1 | #include "../../common/Compiler.h"
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2 |
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3 | #if defined WINDOWS
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4 | #include <winsock2.h>
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5 | #include <ws2tcpip.h>
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6 | #elif defined LINUX
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7 | #include <sys/types.h>
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8 | #include <unistd.h>
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9 | #include <sys/socket.h>
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10 | #include <netinet/in.h>
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11 | #include <netdb.h>
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12 | #include <cstring>
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13 | #endif
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14 |
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15 | #include <cstdio>
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16 | #include <cstdlib>
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17 | #include <cmath>
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18 | #include <sys/types.h>
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19 | #include <string>
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20 | #include <iostream>
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21 | #include <sstream>
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22 | #include <fstream>
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23 | #include <map>
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24 |
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25 | #include <allegro5/allegro.h>
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26 | #include <allegro5/allegro_font.h>
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27 | #include <allegro5/allegro_ttf.h>
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28 | #include <allegro5/allegro_primitives.h>
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29 |
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30 | #include "../../common/Common.h"
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31 | #include "../../common/MessageContainer.h"
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32 | #include "../../common/MessageProcessor.h"
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33 | #include "../../common/WorldMap.h"
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34 | #include "../../common/Player.h"
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35 | #include "../../common/Projectile.h"
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36 | #include "../../common/Game.h"
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37 |
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38 | #include "Window.h"
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39 | #include "TextLabel.h"
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40 | #include "Button.h"
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41 | #include "Textbox.h"
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42 | #include "RadioButtonList.h"
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43 |
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44 | #include "GameRender.h"
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45 |
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46 | #include "chat.h"
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47 |
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48 | #ifdef WINDOWS
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49 | #pragma comment(lib, "ws2_32.lib")
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50 | #endif
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51 |
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52 | using namespace std;
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53 |
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54 | void initWinSock();
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55 | void shutdownWinSock();
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56 | void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed);
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57 | int getRefreshRate(int width, int height);
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58 | void drawMessageStatus(ALLEGRO_FONT* font);
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59 |
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60 | // Callback declarations
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61 | void goToLoginScreen();
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62 | void goToRegisterScreen();
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63 | void registerAccount();
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64 | void login();
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65 | void logout();
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66 | void quit();
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67 | void sendChatMessage();
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68 | void toggleDebugging();
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69 | void joinGame();
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70 | void createGame();
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71 | void leaveGame();
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72 |
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73 | void error(const char *);
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74 |
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75 | const float FPS = 60;
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76 | const int SCREEN_W = 1024;
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77 | const int SCREEN_H = 768;
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78 |
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79 | enum STATE {
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80 | STATE_START,
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81 | STATE_LOBBY,
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82 | STATE_GAME,
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83 | STATE_NEW_GAME
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84 | };
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85 |
