source: network-game/client/Client/main.cpp@ 198cf2d

Last change on this file since 198cf2d was 10f6fc2, checked in by dportnoy <dmp1488@…>, 11 years ago

The client uses MessageProcessor to send/receive messages

  • Property mode set to 100644
File size: 28.3 KB
Line 
1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <WS2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <map>
23
24#include <allegro5/allegro.h>
25#include <allegro5/allegro_font.h>
26#include <allegro5/allegro_ttf.h>
27#include <allegro5/allegro_primitives.h>
28
29#include "../../common/Common.h"
30#include "../../common/Message.h"
31#include "../../common/MessageProcessor.h"
32#include "../../common/WorldMap.h"
33#include "../../common/Player.h"
34#include "../../common/Projectile.h"
35
36#include "Window.h"
37#include "Textbox.h"
38#include "Button.h"
39#include "RadioButtonList.h"
40#include "chat.h"
41
42#ifdef WINDOWS
43 #pragma comment(lib, "ws2_32.lib")
44#endif
45
46using namespace std;
47
48void initWinSock();
49void shutdownWinSock();
50void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed);
51void drawMap(WorldMap* gameMap);
52void drawPlayers(map<unsigned int, Player>& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId);
53POSITION screenToMap(POSITION pos);
54POSITION mapToScreen(POSITION pos);
55int getRefreshRate(int width, int height);
56
57// callbacks
58void goToLoginScreen();
59void goToRegisterScreen();
60void registerAccount();
61void login();
62void logout();
63void quit();
64void sendChatMessage();
65
66void error(const char *);
67
68const float FPS = 60;
69const int SCREEN_W = 1024;
70const int SCREEN_H = 768;
71
72enum STATE {
73 STATE_START,
74 STATE_LOGIN // this means you're already logged in
75};
76
77int state;
78
79bool doexit;
80
81Window* wndLogin;
82Window* wndRegister;
83Window* wndMain;
84Window* wndCurrent;
85
86// wndLogin
87Textbox* txtUsername;
88Textbox* txtPassword;
89
90// wndRegister
91Textbox* txtUsernameRegister;
92Textbox* txtPasswordRegister;
93RadioButtonList* rblClasses;
94
95// wndMain
96Textbox* txtChat;
97
98int sock;
99struct sockaddr_in server, from;
100struct hostent *hp;
101NETWORK_MSG msgTo, msgFrom;
102string username;
103chat chatConsole;
104
105MessageProcessor msgProcessor;
106
107int main(int argc, char **argv)
108{
109 ALLEGRO_DISPLAY *display = NULL;
110 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
111 ALLEGRO_TIMER *timer = NULL;
112 bool key[4] = { false, false, false, false };
113 bool redraw = true;
114 doexit = false;
115 map<unsigned int, Player> mapPlayers;
116 map<unsigned int, Projectile> mapProjectiles;
117 unsigned int curPlayerId = -1;
118 int scoreBlue, scoreRed;
119 bool fullscreen = false;
120
121 scoreBlue = 0;
122 scoreRed = 0;
123
124 state = STATE_START;
125
126 if(!al_init()) {
127 fprintf(stderr, "failed to initialize allegro!\n");
128 return -1;
129 }
130
131 if (al_init_primitives_addon())
132 cout << "Primitives initialized" << endl;
133 else
134 cout << "Primitives not initialized" << endl;
135
136 al_init_font_addon();
137 al_init_ttf_addon();
138
139 #if defined WINDOWS
140 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
141 #elif defined LINUX
142 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
143 #endif
144
145 if (!font) {
146 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
147 getchar();
148 return -1;
149 }
150
151 if(!al_install_keyboard()) {
152 fprintf(stderr, "failed to initialize the keyboard!\n");
153 return -1;
154 }
155
156 if(!al_install_mouse()) {
157 fprintf(stderr, "failed to initialize the mouse!\n");
158 return -1;
159 }
160
