# # ChangeLog for / in opengl-game # # Generated by Trac 1.5.4 # Dec 1, 2024, 10:58:25 AM Sun, 14 Feb 2021 04:04:56 GMT Dmitry Portnoy [1cb64e6] * vulkan-game.cpp (modified) In VulkanGame, recreate the command buffers every frame Sun, 14 Feb 2021 03:32:01 GMT Dmitry Portnoy [737c26a] * sdl-game.cpp (modified) Perform minor reformatting in SDLGame Sun, 14 Feb 2021 03:12:38 GMT Dmitry Portnoy [28ea92f] * sdl-game.cpp (modified) * sdl-game.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Rename the flag for recreating the swap chain to ... Sun, 14 Feb 2021 02:44:21 GMT Dmitry Portnoy [4e2c709] * sdl-game.cpp (modified) * sdl-game.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, separate renderScene() into renderFrame() and ... Sun, 14 Feb 2021 02:15:18 GMT Dmitry Portnoy [9c0a614] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Switch to using one command pool per swap chain image in VulkanGame Sun, 14 Feb 2021 01:32:15 GMT Dmitry Portnoy [9067efc] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Use resourceCommandPool in a few more places in VulkanGame Sun, 14 Feb 2021 00:11:30 GMT Dmitry Portnoy [c6f0793] * sdl-game.cpp (modified) * sdl-game.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Use done instead of quit as the game loop flag and change it to an ... Sat, 13 Feb 2021 23:41:39 GMT Dmitry Portnoy [d8cf709] * game-gui-glfw.cpp (modified) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * gui/button.cpp (modified) * gui/button.hpp (modified) * gui/game-screen.cpp (modified) * gui/game-screen.hpp (modified) * gui/main-screen.cpp (modified) * gui/main-screen.hpp (modified) * gui/panel.cpp (modified) * gui/panel.hpp (modified) * gui/screen.cpp (modified) * gui/screen.hpp (modified) * gui/ui-element.cpp (modified) * gui/ui-element.hpp (modified) * main-vulkan.cpp (modified) * opengl-game.cpp (modified) * opengl-game.hpp (modified) * vulkan-game.cpp (modified) Change UIEvent to also include the original event from the UI library ... Sun, 24 Jan 2021 23:38:43 GMT Dmitry Portnoy [8b823e7] * sdl-game.cpp (modified) * vulkan-game.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) Create an error-checking macro to check Vulkan function results, ... Sun, 24 Jan 2021 18:15:32 GMT Dmitry Portnoy [ce9dc9f] * IMGUI/imgui_impl_vulkan.cpp (modified) * IMGUI/imgui_impl_vulkan.h (modified) * sdl-game.cpp (modified) * sdl-game.hpp (modified) * vulkan-game.cpp (modified) Remove all dependencies on VulkanH functions and structures from SDLGame Sun, 24 Jan 2021 17:56:07 GMT Dmitry Portnoy [3f32dfd] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, use the rewritten functions for querting swap chain ... Sun, 24 Jan 2021 17:22:33 GMT Dmitry Portnoy [7f60b28] * main-vulkan.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) Split VulkanUtils::querySwapChainSupport into three separate functions Sun, 03 Jan 2021 18:29:50 GMT Dmitry Portnoy [6a39266] * vulkan-game.cpp (modified) * vulkan-utils.cpp (modified) In vulkan-game, throw an error if either a graphics or present queue ... Sun, 03 Jan 2021 18:18:28 GMT Dmitry Portnoy [6493e43] * IMGUI/imgui_impl_vulkan.cpp (modified) * IMGUI/imgui_impl_vulkan.h (modified) * sdl-game.cpp (modified) * sdl-game.hpp (modified) * vulkan-game.cpp (modified) In sdl-game, add support for using separate graphics and present ... Sat, 02 Jan 2021 16:19:31 GMT Dmitry Portnoy [3b7d497] * IMGUI/imgui_impl_sdl.cpp (added) * IMGUI/imgui_impl_sdl.h (added) * IMGUI/imgui_impl_vulkan.cpp (added) * IMGUI/imgui_impl_vulkan.h (added) * VulkanGame.vcxproj (modified) * VulkanGame.vcxproj.filters (added) * main-vulkan.cpp (modified) * sdl-game.cpp (added) * sdl-game.hpp (added) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Start implementing an ImGUI ui on top of SDL and Vulkan using some ... Sat, 02 Jan 2021 16:07:45 GMT Dmitry Portnoy [c324d6a] * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * new-game.