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86 | int state;
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87 |
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88 | bool doexit;
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89 |
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90 | Window* wndLogin;
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91 | Window* wndRegister;
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92 | Window* wndLobby;
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93 | Window* wndGame;
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94 | Window* wndNewGame;
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95 | Window* wndGameDebug;
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96 | Window* wndCurrent;
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97 |
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98 | // wndLogin
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99 | Textbox* txtUsername;
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100 | Textbox* txtPassword;
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101 | TextLabel* lblLoginStatus;
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102 |
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103 | // wndRegister
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104 | Textbox* txtUsernameRegister;
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105 | Textbox* txtPasswordRegister;
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106 | RadioButtonList* rblClasses;
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107 | TextLabel* lblRegisterStatus;
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108 |
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109 | // wndLobby
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110 | Textbox* txtJoinGame;
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111 | Textbox* txtCreateGame;
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112 |
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113 | // wndGame
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114 | Textbox* txtChat;
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115 |
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116 | int sock;
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117 | struct sockaddr_in server, from;
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118 | struct hostent *hp;
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119 | NETWORK_MSG msgTo, msgFrom;
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120 | string username;
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121 | chat chatConsole, debugConsole;
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122 | bool debugging;
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123 | map<string, int> mapGames;
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124 | Game* game;
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125 |
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126 | MessageProcessor msgProcessor;
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127 | ofstream outputLog;
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128 |
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129 | int main(int argc, char **argv)
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130 | {
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131 | ALLEGRO_DISPLAY *display = NULL;
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132 | ALLEGRO_EVENT_QUEUE *event_queue = NULL;
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133 | ALLEGRO_TIMER *timer = NULL;
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134 | bool key[4] = { false, false, false, false };
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135 | map<unsigned int, Player*> mapPlayers;
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136 | map<unsigned int, Projectile> mapProjectiles;
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137 | unsigned int curPlayerId = -1;
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138 | int scoreBlue, scoreRed;
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139 |
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140 | doexit = false;
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141 | debugging = false;
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142 | bool redraw = true;
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143 | bool fullscreen = false;
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144 | game = NULL;
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145 |
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146 | scoreBlue = 0;
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147 | scoreRed = 0;
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148 |
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149 | state = STATE_START;
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150 |
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151 | if(!al_init()) {
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152 | fprintf(stderr, "failed to initialize allegro!\n");
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153 | return -1;
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154 | }
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155 |
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156 | outputLog.open("client.log", ios::app);
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157 | outputLog << "Started client on " << getCurrentDateTimeString() << endl;
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158 |
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159 | if (al_init_primitives_addon())
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160 | cout << "Primitives initialized" << endl;
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161 | else
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162 | cout << "Primitives not initialized" << endl;
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163 |
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164 | al_init_font_addon();
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165 | al_init_ttf_addon();
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166 |
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167 | #if defined WINDOWS
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168 | ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
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169 | #elif defined LINUX
