# # ChangeLog for client/Client/GameRender.cpp in network-game # # Generated by Trac 1.5.3 # Jan 5, 2025, 10:58:35 PM Tue, 11 Nov 2014 01:26:14 GMT dportnoy [85da778] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) * common/Game.cpp (modified) Convert the client to use the PlayerTeam enum Sat, 08 Nov 2014 01:38:54 GMT Dmitry Portnoy [7fa452f] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) * server/DataAccess.cpp (modified) * server/server.cpp (modified) Change the player team variable so that 0 means no team, 1 means blue ... Fri, 04 Jul 2014 20:35:43 GMT dportnoy [dfc81f0] * client/Client/GameRender.cpp (modified) Fix potential client run-time error Sun, 26 Jan 2014 22:04:27 GMT dportnoy [c991530] * client/Client/GameRender.cpp (modified) * common/Player.h (modified) * server/server.cpp (modified) The playerClass instance variable of the Player class is now an enum ... Sun, 26 Jan 2014 21:46:43 GMT dportnoy [c51da03] * client/Client/GameRender.cpp (modified) * client/Client/RadioButtonList.cpp (modified) * client/Client/RadioButtonList.h (modified) * client/Client/main.cpp (modified) * client/makefile (modified) Merge branch 'master' of github.com:weretaco/network-game Sun, 26 Jan 2014 21:45:30 GMT dportnoy [5c7f28d] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) The global projectile map and related code is gone from main.cpp, the ... Sun, 26 Jan 2014 00:02:49 GMT Dmitry Portnoy [1e250bf] * client/Client/GameRender.cpp (modified) * client/Client/RadioButtonList.cpp (modified) * client/Client/RadioButtonList.h (modified) * client/Client/main.cpp (modified) * client/makefile (modified) Client makefile is up-to-date and includes -Wall Fri, 24 Jan 2014 00:37:10 GMT dportnoy [f66d04f] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) Client update for map structs refactoring Mon, 20 Jan 2014 18:47:58 GMT dportnoy [5b92307] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) * common/Game.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) id and targetPlayer are now both private members of the Player class ... Sun, 19 Jan 2014 20:02:22 GMT dportnoy [e5697b1] * client/Client/GameRender.cpp (modified) * client/Client/GameRender.h (modified) * client/Client/main.cpp (modified) Projectile drawing code moved to the GameRender class Tue, 17 Dec 2013 00:44:38 GMT dportnoy [b4c5b6a] * client/Client/GameRender.cpp (modified) * client/Client/main.cpp (modified) PLAYER messages are handled in the NEW_GAME state and players are ... Tue, 01 Oct 2013 20:08:24 GMT Dmitry Portnoy [e6c26b8] * client/Client/GameRender.cpp (modified) * client/Client/GameRender.h (modified) * client/Client/main.cpp (modified) * common/Common.h (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/Player.cpp (modified) * common/Player.h (modified) * common/Projectile.cpp (modified) * common/Projectile.h (modified) The client dynamically allocates memory for players and passes around ... Tue, 01 Oct 2013 15:56:03 GMT Dmitry Portnoy [6319311] * client/Client/Button.cpp (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/GameRender.cpp (added) * client/Client/GameRender.h (added) * client/Client/GuiComponent.h (modified) * client/Client/Textbox.cpp (modified) * client/Client/chat.h (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageContainer.cpp (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/Player.h (modified) * common/Projectile.h (modified) * common/WorldMap.h (modified) Some redfinition issues related to winsock2 are fixed and a few ...