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.cpp (modified) Make some minor updates to VulkanGame Wed, 16 Dec 2020 02:54:13 GMT Dmitry Portnoy [a2f62d7] * OpenGLReference.vcxproj (modified) * new-game.cpp (modified) Make some minor updates to OpenGLReference Tue, 15 Dec 2020 01:08:30 GMT Dmitry Portnoy [e68d549] * stb_image.h (modified) Remove the STB_IMAGE_IMPLEMENTATION definition from stb_image.h Sun, 06 Dec 2020 02:50:38 GMT Dmitry Portnoy [aaf27cd] * .gitignore (modified) * new-game.cpp (modified) In OpenGLReference, fix an OpenGL error when adding new objects Sun, 06 Dec 2020 00:02:15 GMT Dmitry Portnoy [670c09a] * makefile (modified) Fix makefile formatting Sat, 05 Dec 2020 19:31:44 GMT Dmitry Portnoy [95c657f] * makefile (modified) Update the makefile recipes for openglref and openglgame to work with ... Sat, 05 Dec 2020 19:14:31 GMT Dmitry Portnoy [e66fd66] * .gitignore (modified) * IMGUI/imconfig.h (added) * IMGUI/imgui.cpp (modified) * IMGUI/imgui.h (modified) * IMGUI/imgui_demo.cpp (modified) * IMGUI/imgui_draw.cpp (modified) * IMGUI/imgui_impl_glfw.cpp (added) * IMGUI/imgui_impl_glfw.h (added) * IMGUI/imgui_impl_opengl3.cpp (added) * IMGUI/imgui_impl_opengl3.h (added) * IMGUI/imgui_internal.h (modified) * IMGUI/imgui_widgets.cpp (added) * IMGUI/imstb_rectpack.h (moved) * IMGUI/imstb_textedit.h (moved) * IMGUI/imstb_truetype.h (moved) * OpenGLReference.vcxproj (modified) * OpenGLReference.vcxproj.filters (added) * VulkanSFMLReference.vcxproj.filters (added) * imgui_impl_glfw_gl3.cpp (deleted) * imgui_impl_glfw_gl3.h (deleted) * new-game.cpp (modified) * texture.frag (deleted) * texture.vert (deleted) In OpenGLReference, change all enums to enum classes and update IMGUI ... Sat, 05 Dec 2020 01:17:28 GMT Dmitry Portnoy [78c3045] * docs/README.txt (modified) * makefile (modified) Update the Linux build instructions and makefile recipe for the ... Sun, 15 Nov 2020 15:18:33 GMT Dmitry Portnoy [c205c3a] * Vulkan.cpp (modified) * VulkanSFMLReference.vcxproj (modified) * resources/logo.png (added) * resources/shader.frag (added) * resources/shader.vert (added) * vulkan-utils-new.cpp (added) * vulkan-utils-new.hpp (added) * vulkan-utils.cpp (modified) * vulkan.h (deleted) In VulkanSFMLReference, use the Vulkan SDK version of vulkan.h ... Sat, 14 Nov 2020 16:18:11 GMT Dmitry Portnoy [57d43d0] * NewOpenGLGame.sln (modified) * Vulkan.cpp (added) * VulkanSFMLReference.vcxproj (added) * vulkan.h (added) Add an example project using Vulkan with SFML, with SFML statically ... Sat, 14 Nov 2020 16:16:07 GMT Dmitry Portnoy [681dbe8] * .gitignore (modified) * VulkanGame.vcxproj (modified) * VulkanReference.vcxproj (modified) * compile.bat (modified) * docs/README.txt (modified) Update compile.bat to use the existing VULKAN_SDK environment variable Sat, 25 Jul 2020 20:05:57 GMT Dmitry Portnoy [aa7707d] * VulkanGame.vcxproj (modified) * compile.bat (modified) * gui/button.cpp (modified) * gui/panel.cpp (modified) * main-vulkan.