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170 | ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
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171 | #endif
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172 |
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173 | if (!font) {
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174 | fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
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175 | getchar();
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176 | return -1;
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177 | }
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178 |
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179 | if(!al_install_keyboard()) {
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180 | fprintf(stderr, "failed to initialize the keyboard!\n");
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181 | return -1;
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182 | }
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183 |
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184 | if(!al_install_mouse()) {
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185 | fprintf(stderr, "failed to initialize the mouse!\n");
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186 | return -1;
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187 | }
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188 |
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189 | timer = al_create_timer(1.0 / FPS);
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190 | if(!timer) {
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191 | fprintf(stderr, "failed to create timer!\n");
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192 | return -1;
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193 | }
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194 |
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195 | int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
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196 | // if the computer doesn't support this resolution, just use windowed mode
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197 | if (refreshRate > 0 && fullscreen) {
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198 | al_set_new_display_flags(ALLEGRO_FULLSCREEN);
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199 | al_set_new_display_refresh_rate(refreshRate);
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200 | }
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201 | display = al_create_display(SCREEN_W, SCREEN_H);
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202 | if(!display) {
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203 | fprintf(stderr, "failed to create display!\n");
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204 | al_destroy_timer(timer);
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205 | return -1;
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206 | }
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207 |
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208 | WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt");
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209 |
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210 | cout << "Loaded map" << endl;
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211 |
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212 | debugConsole.addLine("Debug console:");
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213 | debugConsole.addLine("");
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214 |
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215 | wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
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216 | wndLogin->addComponent(new Textbox(516, 40, 100, 20, font));
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217 | wndLogin->addComponent(new Textbox(516, 70, 100, 20, font));
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218 | wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
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219 | wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
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220 | wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
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221 | wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen));
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222 | wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login));
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223 | wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
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224 | wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
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225 |
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226 | txtUsername = (Textbox*)wndLogin->getComponent(0);
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227 | txtPassword = (Textbox*)wndLogin->getComponent(1);
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228 | lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
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229 |
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230 | cout << "Created login screen" << endl;
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231 |
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232 | wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
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233 | wndRegister->addComponent(new Textbox(516, 40, 100, 20, font));
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234 | wndRegister->addComponent(new Textbox(516, 70, 100, 20, font));
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235 | wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
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236 | wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
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237 | wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font));
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238 | wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
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239 | wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen));
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240 | wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount));
