# # ChangeLog for shaders/laser.frag in opengl-game # # Generated by Trac 1.5.3 # Jan 9, 2025, 5:31:19 PM Mon, 21 Jun 2021 16:12:08 GMT Dmitry Portnoy [67527a5] * sdl-game.cpp (modified) * shaders/asteroid.vert (modified) * shaders/explosion.vert (modified) * shaders/laser.frag (modified) * shaders/laser.vert (modified) * shaders/model.vert (modified) * shaders/ship.vert (modified) * vulkan-game.cpp (modified) Switch all per-object buffers to be dynamic uniform buffers instead ... Sun, 19 Apr 2020 02:35:55 GMT Dmitry Portnoy [237cbec] * shaders/laser.frag (added) * shaders/laser.vert (added) * textures/laser.png (added) * vulkan-game.cpp (modified) * vulkan-game.hpp (modified) Create a pipeline and shaders to render multicolored lasers