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Update the Vulkan SDK version and get the latest code compiling on ... Wed, 10 Jun 2020 21:47:29 GMT Dmitry Portnoy [6bfd91c] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Remove unused variables from the VulkanGame class after they were ... Wed, 10 Jun 2020 21:44:02 GMT Dmitry Portnoy [f809ae6] * gui/game-screen.cpp (modified) * gui/ui-value.hpp (added) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Show the score and frame rate on the game screen Wed, 10 Jun 2020 21:18:21 GMT Dmitry Portnoy [699e83a] * gui/game-screen.cpp (added) * gui/game-screen.hpp (added) * gui/panel.cpp (added) * gui/panel.hpp (added) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a GameScreen class to render the main gameplay Wed, 10 Jun 2020 02:36:24 GMT Dmitry Portnoy [e1f88a9] * assets/fonts/ProggyClean.ttf (added) * consts.hpp (modified) * game-gui.hpp (modified) * gui/button.cpp (added) * gui/button.hpp (added) * gui/main-screen.cpp (added) * gui/main-screen.hpp (added) * gui/screen.cpp (added) * gui/screen.hpp (added) * gui/ui-element.cpp (added) * gui/ui-element.hpp (added) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Create a system to draw and switch between different screens, a ... Tue, 09 Jun 2020 14:14:06 GMT Dmitry Portnoy [4e705d6] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Rename initWindow to initUI and move code for initializing the UI ... Mon, 08 Jun 2020 18:49:39 GMT Dmitry Portnoy [b8d4456] * consts.hpp (modified) * docs/README.txt (modified) * docs/TODO.txt (modified) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * vulkan-utils.hpp (modified) Add x and y coordinates to mouse events Sun, 26 Apr 2020 21:50:00 GMT Dmitry Portnoy [4a9416a] * new-game.cpp (modified) * shaders/explosion.frag (added) * shaders/explosion.vert (added) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.cpp (modified) Create a pipeline and shaders to render explosions Sun, 26 Apr 2020 18:08:05 GMT Dmitry Portnoy [52a02e6] * gl-shaders/explosion.vert (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a primitive topology parameter to the GraphicsPipeline_Vulkan ... Sun, 19 Apr 2020 15:41:08 GMT Dmitry Portnoy [73a10ca] * new-game.cpp (modified) Update OpenGLRef to more accurately reflect which code has been ... Sun, 19 Apr 2020 04:06:03 GMT Dmitry Portnoy [7297892] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Make lasers deal damage to asteroids and eventually destroy them Sun, 19 Apr 2020 03:39:41 GMT Dmitry Portnoy [3950236] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Make a laser stop when it hits an asteroid Sun, 19 Apr 2020 03:06:51 GMT Dmitry Portnoy [1f81ecc] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add the ability for the ship to fire a laser from either of its wings Sun, 19 Apr 2020 02:35:55 GMT Dmitry Portnoy [237cbec] * shaders/laser.frag (added) * shaders/laser.vert (added) * textures/laser.png (added) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Create a pipeline and shaders to render multicolored lasers Sun, 19 Apr 2020 02:13:02 GMT Dmitry Portnoy [6104594] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Make curTime a static global variable so it can be used by classes ... Sun, 19 Apr 2020 01:55:16 GMT Dmitry Portnoy [5ba732a] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a modified flag to SceneObject and, instead of copying an ... Sun, 19 Apr 2020 01:23:02 GMT Dmitry Portnoy [4994692] * main-vulkan.cpp (modified) * new-game.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Change VulkanGame::addObject() to return a reference to the newly- ... Fri, 17 Apr 2020 03:09:05 GMT Dmitry Portnoy [6385d0f] * shaders/asteroid.frag (modified) * shaders/asteroid.vert (modified) * shaders/scene.vert (modified) * shaders/ship.frag (modified) * shaders/ship.vert (modified) Change all shaders to have 3-space indentation Fri, 17 Apr 2020 03:03:40 GMT Dmitry Portnoy [a52ba87] * graphics-pipeline_vulkan.hpp (modified) In GraphicsPipeline_Vulkan, change addStorageDescriptor() to take a ... Fri, 17 Apr 2020 02:54:05 GMT Dmitry