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241 | wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
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242 | wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
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243 |
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244 | txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
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245 | txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
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246 |
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247 | rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
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248 | rblClasses->addRadioButton("Warrior");
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249 | rblClasses->addRadioButton("Ranger");
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250 |
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251 | lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
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252 |
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253 | cout << "Created register screen" << endl;
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254 |
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255 | wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
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256 | wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
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257 | wndLobby->addComponent(new TextLabel(SCREEN_W*1/2+15-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
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258 | wndLobby->addComponent(new Textbox(SCREEN_W*1/2+15+4, 40, 100, 20, font));
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259 | wndLobby->addComponent(new Button(SCREEN_W*1/2+15-100, 80, 200, 20, font, "Join Existing Game", joinGame));
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260 | wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
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261 | wndLobby->addComponent(new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font));
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262 | wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame));
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263 | wndLobby->addComponent(new Textbox(95, 40, 300, 20, font));
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264 | wndLobby->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
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265 |
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266 | txtJoinGame = (Textbox*)wndLobby->getComponent(2);
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267 | txtCreateGame = (Textbox*)wndLobby->getComponent(5);
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268 | txtChat = (Textbox*)wndLobby->getComponent(7);
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269 |
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270 | cout << "Created lobby screen" << endl;
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271 |
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272 | // this is the old game screen
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273 | wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
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274 | wndGame->addComponent(new Textbox(95, 40, 300, 20, font));
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275 | wndGame->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
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276 | wndGame->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
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277 | wndGame->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
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278 |
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279 | wndGameDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
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280 | wndGameDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
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281 | wndGameDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
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282 |
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283 | cout << "Created game screen" << endl;
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284 |
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285 | // this is the new game screen, without a debug console
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286 | wndNewGame = new Window(0, 0, SCREEN_W, SCREEN_H);
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287 | wndNewGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame));
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288 |
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289 | cout << "Created new game screen" << endl;
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290 |
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291 | goToLoginScreen();
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292 |
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293 | event_queue = al_create_event_queue();
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294 | if(!event_queue) {
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295 | fprintf(stderr, "failed to create event_queue!\n");
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296 | al_destroy_display(display);
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297 | al_destroy_timer(timer);
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298 | return -1;
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299 | }
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300 |
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301 | al_set_target_bitmap(al_get_backbuffer(display));
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302 |
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303 | al_register_event_source(event_queue, al_get_display_event_source(display));
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304 | al_register_event_source(event_queue, al_get_timer_event_source(timer));
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305 | al_register_event_source(event_queue, al_get_keyboard_event_source());
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306 | al_register_event_source(event_queue, al_get_mouse_event_source());
