Changeset e5d2936 in lost-perception
- Timestamp:
- Jun 1, 2022, 4:35:35 PM (2 years ago)
- Branches:
- master
- Parents:
- 57674f3
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
main/LostHavenRPG.java
r57674f3 re5d2936 48 48 49 49 public class LostHavenRPG implements KeyListener, MouseListener { 50 private static final boolean RUNNING_FROM_JAR = false;50 private static final boolean RUNNING_FROM_JAR = true; 51 51 GameState gameState; 52 52 AuxState auxState; -
makefile
r57674f3 re5d2936 1 NOTE: Currently, this assumes that I have first compiled the .java files into .class files1 # NOTE: Currently, this assumes that I have first compiled the .java files into .class files 2 2 3 3 # Use something like "LostPerception: MAP_FILE_DEPS = maps/*.txt" to specify var for a specific target … … 12 12 13 13 #GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class 14 LostPerception: GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class 14 LostPerception: GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class 15 15 #MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class 16 16 LostPerception: MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$AttackSpeed.class main/Effect\$$Damage.class main/Effect\$$Hitpoints.class main/Effect\$$MoveSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
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