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@803566d
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11 years |
dportnoy |
The client has a new state to handle separate game instances
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@f203c5c
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11 years |
dmp1488 |
Minor server code cleanup and debugging
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@f41a7f9
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11 years |
dmp1488 |
Each player now holds a reference to their current game
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@b92e6a7
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11 years |
dmp1488 |
The Game class now has a WorldMap. When a client creates or joins a …
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@321fbbc
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11 years |
dportnoy |
Client only stores the game name and number of players of each game
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@2992b1a
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11 years |
dmp1488 |
The client shows the number of players in each game
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@2ee386d
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11 years |
dmp1488 |
Clients store the total number of players in each game
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@99afbb8
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11 years |
dmp1488 |
The server keeps track of games and adds players to them
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@50e6c7a
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11 years |
dmp1488 |
The client stores and displays a list of existing games
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@b8f789d
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11 years |
dmp1488 |
The server broadcasts GAME_INFO messages in response to game creation …
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@bbebe9c
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11 years |
dmp1488 |
Clients send game join and creation messages to server and new message …
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@929b4e0
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11 years |
dmp1488 |
The lobby screen has some gui elements and basic functionality
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@3eac3b3
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11 years |
dmp1488 |
Added a folder for design docs
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@85bf1e2
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11 years |
dportnoy |
Fixed taking/dropping flags, which was broken by the new lobby code
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@b72ed16
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11 years |
dmp1488 |
Included crypt header and reduced debug messages during map load
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@1785314
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11 years |
dmp1488 |
Added a lobby screen to the client where players will create and join games
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@c044a36
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11 years |
dmp1488 |
Syntax fix
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@f419b09
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11 years |
dmp1488 |
Added a Game class and new messages types for creating, joining, and …
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@753fa8a
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11 years |
dmp1488 |
The client now uses the new getAckedMessages method
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@f9cb9fb
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11 years |
dmp1488 |
The ackedMessages list in MessageProcessor now stores ack records …
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@8271c78
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11 years |
dmp1488 |
The client has basic log files
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@d05086b
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11 years |
dmp1488 |
Support for logging to a textfile
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@b35b2b2
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11 years |
dmp1488 |
Added a basic ingame debug console
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@297682c
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11 years |
dmp1488 |
Minor code refactoring
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@bc70282
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11 years |
dmp1488 |
The chat console resets when the user logs out
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@c4c2a3c
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11 years |
dmp1488 |
The player must select a class when registering
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@934ab53
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11 years |
dmp1488 |
Added debug messages
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@1df6bec
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11 years |
dmp1488 |
Updated the debug and rlease builds for the client VC++ project to …
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@9fe1807
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11 years |
dmp1488 |
Added MessageContainer to the VC++ project
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@46d6469
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11 years |
dmp1488 |
Some bug fixes for MessageProcessor. MessageContainer is now in its …
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@411c1ae
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11 years |
dmp1488 |
When a player dies or logs off, he drops any flag he might be carrying
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@eab83af
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11 years |
dmp1488 |
Client makefile update
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@dee75cc
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11 years |
dmp1488 |
Remove the Message.h include from several files
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@49da01a
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11 years |
dmp1488 |
Add status messages for login and registration and remove the Message …
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@365e156
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11 years |
dmp1488 |
Added a TextLabel gui element and updated the client to show status …
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@09ddba7
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11 years |
dmp1488 |
Debugging
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@9a4fa04
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11 years |
dmp1488 |
Debugging
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@64d22ac
|
11 years |
dmp1488 |
Debugging info
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@bace57b
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11 years |
dmp1488 |
MessageProcessor stores the recipient address along with each sent …
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@cc6a14a
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11 years |
dmp1488 |
Bug fix for MessageProcessor
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@3794f6d
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11 years |
dmp1488 |
Bug fix for MessageProcessor acks
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@855f153
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11 years |
dmp1488 |
Added debug info
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@4dbac87
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11 years |
dmp1488 |
MessageProcessor keeps track messages it has acked, so it doesn't send …
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@6b641af
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11 years |
dmp1488 |
Debugging
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@5755e68
|
11 years |
dmp1488 |
MessageProcessor bug fix
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@4fcf7a4
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11 years |