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307 |
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308 | al_clear_to_color(al_map_rgb(0,0,0));
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309 |
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310 | al_flip_display();
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311 |
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312 | if (argc != 3) {
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313 | cout << "Usage: server port" << endl;
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314 | exit(1);
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315 | }
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316 |
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317 | initWinSock();
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318 |
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319 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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320 | if (sock < 0)
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321 | error("socket");
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322 |
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323 | set_nonblock(sock);
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324 |
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325 | server.sin_family = AF_INET;
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326 | hp = gethostbyname(argv[1]);
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327 | if (hp==0)
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328 | error("Unknown host");
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329 |
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330 | memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
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331 | server.sin_port = htons(atoi(argv[2]));
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332 |
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333 | al_start_timer(timer);
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334 |
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335 | while(!doexit)
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336 | {
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337 | ALLEGRO_EVENT ev;
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338 |
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339 | al_wait_for_event(event_queue, &ev);
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340 |
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341 | if(wndCurrent->handleEvent(ev)) {
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342 | // do nothing
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343 | }
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344 | else if(ev.type == ALLEGRO_EVENT_TIMER) {
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345 | redraw = true; // seems like we should just call a draw function here instead
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346 | }
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347 | else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
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348 | doexit = true;
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349 | }
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350 | else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
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351 | }
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352 | else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
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353 | switch(ev.keyboard.keycode) {
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354 | case ALLEGRO_KEY_ESCAPE:
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355 | doexit = true;
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356 | break;
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357 | case ALLEGRO_KEY_S: // pickup an item next to you
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358 | if (state == STATE_GAME || state == STATE_NEW_GAME) {
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359 | msgTo.type = MSG_TYPE_PICKUP_FLAG;
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360 | memcpy(msgTo.buffer, &curPlayerId, 4);
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361 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
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362 | }
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363 | break;
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364 | case ALLEGRO_KEY_D: // drop the current item
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365 | if (state == STATE_GAME || state == STATE_NEW_GAME) {
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366 | Player* p = NULL;
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367 | try {
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368 | p = mapPlayers.at(curPlayerId);
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369 | } catch (const out_of_range& ex) {}
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370 |
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371 | if (p != NULL) {
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372 | int flagType = WorldMap::OBJECT_NONE;
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373 |
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374 | if (p->hasBlueFlag)
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375 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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376 | else if (p->hasRedFlag)
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377 | flagType = WorldMap::OBJECT_RED_FLAG;
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378 |
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379 | if (flagType != WorldMap::OBJECT_NONE) {
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380 | msgTo.type = MSG_TYPE_DROP_FLAG;
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381 | memcpy(msgTo.buffer, &curPlayerId, 4);
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382 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
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383 | }
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384 | }
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385 | }
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386 | break;
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387 | }
