     129         cout << "guess: " << guess << endl;
     130
     131         if (guess < 1 || guess > 1000) {
     132            strcpy(serverMsg.buffer, "You must guess a number between 1 and 1000");
     133         }else if(guess > num)
     134            strcpy(serverMsg.buffer, "The number I'm thinking of is less than that.");
     135         else if(guess < num)
     136            strcpy(serverMsg.buffer, "The number I'm thinking of is greater than that.");
     137         else if(guess == num) {
     138            strcpy(serverMsg.buffer, "Congratulations! I will now think of a new number.");
     139            num = (rand() % 1000) + 1;
     140         }     
     141
     142         serverMsg.type = MSG_TYPE_CHAT;
     143
     144         break;
     145      }
     146      default:
     147      {
     148         strcpy(serverMsg.buffer, "Server error occured. Report this please.");
     149
     150         serverMsg.type = MSG_TYPE_CHAT;
     151
     152         break;
     153      }
     154      }
     155
     156      /*
     157      if (strcmp(clientMsg.buffer, "Hello") == 0)
     158      {
     159         player *p = findPlayerByName(vctPlayers, "Boberty");
     160
     161         if (p == NULL)
     162         {
     163            vctPlayers.push_back(player("Boberty", from));
     164            strcpy(serverMsg.buffer, "I'm thinking of a number between 1 and 1000. Guess what it is.");
     165         }
     166         else
     167         {
     168            strcpy(serverMsg.buffer, "Player has already logged in.");
     169         }
     170      }else {
     171         int guess = atoi(clientMsg.buffer);
     172
     173         cout << "guess: " << guess << endl;
     174
     175         if (guess < 1 || guess > 1000) {
     176            strcpy(serverMsg.buffer, "You must guess a number between 1 and 1000");
     177         }else if(guess > num)
     178            strcpy(serverMsg.buffer, "The number I'm thinking of is less than that.");
     179         else if(guess < num)
     180            strcpy(serverMsg.buffer, "The number I'm thinking of is greater than that.");
     181         else if(guess == num) {
     182            strcpy(serverMsg.buffer, "Congratulations! I will now think of a new number.");
     183            num = (rand() % 1000) + 1;
     184         }     
     185      }
     186      */
    172187
    173188      cout << "msg: " << serverMsg.buffer << endl;
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