161 timer = al_create_timer(1.0 / FPS);
162 if(!timer) {
163 fprintf(stderr, "failed to create timer!\n");
164 return -1;
165 }
166
167 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
168 // if the computer doesn't support this resolution, just use windowed mode
169 if (refreshRate > 0 && fullscreen) {
170 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
171 al_set_new_display_refresh_rate(refreshRate);
172 }
173 display = al_create_display(SCREEN_W, SCREEN_H);
174 if(!display) {
175 fprintf(stderr, "failed to create display!\n");
176 al_destroy_timer(timer);
177 return -1;
178 }
179
180 WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt");
181
182 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
183 wndLogin->addComponent(new Textbox(516, 40, 100, 20, font));
184 wndLogin->addComponent(new Textbox(516, 70, 100, 20, font));
185 wndLogin->addComponent(new Button(330, 100, 194, 20, font, "Create an Account", goToRegisterScreen));
186 wndLogin->addComponent(new Button(534, 100, 60, 20, font, "Login", login));
187 wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
188
189 txtUsername = (Textbox*)wndLogin->getComponent(0);
190 txtPassword = (Textbox*)wndLogin->getComponent(1);
191
192 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
193 wndRegister->addComponent(new Textbox(516, 40, 100, 20, font));
194 wndRegister->addComponent(new Textbox(516, 70, 100, 20, font));
195 wndRegister->addComponent(new Button(468, 100, 56, 20, font, "Back", goToLoginScreen));
196 wndRegister->addComponent(new Button(534, 100, 70, 20, font, "Submit", registerAccount));
197 wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
198 wndRegister->addComponent(new RadioButtonList(432, 130, "Pick a class", font));
199
200 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
201 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
202
203 rblClasses = (RadioButtonList*)wndRegister->getComponent(5);
204 rblClasses->addRadioButton("Warrior");
205 rblClasses->addRadioButton("Ranger");
206
207 wndMain = new Window(0, 0, SCREEN_W, SCREEN_H);
208 wndMain->addComponent(new Textbox(95, 40, 300, 20, font));
209 wndMain->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
210 wndMain->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
211
212 txtChat = (Textbox*)wndMain->getComponent(0);
213
214 wndCurrent = wndLogin;
215
216 event_queue = al_create_event_queue();
217 if(!event_queue) {
218 fprintf(stderr, "failed to create event_queue!\n");
219 al_destroy_display(display);
220 al_destroy_timer(timer);
221 return -1;
222 }
223
224 al_set_target_bitmap(al_get_backbuffer(display));
225
226 al_register_event_source(event_queue, al_get_display_event_source(display));
227 al_register_event_source(event_queue, al_get_timer_event_source(timer));
228 al_register_event_source(event_queue, al_get_keyboard_event_source());
229 al_register_event_source(event_queue, al_get_mouse_event_source());
230
231 al_clear_to_color(al_map_rgb(0,0,0));
232
233 al_flip_display();
234
235 if (argc != 3) {
236 cout << "Usage: server port" << endl;
237 exit(1);
238 }
239
240 initWinSock();
241
242 sock = socket(AF_INET, SOCK_DGRAM, 0);
243 if (sock < 0)
244 error("socket");
245
246 set_nonblock(sock);
247
248 server.sin_family = AF_INET;
249 hp = gethostbyname(argv[1]);
250 if (hp==0)
251 error("Unknown host");
252
253 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
254 server.sin_port = htons(atoi(argv[2]));
255
256 al_start_timer(timer);
257
258 while(!doexit)
259 {
260 ALLEGRO_EVENT ev;
261
262 al_wait_for_event(event_queue, &ev);
263
264 if(wndCurrent->handleEvent(ev)) {