Portnoy [0ecab17] * game-gui-sdl.cpp (modified) * game-gui.hpp (modified) In GameGui_SDL, start setting a flag for key events to indicate ... Fri, 17 Apr 2020 02:48:42 GMT Dmitry Portnoy [6d95ade] * gl-shaders/laser.frag (modified) * gl-shaders/laser.vert (modified) In OpenGLRef, stop passing position_eye from the laser vertex shader ... Thu, 26 Mar 2020 23:58:02 GMT Dmitry Portnoy [bf4744d] * docs/DESIGN.txt (moved) * docs/README.txt (moved) * docs/TODO.txt (moved) * docs/notes.txt (added) * docs/scene-notes.txt (moved) * docs/upgrade-TODO.txt (moved) * notes.txt (deleted) Updates notes and move all the documentation / todo files into a new ... Thu, 26 Mar 2020 03:41:42 GMT Dmitry Portnoy [2ba5617] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Center each object before, rather than after, it is copied to the GPU ... Thu, 26 Mar 2020 02:58:27 GMT Dmitry Portnoy [2ff4d3e] * gl-shaders/ship.frag (modified) Change the light properties in the OpenGLRef ship shader to match ... Sun, 22 Mar 2020 22:22:54 GMT Dmitry Portnoy [1add0ed] * vulkan-game.cpp (modified) Set model_base and call updateObject()to control the initial position ... Sun, 22 Mar 2020 22:07:01 GMT Dmitry Portnoy [22217d4] * gl-shaders/ship.frag (modified) * shaders/ship.frag (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Make the view and projection matrices instaces variables of the ... Tue, 10 Mar 2020 02:53:34 GMT Dmitry Portnoy [0807aeb] * VulkanGame.vcxproj (modified) * utils.cpp (modified) * utils.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Spawn asteroids at a regular interval and make them move in the ... Tue, 25 Feb 2020 21:29:36 GMT Dmitry Portnoy [44f23af] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, add code to resize the storage buffer and update the ... Tue, 25 Feb 2020 18:51:02 GMT Dmitry Portnoy [3b84bb6] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, call centerObject() on all objects when they are ... Wed, 19 Feb 2020 16:47:41 GMT Dmitry Portnoy [2da64ef] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, move the logic of updating per-object data in the SSBO ... Tue, 18 Feb 2020 21:36:51 GMT Dmitry Portnoy [860a0da] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, move fields related to the ssbo, as well as code to ... Tue, 18 Feb 2020 21:33:34 GMT Dmitry Portnoy [d25381b] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, rename fields related to the ubo and ssbo for the ... Sun, 16 Feb 2020 20:22:40 GMT Dmitry Portnoy [2d87297] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, add an ssbo field to SceneObject to hold per-object ... Sun, 16 Feb 2020 20:18:50 GMT Dmitry Portnoy [5a1ace0] * shaders/scene.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.hpp (modified) In VulkanGame, add objIndex to scene objects, use it in the scene ... Tue, 21 Jan 2020 18:14:09 GMT Dmitry Portnoy [4ece3bf] * game-gui-sdl.cpp (modified) * new-game.cpp (modified) * notes.txt (added) * shaders/asteroid.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, add the ability to delete asteroids and move them at a ... Thu, 16 Jan 2020 16:20:37 GMT Dmitry Portnoy [3e8cc8b] * shaders/asteroid.frag (added) * shaders/asteroid.vert (added) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, add the asteroid shader pipeline and start ... Tue, 24 Dec 2019 02:57:03 GMT Dmitry Portnoy [0fe8433] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Create an addObject() method in VulkanGame (which wraps the old ... Tue, 24 Dec 2019 00:48:49 GMT Dmitry Portnoy [cd1cb0f] * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, make the ship move when the player holds down the ... Thu, 19 Dec 2019 