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@8d96e95
|
4 years |
dportnoy |
Avoid recreating the swap chain when the window is minimized
feature/imgui-sdl
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@d8cf709
|
4 years |
dportnoy |
Change UIEvent to also include the original event from the UI library …
feature/imgui-sdl
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@c324d6a
|
4 years |
dportnoy |
Make some minor updates to VulkanGame
feature/imgui-sdl
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@b8d4456
|
5 years |
dmitry.portnoy |
Add x and y coordinates to mouse events
feature/imgui-sdl
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@0ecab17
|
5 years |
dmitry.portnoy |
In GameGui_SDL, start setting a flag for key events to indicate …
feature/imgui-sdl
points-test
|
|
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@4ece3bf
|
5 years |
dmitry.portnoy |
In VulkanGame, add the ability to delete asteroids and move them at a …
feature/imgui-sdl
points-test
|
|
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@cd1cb0f
|
5 years |
dmitry.portnoy |
In VulkanGame, make the ship move when the player holds down the right …
feature/imgui-sdl
points-test
|
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@5a23277
|
5 years |
dmp1488 |
Replace the key event in game-gui with distinct key up and key down events
feature/imgui-sdl
points-test
|
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@a0da009
|
5 years |
dmitry.portnoy |
Add a window resize callback in gamegui and add an unknown event type …
feature/imgui-sdl
points-test
|
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@0e09340
|
5 years |
dmitry.portnoy |
In vulkangame, detect when the framebuffer is resized
feature/imgui-sdl
points-test
|
|
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@054d9ed
|
5 years |
dmitry.portnoy |
Use SDL_WINDOW_FULLSCREEN_DESKTOP only on Windows, and …
feature/imgui-sdl
points-test
|
|
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@91c89f7
|
5 years |
dmp1488 |
Use SDL_WINDOW_FULLSCREEN_DESKTOP when creating the SDL window to …
feature/imgui-sdl
points-test
|
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@c6fec84
|
5 years |
dmitry.portnoy |
Update the makefile to correctly compile openglgame
feature/imgui-sdl
points-test
|
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@a6f6833
|
5 years |
dmp1488 |
Remove getWindowSize() from game-gui and instead add getWindowWidth(), …
feature/imgui-sdl
points-test
|
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@c61323a
|
5 years |
dmp1488 |
Implement processEvents() and pollEvent() for GameGui_GLFW and …
feature/imgui-sdl
points-test
|
|
|
@f6521fb
|
5 years |
dmitry.portnoy |
Add processEvents() and pollEvent() to GameGui, implement them for …
feature/imgui-sdl
points-test
|
|
|
@d2f607c
|
5 years |
dmitry.portnoy |
Fix the logic for creating a fullscreen SDL window
feature/imgui-sdl
points-test
|
|
|
@27c40ce
|
5 years |
dmp1488 |
Update vulkangame to correctly display a window in Windows and add …
feature/imgui-sdl
points-test
|
|
|
@7fc5e27
|
5 years |
dmitry.portnoy |
Change all game-gui function names to lower camel case
feature/imgui-sdl
points-test
|
|
|
@1ce9afe
|
5 years |
dmitry.portnoy |
Add a fullscreen flag to GameGui::CreateWindow and implement …
feature/imgui-sdl
points-test
|
|
|
@9546928
|
5 years |
dmitry.portnoy |
Move some constants into consts.hpp
feature/imgui-sdl
points-test
|
|
|
@d5f2b42
|
5 years |
dmitry.portnoy |
Create a generic GetError() function in game-gui that returns the last …
feature/imgui-sdl
points-test
|
|
|
@4eb4d0a
|
5 years |
dmitry.portnoy |
Rename vulkan-game.cpp to vulkan-ref.cpp and define the …
feature/imgui-sdl
points-test
|
|
|
@5f3dba8
|
5 years |
dmp1488 |
Create a transparent texture in SDL and render some sample images and …
feature/imgui-sdl
points-test
|
|
|
@8667f76
|
5 years |
dmitry.portnoy |
Move getWindowSize and getRequiredExtensions to the game gui
feature/imgui-sdl
points-test
|
|
|
@0e6ecf3
|
5 years |
dmitry.portnoy |
Create a game gui implementation using glfw3 and move window …
feature/imgui-sdl
points-test
|
|
|
@826df16
|
5 years |
dmp1488 |
Make the new Vulkan project work in Linux Mint
feature/imgui-sdl
points-test
|
|
|
@f898c5f
|
5 years |
dmitry.portnoy |
Add files from the vulkan tutorial
feature/imgui-sdl
points-test
|