265 // do nothing
266 }
267 else if(ev.type == ALLEGRO_EVENT_TIMER) {
268 redraw = true; // seems like we should just call a draw function here instead
269 }
270 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
271 doexit = true;
272 }
273 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
274 }
275 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
276 switch(ev.keyboard.keycode) {
277 case ALLEGRO_KEY_ESCAPE:
278 doexit = true;
279 break;
280 case ALLEGRO_KEY_S: // pickup an item next to you
281 if (state == STATE_LOGIN) {
282 msgTo.type = MSG_TYPE_PICKUP_FLAG;
283 memcpy(msgTo.buffer, &curPlayerId, 4);
284 msgProcessor.sendMessage(&msgTo, sock, &server);
285 }
286 break;
287 case ALLEGRO_KEY_D: // drop the current item
288 if (state == STATE_LOGIN) {
289 // find the current player in the player list
290 map<unsigned int, Player>::iterator it;
291 Player* p = NULL;
292 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
293 {
294 if (it->second.id == curPlayerId)
295 p = &it->second;
296 }
297
298 if (p != NULL) {
299 int flagType = WorldMap::OBJECT_NONE;
300
301 if (p->hasBlueFlag)
302 flagType = WorldMap::OBJECT_BLUE_FLAG;
303 else if (p->hasRedFlag)
304 flagType = WorldMap::OBJECT_RED_FLAG;
305
306 if (flagType != WorldMap::OBJECT_NONE) {
307 msgTo.type = MSG_TYPE_DROP_FLAG;
308 memcpy(msgTo.buffer, &curPlayerId, 4);
309 msgProcessor.sendMessage(&msgTo, sock, &server);
310 }
311 }
312 }
313 break;
314 }
315 }
316 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
317 if(wndCurrent == wndMain) {
318 if (ev.mouse.button == 1) { // left click
319 msgTo.type = MSG_TYPE_PLAYER_MOVE;
320
321 POSITION pos;
322 pos.x = ev.mouse.x;
323 pos.y = ev.mouse.y;
324 pos = screenToMap(pos);
325
326 if (pos.x != -1)
327 {
328 memcpy(msgTo.buffer, &curPlayerId, 4);
329 memcpy(msgTo.buffer+4, &pos.x, 4);
330 memcpy(msgTo.buffer+8, &pos.y, 4);
331
332 msgProcessor.sendMessage(&msgTo, sock, &server);
333 }
334 else
335 cout << "Invalid point: User did not click on the map" << endl;
336 }else if (ev.mouse.button == 2) { // right click
337 map<unsigned int, Player>::iterator it;
338
339 cout << "Detected a right-click" << endl;
340
341 Player* curPlayer;
342 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
343 {
344 if (it->second.id == curPlayerId)
345 curPlayer = &it->second;
346 }
347
348 Player* target;
349 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
350 {
351 // need to check if the right-click was actually on this player
352 // right now, this code will target all players other than the current one
353 target = &it->second;
354 if (target->id != curPlayerId && target->team != curPlayer->team) {
355 msgTo.type = MSG_TYPE_START_ATTACK;
356 memcpy(msgTo.buffer, &curPlayerId, 4);
357 memcpy(msgTo.buffer+4, &target->id, 4);
358
359 msgProcessor.sendMessage(&msgTo, sock, &server);
360 }
361 }
362 }
363 }
364 }
365
366 if (msgProcessor.receiveMessage(&msgFrom, sock, &from) >= 0)
367 processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId, scoreBlue, scoreRed);
368
369 if (redraw)
370 {
371 redraw = false;
372
373 msgProcessor.resendUnackedMessages(sock);
374
375 wndCurrent->draw(display);
376
377 chatConsole.draw(font, al_map_rgb(255,255,255));
378
379 // There should be label gui components that show these or each textbox should have a label
380 if(wndCurrent == wndLogin || wndCurrent == wndRegister) {
381 al_draw_text(font, al_map_rgb(0, 255, 0), 416, 43, ALLEGRO_ALIGN_LEFT, "Username:");
382 al_draw_text(font, al_map_rgb(0, 255, 0), 413, 73, ALLEGRO_ALIGN_LEFT, "Password:");
383 }
384 else if(wndCurrent == wndMain) {
