Timeline
Jan 31, 2019:
- 6:09 AM Changeset in opengl-game [7a55b49]feature/imgui-sdlpoints-test by
- Create the ShaderModelGroup struct and start moving info required for …
- 5:34 AM Changeset in opengl-game [ae0c7f4]feature/imgui-sdlpoints-test by
- Merge branch 'WIP' of medievaltech.com:opengl-game into WIP
- 5:04 AM Changeset in opengl-game [39ac76d]feature/imgui-sdlpoints-test by
- Remove some unused code and rename some variables to more descriptive names
Jan 30, 2019:
- 3:10 AM Changeset in opengl-game [646f3f2]feature/imgui-sdlpoints-test by
- Make explosions render correctly whenever a ship is destroyed.
Jan 22, 2019:
Jan 18, 2019:
Jan 11, 2019:
- 6:58 PM Changeset in network-game [0065962] by
- Update the readme with instructions for installing the client on OSX
- 4:10 PM Changeset in opengl-game [fe5e3ca]feature/imgui-sdlpoints-test by
- Apply the model, view, and projection matrices to explosions
Jan 10, 2019:
- 7:56 PM Changeset in opengl-game [8fbd34f]feature/imgui-sdlpoints-test by
- Create a work-around for the OSX Sierra vsync issue
- 4:38 AM Changeset in opengl-game [adb104f]feature/imgui-sdlpoints-test by
- Make the explosion shader only emit particles for a short time instead …
Jan 9, 2019:
- 9:10 PM Changeset in network-game [ea3a3a9] by
- Update the client makefile
Jan 8, 2019:
- 9:43 PM Changeset in network-game [fccd588] by
- Make the graphics library project compile successfully on a Mac
- 7:25 PM Changeset in last-defense [ca2a854]master by
- Create a makefile that creates a jar
Note:
See TracTimeline
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