# # ChangeLog for / in opengl-game # # Generated by Trac 1.5.4 # Dec 11, 2024, 9:07:08 AM Tue, 23 Jul 2019 22:14:19 GMT Dmitry Portnoy [d9ef6ab] * vulkan-game.cpp (modified) Use a staging buffer to help move the vertex data to device local ... Tue, 23 Jul 2019 04:02:06 GMT Dmitry Portnoy [80edd70] * README.txt (modified) * VulkanGame.vcxproj (modified) * shaders/shader.vert (modified) * vulkan-game.cpp (modified) Use a vertex buffer to store the points to be rendered Fri, 19 Jul 2019 21:49:52 GMT Dmitry Portnoy [8667f76] * game-gui-glfw.cpp (modified) * game-gui-glfw.hpp (modified) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * vulkan-game.cpp (modified) Move getWindowSize and getRequiredExtensions to the game gui Fri, 19 Jul 2019 20:50:06 GMT Dmitry Portnoy [0e6ecf3] * game-gui-glfw.cpp (added) * game-gui-glfw.hpp (added) * game-gui-sdl.cpp (modified) * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * makefile (modified) * vulkan-game.cpp (modified) Create a game gui implementation using glfw3 and move window ... Fri, 19 Jul 2019 17:59:16 GMT Dmitry Portnoy [75108ef] * vulkan-game.cpp (modified) Enable and detect window resizing and recreate the swap chain when it ... Fri, 19 Jul 2019 15:03:12 GMT Dmitry Portnoy [47bff4c] * vulkan-game.cpp (modified) Create the commnand buffers and sync objects Tue, 16 Jul 2019 04:19:58 GMT Dmitry Portnoy [ebeb3aa] * vulkan-game.cpp (modified) Create the frame buffers Tue, 16 Jul 2019 03:59:55 GMT Dmitry Portnoy [fd70015] * vulkan-game.cpp (modified) Create the graphics pipeline Mon, 15 Jul 2019 13:35:53 GMT Dmitry Portnoy [be34c9a] * vulkan-game.cpp (modified) Create the render pass Sun, 14 Jul 2019 21:40:27 GMT Dmitry Portnoy [84216c7] * vulkan-game.cpp (modified) Finish creating the rendering pipeline Sun, 14 Jul 2019 04:15:14 GMT Dmitry Portnoy [e09ad38] * vulkan-game.cpp (modified) Create the pipeline shader stage Sat, 13 Jul 2019 20:01:53 GMT Dmitry Portnoy [c458c58] * VulkanGame.vcxproj (modified) * compile.bat (added) Create a Windows batch file to compile the shaders into SPIR-V files ... Sat, 13 Jul 2019 19:31:33 GMT Dmitry Portnoy [4befb76] * .gitignore (modified) * compile.sh (added) * shaders/ColorFragmentShader.fragmentshader (deleted) * shaders/SimpleFragmentShader.fragmentshader (deleted) * shaders/SimpleVertexShader.vertexshader (deleted) * shaders/TextureFragmentShader.fragmentshader (deleted) * shaders/TransformVertexShader-color.vertexshader (deleted) * shaders/TransformVertexShader.vertexshader (deleted) * shaders/shader.frag (added) * shaders/shader.vert (added) * vulkan-game.cpp (modified) Create a bash script for compiling shaders to SPIR-V files Fri, 12 Jul 2019 17:23:57 GMT Dmitry Portnoy [bfd620e] * vulkan-game.cpp (modified) Create the swap chain Thu, 11 Jul 2019 20:40:14 GMT Dmitry Portnoy [321272c] * vulkan-game.cpp (modified) Create an SDL surface and usse it to fill the window with a white ... Thu, 11 Jul 2019 15:53:03 GMT Dmitry Portnoy [98f3232] * game-gui-sdl.hpp (modified) * game-gui.hpp (modified) * vulkan-game.cpp (modified) Use GameGui as the base class for GameGui_SDL Wed, 10 Jul 2019 03:38:53 GMT Dmitry Portnoy [f286a10] * .gitignore (modified) * OpenGLGame.sln (deleted) * OpenGLGame.vcxproj (deleted) * common/controls-new.cpp (deleted) * common/controls.cpp (deleted) * common/controls.hpp (deleted) * common/shader.cpp (deleted) * common/shader.hpp (deleted) * common/texture.cpp (deleted) * common/texture.hpp (deleted) * game04.cpp (deleted) * game06.cpp (deleted) * makefile (modified) * mygame.cpp (deleted) * pong.cpp (deleted) Remove some old and unused files Wed, 10 Jul 2019 03:10:26 GMT Dmitry Portnoy [1c6cd5e] * NewOpenGLGame.sln (modified) * README.txt (modified) * VulkanGame.vcxproj (added) * vulkan-game.cpp (modified) Create the VulkanGame VS2019 project and add it to the NewOpenGLGame ... Mon, 08 Jul 2019 21:03:04 GMT Dmitry Portnoy [b3671b5] * vulkan-game.cpp (modified) Create a window surface and presentation queue Mon, 08 Jul 2019 19:47:23 GMT Dmitry Portnoy [909b51a] * vulkan-game.cpp (modified) Select a physical device and create a logical device for it Mon, 08 Jul 2019 18:08:50 GMT Dmitry Portnoy [80de39d] * vulkan-game.cpp (modified) Finish configuring validation layers Mon, 08 Jul 2019 17:01:29 GMT Dmitry Portnoy [a8f0577] * makefile (modified) * vulkan-game-ref.cpp (deleted) * vulkan-game.cpp (modified) Fix validation layer integration Mon, 08 Jul 2019 00:21:47 GMT Dmitry Portnoy [7dcd925] * makefile (modified) * vulkan-game-ref.cpp (added) * vulkan-game.cpp (modified) Add a working reference example for validation layers Wed, 03 Jul 2019 02:24:05 GMT Dmitry Portnoy [b6127d2] * README.txt (modified) * vulkan-game.cpp (modified) Enable validation extensions Tue, 02 Jul 2019 17:16:02 GMT Dmitry Portnoy [ab65f84] * README.txt (modified) * makefile (modified) Get the vulkangame makefile target working in both Linux and OSX Tue, 02 Jul 2019 01:54:30 GMT Dmitry Portnoy [826df16] * game-gui-sdl.cpp (modified) * makefile (modified) * new-vulkan-game.cpp (deleted) * vulkan-game.cpp (modified) * vulkan-makefile (deleted) * vulkan-tutorial.cpp (deleted) Make the new Vulkan project work in Linux Mint Tue, 02 Jul 2019 00:51:13 GMT Dmitry Portnoy [f898c5f] * README.txt (modified) * game-gui-sdl.cpp (added) * game-gui-sdl.hpp (added) * game-gui.hpp (added) * vulkan-makefile (added) * vulkan-tutorial.cpp (added) Add files from the vulkan tutorial Tue, 02 Jul 2019 00:39:27 GMT Dmitry Portnoy [86a820e] * NewOpenGLGame.vcxproj (modified) * TODO.txt (modified) Merge branch 'master' of medievaltech.com:opengl-game Mon, 01 Jul 2019 13:47:14 GMT Dmitry Portnoy [aeedfb3] * new-vulkan-game.cpp (modified) Add minor updates to the Vulkan code Sun, 30 Jun 2019 20:15:09 GMT Dmitry Portnoy [a8c958b] * TODO.txt (modified) Update TODO Sun, 30 Jun 2019 20:10:49 GMT Dmitry Portnoy [754cf5a] * .gitignore (modified) * CrashLogger.cpp (modified) * README.txt (modified) * makefile (modified) * new-vulkan-game.cpp (added) * vulkan-game.cpp (added) Merge branch 'master' of medievaltech.com:opengl-game Sun, 30 Jun 2019 20:10:28 GMT Dmitry Portnoy [972aca1] * NewOpenGLGame.vcxproj (modified) Update the Visual Studio project to VS2019 Sun, 30 Jun 2019 19:34:13 GMT Dmitry Portnoy [f024d59] * NewOpenGLGame.vcxproj (modified) Add settings for a Visual Studio x64 build Wed, 26 Jun 2019 04:44:22 GMT Dmitry Portnoy [71876b9] * README.txt (modified) * makefile (modified) * new-vulkan-game.cpp (added) Start integrating SDL in Linux Mint Tue, 25 Jun 2019 04:11:21 GMT Dmitry Portnoy [03f4c64] * .gitignore (modified) * README.txt (modified) * makefile (modified) * vulkan-game.cpp (added) Create an initial program and makefile config that uses Vulkan Fri, 21 Jun 2019 13:53:08 GMT Dmitry Portnoy [9d4456b] * CrashLogger.cpp (modified) Verify #includes in CrashLogger.cpp on OSX Wed, 19 Jun 2019 19:22:38 GMT Dmitry Portnoy [17f28a1] * CrashLogger.cpp (modified) * makefile (modified) Improve the formatting for the crash log on OSX Thu, 06 Jun 2019 01:13:48 GMT Dmitry Portnoy [4762301] * CrashLogger.cpp (modified) * makefile (modified) * utils.h (modified) Make CrashLogger work for Debian-based systems Sun, 02 Jun 2019 20:10:31 GMT Dmitry Portnoy [b373466] * new-game.cpp (modified) Undo tweaks to badFunc Fri, 31 May 2019 18:26:19 GMT Dmitry Portnoy [6abfd07] * Consts.h (added) * CrashLogger.cpp (modified) * CrashLogger.h (modified) * FileStackWalker.cpp (modified) * NewOpenGLGame.vcxproj (modified) * new-game.cpp (modified) Create a log with a stack-trace when the game crashes Fri, 24 May 2019 20:52:32 GMT Dmitry Portnoy [a23fc08] * TODO.txt (modified) * makefile (modified) * new-game.cpp (modified) * utils.cpp (added) * utils.h (modified) Move several functions from new-game.cpp to utils.cpp Fri, 24 May 2019 20:01:34 GMT Dmitry Portnoy [98f06d9] * .gitignore (modified) * TODO.txt (modified) * logger.cpp (modified) * logger.h (modified) * new-game.cpp (modified) Add support for ofstream to logger.cpp Fri, 24 May 2019 17:37:05 GMT Dmitry Portnoy [d9b6a1c] * .gitignore (modified) * Compiler.h (added) * CrashLogger.cpp (added) * CrashLogger.h (added) * FileStackWalker.cpp (added) * FileStackWalker.h (added) * NewOpenGLGame.vcxproj (modified) * StackWalker.cpp (added) * StackWalker.h (added) * makefile (modified) * new-game.cpp (modified) Print a stack trace in the event of a crash. Currently, the code for ... Thu, 16 May 2019 02:06:47 GMT Dmitry Portnoy [caa2359] * NewOpenGLGame.vcxproj (modified) * logger.cpp (modified) * new-game.cpp (modified) * utils.h (modified) Fix some logging code errors Fri, 10 May 2019 21:09:49 GMT Dmitry Portnoy [bae0911] * TODO.txt (modified) * logger.cpp (modified) * logger.h (modified) * new-game.cpp (modified) Update logging code to send all errors to the log file as well as the ... Fri, 10 May 2019 19:42:17 GMT Dmitry Portnoy [155a7cf] * logger.cpp (modified) * new-game.cpp (modified) Replace printf with cout and cerr in new-game.cpp and logger.cpp Fri, 10 May 2019 18:18:31 GMT Dmitry Portnoy [e6bc0f4] * README.txt (modified) * TODO.txt (modified) * makefile (modified) * new-game.cpp (modified) Add a callback for the window resize event Wed, 08 May 2019 01:21:45 GMT Dmitry Portnoy [c55614a] * TODO.txt (modified) * new-game.cpp (modified) CHange the code that copies object data into the OpenGL buffers into ... Fri, 03 May 2019 19:53:55 GMT Dmitry Portnoy [7e10667] * explosion.vert (modified) * new-game.cpp (modified) * utils.h (added) Finish switching to the new model group rendering algorithm for ... Fri, 26 Apr 2019 16:20:37 GMT Dmitry Portnoy [dc19a39] * explosion.vert (modified) * new-game.cpp (modified) Make explosion objects use the global model mat uniform buffer and a ... Fri, 19 Apr 2019 00:41:18 GMT Dmitry Portnoy [f97e638] * new-game.cpp (modified) Remove all the generic vbos Fri, 12 Apr 2019 15:43:15 GMT Dmitry Portnoy [14e6918] * new-game.cpp (modified) Switch to the new model group rendering algorithm for TYPE_ASTEROID ... Fri, 12 Apr 2019 15:22:33 GMT Dmitry Portnoy [a9d191a] * TODO.txt (modified) * new-game.cpp (modified) Fix the buffer resizing algorithm for model groups (this fixes the ... Fri, 05 Apr 2019 14:52:35 GMT Dmitry Portnoy [c4c205e] * new-game.cpp (modified) Add a debug console to the game that displays program variable values Fri, 29 Mar 2019 18:47:06 GMT Dmitry Portnoy [a926b79] * new-game.cpp (modified) For TYPE_SHIP objects, switch to using vbos specific to the model ... Fri, 22 Mar 2019 17:45:02 GMT Dmitry Portnoy [b05e2b5] * new-game.cpp (modified) Initialize the explosion shader vertex attributes using the new ... Fri, 