385 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:");
386
387 ostringstream ossScoreBlue, ossScoreRed;
388
389 ossScoreBlue << "Blue: " << scoreBlue << endl;
390 ossScoreRed << "Red: " << scoreRed << endl;
391
392 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
393 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
394
395 // update players
396 map<unsigned int, Player>::iterator it;
397 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
398 {
399 it->second.updateTarget(mapPlayers);
400 }
401
402 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
403 {
404 it->second.move(gameMap); // ignore return value
405 }
406
407 // update projectile positions
408 map<unsigned int, Projectile>::iterator it2;
409 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
410 {
411 it2->second.move(mapPlayers);
412 }
413
414 drawMap(gameMap);
415 drawPlayers(mapPlayers, font, curPlayerId);
416
417 // draw projectiles
418 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
419 {
420 Projectile proj = it2->second;
421
422 FLOAT_POSITION target = mapPlayers[proj.target].pos;
423 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
424
425 POSITION start, end;
426 start.x = cos(angle)*15+proj.pos.x;
427 start.y = sin(angle)*15+proj.pos.y;
428 end.x = proj.pos.x;
429 end.y = proj.pos.y;
430
431 start = mapToScreen(start);
432 end = mapToScreen(end);
433
434 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
435 }
436 }
437
438 al_flip_display();
439 }
440 }
441
442 #if defined WINDOWS
443 closesocket(sock);
444 #elif defined LINUX
445 close(sock);
446 #endif
447
448 shutdownWinSock();
449
450 delete wndLogin;
451 delete wndMain;
452
453 delete gameMap;
454
455 al_destroy_event_queue(event_queue);
456 al_destroy_display(display);
457 al_destroy_timer(timer);
458
459 return 0;
460}
461
462
463
464// need to make a function like this that works on windows
465void error(const char *msg)
466{
467 perror(msg);
468 shutdownWinSock();
469 exit(1);
470}
471
472void initWinSock()
473{
474#if defined WINDOWS
475 WORD wVersionRequested;
476 WSADATA wsaData;
477 int wsaerr;
478
479 wVersionRequested = MAKEWORD(2, 2);
480 wsaerr = WSAStartup(wVersionRequested, &wsaData);
481
482 if (wsaerr != 0) {
483 cout << "The Winsock dll not found." << endl;
484 exit(1);
485 }else
486 cout << "The Winsock dll was found." << endl;
487#endif
488}
489
490void shutdownWinSock()
491{
492#if defined WINDOWS
493 WSACleanup();
494#endif
495}
496
497POSITION screenToMap(POSITION pos)
498{
499 pos.x = pos.x-300;
500 pos.y = pos.y-100;
501
502 if (pos.x < 0 || pos.y < 0)
503 {
504 pos.x = -1;
505 pos.y = -1;
506 }
507
508 return pos;
509}
510
511POSITION mapToScreen(POSITION pos)
512{
513 pos.x = pos.x+300;
514 pos.y = pos.y+100;
515
516 return pos;
517}
518
519POSITION mapToScreen(FLOAT_POSITION pos)
520{
521 POSITION p;
522 p.x = pos.x+300;
523 p.y = pos.y+100;
524
525 return p;
526}
527
528void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed)
529{
530 string response = string(msg.buffer);
531
532 switch(state)
533 {
534 case STATE_START:
535 {
536 cout << "In STATE_START" << endl;
537
538 switch(msg.type)
539 {
540 case MSG_TYPE_REGISTER:
541 {
542 break;
543 }
544 case MSG_TYPE_LOGIN:
545 {
546 if (response.compare("Player has already logged in.") == 0)
547 {
548 username.clear();
549 cout << "User login failed" << endl;
550 }
551 else if (response.compare("Incorrect username or password") == 0)
552 {
553 username.clear();
554 cout << "User login failed" << endl;
555 }
556 else
557 {
558 state = STATE_LOGIN;
559 wndCurrent = wndMain;
560
561 Player p("", "");
