- Timestamp:
- Jun 4, 2020, 4:15:10 PM (4 years ago)
- Branches:
- master
- Children:
- 57674f3
- Parents:
- 5d846bb
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
makefile
r5d846bb ra10d422 1 ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class 1 # Use something like "LostPerception: MAP_FILE_DEPS = maps/*.txt" to specify var for a specific target 2 3 #ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/AStarSearch.class astar/BinaryHeap.class astar/QuadTree.class 4 #COLLISION_DEPS = collision/Bound.class 5 #GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class 6 #UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class 7 8 #MAIN_DEPS = main/Action.class main/Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class 9 10 #GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class 11 #MAIN_INNER_DEPS = main/Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class 12 #UTILS_INNER_DEPS = utils/Utils\$$1.class 13 14 #INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS) 15 16 #DIALOG_FILE_DEPS = dialog/*.txt 17 #IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf 18 #MAP_FILE_DEPS = maps/*.txt 19 20 #CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS) 21 #FILE_DEPS = $(DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS) 22 23 #LostPerception: $(CLASS_DEPS) $(FILE_DEPS) 24 # jar cfe [email protected] main.LostHavenRPG $^ $(INNER_DEPS) 25 26 ASTAR_DEPS = astar/AStarMap.class astar/AStarNode.class astar/QuadTree.class 2 27 COLLISION_DEPS = collision/Bound.class 3 GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/ Listable.class gamegui/Member.class gamegui/ScrollBar.class gamegui/ScrollList.class gamegui/Textbox.class gamegui/Window.class4 UTILS_DEPS = utils/DynamicImage.class utils/Utils.class utils/WrappedString.class28 GAMEGUI_DEPS = gamegui/Align.class gamegui/Animation.class gamegui/Button.class gamegui/Label.class gamegui/Member.class gamegui/ScrollBar.class gamegui/Textbox.class gamegui/Window.class 29 UTILS_DEPS = utils/DynamicImage.class utils/Utils.class 5 30 6 MAIN_DEPS = main/Action.class main/ Armor.class main/Creature.class main/Dialog.class main/Direction.class main/Effect.class main/Enemy.class main/Item.class main/Location.class main/LostHavenRPG.class main/Map.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/NPC.class main/Player.class main/StatType.class main/Tile.class main/Weapon.class31 MAIN_DEPS = main/Action.class main/Creature.class main/Direction.class main/Enemy.class main/Item.class main/Location.class main/Map.class main/MapEditor.class main/MapImage.class main/MapObject.class main/MapType.class main/Model.class main/Player.class main/StatType.class main/Tile.class 7 32 8 33 GAMEGUI_INNER_DEPS = gamegui/Button\$$1.class gamegui/Label\$$1.class 9 MAIN_INNER_DEPS = main/ Armor\$$ArmorType.class main/Effect\$$MoveSpeed.class main/Effect\$$Hitpoints.class main/Effect\$$Manapoints.class main/Effect\$$Damage.class main/Effect\$$AttackSpeed.class main/LostHavenRPG\$$1.class main/LostHavenRPG\$$AuxState.class main/LostHavenRPG\$$GameState.class main/Model\$$1.class34 MAIN_INNER_DEPS = main/MapEditor\$$1.class main/MapEditor\$$AuxState.class main/MapEditor\$$GroundType.class main/MapEditor\$$State.class main/Model\$$1.class 10 35 UTILS_INNER_DEPS = utils/Utils\$$1.class 11 36 12 37 INNER_DEPS = $(GAMEGUI_INNER_DEPS) $(MAIN_INNER_DEPS) $(UTILS_INNER_DEPS) 13 38 14 DIALOG_FILE_DEPS = dialog/*.txt 15 IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png images/*/*.ttf 16 MAP_FILE_DEPS = maps/*.txt 39 IMAGE_FILE_DEPS = images/*/*.png images/creatures/*/*/*.png 17 40 18 41 CLASS_DEPS = $(MAIN_DEPS) $(ASTAR_DEPS) $(GAMEGUI_DEPS) $(COLLISION_DEPS) $(UTILS_DEPS) 19 FILE_DEPS = $( DIALOG_FILE_DEPS) $(IMAGE_FILE_DEPS) $(MAP_FILE_DEPS)42 FILE_DEPS = $(IMAGE_FILE_DEPS) 20 43 21 LostPerception: $(CLASS_DEPS) $(FILE_DEPS)22 jar cfe [email protected] main. LostHavenRPG$^ $(INNER_DEPS)44 MapEditor: $(CLASS_DEPS) $(FILE_DEPS) 45 jar cfe [email protected] main.MapEditor $^ $(INNER_DEPS)
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