source: opengl-game/sdl-game.cpp

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Diff Rev Age Author Log Message
(edit) @9d21aac   4 years dportnoy Remove the SSBOType template parameter from GraphicsPipeline_Vulkan feature/imgui-sdl
(edit) @b8072d3   4 years dportnoy Add a VkMemoryPropertyFlags parameter to SDLGame::createBufferSet … feature/imgui-sdl
(edit) @e8445f0   4 years dportnoy Modify the parameter order of VulkanUtils::copyDataToMemory and add an … feature/imgui-sdl
(edit) @4a777d2   4 years dportnoy Add the model pipeline and the spinning, textured squares to SDLGame feature/imgui-sdl
(edit) @5081b9a   4 years dportnoy Add prevTime and elapsedTime to SDLGame and refactor the … feature/imgui-sdl
(edit) @e469aed   4 years dportnoy Modify SDLGame to use createImageResources, initImGuiOverlay, and … feature/imgui-sdl
(edit) @7865c5b   4 years dportnoy Rename surface to vulkanSurface and add an initializer list to the … feature/imgui-sdl
(edit) @85b5fec   4 years dportnoy Use the new UI system in SDLGame as well feature/imgui-sdl
(edit) @187b0f5   4 years dportnoy Change VulkanGame and SDLGame to only use discrete GPUs and switch the … feature/imgui-sdl
(edit) @40eb092   4 years dportnoy In SDLGame, implement the game UI using ImGui feature/imgui-sdl
(edit) @6053b24   4 years dportnoy Read events from GameGui in both VulkanGame and SDLGame and don't pass … feature/imgui-sdl
(edit) @8d96e95   4 years dportnoy Avoid recreating the swap chain when the window is minimized feature/imgui-sdl
(edit) @81869ef   4 years dportnoy Avoid rendering frames while the window is minimized feature/imgui-sdl
(edit) @484334e   4 years dportnoy In VulkanGame, correctly recreate the swap chain during the render … feature/imgui-sdl
(edit) @880cfc2   4 years dportnoy Remove some of the example windows from SDLGame and cleanup some code feature/imgui-sdl
(edit) @737c26a   4 years dportnoy Perform minor reformatting in SDLGame feature/imgui-sdl
(edit) @28ea92f   4 years dportnoy Rename the flag for recreating the swap chain to … feature/imgui-sdl
(edit) @4e2c709   4 years dportnoy In VulkanGame, separate renderScene() into renderFrame() and … feature/imgui-sdl
(edit) @c6f0793   4 years dportnoy Use done instead of quit as the game loop flag and change it to an … feature/imgui-sdl
(edit) @8b823e7   4 years dportnoy Create an error-checking macro to check Vulkan function results, which … feature/imgui-sdl
(edit) @ce9dc9f   4 years dportnoy Remove all dependencies on VulkanH functions and structures from SDLGame feature/imgui-sdl
(edit) @6493e43   4 years dportnoy In sdl-game, add support for using separate graphics and present … feature/imgui-sdl
(add) @3b7d497   4 years dportnoy Start implementing an ImGUI ui on top of SDL and Vulkan using some … feature/imgui-sdl
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