22 Mar 2019 17:15:59 GMT Dmitry Portnoy [de53394] * new-game.cpp (modified) Move the generation of the explosion shader vbos to where all the ... Fri, 22 Mar 2019 15:36:04 GMT Dmitry Portnoy [b220f78] * new-game.cpp (modified) Create an overloaded version of bindUniformData that takes the data ... Fri, 15 Mar 2019 17:25:46 GMT Dmitry Portnoy [49db5fc] * new-game.cpp (modified) Add support for uniform attributes in a ShaderModelGroup Fri, 08 Mar 2019 19:47:15 GMT Dmitry Portnoy [a0eb547] * new-game.cpp (modified) Create an AttribInfo array for each ShaderModelGroup to support ... Mon, 11 Feb 2019 04:20:35 GMT Dmitry Portnoy [dd9771c] * new-game.cpp (modified) Remove SceneObject.shader_program and use the object type to get the ... Mon, 11 Feb 2019 04:01:08 GMT Dmitry Portnoy [b62c109] * new-game.cpp (modified) Use a ShaderModelGroup for the lasers amd remove ... Wed, 06 Feb 2019 05:50:56 GMT Dmitry Portnoy [4c7cd57] * new-game.cpp (modified) Use a ShaderModelGroup for the ship Wed, 06 Feb 2019 04:33:22 GMT Dmitry Portnoy [0414306] * new-game.cpp (modified) Create a map of ShaderModelGroups and use it for asteroids and explosions Thu, 31 Jan 2019 06:09:57 GMT Dmitry Portnoy [7a55b49] * new-game.cpp (modified) Create the ShaderModelGroup struct and start moving info required for ... Thu, 31 Jan 2019 05:34:43 GMT Dmitry Portnoy [ae0c7f4] * new-game.cpp (modified) Merge branch 'WIP' of medievaltech.com:opengl-game into WIP Thu, 31 Jan 2019 05:04:01 GMT Dmitry Portnoy [39ac76d] * new-game.cpp (modified) Remove some unused code and rename some variables to more descriptive ... Wed, 30 Jan 2019 03:10:23 GMT Dmitry Portnoy [646f3f2] * explosion.vert (modified) * new-game.cpp (modified) Make explosions render correctly whenever a ship is destroyed. Tue, 22 Jan 2019 02:34:11 GMT Dmitry Portnoy [bebfd5c] * explosion.vert (modified) * new-game.cpp (modified) WIP continued Fri, 18 Jan 2019 14:35:11 GMT Dmitry Portnoy [c5fb958] * explosion.vert (modified) * new-game.cpp (modified) WIP Fri, 11 Jan 2019 16:10:11 GMT dportnoy15 [fe5e3ca] * explosion.vert (modified) * new-game.cpp (modified) Apply the model, view, and projection matrices to explosions Thu, 10 Jan 2019 19:56:49 GMT dportnoy15 [8fbd34f] * new-game.cpp (modified) Create a work-around for the OSX Sierra vsync issue Thu, 10 Jan 2019 04:38:01 GMT Dmitry Portnoy [adb104f] * explosion.frag (modified) * explosion.vert (modified) * new-game.cpp (modified) Make the explosion shader only emit particles for a short time ... Wed, 14 Nov 2018 04:55:06 GMT Dmitry Portnoy [db06984] * NewOpenGLGame.vcxproj (modified) * explosion.frag (added) * explosion.vert (added) * new-game.cpp (modified) Create a particle system that will later be used to render exploding ... Fri, 26 Oct 2018 03:26:16 GMT Dmitry Portnoy [f71d87d] * deploy/OpenGLGame.iss (added) * laser.frag (modified) Start changing the laser fragment shader to allow each laser to be ... Wed, 24 Oct 2018 02:48:21 GMT Dmitry Portnoy [e1eec78] * new-game.cpp (modified) Finish resolving merge conflict Wed, 24 Oct 2018 02:45:42 GMT Dmitry Portnoy [3d96d13] * new-game.cpp (modified) Merge branch 'master' of medievaltech.com:opengl-game Wed, 24 Oct 2018 02:39:08 GMT Dmitry Portnoy [1e3dddf] * TODO.txt (modified) * new-game.cpp (modified) Display an actual score, which gets incremented every time the player ... Fri, 19 Oct 2018 16:27:54 GMT Dmitry Portnoy [446e55d] * new-game.cpp (modified) Fix the OpenGL version issue on OSX by making it only request an ... Wed, 17 Oct 2018 04:58:33 GMT Dmitry