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388 | }
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389 | else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
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390 | if(wndCurrent == wndLobby) {
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391 | /*
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392 | if (ev.mouse.button == 1) { // left click
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393 | txtJoinGame->clear();
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394 | txtCreateGame->clear();
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395 | state = STATE_GAME;
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396 | wndCurrent = wndGame;
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397 | }
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398 | */
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399 | }else if(wndCurrent == wndGame || wndCurrent == wndNewGame) {
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400 | if (ev.mouse.button == 1) { // left click
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401 | msgTo.type = MSG_TYPE_PLAYER_MOVE;
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402 |
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403 | POSITION pos;
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404 | pos.x = ev.mouse.x;
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405 | pos.y = ev.mouse.y;
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406 | pos = screenToMap(pos);
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407 |
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408 | if (pos.x != -1)
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409 | {
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410 | memcpy(msgTo.buffer, &curPlayerId, 4);
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411 | memcpy(msgTo.buffer+4, &pos.x, 4);
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412 | memcpy(msgTo.buffer+8, &pos.y, 4);
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413 |
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414 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
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415 | }
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416 | else
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417 | cout << "Invalid point: User did not click on the map" << endl;
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418 | }else if (ev.mouse.button == 2) { // right click
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419 | cout << "Detected a right-click" << endl;
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---|
420 | map<unsigned int, Player*>::iterator it;
|
---|
421 |
|
---|
422 | Player* curPlayer;
|
---|
423 | for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
424 | {
|
---|
425 | if (it->second->id == curPlayerId)
|
---|
426 | curPlayer = it->second;
|
---|
427 | }
|
---|
428 |
|
---|
429 | cout << "Got current player" << endl;
|
---|
430 | cout << "current game: " << game << endl;
|
---|
431 |
|
---|
432 | map<unsigned int, Player*> playersInGame = game->getPlayers();
|
---|
433 | Player* target;
|
---|
434 |
|
---|
435 | for(it = playersInGame.begin(); it != playersInGame.end(); it++)
|
---|
436 | {
|
---|
437 | // need to check if the right-click was actually on this player
|
---|
438 | // right now, this code will target all players other than the current one
|
---|
439 | target = it->second;
|
---|
440 | cout << "set target" << endl;
|
---|
441 | if (target->id != curPlayerId && target->team != curPlayer->team)
|
---|
442 | {
|
---|
443 | cout << "Found valid target" << endl;
|
---|
444 |
|
---|
445 | msgTo.type = MSG_TYPE_START_ATTACK;
|
---|
446 | memcpy(msgTo.buffer, &curPlayerId, 4);
|
---|
447 | memcpy(msgTo.buffer+4, &target->id, 4);
|
---|
448 |
|
---|
449 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
450 | }
|
---|
451 | }
|
---|
452 | }
|
---|
453 | }
|
---|
454 | }
|
---|
455 |
|
---|
456 | if (msgProcessor.receiveMessage(&msgFrom, sock, &from, &outputLog) >= 0)
|
---|
457 | processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId, scoreBlue, scoreRed);
|
---|
458 |
|
---|
459 | if (redraw)
|
---|
460 | {
|
---|
461 | redraw = false;
|
---|
462 |
|
---|
463 | msgProcessor.resendUnackedMessages(sock, &outputLog);
|
---|
464 | //msgProcessor.cleanAckedMessages(&outputLog);
|
---|
465 |
|
---|
466 | if (debugging && wndCurrent == wndGame)
|
---|
467 | wndGameDebug->draw(display);
|
---|
468 | else
|
---|
469 | wndCurrent->draw(display);
|
---|
470 |
|
---|
471 | if (wndCurrent == wndLobby) {
|
---|
472 | chatConsole.draw(font, al_map_rgb(255,255,255));
|
---|
473 |
|
---|
474 | map<string, int>::iterator it;
|
---|
475 | int i=0;
|
---|
476 | ostringstream ossGame;
|
---|
477 | for (it = mapGames.begin(); it != mapGames.end(); it++) {
|
---|
478 | ossGame << it->first << " (" << it->second << " players)" << endl;
|
---|
479 | al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/2-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
|
---|
480 | ossGame.clear();
|
---|
481 | ossGame.str("");
|
---|
482 | i++;
|
---|
483 | }
|
---|
484 | }
|
---|
485 | else if (wndCurrent == wndNewGame)
|
---|
486 | {
|
---|
487 | al_draw_text(font, al_map_rgb(0, 255, 0), 4, 4, ALLEGRO_ALIGN_LEFT, "Players");
|
---|
488 |
|
---|
489 | map<unsigned int, Player*>& gamePlayers = game->getPlayers();
|
---|
490 | map<unsigned int, Player*>::iterator it;
|
---|
491 |
|
---|
492 | int playerCount = 0;
|
---|
493 | for (it = gamePlayers.begin(); it != gamePlayers.end(); it++)
|
---|
494 | {
|
---|
495 | al_draw_text(font, al_map_rgb(0, 255, 0), 4, 19+(playerCount+1)*15, ALLEGRO_ALIGN_LEFT, it->second->name.c_str());
|
---|
496 | playerCount++;
|
---|
497 | }
|
---|
498 |
|
---|
499 | ostringstream ossScoreBlue, ossScoreRed;
|
---|
500 |
|
---|
501 | ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
|
---|
502 | ossScoreRed << "Red: " << game->getRedScore() << endl;
|
---|
503 |
|
---|
504 | al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
|
---|
505 | al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
|
---|
506 |
|
---|
507 | // update players
|
---|
508 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
---|
509 | {
|
---|
510 | it->second->updateTarget(game->getPlayers());
|
---|
511 | }
|
---|
512 |
|
---|
513 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
---|
514 | {
|
---|