16:37:03 GMT Dmitry Portnoy [a79be34] * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Finish copying the ship pipeline to VulkanGame Wed, 18 Dec 2019 02:48:28 GMT Dmitry Portnoy [60578ce] * makefile (modified) * scene-notes.txt (modified) * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, make lighting work correctly in the ship shader with ... Fri, 06 Dec 2019 04:21:54 GMT Dmitry Portnoy [7c929fc] * scene-notes.txt (modified) * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, make lighting work correctly in the ship shader before ... Thu, 05 Dec 2019 17:48:59 GMT Dmitry Portnoy [2b40f48] * graphics-pipeline_vulkan.hpp (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Merge branch 'master' into hotfix/ship-shader-lights Thu, 05 Dec 2019 17:45:47 GMT Dmitry Portnoy [cf727ca] * graphics-pipeline_vulkan.hpp (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In VulkanGame, add an objectIndex vertex attribute to the ship shader ... Thu, 05 Dec 2019 16:08:17 GMT Dmitry Portnoy [785333b] * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) Setup debug environment for ship shader lighting Wed, 04 Dec 2019 21:33:43 GMT Dmitry Portnoy [055750a] * graphics-pipeline_vulkan.hpp (modified) * shaders/scene.frag (modified) * shaders/scene.vert (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.hpp (modified) In VulkanGame, use SSBOs in the ship and scene shaders to store per- ... Wed, 27 Nov 2019 18:39:18 GMT Dmitry Portnoy [e1308e8] * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) In VulkanGame, add normals to the ship pipeline and get lighting to work Wed, 27 Nov 2019 17:19:23 GMT Dmitry Portnoy [06d959f] * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.hpp (modified) Add an addVertexNormals method to VulkanGame that calculates the ... Wed, 27 Nov 2019 17:05:26 GMT Dmitry Portnoy [0cf1a23] * VulkanGame.vcxproj (modified) * pipeline-outline.txt (deleted) * scene-notes.txt (added) Remove the pipeline design doc and add a document about the Vulkan ... Fri, 22 Nov 2019 21:57:47 GMT Dmitry Portnoy [1802a41] * game-gui-glfw.cpp (modified) Make openglref compile Fri, 22 Nov 2019 21:21:37 GMT Dmitry Portnoy [3782d66] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a new pipeline, vertex type, and ubo-related structures to render ... Fri, 22 Nov 2019 20:51:26 GMT Dmitry Portnoy [aa00bf2] * shaders/ship.frag (modified) * shaders/ship.vert (modified) Re-enable some of the logic to render lights in the ship shader for ... Fri, 22 Nov 2019 19:58:45 GMT Dmitry Portnoy [f97c5e7] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Create an initGraphicsPipelines() function and templatize and ... Fri, 22 Nov 2019 18:27:13 GMT Dmitry Portnoy [8e02b6b] * shaders/ship.frag (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-utils.hpp (modified) To move to a more generic way of updating the scene, rename ... Fri, 22 Nov 2019 04:47:52 GMT Dmitry Portnoy [683dd55] * compile.bat (modified) * graphics-pipeline_vulkan.hpp (modified) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Add a getObjects() method to the GraphicsPipeline_Vulkan class that ... Wed, 20 Nov 2019 03:50:31 GMT Dmitry Portnoy [1908591] * OpenGLReference.vcxproj (modified) * VulkanGame.vcxproj (modified) * shaders/ship.frag (added) * shaders/ship.vert (added) Update the OpenGLReference project to include the shaders that were ... Tue, 19 Nov 2019 17:33:49 GMT Dmitry Portnoy [15104a8] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) In vulkangame, nitialize the view and projection metrices to what ... Mon, 18 Nov 2019 21:41:39 GMT Dmitry Portnoy [5ab1b20] * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Make