Timeline
Nov 28, 2012:
- 3:38 PM Changeset in network-game [371ce29] by
- The server now uses nonblocking sockets and sleep to free up cpu usage
Nov 27, 2012:
- 7:03 PM Changeset in network-game [59061f6] by
- Added new data access methods to save and retrieve player data
- 4:24 PM Changeset in network-game [36082e8] by
- Moved the database code to a new class
- 4:03 PM Changeset in network-game [8e540f4] by
- Created a separate function for processing error messages, began …
- 3:10 PM Changeset in network-game [2318fff] by
- Added MSG_TYPE_REGISTER
- 3:51 AM Changeset in network-game [73f75c1] by
- Created findPlayerByAddr and added some more checks on the client name …
Nov 26, 2012:
- 10:18 PM Changeset in network-game [4da5aa3] by
- Created a process message function to handle message received from the …
- 9:00 PM Changeset in network-game [a4db787] by
- Remove length check from sendMessage and receiveMessage
- 8:31 PM Changeset in network-game [ec48e7d] by
- Added a logout state where no messages can be sent. Once the client …
- 8:31 PM Changeset in network-game [633f42a] by
- Fixed a bug related to a player logging out
- 8:30 PM Changeset in network-game [b13b001] by
- Merge branch 'master' of github.com:weretaco/network-game
- 8:02 PM Changeset in network-game [171c4fe] by
- Added a logout message and the ability for the client to save it's …
- 8:02 PM Changeset in network-game [07028b9] by
- The server now accepts and processes logout messages
- 7:10 PM Changeset in network-game [d2b411a] by
- Server correctly receives and replies to login and chat messages by …
- 5:55 PM Changeset in network-game [0cc431d] by
- Added a state to the client and began using message types. Created a …
- 5:45 PM Changeset in network-game [2488852] by
- Added the player class, added a list of logged-in players, and changed …
Nov 25, 2012:
- 1:13 AM Changeset in network-game [6475138] by
- Added a chat class to encapsulate the server messages and text input
Nov 24, 2012:
- 6:55 PM Changeset in network-game [9a3e6b1] by
- Changed the frontend to a gui implemented using Allegro
- 2:55 PM Changeset in network-game [d352805] by
- Replaced the client with a simple allegro drawing/font demo
- 2:52 PM Changeset in network-game [94ebbd9] by
- Merge branch 'master' of github.com:weretaco/network-game
- 2:48 PM Changeset in network-game [5e693e8] by
- Added a makefile for the client and made the WSA functions only work …
- 2:11 PM Changeset in network-game [0dde5da] by
- Added a makefile for the client and made the WSA functions only work …
Nov 23, 2012:
- 9:46 PM Changeset in network-game [e08572c] by
- Made the client able to compile on linux
- 9:33 PM Changeset in network-game [8efe484] by
- Configured the client so it launches proplerly directly from Visual Studio
- 9:13 PM Changeset in network-game [cb1f288] by
- Fixed a bug with detecting the client Hello message
- 9:05 PM Changeset in network-game [6c92572] by
- The client now keeps sending messages until the user quits
- 8:52 PM Changeset in network-game [e084950] by
- Converted the server to use sendMessage and receiveMessage and it now …
- 6:16 PM Changeset in network-game [d87708d] by
- Added a compiler header to determine whether a windows or linux …
- 6:12 PM Changeset in network-game [a845faf] by
- Added a compiler header to determine whether a windows or linux …
Nov 20, 2012:
- 1:19 AM Changeset in network-game [aee34b9] by
- Cleaned up the client a bit and made it more c++-like and added to the …
Nov 19, 2012:
- 8:45 PM Changeset in network-game [7d7df47] by
- Added a directory for common code and added basic boost library code …
- 2:51 PM Changeset in network-game [51f5101] by
- Added client files to gitignore
Nov 18, 2012:
- 10:22 PM Changeset in network-game [1912323] by
- Added client files
- 9:53 PM Changeset in network-game [ba43374] by
- Added .gitignore files and a folder for the client
- 9:46 PM Changeset in network-game [e3535b3] by
- Initial commit for server
Note:
See TracTimeline
for information about the timeline view.