|
|
|
@f203c5c
|
11 years |
dmp1488 |
Minor server code cleanup and debugging
|
|
|
@f41a7f9
|
11 years |
dmp1488 |
Each player now holds a reference to their current game
|
|
|
@b92e6a7
|
11 years |
dmp1488 |
The Game class now has a WorldMap. When a client creates or joins a …
|
|
|
@321fbbc
|
11 years |
dportnoy |
Client only stores the game name and number of players of each game
|
|
|
@2992b1a
|
11 years |
dmp1488 |
The client shows the number of players in each game
|
|
|
@2ee386d
|
11 years |
dmp1488 |
Clients store the total number of players in each game
|
|
|
@99afbb8
|
11 years |
dmp1488 |
The server keeps track of games and adds players to them
|
|
|
@50e6c7a
|
11 years |
dmp1488 |
The client stores and displays a list of existing games
|
|
|
@b8f789d
|
11 years |
dmp1488 |
The server broadcasts GAME_INFO messages in response to game creation …
|
|
|
@bbebe9c
|
11 years |
dmp1488 |
Clients send game join and creation messages to server and new message …
|
|
|
@929b4e0
|
11 years |
dmp1488 |
The lobby screen has some gui elements and basic functionality
|
|
|
@3eac3b3
|
11 years |
dmp1488 |
Added a folder for design docs
|
|
|
@85bf1e2
|
11 years |
dportnoy |
Fixed taking/dropping flags, which was broken by the new lobby code
|
|
|
@b72ed16
|
11 years |
dmp1488 |
Included crypt header and reduced debug messages during map load
|
|
|
@1785314
|
11 years |
dmp1488 |
Added a lobby screen to the client where players will create and join games
|
|
|
@c044a36
|
11 years |
dmp1488 |
Syntax fix
|
|
|
@f419b09
|
11 years |
dmp1488 |
Added a Game class and new messages types for creating, joining, and …
|
|
|
@753fa8a
|
11 years |
dmp1488 |
The client now uses the new getAckedMessages method
|
|
|
@f9cb9fb
|
11 years |
dmp1488 |
The ackedMessages list in MessageProcessor now stores ack records …
|
|
|
@8271c78
|
11 years |
dmp1488 |
The client has basic log files
|
|
|
@d05086b
|
11 years |
dmp1488 |
Support for logging to a textfile
|
|
|
@b35b2b2
|
11 years |
dmp1488 |
Added a basic ingame debug console
|
|
|
@297682c
|
11 years |
dmp1488 |
Minor code refactoring
|
|
|
@bc70282
|
11 years |
dmp1488 |
The chat console resets when the user logs out
|
|
|
@c4c2a3c
|
11 years |
dmp1488 |
The player must select a class when registering
|
|
|
@934ab53
|
11 years |
dmp1488 |
Added debug messages
|
|
|
@1df6bec
|
11 years |
dmp1488 |
Updated the debug and rlease builds for the client VC++ project to …
|
|
|
@9fe1807
|
11 years |
dmp1488 |
Added MessageContainer to the VC++ project
|
|
|
@46d6469
|
11 years |
dmp1488 |
Some bug fixes for MessageProcessor. MessageContainer is now in its …
|
|
|
@411c1ae
|
11 years |
dmp1488 |
When a player dies or logs off, he drops any flag he might be carrying
|
|
|
@eab83af
|
11 years |
dmp1488 |
Client makefile update
|
|
|
@dee75cc
|
11 years |
dmp1488 |
Remove the Message.h include from several files
|
|
|
@49da01a
|
11 years |
dmp1488 |
Add status messages for login and registration and remove the Message …
|
|
|
@365e156
|
11 years |
dmp1488 |
Added a TextLabel gui element and updated the client to show status …
|
|
|
@09ddba7
|
11 years |
dmp1488 |
Debugging
|
|
|
@9a4fa04
|
11 years |
dmp1488 |
Debugging
|
|
|
@64d22ac
|
11 years |
dmp1488 |
Debugging info
|
|
|
@bace57b
|
11 years |
dmp1488 |
MessageProcessor stores the recipient address along with each sent …
|
|
|
@cc6a14a
|
11 years |
dmp1488 |
Bug fix for MessageProcessor
|
|
|
@3794f6d
|
11 years |
dmp1488 |
Bug fix for MessageProcessor acks
|
|
|
@855f153
|
11 years |
dmp1488 |
Added debug info
|
|
|
@4dbac87
|
11 years |
dmp1488 |
MessageProcessor keeps track messages it has acked, so it doesn't send …
|
|
|
@6b641af
|
11 years |
dmp1488 |
Debugging
|
|
|
@5755e68
|
11 years |
dmp1488 |
MessageProcessor bug fix
|
|
|
@4fcf7a4
|
11 years |
dmp1488 |
More debug info
|
|
|
@bd2502a
|
11 years |
dmp1488 |
Added debug info to MessageProcessor
|
|
|
@9557f92
|
11 years |
dmp1488 |
Fixed cleanAckedMessages so it compiles on linux as well
|
|
|
@af713bc
|
11 years |
dmp1488 |
Fix a bug in cleanAckedMessages
|
|
|
@3de664d
|
11 years |
dmp1488 |
Client clears acked messages
|
|
|
@198cf2d
|
11 years |
dmp1488 |
MessageProcessor handles receiving multiple ACKs for the same message
|
|
|
@10f6fc2
|
11 years |
dmp1488 |
The client uses MessageProcessor to send/receive messages
|
|
|
@9b5d30b
|
11 years |
dmp1488 |
Moved server message sending/receiving into MessageProcessor
|
|
|
@5a64bea
|
11 years |
dmp1488 |
