Timeline
Apr 12, 2019:
- 3:43 PM Changeset in opengl-game [14e6918]feature/imgui-sdlpoints-test by
- Switch to the new model group rendering algorithm for TYPE_ASTEROID objects
- 3:22 PM Changeset in opengl-game [a9d191a]feature/imgui-sdlpoints-test by
- Fix the buffer resizing algorithm for model groups (this fixes the …
Apr 8, 2019:
- 6:47 PM Changeset in lost-perception [5d846bb] by
- Change order of imports in LostHavenRPG
Apr 5, 2019:
- 2:52 PM Changeset in opengl-game [c4c205e]feature/imgui-sdlpoints-test by
- Add a debug console to the game that displays program variable values
Mar 29, 2019:
- 6:47 PM Changeset in opengl-game [a926b79]feature/imgui-sdlpoints-test by
- For TYPE_SHIP objects, switch to using vbos specific to the model …
Mar 22, 2019:
- 5:45 PM Changeset in opengl-game [b05e2b5]feature/imgui-sdlpoints-test by
- Initialize the explosion shader vertex attributes using the new …
- 5:15 PM Changeset in opengl-game [de53394]feature/imgui-sdlpoints-test by
- Move the generation of the explosion shader vbos to where all the …
- 3:36 PM Changeset in opengl-game [b220f78]feature/imgui-sdlpoints-test by
- Create an overloaded version of bindUniformData that takes the data as …
Mar 15, 2019:
- 5:25 PM Changeset in opengl-game [49db5fc]feature/imgui-sdlpoints-test by
- Add support for uniform attributes in a ShaderModelGroup
Note:
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