562 p.deserialize(msg.buffer);
563 mapPlayers[p.id] = p;
564 curPlayerId = p.id;
565
566 cout << "Got a valid login response with the player" << endl;
567 cout << "Player id: " << curPlayerId << endl;
568 cout << "Player health: " << p.health << endl;
569 cout << "map size: " << mapPlayers.size() << endl;
570 }
571
572 break;
573 }
574 case MSG_TYPE_PLAYER: // kind of hacky to put this here
575 {
576 Player p("", "");
577 p.deserialize(msg.buffer);
578 p.timeLastUpdated = getCurrentMillis();
579
580 mapPlayers[p.id] = p;
581
582 break;
583 }
584 case MSG_TYPE_OBJECT:
585 {
586 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
587 o.deserialize(msg.buffer);
588 cout << "object id: " << o.id << endl;
589 gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
590
591 break;
592 }
593 }
594
595 break;
596 }
597 case STATE_LOGIN:
598 {
599 switch(msg.type)
600 {
601 case MSG_TYPE_REGISTER:
602 {
603 break;
604 }
605 case MSG_TYPE_LOGIN:
606 {
607 cout << "Got a login message" << endl;
608
609 chatConsole.addLine(response);
610 cout << "Added new line" << endl;
611
612 break;
613 }
614 case MSG_TYPE_LOGOUT:
615 {
616 cout << "Got a logout message" << endl;
617
618 if (response.compare("You have successfully logged out.") == 0)
619 {
620 cout << "Logged out" << endl;
621 state = STATE_START;
622 wndCurrent = wndLogin;
623 }
624
625 break;
626 }
627 case MSG_TYPE_PLAYER:
628 {
629 cout << "Received MSG_TYPE_PLAYER" << endl;
630
631 Player p("", "");
632 p.deserialize(msg.buffer);
633 p.timeLastUpdated = getCurrentMillis();
634 p.isChasing = false;
635 if (p.health <= 0)
636 p.isDead = true;
637 else
638 p.isDead = false;
639
640 cout << mapPlayers[p.id].pos.x << ", " << mapPlayers[p.id].pos.y << endl;
641 cout << "health:" << mapPlayers[p.id].health << endl;
642 cout << "is dead?:" << mapPlayers[p.id].isDead << endl;
643 mapPlayers[p.id] = p;
644 cout << mapPlayers[p.id].pos.x << ", " << mapPlayers[p.id].pos.y << endl;
645 cout << "health:" << mapPlayers[p.id].health << endl;
646 cout << "is dead?:" << mapPlayers[p.id].isDead << endl;
647
648 break;
649 }
650 case MSG_TYPE_PLAYER_MOVE:
651 {
652 unsigned int id;
653 int x, y;
654
655 memcpy(&id, msg.buffer, 4);
656 memcpy(&x, msg.buffer+4, 4);
657 memcpy(&y, msg.buffer+8, 4);
658
659 mapPlayers[id].target.x = x;
660 mapPlayers[id].target.y = y;
661
662 break;
663 }
664 case MSG_TYPE_CHAT:
665 {
666 chatConsole.addLine(response);
667
668 break;
669 }
670 case MSG_TYPE_OBJECT:
671 {
672 cout << "Received object message in STATE_LOGIN." << endl;
673
674 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
675 o.deserialize(msg.buffer);
676 gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
677
678 break;
679 }
680 case MSG_TYPE_REMOVE_OBJECT:
681 {
682 cout << "Received REMOVE_OBJECT message!" << endl;
683
684 int id;
685 memcpy(&id, msg.buffer, 4);
686
687 cout << "Removing object with id " << id << endl;
688
689 if (!gameMap->removeObject(id))
690 cout << "Did not remove the object" << endl;
691
692 break;
693 }
694 case MSG_TYPE_SCORE:
695 {
696 memcpy(&scoreBlue, msg.buffer, 4);
697 memcpy(&scoreRed, msg.buffer+4, 4);
698
699 break;
700 }
701 case MSG_TYPE_ATTACK:
702 {
703 cout << "Received ATTACK message" << endl;
704
705 break;
706 }
707 case MSG_TYPE_START_ATTACK:
708 {
709 cout << "Received START_ATTACK message" << endl;
710
711 unsigned int id, targetID;
712 memcpy(&id, msg.buffer, 4);
713 memcpy(&targetID, msg.buffer+4, 4);
714
715 cout << "source id: " << id << endl;
716 cout << "target id: " << targetID << endl;
717
718 Player* source = &mapPlayers[id];
719 source->targetPlayer = targetID;