Completed initial version of MessageProcessor
|
|
|
@1f1eb58
|
11 years |
dmp1488 |
Added a client release build that uses the release version of allegro
|
|
|
@1a3c42d
|
11 years |
dmp1488 |
Added the skeleton MessageProcessor class
|
|
|
@787806f
|
11 years |
dmp1488 |
Added an ACK message type and a skeleton MessageProcessor class
|
|
|
@f3cf1a5
|
11 years |
dmp1488 |
The client draws all map objects instead of some of them
|
|
|
@694c3d2
|
11 years |
dmp1488 |
The server now does bounds checking on player movement based on the …
|
|
|
@147f662
|
11 years |
dmp1488 |
Fix a bug where the entire map wasn't being drawn
|
|
|
@b650f8a
|
11 years |
dmp1488 |
Increased the map size
|
|
|
@9b1e12c
|
11 years |
dmp1488 |
Increased the size of the client window to 1024x768 and moved around …
|
|
|
@7ca5d21
|
11 years |
dmp1488 |
The server can handle loading a NULL class from the db
|
|
|
@521c88b
|
11 years |
dmp1488 |
Upon player registration, the server stores the selected player class …
|
|
|
@109e8a3
|
11 years |
dmp1488 |
Username and password textbox labels appear on the registration page
|
|
|
@5c95436
|
11 years |
dmp1488 |
Add a RadioButtonList gui control to the client, re-organize the …
|
|
|
@5a5f131
|
11 years |
dmp1488 |
Dead players aren't drawn
|
|
|
@66c4ec4
|
11 years |
dmp1488 |
Restore the player's health and move him next to his base when he respawns
|
|
|
@c76134b
|
12 years |
dmp1488 |
A player respawns at their flag 10 seconds after dying
|
|
|
@1d0ede1
|
12 years |
dmp1488 |
Merge branch 'master' of github.com:weretaco/network-game
|
|
|
@7c52498
|
12 years |
dmp1488 |
Remove some debugging statements
|
|
|
@88c0536
|
12 years |
dmp1488 |
Fixed player serialization bug
|
|
|
@02fa8fd
|
12 years |
dmp1488 |
Merge
|
|
|
@032e550
|
12 years |
dmp1488 |
Add some more debug info
|
|
|
@d3e8f60
|
12 years |
dmp1488 |
Add some debugging stuff
|
|
|
@5b1e31e
|
12 years |
dmp1488 |
Fix some bugs related to player attack and movement
|
|
|
@ff2133a
|
12 years |
dmp1488 |
Move player chasing behavior to the Player class so the same behavior …
|
|
|
@11d21ee
|
12 years |
dmp1488 |
When a player tries to attack someone, they will now move toward the …
|
|
|
@8c74150
|
12 years |
dmp1488 |
The client processes PROJECTILE and REMOVE_PROJECTILE messages and …
|
|
|
@8795a38
|
12 years |
dmp1488 |
Fix a bug where a projectile deals damage to the wrong player when it …
|
|
|
@fbcfc35
|
12 years |
dmp1488 |
Add the Projectile class to the client project and add a list of …
|
|
|
@b978503
|
12 years |
dmp1488 |
Minor changes
|
|
|
@d03ec0f
|
12 years |
dmp1488 |
Add the Projectile class
|
|
|
@8dad966
|
12 years |
dmp1488 |
Added server support for player attack animations and cooldowns and …
|
|
|
@8a4ed74
|
12 years |
dmp1488 |
Made some minor server changes to help handle player attacks
|
|
|
@4b4b153
|
12 years |
dmp1488 |
The server can receive, but does not yet process, START_ATTACK and …
|
|
|
@e1f78f5
|
12 years |
dmp1488 |
START_ATTACK and ATTACK message types have been added and the client …
|
|
|
@46fa35a
|
12 years |
dmp1488 |
The server randomly chooses a player's class when they log on
|
|
|
@d09fe76
|
12 years |
dmp1488 |
The client displays a player's health and class
|
|
|
@07c73fa
|
12 years |
dmp1488 |
Added class, health, attackType, and damage to the Player class
|
|
|
@446dc65
|
12 years |
dmp1488 |
A player can only turn the enemy flag in if their own flag is at their …
|
|
|
@15efb4e
|
12 years |
dmp1488 |
The client processes SCORE messages and displays the score
|
|
|
@b8601ee
|
12 years |
dmp1488 |
The server keeps track of each team's score and sends SCORE meesages …
|
|
|
@5c84d54
|
12 years |
dmp1488 |
The server only checks if a player should pick up a flag when it gets …
|
|
|
@4926168
|
12 years |
dmp1488 |
The client sends a PICKUP_FLAG message when S is pressed
|
|
|
@e330873
|
12 years |
dmp1488 |
Fixed a segfault related to incrementing an iterator past the end of a list
|
|
|
@5299436
|
12 years |
dmp1488 |
Added a PICKUP_FLAG message type
|
|
|
@7553db9
|
12 years |
dmp1488 |
Turning in flags works correctly in all cases and players can no …
|
|
|
@e4c60ba
|
12 years |
dmp1488 |
Players can turn in flags they have picked up to their own flag sites
|
|
|
@a6066e8
|
12 years |
dmp1488 |
Players are the color of their team instead of always being red
|
|
|
@df79cfd
|
12 years |
dmp1488 |
The server assigns a random team to each player when they login
|
|
|