# # ChangeLog for client/Client/chat.h in network-game # # Generated by Trac 1.5.4 # Dec 14, 2024, 11:42:01 PM Tue, 01 Oct 2013 15:56:03 GMT Dmitry Portnoy [6319311] * client/Client/Button.cpp (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/GameRender.cpp (added) * client/Client/GameRender.h (added) * client/Client/GuiComponent.h (modified) * client/Client/Textbox.cpp (modified) * client/Client/chat.h (modified) * client/Client/main.cpp (modified) * common/Common.cpp (modified) * common/Common.h (modified) * common/Game.cpp (modified) * common/Game.h (modified) * common/MessageContainer.cpp (modified) * common/MessageContainer.h (modified) * common/MessageProcessor.cpp (modified) * common/Player.h (modified) * common/Projectile.h (modified) * common/WorldMap.h (modified) Some redfinition issues related to winsock2 are fixed and a few ... Sat, 27 Jul 2013 17:58:33 GMT dportnoy [bc70282] * client/Client/chat.cpp (modified) * client/Client/chat.h (modified) * client/Client/main.cpp (modified) The chat console resets when the user logs out Mon, 03 Dec 2012 00:24:23 GMT dportnoy [87b3ee2] * client/.gitignore (modified) * client/Client/Button.cpp (added) * client/Client/Button.h (added) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/GuiComponent.cpp (added) * client/Client/GuiComponent.h (added) * client/Client/Textbox.cpp (added) * client/Client/Textbox.h (added) * client/Client/Window.cpp (added) * client/Client/Window.h (added) * client/Client/chat.cpp (modified) * client/Client/chat.h (modified) * client/Client/main.cpp (modified) * client/makefile (modified) Created a simple gui for the client Sun, 25 Nov 2012 01:13:45 GMT dportnoy [6475138] * client/.gitignore (modified) * client/Client/Client.vcxproj (modified) * client/Client/Client.vcxproj.filters (modified) * client/Client/chat.cpp (added) * client/Client/chat.h (added) * client/Client/main.cpp (modified) Added a chat class to encapsulate the server messages and text input