# # ChangeLog for / in network-game # # Generated by Trac 1.5.4 # Dec 11, 2024, 7:31:57 PM Tue, 01 Oct 2013 16:07:32 GMT dportnoy [373089e] * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageContainer.h (modified) * common/Player.h (modified) The server compiles Tue, 01 Oct 2013 15:56:03 GMT Dmitry Portnoy [6319311] * client/Client/Button.cpp (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/GameRender.cpp (added) * client/Client/GameRender.h (added) * client/Client/GuiComponent.h (modified) * client/Client/Textbox.cpp (modified) * client/Client/chat.h (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageContainer.cpp (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/Player.h (modified) * common/Projectile.h (modified) * common/WorldMap.h (modified) Some redfinition issues related to winsock2 are fixed and a few ... Sat, 28 Sep 2013 02:11:19 GMT dportnoy [0693e25] * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Game.cpp (modified) * common/Game.h (modified) The client draws the map and players in individual games Fri, 27 Sep 2013 20:05:35 GMT dportnoy [3ef8cf4] * server/server.cpp (modified) The server correctly handles LEAVE_GAME mesages Fri, 27 Sep 2013 19:55:50 GMT dportnoy [ab8fd40] * common/Game.cpp (modified) * common/Game.h (modified) * server/server.cpp (modified) The server can process LEAVE_GAME messages Fri, 27 Sep 2013 19:31:17 GMT Dmitry Portnoy [03ba5e3] * client/Client/main.cpp (modified) Added a NEW_GAME screen with a button to leave the game and return to ... Fri, 27 Sep 2013 18:58:48 GMT dportnoy [a6fe73d] * server/server.cpp (modified) Serer uses updated Game class constructor Fri, 27 Sep 2013 18:56:04 GMT Dmitry Portnoy [233e736] * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Game.h (modified) * common/WorldMap.cpp (modified) Fixed a client-side map loading bug Fri, 27 Sep 2013 18:20:43 GMT Dmitry Portnoy [d519032] * client/Client/main.cpp (modified) Reorganized the client-side game creation logic Fri, 27 Sep 2013 18:13:24 GMT dportnoy [88258c9] * common/WorldMap.cpp (modified) Removed some unnecessary debug statements Fri, 27 Sep 2013 16:49:13 GMT dportnoy [7d8d5d3] * common/MessageContainer.h (modified) * server/server.cpp (modified) Renamed JOIN_GAME_INFO to JOIN_GAME_SUCCESS Fri, 27 Sep 2013 15:43:51 GMT dportnoy [b48ef09] * common/Game.cpp (modified) * common/MessageContainer.h (modified) * server/server.cpp (modified) New message types and server code for creating and joining games Thu, 26 Sep 2013 23:30:37 GMT Dmitry Portnoy [803566d] * client/Client/main.cpp (modified) The client has a new state to handle separate game instances Thu, 26 Sep 2013 23:08:57 GMT dportnoy [f203c5c] * server/server.cpp (modified) Minor server code cleanup and debugging Thu, 26 Sep 2013 22:07:24 GMT dportnoy [f41a7f9] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Each player now holds a reference to their current game Thu, 26 Sep 2013 20:29:14 GMT dportnoy [b92e6a7] * common/Game.cpp (modified) * common/Game.h (modified) * common/WorldMap.cpp (modified) * server/server.cpp (modified) The Game class now has a WorldMap. When a client creates or joins a ... Thu, 26 Sep 2013 17:41:56 GMT Dmitry Portnoy [321fbbc] * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Game.h (modified) Client only stores the game name and number of players of each game Thu, 26 Sep 2013 03:41:10 GMT dportnoy [2992b1a] * client/Client/main.cpp (modified) The client shows the number of players in each game Thu, 26 Sep 2013 03:33:18 GMT dportnoy [2ee386d] * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Game.h (modified) Clients store the total number of players in each game Thu, 26 Sep 2013 02:59:02 GMT dportnoy [99afbb8] * common/Game.cpp (modified) * common/Game.h (modified) * server/server.cpp (modified) The server keeps track of games and adds players to them Thu, 26 Sep 2013 01:51:26 GMT dportnoy [50e6c7a] * client/Client/main.cpp (modified) The client stores and displays a list of existing games Thu, 26 Sep 2013 01:24:58 GMT dportnoy [b8f789d] * server/server.cpp (modified) The server broadcasts GAME_INFO messages in response to game creation ... Thu, 26 Sep 2013 01:00:44 GMT dportnoy [bbebe9c] * client/Client/main.cpp (modified) * common/MessageContainer.h (modified) Clients send game join and creation messages to server and new ... Wed, 25 Sep 2013 02:20:46 GMT dportnoy [929b4e0] * client/Client/main.cpp (modified) The lobby screen has some gui elements and basic functionality Wed, 25 Sep 2013 01:32:29 GMT dportnoy [3eac3b3] * design/multipleGameDesign.txt (added) Added a folder for design docs Tue, 24 Sep 2013 16:39:52 GMT Dmitry Portnoy [85bf1e2] * client/Client/main.cpp (modified) Fixed taking/dropping flags, which was broken by the new lobby code Tue, 24 Sep 2013 16:24:32 GMT dportnoy [b72ed16] * common/WorldMap.cpp (modified) * server/DataAccess.cpp (modified) Included crypt header and reduced debug messages during map load Tue, 24 Sep 2013 00:31:56 GMT dportnoy [1785314] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) Added a lobby screen to the client where players will create and join ... Sun, 22 Sep 2013 21:06:13 GMT dportnoy [c044a36] * common/Game.h (modified) Syntax fix Sun, 22 Sep 2013 21:03:47 GMT dportnoy [f419b09] * common/Game.cpp (added) * common/Game.h (added) * common/MessageContainer.h (modified) * server/makefile (modified) Added a Game class and new messages types for creating, joining, and ... Sat, 03 Aug 2013 01:13:25 GMT dportnoy [753fa8a] * client/Client/main.cpp (modified) The client now uses the new getAckedMessages method Sat, 03 Aug 2013 00:52:15 GMT dportnoy [f9cb9fb] * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) The ackedMessages list in MessageProcessor now stores ack records ... Thu, 01 Aug 2013 02:15:49 GMT dportnoy [8271c78] * client/.gitignore (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) The client has basic log files Thu, 01 Aug 2013 01:56:17 GMT dportnoy [d05086b] * common/Common.cpp (modified) * common/Common.h (modified) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) * server/.gitignore (modified) * server/server.cpp (modified) Support for logging to a textfile Mon, 29 Jul 2013 22:32:59 GMT dportnoy [b35b2b2] * client/Client/main.cpp (modified) * common/MessageContainer.cpp (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) Added a basic ingame debug console Sat, 27 Jul 2013 18:04:41 GMT dportnoy [297682c] * client/Client/main.cpp (modified) Minor code refactoring Sat, 27 Jul 2013 17:58:33 GMT dportnoy [bc70282] * client/Client/chat.cpp (modified) * client/Client/chat.h (modified) * client/Client/main.cpp (modified) The chat console resets when the user logs out Sat, 27 Jul 2013 13:43:27 GMT dportnoy [c4c2a3c] * server/server.cpp (modified) The player must select a class when registering Fri, 26 Jul 2013 21:46:09 GMT dportnoy [934ab53] * common/MessageProcessor.cpp (modified) Added debug messages Fri, 26 Jul 2013 21:38:54 GMT dportnoy [1df6bec] * client/Client/Client.vcxproj (modified) Updated the debug and rlease builds for the client VC++ project to ... Fri, 26 Jul 2013 18:33:18 GMT dportnoy [9fe1807] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * common/MessageProcessor.cpp (modified) Added MessageContainer to the VC++ project Fri, 26 Jul 2013 18:28:39 GMT dportnoy [46d6469] * common/MessageContainer.cpp (added) * common/MessageContainer.h (added) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) * server/makefile (modified) Some bug fixes for MessageProcessor. MessageContainer is now in its ... Tue, 23 Jul 2013 23:31:40 GMT dportnoy [411c1ae] * server/server.cpp (modified) When a player dies or logs off, he drops any flag he might be carrying Tue, 23 Jul 2013 03:10:09 GMT Dmitry Portnoy [eab83af] * client/makefile (modified) Client makefile update Mon, 22 Jul 2013 23:56:12 GMT dportnoy [dee75cc] * client/Client/main.cpp (modified) * common/MessageProcessor.h (modified) * server/makefile (modified) * server/server.cpp (modified) Remove the Message.h include from several files Mon, 22 Jul 2013 23:52:39 GMT dportnoy [49da01a] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/RadioButtonList.cpp (modified) * client/Client/RadioButtonList.h (modified) * client/Client/main.cpp (modified) * common/Message.cpp (deleted) * common/Message.h (deleted) * common/MessageProcessor.h (modified) Add status messages for login and registration and remove the Message ... Sun, 21 Jul 2013 18:25:00 GMT dportnoy [365e156] * client/Client/Button.h (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/TextLabel.cpp (added) * client/Client/TextLabel.h (added) * client/Client/main.cpp (modified) Added a TextLabel gui element and updated the client to show status ... Sat, 20 Jul 2013 14:15:04 GMT dportnoy [09ddba7] * common/MessageProcessor.cpp (modified) Debugging Sat, 20 Jul 2013 14:11:04 GMT dportnoy [9a4fa04] * server/server.cpp (modified) Debugging Sat, 20 Jul 2013 14:04:14 GMT dportnoy [64d22ac] * common/MessageProcessor.cpp (modified) Debugging info Sat, 20 Jul 2013 13:24:43 GMT dportnoy [bace57b] * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) MessageProcessor stores the recipient address along with each sent ... Wed, 17 Jul 2013 02:06:32 GMT dportnoy [cc6a14a] * common/MessageProcessor.cpp (modified) Bug fix for MessageProcessor Wed, 17 Jul 2013 02:00:08 GMT dportnoy [3794f6d] * common/MessageProcessor.cpp (modified) Bug fix for MessageProcessor acks Wed, 17 Jul 2013 01:53:54 GMT dportnoy [855f153] * common/MessageProcessor.cpp (modified) Added debug info Wed, 17 Jul 2013 01:48:16 GMT dportnoy [4dbac87] * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) MessageProcessor keeps track messages it has acked, so it doesn't ... Tue, 16 Jul 2013 01:06:57 GMT dportnoy [6b641af] * common/MessageProcessor.cpp (modified) Debugging Tue, 16 Jul 2013 00:53:06 GMT dportnoy [5755e68] * common/MessageProcessor.cpp (modified) MessageProcessor bug fix Tue, 16 Jul 2013 00:38:32 GMT dportnoy [4fcf7a4] * common/MessageProcessor.cpp (modified) More debug info Tue, 16 Jul 2013 00:33:41 GMT dportnoy [bd2502a] * common/MessageProcessor.cpp (modified) Added debug info to MessageProcessor Tue, 16 Jul 2013 00:22:20 GMT dportnoy [9557f92] * common/MessageProcessor.cpp (modified) Fixed cleanAckedMessages so it compiles on linux as well Mon, 15 Jul 2013 23:55:32 GMT dportnoy [af713bc] * common/MessageProcessor.cpp (modified) Fix a bug in cleanAckedMessages Mon, 15 Jul 2013 00:16:27 GMT dportnoy [3de664d] * client/Client/main.cpp (modified) Client clears acked messages Mon, 15 Jul 2013 00:14:43 GMT dportnoy [198cf2d] * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) * server/server.cpp (modified) MessageProcessor handles receiving multiple ACKs for the same message Sun, 14 Jul 2013 21:42:56 GMT dportnoy [10f6fc2] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) The client uses MessageProcessor to send/receive messages Sun, 14 Jul 2013 21:22:38 GMT dportnoy [9b5d30b] * common/Message.cpp (modified) * common/Message.h (modified) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) * server/server.cpp (modified) Moved server message sending/receiving into MessageProcessor Sun, 14 Jul 2013 18:44:29 GMT dportnoy [5a64bea] * common/Message.h (modified) * common/MessageProcessor.cpp (modified) * common/MessageProcessor.h (modified) Completed initial version of MessageProcessor Sun, 14 Jul 2013 16:11:25 GMT dportnoy [1f1eb58] * client/.gitignore (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.user (modified) * client/Client/main.cpp (modified) Added a client release build that uses the release version of allegro Sun, 14 Jul 2013 16:09:08 GMT dportnoy [1a3c42d] * common/MessageProcessor.cpp (added) * common/MessageProcessor.h (added) Added the skeleton MessageProcessor class Tue, 02 Jul 2013 22:24:22 GMT dportnoy [787806f] * common/Message.cpp (modified) * common/Message.h (modified) * server/makefile (modified) Added an ACK message type and a skeleton MessageProcessor class Sun, 23 Jun 2013 17:46:12 GMT dportnoy [f3cf1a5] * client/Client/main.cpp (modified) The client draws all map objects instead of some of them Sun, 23 Jun 2013 17:45:05 GMT dportnoy [694c3d2] * server/server.cpp (modified) The server now does bounds checking on player movement based on the ... Sun, 23 Jun 2013 17:18:50 GMT dportnoy [147f662] * client/Client/main.cpp (modified) Fix a bug where the entire map wasn't being drawn Sun, 23 Jun 2013 17:12:36 GMT dportnoy [b650f8a] * common/WorldMap.cpp (modified) * data/map.txt (modified) Increased the map size Sun, 23 Jun 2013 17:12:01 GMT dportnoy [9b1e12c] * client/Client/chat.cpp (modified) * client/Client/main.cpp (modified) Increased the size of the client window to 1024x768 and moved around ... Sun, 23 Jun 2013 14:12:33 GMT dportnoy [7ca5d21] * server/DataAccess.cpp (modified) The server can handle loading a NULL class from the db Sat, 22 Jun 2013 13:26:58 GMT dportnoy [521c88b] * common/Player.cpp (modified) * server/DataAccess.cpp (modified) * server/DataAccess.h (modified) * server/server.cpp (modified) Upon player registration, the server stores the selected player class ... Sat, 22 Jun 2013 13:25:01 GMT dportnoy [109e8a3] * client/Client/main.cpp (modified) Username and password textbox labels appear on the registration page Fri, 21 Jun 2013 01:52:53 GMT dportnoy [5c95436] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/RadioButtonList.cpp (added) * client/Client/RadioButtonList.h (added) * client/Client/main.cpp (modified) Add a RadioButtonList gui control to the client, re-organize the ... Wed, 19 Jun 2013 23:54:55 GMT dportnoy [5a5f131] * client/Client/main.cpp (modified) * common/Projectile.cpp (modified) Dead players aren't drawn Wed, 19 Jun 2013 23:46:30 GMT dportnoy [66c4ec4] * server/server.cpp (modified) Restore the player's health and move him next to his base when he ... Tue, 18 Jun 2013 23:16:21 GMT dportnoy [c76134b] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * server/DataAccess.cpp (modified) * server/server.cpp (modified) A player respawns at their flag 10 seconds after dying Mon, 17 Jun 2013 02:27:26 GMT dportnoy [1d0ede1] * common/Player.cpp (modified) Merge branch 'master' of github.com:weretaco/network-game Mon, 17 Jun 2013 02:26:55 GMT dportnoy [7c52498] * common/Player.cpp (modified) Remove some debugging statements Mon, 17 Jun 2013 01:54:45 GMT dportnoy [88c0536] * common/Player.cpp (modified) Fixed player serialization bug Mon, 17 Jun 2013 01:45:08 GMT dportnoy [02fa8fd] * common/Player.cpp (modified) Merge Mon, 17 Jun 2013 01:43:55 GMT dportnoy [032e550] * client/Client/main.cpp (modified) * common/Player.cpp (modified) Add some more debug info Mon, 17 Jun 2013 01:39:47 GMT dportnoy [d3e8f60] * common/Player.cpp (modified) Add some debugging stuff Sun, 16 Jun 2013 23:12:31 GMT dportnoy [5b1e31e] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) Fix some bugs related to player attack and movement Tue, 11 Jun 2013 01:24:09 GMT dportnoy [ff2133a] * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * server/server.cpp (modified) Move player chasing behavior to the Player class so the same behavior ... Sun, 09 Jun 2013 21:30:32 GMT dportnoy [11d21ee] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) When a player tries to attack someone, they will now move toward the ... Sun, 09 Jun 2013 19:29:59 GMT dportnoy [8c74150] * client/Client/main.cpp (modified) The client processes PROJECTILE and REMOVE_PROJECTILE messages and ... Sun, 09 Jun 2013 19:27:52 GMT dportnoy [8795a38] * server/server.cpp (modified) Fix a bug where a projectile deals damage to the wrong player when it ... Sun, 09 Jun 2013 17:59:48 GMT dportnoy [fbcfc35] * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/main.cpp (modified) Add the Projectile class to the client project and add a list of ... Sun, 09 Jun 2013 17:03:03 GMT dportnoy [b978503] * client/Client/main.cpp (modified) * common/Message.h (modified) Minor changes Sun, 09 Jun 2013 16:58:21 GMT dportnoy [d03ec0f] * common/Projectile.cpp (added) * common/Projectile.h (added) Add the Projectile class Mon, 03 Jun 2013 23:05:20 GMT dportnoy [8dad966] * common/Message.h (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/makefile (modified) * server/server.cpp (modified) Added server support for player attack animations and cooldowns and ... Sun, 26 May 2013 22:34:28 GMT dportnoy [8a4ed74] * server/server.cpp (modified) Made some minor server changes to help handle player attacks Sun, 26 May 2013 21:01:11 GMT dportnoy [4b4b153] * server/server.cpp (modified) The server can receive, but does not yet process, START_ATTACK and ... Sun, 26 May 2013 20:57:11 GMT dportnoy [e1f78f5] * client/Client/main.cpp (modified) * common/Message.h (modified) START_ATTACK and ATTACK message types have been added and the client ... Sun, 26 May 2013 20:27:54 GMT dportnoy [46fa35a] * common/Player.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) The server randomly chooses a player's class when they log on