1 | package gamegui;
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2 |
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3 | import java.awt.Graphics;
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4 | import utils.DynamicImage;
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5 | import java.util.ArrayList;
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6 |
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7 | public class Animation extends Member
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8 | {
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9 | public ArrayList<DynamicImage> frames;
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10 | int currentFrame;
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11 | public int drawInterval;
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12 | long lastFrameChange;
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13 | boolean reachedEnd;
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14 | public boolean wrap;
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15 |
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16 | public Animation(final String newName, final int newX, final int newY, final int newWidth, final int newHeight, final int newInterval, final boolean wrap) {
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17 | super(newName, newX, newY, newWidth, newHeight);
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18 | this.frames = new ArrayList<DynamicImage>();
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19 | this.currentFrame = 0;
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20 | this.drawInterval = newInterval;
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21 | this.lastFrameChange = 0L;
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22 | this.reachedEnd = false;
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23 | this.wrap = wrap;
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24 | }
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25 |
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26 | public Animation(final Animation copy) {
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27 | super(copy.getName(), copy.getX(), copy.getY(), copy.getWidth(), copy.getHeight());
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28 | this.frames = copy.frames;
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29 | this.currentFrame = copy.currentFrame;
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30 | this.drawInterval = copy.drawInterval;
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31 | this.lastFrameChange = 0L;
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32 | this.reachedEnd = false;
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33 | this.wrap = copy.wrap;
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34 | }
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35 |
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36 | public int getCurrentFrame() {
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37 | return this.currentFrame;
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38 | }
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39 |
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40 | public void addFrame(final DynamicImage newFrame) {
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41 | this.frames.add(newFrame);
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42 | }
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43 |
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44 | @Override
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45 | public void draw(final Graphics g) {
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46 | if (this.lastFrameChange == 0L) {
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47 | this.lastFrameChange = System.nanoTime();
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48 | }
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49 | if (System.nanoTime() - this.lastFrameChange > this.drawInterval * 1000000) {
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50 | ++this.currentFrame;
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51 | if (this.currentFrame >= this.frames.size()) {
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52 | if (this.wrap) {
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53 | this.currentFrame = 0;
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54 | }
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55 | else {
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56 | --this.currentFrame;
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57 | }
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58 | this.reachedEnd = true;
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59 | }
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60 | this.lastFrameChange = System.nanoTime();
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61 | }
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62 | this.frames.get(this.currentFrame).draw(g, this.getX(), this.getY());
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63 | }
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64 |
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65 | public void draw(final Graphics g, final int x, final int y) {
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66 | if (this.lastFrameChange == 0L) {
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67 | this.lastFrameChange = System.nanoTime();
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68 | }
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69 | if (System.nanoTime() - this.lastFrameChange > this.drawInterval * 1000000) {
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70 | ++this.currentFrame;
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71 | if (this.currentFrame >= this.frames.size()) {
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72 | if (this.wrap) {
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73 | this.currentFrame = 0;
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74 | }
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75 | else {
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76 | --this.currentFrame;
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77 | }
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78 | this.reachedEnd = true;
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79 | }
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80 | this.lastFrameChange = System.nanoTime();
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81 | }
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82 | this.frames.get(this.currentFrame).draw(g, this.getX() + x - this.frames.get(this.currentFrame).getWidth() / 2, this.getY() + y - this.frames.get(this.currentFrame).getHeight());
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83 | }
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84 |
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85 | public boolean reachedEnd() {
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86 | return this.reachedEnd;
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87 | }
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88 |
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89 | public void reset() {
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90 | this.reachedEnd = false;
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91 | this.currentFrame = 0;
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92 | this.lastFrameChange = 0L;
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93 | }
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94 | }
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