720 source->isChasing = true;
721
722 break;
723 }
724 case MSG_TYPE_PROJECTILE:
725 {
726 cout << "Received a PROJECTILE message" << endl;
727
728 int id, x, y, targetId;
729
730 memcpy(&id, msg.buffer, 4);
731 memcpy(&x, msg.buffer+4, 4);
732 memcpy(&y, msg.buffer+8, 4);
733 memcpy(&targetId, msg.buffer+12, 4);
734
735 cout << "id: " << id << endl;
736 cout << "x: " << x << endl;
737 cout << "y: " << y << endl;
738 cout << "Target: " << targetId << endl;
739
740 Projectile proj(x, y, targetId, 0);
741 proj.setId(id);
742
743 mapProjectiles[id] = proj;
744
745 break;
746 }
747 case MSG_TYPE_REMOVE_PROJECTILE:
748 {
749 cout << "Received a REMOVE_PROJECTILE message" << endl;
750
751 int id;
752
753 memcpy(&id, msg.buffer, 4);
754
755 mapProjectiles.erase(id);
756
757 break;
758 }
759 default:
760 {
761 cout << "Received an unexpected message type: " << msg.type << endl;
762 }
763 }
764
765 break;
766 }
767 default:
768 {
769 cout << "The state has an invalid value: " << state << endl;
770
771 break;
772 }
773 }
774}
775
776// this should probably be in the WorldMap class
777void drawMap(WorldMap* gameMap)
778{
779 POSITION mapPos;
780 mapPos.x = 0;
781 mapPos.y = 0;
782 mapPos = mapToScreen(mapPos);
783
784 for (int x=0; x<gameMap->width; x++)
785 {
786 for (int y=0; y<gameMap->height; y++)
787 {
788 WorldMap::TerrainType el = gameMap->getElement(x, y);
789 WorldMap::StructureType structure = gameMap->getStructure(x, y);
790
791 if (el == WorldMap::TERRAIN_GRASS)
792 al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(0, 255, 0));
793 else if (el == WorldMap::TERRAIN_OCEAN)
794 al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(0, 0, 255));
795 else if (el == WorldMap::TERRAIN_ROCK)
796 al_draw_filled_rectangle(x*25+mapPos.x, y*25+mapPos.y, x*25+25+mapPos.x, y*25+25+mapPos.y, al_map_rgb(100, 100, 0));
797
798 if (structure == WorldMap::STRUCTURE_BLUE_FLAG) {
799 al_draw_circle(x*25+12+mapPos.x, y*25+12+mapPos.y, 12, al_map_rgb(0, 0, 0), 3);
800 //al_draw_filled_rectangle(x*25+5+mapPos.x, y*25+5+mapPos.y, x*25+20+mapPos.x, y*25+20+mapPos.y, al_map_rgb(0, 0, 255));
801 }else if (structure == WorldMap::STRUCTURE_RED_FLAG) {
802 al_draw_circle(x*25+12+mapPos.x, y*25+12+mapPos.y, 12, al_map_rgb(0, 0, 0), 3);
803 //al_draw_filled_rectangle(x*25+5+mapPos.x, y*25+5+mapPos.y, x*25+20+mapPos.x, y*25+20+mapPos.y, al_map_rgb(255, 0, 0));
804 }
805 }
806 }
807
808 for (int x=0; x<gameMap->width; x++)
809 {
810 for (int y=0; y<gameMap->height; y++)
811 {
812 vector<WorldMap::Object> vctObjects = gameMap->getObjects(x, y);
813
814 vector<WorldMap::Object>::iterator it;
815 for(it = vctObjects.begin(); it != vctObjects.end(); it++) {
816 switch(it->type) {
817 case WorldMap::OBJECT_BLUE_FLAG:
818 al_draw_filled_rectangle(it->pos.x-8+mapPos.x, it->pos.y-8+mapPos.y, it->pos.x+8+mapPos.x, it->pos.y+8+mapPos.y, al_map_rgb(0, 0, 255));
819 break;
820 case WorldMap::OBJECT_RED_FLAG:
821 al_draw_filled_rectangle(it->pos.x-8+mapPos.x, it->pos.y-8+mapPos.y, it->pos.x+8+mapPos.x, it->pos.y+8+mapPos.y, al_map_rgb(255, 0, 0));
822 break;
823 }
824 }
825 }
826 }
827}
828
829void drawPlayers(map<unsigned int, Player>& mapPlayers, ALLEGRO_FONT* font, unsigned int curPlayerId)
830{
831 map<unsigned int, Player>::iterator it;
832
833 Player* p;
834 POSITION pos;
835 ALLEGRO_COLOR color;
836
837 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
838 {
839 p = &it->second;
840
841 if (p->isDead)
842 continue;
843
844 pos = mapToScreen(p->pos);
845
846 if (p->id == curPlayerId)
847 al_draw_filled_circle(pos.x, pos.y, 14, al_map_rgb(0, 0, 0));
848
849 if (p->team == 0)
