# # ChangeLog for shaders in opengl-game # # Generated by Trac 1.5.4 # Dec 11, 2024, 9:00:10 AM Sun, 25 Aug 2019 00:58:06 GMT Dmitry Portnoy [f00ee54] * shaders/overlay.frag (modified) * shaders/overlay.vert (modified) * shaders/scene.frag (modified) * shaders/scene.vert (modified) * vulkan-game.cpp (modified) Refactor the code to allow different graphics pipelines to use ... Thu, 22 Aug 2019 02:19:56 GMT Dmitry Portnoy [e5d4aca] * DESIGN.txt (added) * TODO.txt (modified) * shaders/overlay.frag (modified) * shaders/overlay.vert (modified) * vulkan-game.cpp (modified) Create separate descriptor pools and descriptor sets for each shader ... Wed, 21 Aug 2019 20:19:09 GMT Dmitry Portnoy [c8c6da8] * README.txt (modified) * compile.sh (modified) * makefile (modified) * shaders/overlay.frag (moved) * shaders/overlay.vert (moved) * shaders/scene.frag (added) * shaders/scene.vert (added) * vulkan-game.cpp (modified) Create the overlay texture using different flags based on the SDL ... Fri, 16 Aug 2019 21:31:26 GMT Dmitry Portnoy [c8b0357] * shaders/shader.vert (modified) * vulkan-game.cpp (modified) Enable rendering of geometry using multiple sets of vertex and index ... Fri, 16 Aug 2019 15:56:46 GMT Dmitry Portnoy [5936c58] * shaders/shader.frag (modified) * vulkan-game.cpp (modified) Allow parts of the UI overlay to be transpare, so that the 3D scene ... Fri, 16 Aug 2019 15:47:01 GMT Dmitry Portnoy [e1a7f5a] * README.txt (modified) * shaders/shader.frag (modified) * shaders/shader.vert (modified) * vulkan-game.cpp (modified) Copy an SDL Texture to a Vulkan texture to use as a UI overlay on the ... Tue, 06 Aug 2019 19:01:45 GMT Dmitry Portnoy [69dccfe] * blend-ref.cpp (deleted) * shaders/shader.frag (modified) * shaders/shader.vert (modified) * textures/space.jpg (added) * vulkan-game.cpp (modified) Implement a translucent, fullscreen overlay that shows a loaded ... Fri, 02 Aug 2019 20:00:34 GMT Dmitry Portnoy [adcd252] * shaders/shader.vert (modified) * vulkan-game.cpp (modified) Add a depth buffer for depth testing Fri, 02 Aug 2019 17:17:11 GMT Dmitry Portnoy [4f63fa8] * shaders/shader.frag (modified) * shaders/shader.vert (modified) * vulkan-game-ref.cpp (deleted) * vulkan-game.cpp (modified) Fix the MVP matrix Fri, 02 Aug 2019 04:15:02 GMT Dmitry Portnoy [fba08f2] * README.txt (modified) * shaders/shader.frag (modified) * shaders/shader.vert (modified) * vulkan-game-ref.cpp (added) * vulkan-game.cpp (modified) Update vulkan-game.cpp to support texturing in the shader Wed, 24 Jul 2019 04:34:02 GMT Dmitry Portnoy [de32fda] * shaders/shader.vert (modified) * vulkan-game.cpp (modified) Create a ubo and update it with the MVP matrix every frame Tue, 23 Jul 2019 04:02:06 GMT Dmitry Portnoy [80edd70] * README.txt (modified) * VulkanGame.vcxproj (modified) * shaders/shader.vert (modified) * vulkan-game.cpp (modified) Use a vertex buffer to store the points to be rendered Sat, 13 Jul 2019 19:31:33 GMT Dmitry Portnoy [4befb76] * .gitignore (modified) * compile.sh (added) * shaders/ColorFragmentShader.fragmentshader (deleted) * shaders/SimpleFragmentShader.fragmentshader (deleted) * shaders/SimpleVertexShader.vertexshader (deleted) * shaders/TextureFragmentShader.fragmentshader (deleted) * shaders/TransformVertexShader-color.vertexshader (deleted) * shaders/TransformVertexShader.vertexshader (deleted) * shaders/shader.frag (added) * shaders/shader.vert (added) * vulkan-game.cpp (modified) Create a bash script for compiling shaders to SPIR-V files Fri, 23 Jun 2017 20:07:56 GMT Dmitry Portnoy [8a6d19d] * .gitignore (modified) * README.txt (modified) * common/controls-new.cpp (added) * common/controls.cpp (added) * common/controls.hpp (added) * common/shader.cpp (added) * common/shader.hpp (added) * common/texture.cpp (added) * common/texture.hpp (added) * game01.cpp (added) * game02.cpp (added) * game04.cpp (added) * game06.cpp (added) * makefile (modified) * mygame.cpp (added) * shaders/ColorFragmentShader.fragmentshader (added) * shaders/SimpleFragmentShader.fragmentshader (added) * shaders/SimpleVertexShader.vertexshader (added) * shaders/TextureFragmentShader.fragmentshader (added) * shaders/TransformVertexShader-color.vertexshader (added) * shaders/TransformVertexShader.vertexshader (added) * uvtemplate.DDS (added) Implement movement in a basic 3D scene and add some examples from the ...