Timeline



Feb 11, 2019:

4:20 AM Changeset in opengl-game [dd9771c]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Remove SceneObject.shader_program and use the object type to get the …
4:01 AM Changeset in opengl-game [b62c109]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Use a ShaderModelGroup for the lasers amd remove BufferInfo.vbo_offset …

Feb 6, 2019:

5:50 AM Changeset in opengl-game [4c7cd57]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Use a ShaderModelGroup for the ship
4:33 AM Changeset in opengl-game [0414306]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Create a map of ShaderModelGroups and use it for asteroids and explosions

Jan 31, 2019:

6:09 AM Changeset in opengl-game [7a55b49]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Create the ShaderModelGroup struct and start moving info required for …
5:34 AM Changeset in opengl-game [ae0c7f4]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Merge branch 'WIP' of medievaltech.com:opengl-game into WIP
5:04 AM Changeset in opengl-game [39ac76d]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Remove some unused code and rename some variables to more descriptive names

Jan 30, 2019:

3:10 AM Changeset in opengl-game [646f3f2]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
Make explosions render correctly whenever a ship is destroyed.

Jan 22, 2019:

2:34 AM Changeset in opengl-game [bebfd5c]feature/imgui-sdlpoints-test by Dmitry Portnoy <dmp1488@…>
WIP continued
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