dmp1488 |
More debug info
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@bd2502a
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11 years |
dmp1488 |
Added debug info to MessageProcessor
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@9557f92
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11 years |
dmp1488 |
Fixed cleanAckedMessages so it compiles on linux as well
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@af713bc
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11 years |
dmp1488 |
Fix a bug in cleanAckedMessages
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@3de664d
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11 years |
dmp1488 |
Client clears acked messages
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@198cf2d
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11 years |
dmp1488 |
MessageProcessor handles receiving multiple ACKs for the same message
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@10f6fc2
|
11 years |
dmp1488 |
The client uses MessageProcessor to send/receive messages
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@9b5d30b
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11 years |
dmp1488 |
Moved server message sending/receiving into MessageProcessor
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@5a64bea
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11 years |
dmp1488 |
Completed initial version of MessageProcessor
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@1f1eb58
|
11 years |
dmp1488 |
Added a client release build that uses the release version of allegro
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@1a3c42d
|
11 years |
dmp1488 |
Added the skeleton MessageProcessor class
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@787806f
|
11 years |
dmp1488 |
Added an ACK message type and a skeleton MessageProcessor class
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@f3cf1a5
|
11 years |
dmp1488 |
The client draws all map objects instead of some of them
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@694c3d2
|
11 years |
dmp1488 |
The server now does bounds checking on player movement based on the …
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@147f662
|
11 years |
dmp1488 |
Fix a bug where the entire map wasn't being drawn
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@b650f8a
|
11 years |
dmp1488 |
Increased the map size
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@9b1e12c
|
11 years |
dmp1488 |
Increased the size of the client window to 1024x768 and moved around …
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@7ca5d21
|
11 years |
dmp1488 |
The server can handle loading a NULL class from the db
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@521c88b
|
11 years |
dmp1488 |
Upon player registration, the server stores the selected player class …
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@109e8a3
|
11 years |
dmp1488 |
Username and password textbox labels appear on the registration page
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@5c95436
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11 years |
dmp1488 |
Add a RadioButtonList gui control to the client, re-organize the …
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@5a5f131
|
11 years |
dmp1488 |
Dead players aren't drawn
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@66c4ec4
|
11 years |
dmp1488 |
Restore the player's health and move him next to his base when he respawns
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@c76134b
|
12 years |
dmp1488 |
A player respawns at their flag 10 seconds after dying
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@1d0ede1
|
12 years |
dmp1488 |
Merge branch 'master' of github.com:weretaco/network-game
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@7c52498
|
12 years |
dmp1488 |
Remove some debugging statements
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@88c0536
|
12 years |
dmp1488 |
Fixed player serialization bug
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@02fa8fd
|
12 years |
dmp1488 |
Merge
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@032e550
|
12 years |
dmp1488 |
Add some more debug info
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@d3e8f60
|
12 years |
dmp1488 |
Add some debugging stuff
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@5b1e31e
|
12 years |
dmp1488 |
Fix some bugs related to player attack and movement
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@ff2133a
|
12 years |
dmp1488 |
Move player chasing behavior to the Player class so the same behavior …
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@11d21ee
|
12 years |
dmp1488 |
When a player tries to attack someone, they will now move toward the …
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@8c74150
|
12 years |
dmp1488 |
The client processes PROJECTILE and REMOVE_PROJECTILE messages and …
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@8795a38
|
12 years |
dmp1488 |
Fix a bug where a projectile deals damage to the wrong player when it …
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@fbcfc35
|
12 years |
dmp1488 |
Add the Projectile class to the client project and add a list of …
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@b978503
|
12 years |
dmp1488 |
Minor changes
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@d03ec0f
|
12 years |
dmp1488 |
Add the Projectile class
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@8dad966
|
12 years |
dmp1488 |
Added server support for player attack animations and cooldowns and …
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@8a4ed74
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12 years |
dmp1488 |
Made some minor server changes to help handle player attacks
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@4b4b153
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12 years |
dmp1488 |
The server can receive, but does not yet process, START_ATTACK and …
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@e1f78f5
|
12 years |
dmp1488 |
START_ATTACK and ATTACK message types have been added and the client …
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@46fa35a
|
12 years |
dmp1488 |
The server randomly chooses a player's class when they log on
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@d09fe76
|
12 years |
dmp1488 |
The client displays a player's health and class
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@07c73fa
|
12 years |
dmp1488 |
Added class, health, attackType, and damage to the Player class
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@446dc65
|
12 years |
dmp1488 |
A player can only turn the enemy flag in if their own flag is at their …
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@15efb4e
|
12 years |
dmp1488 |
The client processes SCORE messages and displays the score
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@b8601ee
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12 years |
dmp1488 |
The server keeps track of each team's score and sends SCORE meesages …
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@5c84d54
|
12 years |
dmp1488 |
The server only checks if a player should pick up a flag when it gets …
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@4926168
|
12 years |
dmp1488 |
The client sends a PICKUP_FLAG message when S is pressed
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@e330873
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12 years |
dmp1488 |
Fixed a segfault related to incrementing an iterator past the end of a list
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@5299436
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12 years |
dmp1488 |
Added a PICKUP_FLAG message type
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@7553db9
|
12 years |
dmp1488 |
Turning in flags works correctly in all cases and players can no …
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@e4c60ba
|
12 years |
dmp1488 |
Players can turn in flags they have picked up to their own flag sites
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@a6066e8
|
12 years |
dmp1488 |
Players are the color of their team instead of always being red
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