Last change
on this file since a49176d was 8edd04e, checked in by Dmitry Portnoy <dmitry.portnoy@…>, 5 years ago |
Make the decompiled game code compile successfully
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Property mode
set to
100644
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File size:
718 bytes
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1 | package main;
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2 |
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3 | public class ProjectileSpeed extends Effect {
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4 |
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5 | private int speedChange;
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6 |
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7 | public ProjectileSpeed(int speedChange, TargetType target) {
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8 | super(EffectType.ProjectileSpeed, target);
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9 | this.speedChange = speedChange;
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10 | }
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11 |
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12 | public ProjectileSpeed(ProjectileSpeed e) {
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13 | super(e);
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14 | this.speedChange = e.speedChange;
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15 | }
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16 |
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17 | public ProjectileSpeed copy() {
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18 | return new ProjectileSpeed(this);
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19 | }
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20 |
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21 | public double getSpeedChange() {
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22 | return this.speedChange;
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23 | }
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24 |
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25 | public void applyEffect(Object o) {
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26 | Projectile proj = (Projectile)o;
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27 | proj.setSpeed(proj.getSpeed() + this.speedChange);
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28 | }
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29 |
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30 | public String toString() {
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31 | return Double.toString(this.speedChange);
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32 | }
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33 | }
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