source: opengl-game/VulkanGame.vcxproj

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Diff Rev Age Author Log Message
(edit) @aa7e5f0   4 years dportnoy Rename the scene.* shaders to model.* feature/imgui-sdl
(edit) @7865c5b   4 years dportnoy Rename surface to vulkanSurface and add an initializer list to the … feature/imgui-sdl
(edit) @85b5fec   4 years dportnoy Use the new UI system in SDLGame as well feature/imgui-sdl
(edit) @301c90a   4 years dportnoy Implement the start of a generic UI system built on top of IMGUI, … feature/imgui-sdl
(edit) @20e4c2b   4 years dportnoy In VulkanGame, use ImGui for the UI instead of using SDL to draw … feature/imgui-sdl
(edit) @5192672   4 years dportnoy Add ui-value\.hpp to the VulkanGame project and make curTime an … feature/imgui-sdl
(edit) @3b7d497   4 years dportnoy Start implementing an ImGUI ui on top of SDL and Vulkan using some … feature/imgui-sdl
(edit) @681dbe8   4 years dportnoy Update compile.bat to use the existing VULKAN_SDK environment variable feature/imgui-sdl
(edit) @aa7707d   4 years dmp1488 Update the Vulkan SDK version and get the latest code compiling on Windows feature/imgui-sdl
(edit) @0807aeb   5 years dmp1488 Spawn asteroids at a regular interval and make them move in the … feature/imgui-sdl points-test
(edit) @0cf1a23   5 years dmp1488 Remove the pipeline design doc and add a document about the Vulkan … feature/imgui-sdl points-test
(edit) @1908591   5 years dmp1488 Update the OpenGLReference project to include the shaders that were … feature/imgui-sdl points-test
(edit) @5a0242e   5 years dmp1488 Refactor GraphicsPipeline_Vulkan to allow adding new data after … feature/imgui-sdl points-test
(edit) @0ae182f   5 years dmp1488 In vulkangame, finish implementing recreateSwapChain() feature/imgui-sdl points-test
(edit) @f985231   5 years dmp1488 In vulkangame, update the MVP matrix and copy it to the uniform buffer … feature/imgui-sdl points-test
(edit) @ee75487   5 years dmp1488 Add utils.cpp/hpp to the VulkanGame MSVC project feature/imgui-sdl points-test
(edit) @7d2b0b9   5 years dmp1488 Add and begin implementing a GraphicsPipeline class to hold info for … feature/imgui-sdl points-test
(edit) @c1d9b2a   5 years dmp1488 In vulkangame, create a Vulkan instance and enable the Vulkan debug … feature/imgui-sdl points-test
(edit) @09e15a4   5 years dmp1488 Add logger.hpp and logger.cpp to the MSVC projects feature/imgui-sdl points-test
(edit) @7bf5433   5 years dmp1488 Create a new OpenGLGame project for a refactor of the original OpenGL … feature/imgui-sdl points-test
(edit) @39278a8   5 years dmp1488 Rename the NewOpenGLGame and VulkanGame projects to OpenGLReference … feature/imgui-sdl points-test
(edit) @cbe946d   5 years dmp1488 Add separate shaders for the scene and overlay to the Vulkan project … feature/imgui-sdl points-test
(edit) @5f3dba8   5 years dmp1488 Create a transparent texture in SDL and render some sample images and … feature/imgui-sdl points-test
(edit) @2c87504   5 years dmp1488 Add reference blending code feature/imgui-sdl points-test
(edit) @eea05dd   5 years dmp1488 Create a Vulkan image and fill it with image data loaded from a file feature/imgui-sdl points-test
(edit) @80edd70   5 years dmp1488 Use a vertex buffer to store the points to be rendered feature/imgui-sdl points-test
(edit) @c458c58   5 years dmp1488 Create a Windows batch file to compile the shaders into SPIR-V files … feature/imgui-sdl points-test
(add) @1c6cd5e   5 years dmp1488 Create the VulkanGame VS2019 project and add it to the NewOpenGLGame … feature/imgui-sdl points-test
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