source: network-game/server/DataAccess.cpp

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Diff Rev Age Author Log Message
(edit) @95d7add   11 years dmp1488 more rebust error handling in the data-access code, specifically in …
(edit) @0678d60   11 years dmp1488 All server warnings have been fixed and the WorldMap class has a new …
(edit) @b72ed16   11 years dmp1488 Included crypt header and reduced debug messages during map load
(edit) @7ca5d21   11 years dmp1488 The server can handle loading a NULL class from the db
(edit) @521c88b   11 years dmp1488 Upon player registration, the server stores the selected player class …
(edit) @c76134b   12 years dmp1488 A player respawns at their flag 10 seconds after dying
(edit) @60017fc   12 years dmp1488 Added code for player movement
(edit) @b128109   12 years dmp1488 Added MSG_TYPE_PLAYER_MOVE, which allows players to tell the server …
(edit) @41ad8ed   12 years dmp1488 The server properly handles registration messages
(edit) @59061f6   12 years dmp1488 Added new data access methods to save and retrieve player data
(add) @36082e8   12 years dmp1488 Moved the database code to a new class
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