Portnoy [8e8aed6] * new-game.cpp (modified) Fix some g++ compiler warnings Wed, 17 Oct 2018 01:47:23 GMT Dmitry Portnoy [25b47d7] * asteroid.vert (modified) * new-game.cpp (modified) Correctly send the hp of each asteroid to the shader using a uniform ... Fri, 12 Oct 2018 00:52:54 GMT Dmitry Portnoy [0e0f851] * NewOpenGLGame.vcxproj (modified) * asteroid.frag (moved) * asteroid.vert (added) * new-game.cpp (modified) * ship.frag (added) * ship.vert (moved) Add a dedicated shader for asteroids, add an OpenGL debug callback, ... Fri, 05 Oct 2018 01:07:44 GMT Dmitry Portnoy [2b0214c] * new-game.cpp (modified) -Comment out the code for showing selected objects in a different ... Fri, 05 Oct 2018 00:35:21 GMT Dmitry Portnoy [1f3d32b] * new-game.cpp (modified) -Dynamically allocate SceneObjectsto make it easier to support ... Fri, 03 Aug 2018 02:16:17 GMT Dmitry Portnoy [e9347b4] * new-game.cpp (modified) Implement an algorithm to find the closest object in a laser's path ... Tue, 31 Jul 2018 03:05:35 GMT Dmitry Portnoy [612d1f6] * new-game.cpp (modified) As a laser moves, update its rotation so it always faces the camera. Fri, 27 Jul 2018 04:02:09 GMT Dmitry Portnoy [fabed35] * new-game.cpp (modified) Make the left and right lasers fire while the Z and X keys are held ... Fri, 27 Jul 2018 01:24:03 GMT Dmitry Portnoy [8316333] * new-game.cpp (modified) Refactor the scene object creation functions, make the initial two ... Thu, 26 Jul 2018 00:09:50 GMT Dmitry Portnoy [4d0820f] * assets/laser.xcf (added) Add an assets folder for things like the original GIMP images, and ... Wed, 25 Jul 2018 02:48:48 GMT Dmitry Portnoy [42e642d] * SFMLGame.sln (deleted) * SFMLGame.vcxproj (deleted) * sfml-game.cpp (deleted) Remove the SFML project since integrating it with IMGUI hit a dead end Wed, 25 Jul 2018 02:44:09 GMT Dmitry Portnoy [3effd81] * new-game.cpp (modified) Change addLaserToScene() to position the laser between the correct ... Fri, 20 Jul 2018 01:42:00 GMT Dmitry Portnoy [fd6f465] * laser.vert (modified) * new-game.cpp (modified) Change the laser rendering algorithm to draw lasers starting from the ... Tue, 17 Jul 2018 03:21:12 GMT Dmitry Portnoy [9f9f9a7] * NewOpenGLGame.vcxproj (modified) * TODO.txt (modified) * laser.frag (modified) * laser.png (added) * laser.vert (modified) * new-game.cpp (modified) Improve the laser rendering algorithm by using a translucent white ... Sun, 15 Jul 2018 20:44:16 GMT Dmitry Portnoy [6877ef3] * new-game.cpp (modified) Finish integrating lasers into the object rendering pipeline and ... Fri, 13 Jul 2018 04:00:42 GMT Dmitry Portnoy [92b1e90] * new-game.cpp (modified) Add a type field to SceneObject and mostly integrate lasers into the ... Thu, 12 Jul 2018 03:18:00 GMT Dmitry Portnoy [b155f13] * NewOpenGLGame.vcxproj (modified) * laser.frag (added) * laser.vert (added) * new-game.cpp (modified) WIP: Start writing code for rendering lasers Wed, 04 Jul 2018 14:03:32 GMT Dmitry Portnoy [5c02ddd] * SFMLGame.sln (added) * SFMLGame.vcxproj (added) * TODO.txt (modified) * sfml-game.cpp (added) Create an SFML demo project and update the TODO Mon, 02 Jul 2018 03:08:00 GMT Dmitry Portnoy [ebaa95c] * new-game.cpp (modified) Fix the logic for checking when asteroids leave the viewable scene area. Mon, 02 Jul 2018 02:48:01 GMT Dmitry Portnoy [95595de] * new-game.cpp (modified) Update each object's bounding center as the object moves, and remove ... Fri, 29 Jun 2018 15:06:27 GMT Dmitry Portnoy [58088c0] * README.txt (modified) Update the OSX build instructions in the README.