Timeline
Jul 11, 2019:
- 8:40 PM Changeset in opengl-game [321272c]feature/imgui-sdlpoints-test by
- Create an SDL surface and usse it to fill the window with a white …
- 3:53 PM Changeset in opengl-game [98f3232]feature/imgui-sdlpoints-test by
- Use GameGui as the base class for GameGui_SDL
- 2:54 PM Changeset in network-game [7f9b01c]master by
- Update the readme
Jul 10, 2019:
- 3:38 AM Changeset in opengl-game [f286a10]feature/imgui-sdlpoints-test by
- Remove some old and unused files
- 3:10 AM Changeset in opengl-game [1c6cd5e]feature/imgui-sdlpoints-test by
- Create the VulkanGame VS2019 project and add it to the NewOpenGLGame …
Jul 8, 2019:
- 9:03 PM Changeset in opengl-game [b3671b5]feature/imgui-sdlpoints-test by
- Create a window surface and presentation queue
- 7:47 PM Changeset in opengl-game [909b51a]feature/imgui-sdlpoints-test by
- Select a physical device and create a logical device for it
- 6:08 PM Changeset in opengl-game [80de39d]feature/imgui-sdlpoints-test by
- Finish configuring validation layers
- 5:01 PM Changeset in opengl-game [a8f0577]feature/imgui-sdlpoints-test by
- Fix validation layer integration
- 12:21 AM Changeset in opengl-game [7dcd925]feature/imgui-sdlpoints-test by
- Add a working reference example for validation layers
Jul 3, 2019:
- 2:24 AM Changeset in opengl-game [b6127d2]feature/imgui-sdlpoints-test by
- Enable validation extensions
Jul 2, 2019:
- 5:16 PM Changeset in opengl-game [ab65f84]feature/imgui-sdlpoints-test by
- Get the vulkangame makefile target working in both Linux and OSX
- 1:54 AM Changeset in opengl-game [826df16]feature/imgui-sdlpoints-test by
- Make the new Vulkan project work in Linux Mint
- 12:51 AM Changeset in opengl-game [f898c5f]feature/imgui-sdlpoints-test by
- Add files from the vulkan tutorial
- 12:39 AM Changeset in opengl-game [86a820e]feature/imgui-sdlpoints-test by
- Merge branch 'master' of medievaltech.com:opengl-game
Jul 1, 2019:
- 1:47 PM Changeset in opengl-game [aeedfb3]feature/imgui-sdlpoints-test by
- Add minor updates to the Vulkan code
Jun 30, 2019:
- 8:15 PM Changeset in opengl-game [a8c958b]feature/imgui-sdlpoints-test by
- Update TODO
- 8:10 PM Changeset in opengl-game [754cf5a]feature/imgui-sdlpoints-test by
- Merge branch 'master' of medievaltech.com:opengl-game
- 8:10 PM Changeset in opengl-game [972aca1]feature/imgui-sdlpoints-test by
- Update the Visual Studio project to VS2019
- 7:34 PM Changeset in opengl-game [f024d59]feature/imgui-sdlpoints-test by
- Add settings for a Visual Studio x64 build
Jun 26, 2019:
- 4:44 AM Changeset in opengl-game [71876b9]feature/imgui-sdlpoints-test by
- Start integrating SDL in Linux Mint
Jun 25, 2019:
- 4:11 AM Changeset in opengl-game [03f4c64]feature/imgui-sdlpoints-test by
- Create an initial program and makefile config that uses Vulkan
Jun 21, 2019:
- 1:53 PM Changeset in opengl-game [9d4456b]feature/imgui-sdlpoints-test by
- Verify #includes in CrashLogger.cpp on OSX
Jun 19, 2019:
- 7:22 PM Changeset in opengl-game [17f28a1]feature/imgui-sdlpoints-test by
- Improve the formatting for the crash log on OSX
Note:
See TracTimeline
for information about the timeline view.