Timeline
Feb 11, 2019:
- 4:20 AM Changeset in opengl-game [dd9771c]feature/imgui-sdlpoints-test by
- Remove SceneObject.shader_program and use the object type to get the …
- 4:01 AM Changeset in opengl-game [b62c109]feature/imgui-sdlpoints-test by
- Use a ShaderModelGroup for the lasers amd remove BufferInfo.vbo_offset …
Feb 6, 2019:
- 5:50 AM Changeset in opengl-game [4c7cd57]feature/imgui-sdlpoints-test by
- Use a ShaderModelGroup for the ship
- 4:33 AM Changeset in opengl-game [0414306]feature/imgui-sdlpoints-test by
- Create a map of ShaderModelGroups and use it for asteroids and explosions
Jan 31, 2019:
- 6:09 AM Changeset in opengl-game [7a55b49]feature/imgui-sdlpoints-test by
- Create the ShaderModelGroup struct and start moving info required for …
- 5:34 AM Changeset in opengl-game [ae0c7f4]feature/imgui-sdlpoints-test by
- Merge branch 'WIP' of medievaltech.com:opengl-game into WIP
- 5:04 AM Changeset in opengl-game [39ac76d]feature/imgui-sdlpoints-test by
- Remove some unused code and rename some variables to more descriptive names
Jan 30, 2019:
- 3:10 AM Changeset in opengl-game [646f3f2]feature/imgui-sdlpoints-test by
- Make explosions render correctly whenever a ship is destroyed.
Jan 22, 2019:
Note:
See TracTimeline
for information about the timeline view.