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source:
network-game
/
client
/
Client
/
GameRender.cpp
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Rev
Age
Author
Log Message
(edit)
@f66d04f
11 years
dmp1488
Client update for map structs refactoring
(edit)
@5b92307
11 years
dmp1488
id and targetPlayer are now both private members of the Player class …
(edit)
@e5697b1
11 years
dmp1488
Projectile drawing code moved to the
GameRender
class
(edit)
@b4c5b6a
11 years
dmp1488
PLAYER messages are handled in the NEW_GAME state and players are …
(edit)
@e6c26b8
11 years
dportnoy
The client dynamically allocates memory for players and passes around …
(add)
@6319311
11 years
dportnoy
Some redfinition issues related to winsock2 are fixed and a few …
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