# # ChangeLog for / in network-game # # Generated by Trac 1.5.4 # Dec 15, 2024, 8:25:31 PM Sun, 26 Jan 2014 22:50:13 GMT dportnoy [11ad6fb] * client/Client/main.cpp (modified) The client prints a list of all online players in the lobby Sun, 26 Jan 2014 22:22:41 GMT dportnoy [b29ff6b] * client/Client/main.cpp (modified) Client gui creation code moved to its own method Sun, 26 Jan 2014 22:04:27 GMT dportnoy [c991530] * client/Client/GameRender.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) The playerClass instance variable of the Player class is now an enum ... Sun, 26 Jan 2014 21:46:43 GMT dportnoy [c51da03] * client/Client/GameRender.cpp (modified) * client/Client/RadioButtonList.cpp (modified) * client/Client/RadioButtonList.h (modified) * client/Client/main.cpp (modified) * client/makefile (modified) Merge branch 'master' of github.com:weretaco/network-game Sun, 26 Jan 2014 21:45:30 GMT dportnoy [5c7f28d] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) The global projectile map and related code is gone from main.cpp, the ... Sun, 26 Jan 2014 00:02:49 GMT Dmitry Portnoy [1e250bf] * client/Client/GameRender.cpp (modified) * client/Client/RadioButtonList.cpp (modified) * client/Client/RadioButtonList.h (modified) * client/Client/main.cpp (modified) * client/makefile (modified) Client makefile is up-to-date and includes -Wall Sat, 25 Jan 2014 18:50:46 GMT dportnoy [9ee50ce] * server/server.cpp (modified) Server logs unknown messages Fri, 24 Jan 2014 01:46:51 GMT dportnoy [1ee0ffa] * client/Client/main.cpp (modified) When the client receives a PLAYER_MOVE messages, it clears that ... Fri, 24 Jan 2014 01:45:42 GMT dportnoy [99cf349] * common/Game.cpp (modified) When a player starts moving, the server clears that player's target ... Fri, 24 Jan 2014 00:37:10 GMT dportnoy [f66d04f] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) Client update for map structs refactoring Fri, 24 Jan 2014 00:27:15 GMT dportnoy [7f884ea] * common/Game.cpp (modified) * common/Game.h (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) Map-related structs are now outside of the WorldMap class Thu, 23 Jan 2014 01:37:40 GMT dportnoy [e70b66b] * client/Client/main.cpp (modified) Player targeting logic has been fixed Wed, 22 Jan 2014 03:36:37 GMT dportnoy [06fc7f7] * common/MessageContainer.cpp (modified) * common/MessageContainer.h (modified) getMsgTypeString is now defined in MessageContainer.cpp and the ... Wed, 22 Jan 2014 01:31:27 GMT dportnoy [0678d60] * common/Game.cpp (modified) * common/MessageProcessor.cpp (modified) * common/Player.cpp (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/DataAccess.cpp (modified) * server/server.cpp (modified) All server warnings have been fixed and the WorldMap class has a new ... Mon, 20 Jan 2014 19:10:55 GMT dportnoy [204edcf] * server/server.cpp (modified) Server uses setters and getters to access id and targetPlayer ... Mon, 20 Jan 2014 18:47:58 GMT dportnoy [5b92307] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) id and targetPlayer are now both private members of the Player class ... Mon, 20 Jan 2014 17:08:29 GMT dportnoy [949cf70] * server/makefile (modified) Server makefile uses -Wall to compile all files Mon, 20 Jan 2014 16:59:34 GMT dportnoy [9ba9b96] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * common/Projectile.h (modified) * common/WorldMap.cpp (modified) * common/WorldMap.h (modified) * server/server.cpp (modified) All ids should now be unsigned ints Sun, 19 Jan 2014 20:19:18 GMT dportnoy [d998572] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) updateTarget (from the Player class) now takes the target as a ... Sun, 19 Jan 2014 20:17:10 GMT dportnoy [1f6233e] * client/Client/main.cpp (modified) Minor cient fix related to earlier code refactoring Sun, 19 Jan 2014 20:02:22 GMT dportnoy [e5697b1] * client/Client/GameRender.cpp (modified) * client/Client/GameRender.h (modified) * client/Client/main.cpp (modified) Projectile drawing code moved to the GameRender class Sun, 19 Jan 2014 19:40:55 GMT dportnoy [d05c484] * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) * server/makefile (modified) * server/server.cpp (modified) Some game-specific functions moved from server.cpp to the Game class ... Tue, 07 Jan 2014 01:07:36 GMT dportnoy [6054f1e] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Moved damagePlayer to the Player class Sat, 28 Dec 2013 16:29:07 GMT dportnoy [eb2ad4f] * client/Client/main.cpp (modified) gameMap removed from client Sat, 28 Dec 2013 16:21:05 GMT dportnoy [2e63b64] * server/server.cpp (modified) gameMap removed from server Sat, 28 Dec 2013 16:08:34 GMT dportnoy [bcfd99a] * server/server.cpp (modified) When a player leaves a game, any flag they were carrying is dropped Sat, 28 Dec 2013 14:21:46 GMT Dmitry Portnoy [8aed9c0] * client/.gitignore (modified) * client/Client/main.cpp (modified) * client/makefile (modified) Client compiles under linux Sat, 28 Dec 2013 14:18:05 GMT dportnoy [360c0f1] * server/server.cpp (modified) Server no longer sends OBJECT messages on player login or runs the ... Fri, 27 Dec 2013 20:58:51 GMT dportnoy [3ff2bd7] * client/Client/main.cpp (modified) Client updates related to the attack message change Fri, 27 Dec 2013 20:55:07 GMT dportnoy [9bfc1cb] * common/MessageContainer.h (modified) * server/server.cpp (modified) The ATTACK message has been removed and the START_ATTACK message has ... Fri, 27 Dec 2013 17:57:25 GMT dportnoy [f63aa57] * client/Client/Window.cpp (modified) * client/Client/Window.h (modified) * client/Client/main.cpp (modified) The old Game window has been completely removed from the client and ... Thu, 26 Dec 2013 22:49:48 GMT dportnoy [cbc70eb] * client/Client/main.cpp (modified) A small bit of client code uses curPlayerId instead of searching ... Wed, 25 Dec 2013 20:49:15 GMT dportnoy [cd80d63] * client/Client/main.cpp (modified) Issue with players leaving, but not getting removed from games is fixed Wed, 25 Dec 2013 16:58:42 GMT dportnoy [29fdf12] * server/server.cpp (modified) The GAME_INFO message sent when a game finishes now includes the game ... Wed, 25 Dec 2013 16:57:17 GMT dportnoy [257de75] * client/Client/main.cpp (modified) Removed some debug messages from the client Wed, 25 Dec 2013 16:44:20 GMT dportnoy [df74597] * server/server.cpp (modified) Server-side logic for handling a game victory is fixed Wed, 25 Dec 2013 15:23:09 GMT dportnoy [e0fd377] * client/Client/main.cpp (modified) Removed global score variables from client, removed the old ... Wed, 25 Dec 2013 15:21:45 GMT dportnoy [f3fb980] * server/server.cpp (modified) Removed global score variables from server Tue, 24 Dec 2013 20:17:56 GMT dportnoy [9c18cb7] * client/Client/main.cpp (modified) Removed error function definition from main.cpp Tue, 24 Dec 2013 20:06:30 GMT dportnoy [8554263] * common/Common.cpp (modified) * common/Common.h (modified) * common/MessageProcessor.cpp (modified) * server/server.cpp (modified) Restructuring and code cleanup Tue, 24 Dec 2013 15:02:22 GMT dportnoy [68d94de] * client/Client/main.cpp (modified) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) MessageProcessor now takes a socket and optional output log file as ... Mon, 23 Dec 2013 23:50:11 GMT dportnoy [e1af80c] * server/server.cpp (modified) When a game ends, the server sets currentGame to NULL for all ... Mon, 23 Dec 2013 23:33:36 GMT dportnoy [635ad9b] * client/Client/main.cpp (modified) * common/GameSummary.cpp (modified) Correction to GameSummary constructor Mon, 23 Dec 2013 23:32:26 GMT dportnoy [778d0c9] * server/server.cpp (modified) Correction in the server's creation of the FINISH_GAME message Mon, 23 Dec 2013 20:45:55 GMT Dmitry Portnoy [3e44a59] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) The client shows a game summary screen when the current game cfinishes Mon, 23 Dec 2013 20:05:55 GMT dportnoy [c9f6a1c] * common/Game.cpp (modified) * common/Game.h (modified) * common/GameSummary.cpp (added) * common/GameSummary.h (added) * server/makefile (modified) * server/server.cpp (modified) New GameSummary class for storing game results Mon, 23 Dec 2013 19:10:51 GMT dportnoy [8ce793b] * server/server.cpp (modified) For for server bug caused by improper deletion while iterating over games Mon, 23 Dec 2013 17:28:52 GMT dportnoy [3b6f46b] * server/server.cpp (modified) Minor code changes Mon, 23 Dec 2013 17:26:01 GMT dportnoy [e5b96e2] * server/server.cpp (modified) When a team scores 3 points, the server sends FINISH_GAME messages to ... Mon, 23 Dec 2013 17:06:49 GMT dportnoy [ad1e2fc] * server/server.cpp (modified) When a player picks up a flag, the relevant PLAYER message is now ... Mon, 23 Dec 2013 16:56:22 GMT dportnoy [e62b56c] * common/MessageContainer.h (modified) * design/multipleGameDesign.txt (modified) * server/server.cpp (modified) The code that processes player movement, attacks, and flag captures ... Sun, 22 Dec 2013 23:22:46 GMT dportnoy [35f6097] * server/server.cpp (modified) Players are revived correctly in individual games Sun, 22 Dec 2013 22:59:13 GMT dportnoy [5ae8dca] * server/server.cpp (modified) Server moves projectiles in all individual games and damages players ... Sun, 22 Dec 2013 22:56:37 GMT dportnoy [58ca135] * client/Client/main.cpp (modified) Client handles PROJECTILE and REMOVE_PROJECTILE messages in ... Sun, 22 Dec 2013 22:14:43 GMT dportnoy [45734ff] * common/Game.cpp (modified) * common/Game.h (modified) * server/server.cpp (modified) The Game class stores a list of projectiles present in that game Sun, 22 Dec 2013 02:57:04 GMT dportnoy [1d96513] * common/Game.cpp (modified) * common/Game.h (modified) Game class includes projectile list Sun, 22 Dec 2013 02:29:05 GMT dportnoy [483a2cb] * server/server.cpp (modified) Melee attacks and dying work in individual games Sat, 21 Dec 2013 19:17:02 GMT dportnoy [b8abc90] * client/Client/main.cpp (modified) Client sends a START_ATTACK message when a player right-clicks on ... Sat, 21 Dec 2013 19:15:00 GMT dportnoy [ffadc8e] * server/server.cpp (modified) Server handles movement for players who have attack targets in ... Sat, 21 Dec 2013 17:13:43 GMT dportnoy [686589c] * client/Client/main.cpp (modified) The old game screen is no longer accessible by clicking anywhere on ... Sat, 21 Dec 2013 16:06:44 GMT dportnoy [d3efa1a] * server/server.cpp (modified) A player gets a list of existing games when they login Sat, 21 Dec 2013 02:35:19 GMT dportnoy [b73bc28] * server/server.cpp (modified) Turning in the opposing team's flag now works in individual games and ... Fri, 20 Dec 2013 03:42:30 GMT dportnoy [ce2bb87] * common/Game.cpp (modified) * common/Game.h (modified) * server/server.cpp (modified) A player can pick up an opponent's flag in an individual game Fri, 20 Dec 2013 02:09:42 GMT dportnoy [6c9bcdd] * client/Client/main.cpp (modified) Client sends flag pickup and drop messages in individual games Fri, 20 Dec 2013 01:41:49 GMT dportnoy [402cf86] * common/Game.cpp (modified) * common/Game.h (modified) * data/map.txt (modified) * server/server.cpp (modified) The server checks player movement in individual games and stops ... Thu, 19 Dec 2013 03:34:50 GMT dportnoy [fef7c69] * client/Client/main.cpp (modified) The client sends and processes PLAYER_MOVE messages when in a game ... Thu, 19 Dec 2013 03:31:45 GMT dportnoy [0129700] * common/Game.cpp (modified) * common/Game.h (modified) * server/server.cpp (modified) The Game class validates player movement on the server side Wed, 18 Dec 2013 01:27:55 GMT dportnoy [70fc3e8] * server/server.cpp (modified) Flags are placed correctly when a new game is created Wed, 18 Dec 2013 00:57:06 GMT dportnoy [4509648] * server/server.cpp (modified) The server replies with the correct message type to a LOGOUT message Wed, 18 Dec 2013 00:08:50 GMT dportnoy [2d78e03] * server/server.cpp (modified) Minor server fix Wed, 18 Dec 2013 00:06:56 GMT dportnoy [6012178] * client/Client/main.cpp (modified) Client accepts PLAYER_JOIN_GAME messages Tue, 17 Dec 2013 23:35:52 GMT dportnoy [453087e] * common/MessageContainer.h (modified) * server/server.cpp (modified) PLAYER_JOIN_GAME messages, rather than PLAYER ones, are now sent to ... Tue, 17 Dec 2013 14:11:14 GMT Dmitry Portnoy [31b347a] * client/Client/main.cpp (modified) When the client receives a PLAYER message, a new PLAYER object is ... Tue, 17 Dec 2013 03:04:22 GMT dportnoy [e103b51] * client/Client/main.cpp (modified) Client deletes games with no players remaining Tue, 17 Dec 2013 03:03:33 GMT dportnoy [1248984] * server/server.cpp (modified) Server deletes games with no players remaining Tue, 17 Dec 2013 00:46:17 GMT dportnoy [3d6f78f] * design/multipleGameDesign.txt (modified) * server/server.cpp (modified) Comments and design doc changes Tue, 17 Dec 2013 00:44:38 GMT dportnoy [b4c5b6a] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) PLAYER messages