515 | it->second->move(game->getMap()); // ignore return value
|
---|
516 | }
|
---|
517 |
|
---|
518 | GameRender::drawMap(game->getMap());
|
---|
519 | GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
|
---|
520 | }
|
---|
521 | else if (wndCurrent == wndGame)
|
---|
522 | {
|
---|
523 | if (!debugging)
|
---|
524 | chatConsole.draw(font, al_map_rgb(255,255,255));
|
---|
525 |
|
---|
526 | al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:");
|
---|
527 |
|
---|
528 | ostringstream ossScoreBlue, ossScoreRed;
|
---|
529 |
|
---|
530 | ossScoreBlue << "Blue: " << scoreBlue << endl;
|
---|
531 | ossScoreRed << "Red: " << scoreRed << endl;
|
---|
532 |
|
---|
533 | al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
|
---|
534 | al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
|
---|
535 |
|
---|
536 | // update players
|
---|
537 | map<unsigned int, Player*>::iterator it;
|
---|
538 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
539 | {
|
---|
540 | it->second->updateTarget(mapPlayers);
|
---|
541 | }
|
---|
542 |
|
---|
543 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
544 | {
|
---|
545 | it->second->move(gameMap); // ignore return value
|
---|
546 | }
|
---|
547 |
|
---|
548 | // update projectile positions
|
---|
549 | map<unsigned int, Projectile>::iterator it2;
|
---|
550 | for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
|
---|
551 | {
|
---|
552 | it2->second.move(mapPlayers);
|
---|
553 | }
|
---|
554 |
|
---|
555 | GameRender::drawMap(gameMap);
|
---|
556 | GameRender::drawPlayers(mapPlayers, font, curPlayerId);
|
---|
557 |
|
---|
558 | // draw projectiles
|
---|
559 | for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
|
---|
560 | {
|
---|
561 | Projectile proj = it2->second;
|
---|
562 |
|
---|
563 | FLOAT_POSITION target = mapPlayers[proj.target]->pos;
|
---|
564 | float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
|
---|
565 |
|
---|
566 | POSITION start, end;
|
---|
567 | start.x = cos(angle)*15+proj.pos.x;
|
---|
568 | start.y = sin(angle)*15+proj.pos.y;
|
---|
569 | end.x = proj.pos.x;
|
---|
570 | end.y = proj.pos.y;
|
---|
571 |
|
---|
572 | start = mapToScreen(start);
|
---|
573 | end = mapToScreen(end);
|
---|
574 |
|
---|
575 | al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
|
---|
576 | }
|
---|
577 | }
|
---|
578 |
|
---|
579 | if (debugging) {
|
---|
580 | //debugConsole.draw(font, al_map_rgb(255,255,255));
|
---|
581 | drawMessageStatus(font);
|
---|
582 | }
|
---|
583 |
|
---|
584 | al_flip_display();
|
---|
585 | }
|
---|
586 | }
|
---|
587 |
|
---|
588 | #if defined WINDOWS
|
---|
589 | closesocket(sock);
|
---|
590 | #elif defined LINUX
|
---|
591 | close(sock);
|
---|
592 | #endif
|
---|
593 |
|
---|
594 | shutdownWinSock();
|
---|
595 |
|
---|
596 | delete wndLogin;
|
---|
597 | delete wndRegister;
|
---|
598 | delete wndLobby;
|
---|
599 | delete wndGame;
|
---|
600 | delete wndGameDebug;
|
---|
601 |
|
---|
602 | delete gameMap;
|
---|
603 |
|
---|
604 | if (game != NULL)
|
---|
605 | delete game;
|
---|
606 |
|
---|
607 | map<unsigned int, Player*>::iterator it;
|
---|
608 |
|
---|
609 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
|
---|
610 | delete it->second;
|
---|
611 | }
|
---|
612 |
|
---|
613 | al_destroy_event_queue(event_queue);
|
---|
614 | al_destroy_display(display);
|
---|
615 | al_destroy_timer(timer);
|
---|
616 |
|
---|
617 | outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
|
---|
618 | outputLog.close();
|
---|
619 |
|
---|
620 | return 0;
|
---|
621 | }
|
---|
622 |
|
---|
623 |
|
---|
624 |
|
---|
625 | // need to make a function like this that works on windows
|
---|
626 | void error(const char *msg)
|
---|
627 | {
|
---|
628 | perror(msg);
|
---|
629 | shutdownWinSock();
|
---|
630 | exit(1);
|
---|
631 | }
|
---|
632 |
|
---|
633 | void initWinSock()
|
---|
634 | {
|
---|
635 | #if defined WINDOWS
|
---|
636 | WORD wVersionRequested;
|
---|
637 | WSADATA wsaData;
|
---|
638 | int wsaerr;
|
---|
639 |
|
---|
640 | wVersionRequested = MAKEWORD(2, 2);
|
---|
641 | wsaerr = WSAStartup(wVersionRequested, &wsaData);
|
---|
642 |
|
---|
643 | if (wsaerr != 0) {
|
---|
644 | cout << "The Winsock dll not found." << endl;
|
---|
645 | exit(1);
|
---|
646 | }else
|
---|
647 | cout << "The Winsock dll was found." << endl;
|
---|
648 | #endif
|
---|
649 | }
|
---|
650 |
|
---|
651 | void shutdownWinSock()
|
---|
652 | {
|
---|
653 | #if defined WINDOWS
|
---|
654 | WSACleanup();
|
---|
655 | #endif
|
---|
656 | }
|
---|
657 |
|
---|
658 | void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed)
|
---|
659 | {
|
---|
660 | // this is outdated since most messages now don't contain just a text string
|
---|
661 | string response = string(msg.buffer);
|
---|
662 |
|
---|
663 | switch(state)
|
---|
664 | {
|
---|
665 | case STATE_START:
|
---|
666 | {
|
---|
667 | cout << "In STATE_START" << endl;
|
---|
668 |
|
---|
669 | switch(msg.type)
|
---|
670 | {
|
---|
671 | case MSG_TYPE_REGISTER:
|
---|
672 | {
|
---|
673 | lblRegisterStatus->setText(response);
|
---|
674 | break;
|
---|
675 | }
|
---|
676 | default:
|
---|
677 | {
|
---|
678 | cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
|
---|
679 | break;
|
---|
680 | }
|
---|
681 | }
|
---|
682 |
|
---|
683 | break;
|
---|
684 | }
|
---|
685 | case STATE_LOBBY:
|
---|
686 | cout << "In STATE_LOBBY" << endl;
|
---|
687 | case STATE_GAME:
|
---|
688 | {
|
---|
689 | switch(msg.type)
|
---|
690 | {
|
---|
691 | case MSG_TYPE_LOGIN:
|
---|
692 | {
|
---|
693 | if (response.compare("Player has already logged in.") == 0)
|
---|
694 | {
|
---|
695 | goToLoginScreen();
|
---|
696 | state = STATE_START;
|
---|
697 |
|
---|
698 | lblLoginStatus->setText(response);
|
---|
699 | }
|
---|
700 | else if (response.compare("Incorrect username or password") == 0)
|
---|
701 | {
|
---|
702 | goToLoginScreen();
|
---|
703 | state = STATE_START;
|
---|
704 |
|
---|
705 | lblLoginStatus->setText(response);
|
---|
706 | }
|
---|
707 | else
|
---|
708 | {
|
---|
709 | wndCurrent = wndLobby;
|
---|
710 |
|
---|
711 | // this message should only be sent when a player first logs in so they know their id
|
---|
712 |
|
---|
713 | Player* p = new Player("", "");
|
---|
714 | p->deserialize(msg.buffer);
|
---|
715 |
|
---|
716 | if (mapPlayers.find(p->id) != mapPlayers.end())
|
---|
717 | delete mapPlayers[p->id];
|
---|
718 | mapPlayers[p->id] = p;
|
---|
719 | curPlayerId = p->id;
|
---|
720 |
|
---|
721 | cout << "Got a valid login response with the player" << endl;
|
---|