850 color = al_map_rgb(0, 0, 255);
851 else if (p->team == 1)
852 color = al_map_rgb(255, 0, 0);
853
854 al_draw_filled_circle(pos.x, pos.y, 12, color);
855
856 // draw player class
857 int fontHeight = al_get_font_line_height(font);
858
859 string strClass;
860 switch (p->playerClass) {
861 case Player::CLASS_WARRIOR:
862 strClass = "W";
863 break;
864 case Player::CLASS_RANGER:
865 strClass = "R";
866 break;
867 case Player::CLASS_NONE:
868 strClass = "";
869 break;
870 default:
871 strClass = "";
872 break;
873 }
874 al_draw_text(font, al_map_rgb(0, 0, 0), pos.x, pos.y-fontHeight/2, ALLEGRO_ALIGN_CENTRE, strClass.c_str());
875
876 // draw player health
877 al_draw_filled_rectangle(pos.x-12, pos.y-24, pos.x+12, pos.y-16, al_map_rgb(0, 0, 0));
878 if (it->second.maxHealth != 0)
879 al_draw_filled_rectangle(pos.x-11, pos.y-23, pos.x-11+(22*it->second.health)/it->second.maxHealth, pos.y-17, al_map_rgb(255, 0, 0));
880
881 if (p->hasBlueFlag)
882 al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(0, 0, 255));
883 else if (p->hasRedFlag)
884 al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(255, 0, 0));
885 }
886}
887
888void goToRegisterScreen()
889{
890 wndCurrent = wndRegister;
891
892 txtUsernameRegister->clear();
893 txtPasswordRegister->clear();
894}
895
896void goToLoginScreen()
897{
898 wndCurrent = wndLogin;
899
900 txtUsername->clear();
901 txtPassword->clear();
902}
903
904void registerAccount()
905{
906 string username = txtUsernameRegister->getStr();
907 string password = txtPasswordRegister->getStr();
908
909 txtUsernameRegister->clear();
910 txtPasswordRegister->clear();
911 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
912
913 Player::PlayerClass playerClass;
914
915 switch (rblClasses->getSelectedButton()) {
916 case 0:
917 playerClass = Player::CLASS_WARRIOR;
918 break;
919 case 1:
920 playerClass = Player::CLASS_RANGER;
921 break;
922 default:
923 cout << "Invalid class selection" << endl;
924 playerClass = Player::CLASS_NONE;
925 break;
926 }
927
928 msgTo.type = MSG_TYPE_REGISTER;
929
930 strcpy(msgTo.buffer, username.c_str());
931 strcpy(msgTo.buffer+username.size()+1, password.c_str());
932 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
933
934 msgProcessor.sendMessage(&msgTo, sock, &server);
935}
936
937void login()
938{
939 string strUsername = txtUsername->getStr();
940 string strPassword = txtPassword->getStr();
941 username = strUsername;
942
943 txtUsername->clear();
944 txtPassword->clear();
945
946 msgTo.type = MSG_TYPE_LOGIN;
947
948 strcpy(msgTo.buffer, strUsername.c_str());
949 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
950
951 msgProcessor.sendMessage(&msgTo, sock, &server);
952}
953
954void logout()
955{
956 txtChat->clear();
957
958 msgTo.type = MSG_TYPE_LOGOUT;
959
960 strcpy(msgTo.buffer, username.c_str());
961
962 msgProcessor.sendMessage(&msgTo, sock, &server);
963}
964
965void quit()
966{
967 doexit = true;
968}
969
970void sendChatMessage()
971{
972 string msg = txtChat->getStr();
973
974 txtChat->clear();
975
976 msgTo.type = MSG_TYPE_CHAT;
977
978 strcpy(msgTo.buffer, msg.c_str());
979
980 msgProcessor.sendMessage(&msgTo, sock, &server);
981}
982
983int getRefreshRate(int width, int height) {
984 int numRefreshRates = al_get_num_display_modes();
985 ALLEGRO_DISPLAY_MODE displayMode;
986
987 for(int i=0; i<numRefreshRates; i++) {
988 al_get_display_mode(i, &displayMode);
989
990 if (displayMode.width == width && displayMode.height == height)
991 return displayMode.refresh_rate;
992 }
993
994 return 0;
995}
Note: See TracBrowser for help on using the repository browser.