are handled in the NEW_GAME state and players are ... Mon, 16 Dec 2013 02:49:26 GMT dportnoy [1a47469] * design/message_spec.txt (modified) * server/server.cpp (modified) Logging out works correctly now Mon, 16 Dec 2013 02:09:45 GMT dportnoy [53d41ea] * client/Client/main.cpp (modified) The lobby has a chat console Sun, 15 Dec 2013 22:55:59 GMT dportnoy [e437a19] * common/Common.cpp (modified) * design/algorithms.txt (added) * design/message_spec.txt (added) New network headers in Common.cpp Sun, 15 Dec 2013 22:44:40 GMT dportnoy [248e3c1] * common/Common.cpp (modified) Compiler header is is now included in Common.cpp Wed, 09 Oct 2013 13:50:14 GMT Dmitry Portnoy [50643fa] * client/makefile (modified) * readme.txt (modified) Updated the client makefile to work in ubuntu Fri, 04 Oct 2013 17:37:46 GMT dportnoy [53ba300] * client/Client/main.cpp (modified) The client handles MSG_TYPE_LOGOUT messages about other players Fri, 04 Oct 2013 17:23:24 GMT dportnoy [90eaad2] * server/server.cpp (modified) When the server receives a logout message, it broadcasts it now ... Fri, 04 Oct 2013 17:06:20 GMT dportnoy [95ffe57] * client/Client/main.cpp (modified) * server/server.cpp (modified) The server now has a map of Player pointers instead of Players and ... Tue, 01 Oct 2013 20:08:24 GMT Dmitry Portnoy [e6c26b8] * client/Client/GameRender.cpp (modified) * client/Client/GameRender.h (modified) * client/Client/main.cpp (modified) * common/Common.h (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * common/Projectile.h (modified) The client dynamically allocates memory for players and passes around ... Tue, 01 Oct 2013 16:07:32 GMT dportnoy [373089e] * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageContainer.h (modified) * common/Player.h (modified) The server compiles Tue, 01 Oct 2013 15:56:03 GMT Dmitry Portnoy [6319311] * client/Client/Button.cpp (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/GameRender.cpp (added) * client/Client/GameRender.h (added) * client/Client/GuiComponent.h (modified) * client/Client/Textbox.cpp (modified) * client/Client/chat.h (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageContainer.cpp (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/Player.h (modified) * common/Projectile.h (modified) * common/WorldMap.h (modified) Some redfinition issues related to winsock2 are fixed and a few ... Sat, 28 Sep 2013 02:11:19 GMT dportnoy [0693e25] * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Game.cpp (modified) * common/Game.h (modified) The client draws the map and players in individual games Fri, 27 Sep 2013 20:05:35 GMT dportnoy [3ef8cf4] * server/server.cpp (modified) The server correctly handles LEAVE_GAME mesages Fri, 27 Sep 2013 19:55:50 GMT dportnoy [ab8fd40] * common/Game.cpp (modified) * common/Game.h (modified) * server/server.cpp (modified) The server can process LEAVE_GAME messages Fri, 27 Sep 2013 19:31:17 GMT Dmitry Portnoy [03ba5e3] * client/Client/main.cpp (modified) Added a NEW_GAME screen with a button to leave the game and return to ... Fri, 27 Sep 2013 18:58:48 GMT dportnoy [a6fe73d] * server/server.cpp (modified) Serer uses updated Game class constructor Fri, 27 Sep 2013 18:56:04 GMT Dmitry Portnoy [233e736] * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Game.h (modified) * common/WorldMap.cpp (modified) Fixed a client-side map loading bug Fri, 27 Sep 2013 18:20:43 GMT Dmitry Portnoy [d519032] * client/Client/main.cpp (modified) Reorganized the client-side game creation logic Fri, 27 Sep 2013 18:13:24 GMT dportnoy [88258c9] * common/WorldMap.cpp (modified) Removed some unnecessary debug statements Fri, 27 Sep 2013 16:49:13 GMT dportnoy [7d8d5d3] * common/MessageContainer.h (modified) * server/server.cpp (modified) Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS Fri, 27 Sep 2013 15:43:51 GMT dportnoy [b48ef09] * common/Game.cpp (modified) * common/MessageContainer.h (modified) * server/server.cpp (modified) New message types and server code for creating and joining games Thu, 26 Sep 2013 23:30:37 GMT Dmitry Portnoy [803566d] * client/Client/main.cpp (modified) The client has a new state to handle separate game instances Thu, 26 Sep 2013 23:08:57 GMT dportnoy [f203c5c] * server/server.cpp (modified) Minor server code cleanup and debugging