source: network-game/common/Game.cpp

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Diff Rev Age Author Log Message
(edit) @0678d60   11 years dmp1488 All server warnings have been fixed and the WorldMap class has a new …
(edit) @5b92307   11 years dmp1488 id and targetPlayer are now both private members of the Player class …
(edit) @d05c484   11 years dmp1488 Some game-specific functions moved from server.cpp to the Game class …
(edit) @c9f6a1c   11 years dmp1488 New GameSummary class for storing game results
(edit) @45734ff   11 years dmp1488 The Game class stores a list of projectiles present in that game
(edit) @1d96513   11 years dmp1488 Game class includes projectile list
(edit) @ce2bb87   11 years dmp1488 A player can pick up an opponent's flag in an individual game
(edit) @402cf86   11 years dmp1488 The server checks player movement in individual games and stops …
(edit) @0129700   11 years dmp1488 The Game class validates player movement on the server side
(edit) @373089e   11 years dmp1488 The server compiles
(edit) @6319311   11 years dportnoy Some redfinition issues related to winsock2 are fixed and a few …
(edit) @0693e25   11 years dmp1488 The client draws the map and players in individual games
(edit) @ab8fd40   11 years dmp1488 The server can process LEAVE_GAME messages
(edit) @233e736   11 years dportnoy Fixed a client-side map loading bug
(edit) @b48ef09   11 years dmp1488 New message types and server code for creating and joining games
(edit) @b92e6a7   11 years dmp1488 The Game class now has a WorldMap. When a client creates or joins a …
(edit) @321fbbc   11 years dportnoy Client only stores the game name and number of players of each game
(edit) @2ee386d   11 years dmp1488 Clients store the total number of players in each game
(edit) @99afbb8   11 years dmp1488 The server keeps track of games and adds players to them
(add) @f419b09   11 years dmp1488 Added a Game class and new messages types for creating, joining, and …
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