Last change
on this file since a49176d was 8edd04e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Make the decompiled game code compile successfully
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Property mode
set to
100644
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File size:
1.0 KB
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1 | package main;
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2 |
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3 | public class ChangeDamage extends TimedEffect {
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4 |
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5 | private double damageChange;
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6 |
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7 | public ChangeDamage(double damageChange, TargetType target, long duration) {
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8 | super(EffectType.ChangeDamage, target, duration);
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9 | this.damageChange = damageChange;
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10 | }
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11 |
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12 | public ChangeDamage(ChangeDamage e) {
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13 | super(e);
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14 | this.damageChange = e.damageChange;
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15 | }
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16 |
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17 | public ChangeDamage copy() {
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18 | return new ChangeDamage(this);
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19 | }
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20 |
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21 | public double getDamageChange() {
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22 | return this.damageChange;
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23 | }
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24 |
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25 | public void setDamageChange(int damageChange) {
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26 | this.damageChange = damageChange;
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27 | }
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28 |
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29 | public void applyEffect(Object o) {
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30 | Creature cr = (Creature)o;
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31 | EquippedWeapon weap = cr.getWeapon();
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32 | weap.setDamage((int)(weap.getDamage() * this.damageChange));
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33 | cr.addEffect(this);
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34 | cr.passive++;
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35 | }
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36 |
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37 | public void cancelEffect(Object o) {
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38 | Creature cr = (Creature)o;
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39 | EquippedWeapon weap = cr.getWeapon();
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40 | weap.setDamage((int)(weap.getDamage() / this.damageChange));
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41 | cr.passive--;
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42 | }
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43 | }
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