1 | # Use something like "LostPerception: MAP_FILE_DEPS = maps/*.txt" to specify var for a specific target
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2 |
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3 | #ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class
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4 | #COLLISION_DEPS = collision/Bound.class
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5 | #GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class
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6 | #UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class
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7 |
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8 | #MAIN_DEPS = main/Action.class main/Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class
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9 |
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10 | #GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
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11 | #MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class
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12 | #UTILS_INNER_DEPS = utils/Utils\$$1.class
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13 |
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14 | #INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS)
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15 |
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16 | #DIALOG_FILE_DEPS = dialog/*.txt
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17 | #IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf
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18 | #MAP_FILE_DEPS = maps/*.txt
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19 |
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20 | #CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS)
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21 | #FILE_DEPS = $(DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS)
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22 |
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23 | #LostPerception: $(CLASS_DEPS) $(FILE_DEPS)
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24 | # jar cfe [email protected] main.LostHavenRPG $^ $(INNER_DEPS)
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25 |
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26 | ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/QuadTree.class
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27 | COLLISION_DEPS = collision/Bound.class
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28 | GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Member.class gamegui/ScrollBar.class gamegui/Textbox.class gamegui/Window.class
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29 | UTILS_DEPS = utils/DynamicImage.class utils/Utils.class
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30 |
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31 | MAIN_DEPS = main/Action.class main/Creature.class main/Direction.class main/Enemy.class main/Item.class main/Location.class main/Map.class main/MapEditor.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/Player.class main/StatType.class main/Tile.class
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32 |
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33 | GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class
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34 | MAIN_INNER_DEPS = main/MapEditor\$$1.class main/MapEditor\$$AuxState.class main/MapEditor\$$GroundType.class main/MapEditor\$$State.class main/Model\$$1.class
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35 | UTILS_INNER_DEPS = utils/Utils\$$1.class
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36 |
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37 | INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS)
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38 |
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39 | IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png
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40 |
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41 | CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS)
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42 | FILE_DEPS = $(IMAGE_FILE_DEPS)
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43 |
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44 | MapEditor: $(CLASS_DEPS) $(FILE_DEPS)
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45 | jar cfe $@.jar main.MapEditor $^ $(INNER_DEPS)
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