Timeline
Dec 26, 2012:
- 3:50 PM Changeset in network-game [5066e27] by
- Appending a null terminator after the player name in the serialize function
- 3:27 PM Changeset in network-game [60776f2] by
- Changed the client to use serialize/deserialize and added …
- 3:10 PM Changeset in network-game [3b8adee] by
- Added serialize and deserialize methods to Player and modified the …
Dec 25, 2012:
- 6:59 PM Changeset in network-game [4c202e0] by
- Added Player to the visual studio project, changed Common to use the …
- 6:27 PM Changeset in network-game [edfd1d0] by
- Moved the Player class to the common directory, added a position to …
Dec 24, 2012:
- 10:31 PM Changeset in network-game [baaf6c8] by
- Added Compiler.h to all gui files, added the font file to the project, …
- 10:13 PM Changeset in network-game [3f5616f] by
- Changed the client makefile to use static linking for the allegro …
Dec 9, 2012:
- 8:59 PM Changeset in network-game [cdb4bec] by
- Merge branch 'master' of github.com:weretaco/network-game
- 8:59 PM Changeset in network-game [da692b9] by
- Fixed some minor server bugs
- 8:56 PM Changeset in network-game [e607c0f] by
- The client uses nonblocking calls to check for server messages and …
- 4:39 PM Changeset in network-game [581058c] by
- Merge branch 'master' of github.com:weretaco/network-game
- 4:38 PM Changeset in network-game [3b1efcc] by
- The server sends back an error on failed registration and sends chat …
Dec 3, 2012:
- 1:31 PM Changeset in network-game [1a1aebd] by
- Updated client Visual Studio files
- 1:18 PM Changeset in network-game [b53c6b3] by
- Capitalized the filenames in common/*
- 12:33 AM Changeset in network-game [cbc595d] by
- Changed a few minor things on the server
- 12:27 AM Changeset in network-game [41ad8ed] by
- The server properly handles registration messages
- 12:24 AM Changeset in network-game [87b3ee2] by
- Created a simple gui for the client
Nov 29, 2012:
- 7:17 PM Changeset in network-game [439f7bc] by
- Client sends a test registration message when the user enters a username
Nov 28, 2012:
- 3:38 PM Changeset in network-game [371ce29] by
- The server now uses nonblocking sockets and sleep to free up cpu usage
Nov 27, 2012:
- 7:03 PM Changeset in network-game [59061f6] by
- Added new data access methods to save and retrieve player data
- 4:24 PM Changeset in network-game [36082e8] by
- Moved the database code to a new class
- 4:03 PM Changeset in network-game [8e540f4] by
- Created a separate function for processing error messages, began …
- 3:10 PM Changeset in network-game [2318fff] by
- Added MSG_TYPE_REGISTER
- 3:51 AM Changeset in network-game [73f75c1] by
- Created findPlayerByAddr and added some more checks on the client name …
Nov 26, 2012:
- 10:18 PM Changeset in network-game [4da5aa3] by
- Created a process message function to handle message received from the …
- 9:00 PM Changeset in network-game [a4db787] by
- Remove length check from sendMessage and receiveMessage
- 8:31 PM Changeset in network-game [ec48e7d] by
- Added a logout state where no messages can be sent. Once the client …
- 8:31 PM Changeset in network-game [633f42a] by
- Fixed a bug related to a player logging out
- 8:30 PM Changeset in network-game [b13b001] by
- Merge branch 'master' of github.com:weretaco/network-game
- 8:02 PM Changeset in network-game [171c4fe] by
- Added a logout message and the ability for the client to save it's …
- 8:02 PM Changeset in network-game [07028b9] by
- The server now accepts and processes logout messages
- 7:10 PM Changeset in network-game [d2b411a] by
- Server correctly receives and replies to login and chat messages by …
- 5:55 PM Changeset in network-game [0cc431d] by
- Added a state to the client and began using message types. Created a …
- 5:45 PM Changeset in network-game [2488852] by
- Added the player class, added a list of logged-in players, and changed …
Note:
See TracTimeline
for information about the timeline view.