VulkanGame use the same projection matrix as the original OpenGL ... Sun, 17 Nov 2019 18:56:16 GMT Dmitry Portnoy [5a0242e] * VulkanGame.vcxproj (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) Refactor GraphicsPipeline_Vulkan to allow adding new data after ... Sat, 16 Nov 2019 20:38:22 GMT Dmitry Portnoy [b8777b7] * graphics-pipeline_vulkan.cpp (deleted) * graphics-pipeline_vulkan.hpp (modified) * makefile (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Templatize GraphicsPipeline_Vulkan by adding a VertexType parameter ... Tue, 12 Nov 2019 21:48:50 GMT Dmitry Portnoy [cd487fb] * TODO.txt (modified) * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-ref.cpp (modified) Replace some couts with runtime_exceptions and, in vulkangame, only ... Tue, 12 Nov 2019 06:55:07 GMT Dmitry Portnoy [e3bef3a] * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.hpp (modified) Finish the rewrite of the original vulkangame project Tue, 12 Nov 2019 06:40:39 GMT Dmitry Portnoy [5a23277] * game-gui-glfw.cpp (modified) * game-gui-sdl.cpp (modified) * game-gui.hpp (modified) * opengl-game.cpp (modified) Replace the key event in game-gui with distinct key up and key down ... Mon, 11 Nov 2019 02:19:32 GMT Dmitry Portnoy [0ae182f] * VulkanGame.vcxproj (modified) * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-ref.cpp (modified) In vulkangame, finish implementing recreateSwapChain() Sun, 10 Nov 2019 17:40:12 GMT Dmitry Portnoy [1f25a71] * assets/fonts/lazy.ttf (moved) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In vulkangame, print the SDL version and finish implementing ... Thu, 07 Nov 2019 03:32:34 GMT Dmitry Portnoy [cc4a8b5] * vulkan-game.cpp (modified) Make vulkangame compile under Linux Thu, 07 Nov 2019 02:30:59 GMT Dmitry Portnoy [f985231] * VulkanGame.vcxproj (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In vulkangame, update the MVP matrix and copy it to the uniform ... Thu, 07 Nov 2019 02:05:17 GMT Dmitry Portnoy [d2d9286] * graphics-pipeline_vulkan.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, implement the renderScene function to draw a frame in ... Fri, 01 Nov 2019 17:11:45 GMT Dmitry Portnoy [87c8f1a] * crash-logger.cpp (modified) * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vaulkangame, define vertex buffer and index buffer data and ... Thu, 24 Oct 2019 15:35:49 GMT Dmitry Portnoy [34bdf3a] * main-vulkan.cpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In vulkangame, create Vulkan synchronization objects for rendering Tue, 22 Oct 2019 19:53:48 GMT Dmitry Portnoy [603b5bc] * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, add code to create the frame buffers and command buffers Fri, 18 Oct 2019 14:40:47 GMT Dmitry Portnoy [e83b155] * vulkan-game.cpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, destroy the texture sampler, all the uniform buffer ... Thu, 17 Oct 2019 21:30:18 GMT Dmitry Portnoy [b794178] * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) * vulkan-utils.cpp (modified) * vulkan-utils.hpp (modified) In vulkangame, add the ability to create vulkan resoirces and ... Fri, 04 Oct 2019 20:39:46 GMT Dmitry Portnoy [771b33a] * graphics-pipeline_vulkan.cpp (modified) * graphics-pipeline_vulkan.hpp (modified) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) * vulkan-ref.cpp (modified) In openglgame, port over some more of the pipeline creation code and ... Fri, 04 Oct 2019 20:27:07 GMT Dmitry Portnoy [0b1b52d] * graphics-pipeline_opengl.cpp (modified) * graphics-pipeline_opengl.hpp (modified) * opengl-game.cpp (modified) * opengl-game.hpp (modified) In openglgame, port over the functionality to specify and initialize ...