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@aa7e5f0
|
4 years |
dportnoy |
Rename the scene.* shaders to model.*
feature/imgui-sdl
|
|
|
@7865c5b
|
4 years |
dportnoy |
Rename surface to vulkanSurface and add an initializer list to the …
feature/imgui-sdl
|
|
|
@85b5fec
|
4 years |
dportnoy |
Use the new UI system in SDLGame as well
feature/imgui-sdl
|
|
|
@301c90a
|
4 years |
dportnoy |
Implement the start of a generic UI system built on top of IMGUI, …
feature/imgui-sdl
|
|
|
@20e4c2b
|
4 years |
dportnoy |
In VulkanGame, use ImGui for the UI instead of using SDL to draw …
feature/imgui-sdl
|
|
|
@5192672
|
4 years |
dportnoy |
Add ui-value\.hpp to the VulkanGame project and make curTime an …
feature/imgui-sdl
|
|
|
@3b7d497
|
4 years |
dportnoy |
Start implementing an ImGUI ui on top of SDL and Vulkan using some …
feature/imgui-sdl
|
|
|
@681dbe8
|
4 years |
dportnoy |
Update compile.bat to use the existing VULKAN_SDK environment variable
feature/imgui-sdl
|
|
|
@aa7707d
|
4 years |
dmp1488 |
Update the Vulkan SDK version and get the latest code compiling on Windows
feature/imgui-sdl
|
|
|
@0807aeb
|
5 years |
dmp1488 |
Spawn asteroids at a regular interval and make them move in the …
feature/imgui-sdl
points-test
|
|
|
@0cf1a23
|
5 years |
dmp1488 |
Remove the pipeline design doc and add a document about the Vulkan …
feature/imgui-sdl
points-test
|
|
|
@1908591
|
5 years |
dmp1488 |
Update the OpenGLReference project to include the shaders that were …
feature/imgui-sdl
points-test
|
|
|
@5a0242e
|
5 years |
dmp1488 |
Refactor GraphicsPipeline_Vulkan to allow adding new data after …
feature/imgui-sdl
points-test
|
|
|
@0ae182f
|
5 years |
dmp1488 |
In vulkangame, finish implementing recreateSwapChain()
feature/imgui-sdl
points-test
|
|
|
@f985231
|
5 years |
dmp1488 |
In vulkangame, update the MVP matrix and copy it to the uniform buffer …
feature/imgui-sdl
points-test
|
|
|
@ee75487
|
5 years |
dmp1488 |
Add utils.cpp/hpp to the VulkanGame MSVC project
feature/imgui-sdl
points-test
|
|
|
@7d2b0b9
|
5 years |
dmp1488 |
Add and begin implementing a GraphicsPipeline class to hold info for …
feature/imgui-sdl
points-test
|
|
|
@c1d9b2a
|
5 years |
dmp1488 |
In vulkangame, create a Vulkan instance and enable the Vulkan debug …
feature/imgui-sdl
points-test
|
|
|
@09e15a4
|
5 years |
dmp1488 |
Add logger.hpp and logger.cpp to the MSVC projects
feature/imgui-sdl
points-test
|
|
|
@7bf5433
|
5 years |
dmp1488 |
Create a new OpenGLGame project for a refactor of the original OpenGL …
feature/imgui-sdl
points-test
|
|
|
@39278a8
|
5 years |
dmp1488 |
Rename the NewOpenGLGame and VulkanGame projects to OpenGLReference …
feature/imgui-sdl
points-test
|
|
|
@cbe946d
|
5 years |
dmp1488 |
Add separate shaders for the scene and overlay to the Vulkan project …
feature/imgui-sdl
points-test
|
|
|
@5f3dba8
|
5 years |
dmp1488 |
Create a transparent texture in SDL and render some sample images and …
feature/imgui-sdl
points-test
|
|
|
@2c87504
|
5 years |
dmp1488 |
Add reference blending code
feature/imgui-sdl
points-test
|
|
|
@eea05dd
|
5 years |
dmp1488 |
Create a Vulkan image and fill it with image data loaded from a file
feature/imgui-sdl
points-test
|
|
|
@80edd70
|
5 years |
dmp1488 |
Use a vertex buffer to store the points to be rendered
feature/imgui-sdl
points-test
|
|
|
@c458c58
|
5 years |
dmp1488 |
Create a Windows batch file to compile the shaders into SPIR-V files …
feature/imgui-sdl
points-test
|
|
|
@1c6cd5e
|
5 years |
dmp1488 |
Create the VulkanGame VS2019 project and add it to the NewOpenGLGame …
feature/imgui-sdl
points-test
|