722 | cout << "Player id: " << curPlayerId << endl;
|
---|
723 | cout << "Player health: " << p->health << endl;
|
---|
724 | cout << "player map size: " << mapPlayers.size() << endl;
|
---|
725 | }
|
---|
726 |
|
---|
727 | break;
|
---|
728 | }
|
---|
729 | case MSG_TYPE_LOGOUT:
|
---|
730 | {
|
---|
731 | cout << "Got a logout message" << endl;
|
---|
732 |
|
---|
733 | int playerId;
|
---|
734 |
|
---|
735 | // Check if it's about you or another player
|
---|
736 | memcpy(&playerId, msg.buffer, 4);
|
---|
737 | response = string(msg.buffer+4);
|
---|
738 |
|
---|
739 | if (playerId == curPlayerId)
|
---|
740 | {
|
---|
741 | if (response.compare("You have successfully logged out.") == 0)
|
---|
742 | {
|
---|
743 | cout << "Logged out" << endl;
|
---|
744 | state = STATE_START;
|
---|
745 | goToLoginScreen();
|
---|
746 | }
|
---|
747 |
|
---|
748 | // if there was an error logging out, nothing happens
|
---|
749 | }
|
---|
750 | else
|
---|
751 | {
|
---|
752 | delete mapPlayers[playerId];
|
---|
753 | }
|
---|
754 |
|
---|
755 | break;
|
---|
756 | }
|
---|
757 | case MSG_TYPE_PLAYER:
|
---|
758 | {
|
---|
759 | cout << "Received MSG_TYPE_PLAYER" << endl;
|
---|
760 |
|
---|
761 | Player p("", "");
|
---|
762 | p.deserialize(msg.buffer);
|
---|
763 | p.timeLastUpdated = getCurrentMillis();
|
---|
764 | p.isChasing = false;
|
---|
765 | if (p.health <= 0)
|
---|
766 | p.isDead = true;
|
---|
767 | else
|
---|
768 | p.isDead = false;
|
---|
769 |
|
---|
770 | if (mapPlayers.find(p.id) != mapPlayers.end())
|
---|
771 | *(mapPlayers[p.id]) = p;
|
---|
772 | else
|
---|
773 | mapPlayers[p.id] = new Player(p);
|
---|
774 |
|
---|
775 | break;
|
---|
776 | }
|
---|
777 | case MSG_TYPE_PLAYER_MOVE:
|
---|
778 | {
|
---|
779 | unsigned int id;
|
---|
780 | int x, y;
|
---|
781 |
|
---|
782 | memcpy(&id, msg.buffer, 4);
|
---|
783 | memcpy(&x, msg.buffer+4, 4);
|
---|
784 | memcpy(&y, msg.buffer+8, 4);
|
---|
785 |
|
---|
786 | mapPlayers[id]->target.x = x;
|
---|
787 | mapPlayers[id]->target.y = y;
|
---|
788 |
|
---|
789 | break;
|
---|
790 | }
|
---|
791 | case MSG_TYPE_CHAT:
|
---|
792 | {
|
---|
793 | chatConsole.addLine(response);
|
---|
794 |
|
---|
795 | break;
|
---|
796 | }
|
---|
797 | case MSG_TYPE_OBJECT:
|
---|
798 | {
|
---|
799 | cout << "Received OBJECT message" << endl;
|
---|
800 |
|
---|
801 | WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
|
---|
802 | o.deserialize(msg.buffer);
|
---|
803 | cout << "object id: " << o.id << endl;
|
---|
804 | gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
|
---|
805 |
|
---|
806 | break;
|
---|
807 | }
|
---|
808 | case MSG_TYPE_REMOVE_OBJECT:
|
---|
809 | {
|
---|
810 | cout << "Received REMOVE_OBJECT message!" << endl;
|
---|
811 |
|
---|
812 | int id;
|
---|
813 | memcpy(&id, msg.buffer, 4);
|
---|
814 |
|
---|
815 | cout << "Removing object with id " << id << endl;
|
---|
816 |
|
---|
817 | if (!gameMap->removeObject(id))
|
---|
818 | cout << "Did not remove the object" << endl;
|
---|
819 |
|
---|
820 | break;
|
---|
821 | }
|
---|
822 | case MSG_TYPE_SCORE:
|
---|
823 | {
|
---|
824 | memcpy(&scoreBlue, msg.buffer, 4);
|
---|
825 | memcpy(&scoreRed, msg.buffer+4, 4);
|
---|
826 |
|
---|
827 | break;
|
---|
828 | }
|
---|
829 | case MSG_TYPE_ATTACK:
|
---|
830 | {
|
---|
831 | cout << "Received ATTACK message" << endl;
|
---|
832 |
|
---|
833 | break;
|
---|
834 | }
|
---|
835 | case MSG_TYPE_START_ATTACK:
|
---|
836 | {
|
---|
837 | cout << "Received START_ATTACK message" << endl;
|
---|
838 |
|
---|
839 | unsigned int id, targetID;
|
---|
840 | memcpy(&id, msg.buffer, 4);
|
---|
841 | memcpy(&targetID, msg.buffer+4, 4);
|
---|
842 |
|
---|
843 | cout << "source id: " << id << endl;
|
---|
844 | cout << "target id: " << targetID << endl;
|
---|
845 |
|
---|
846 | Player* source = mapPlayers[id];
|
---|
847 | source->targetPlayer = targetID;
|
---|
848 | source->isChasing = true;
|
---|
849 |
|
---|
850 | break;
|
---|
851 | }
|
---|
852 | case MSG_TYPE_PROJECTILE:
|
---|
853 | {
|
---|
854 | cout << "Received a PROJECTILE message" << endl;
|
---|
855 |
|
---|
856 | unsigned int id, x, y, targetId;
|
---|
857 |
|
---|
858 | memcpy(&id, msg.buffer, 4);
|
---|
859 | memcpy(&x, msg.buffer+4, 4);
|
---|
860 | memcpy(&y, msg.buffer+8, 4);
|
---|
861 | memcpy(&targetId, msg.buffer+12, 4);
|
---|
862 |
|
---|
863 | cout << "id: " << id << endl;
|
---|
864 | cout << "x: " << x << endl;
|
---|
865 | cout << "y: " << y << endl;
|
---|
866 | cout << "Target: " << targetId << endl;
|
---|
867 |
|
---|
868 | Projectile proj(x, y, targetId, 0);
|
---|
869 | proj.setId(id);
|
---|
870 |
|
---|
871 | mapProjectiles[id] = proj;
|
---|
872 |
|
---|
873 | break;
|
---|
874 | }
|
---|
875 | case MSG_TYPE_REMOVE_PROJECTILE:
|
---|
876 | {
|
---|
877 | cout << "Received a REMOVE_PROJECTILE message" << endl;
|
---|
878 |
|
---|
879 | int id;
|
---|
880 | memcpy(&id, msg.buffer, 4);
|
---|
881 |
|
---|
882 | mapProjectiles.erase(id);
|
---|
883 |
|
---|
884 | break;
|
---|
885 | }
|
---|
886 | case MSG_TYPE_GAME_INFO:
|
---|
887 | {
|
---|
888 | cout << "Received a GAME_INFO message" << endl;
|
---|
889 |
|
---|
890 | string gameName(msg.buffer+4);
|
---|
891 | int numPlayers;
|
---|
892 |
|
---|
893 | memcpy(&numPlayers, msg.buffer, 4);
|
---|
894 |
|
---|
895 | cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
|
---|
896 |
|
---|
897 | if (numPlayers > 0)
|
---|
898 | mapGames[gameName] = numPlayers;
|
---|
899 | else
|
---|
900 | mapGames.erase(gameName);
|
---|
901 |
|
---|
902 | break;
|
---|
903 | }
|
---|
904 | case MSG_TYPE_JOIN_GAME_SUCCESS:
|
---|
905 | {
|
---|
906 | cout << "Received a JOIN_GAME_SUCCESS message" << endl;
|
---|
907 |
|
---|
908 | string gameName(msg.buffer);
|
---|
909 | game = new Game(gameName, "../../data/map.txt");
|
---|
910 | cout << "Game name: " << gameName << endl;
|
---|
911 |
|
---|
912 | state = STATE_NEW_GAME;
|
---|
913 | wndCurrent = wndNewGame;
|
---|
914 |
|
---|
915 | msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
|
---|
916 | strcpy(msgTo.buffer, gameName.c_str());
|
---|
917 |
|
---|
918 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
919 |
|
---|
920 | break;
|
---|
921 | }
|
---|
922 | case MSG_TYPE_JOIN_GAME_FAILURE:
|
---|
923 | {
|
---|
924 | cout << "Received a JOIN_GAME_FAILURE message" << endl;
|
---|
925 |
|
---|
926 | break;
|
---|
927 | }
|
---|
928 | default:
|
---|
929 | {
|
---|
930 | cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
|
---|
931 |
|
---|
932 | break;
|
---|
933 | }
|
---|
934 | }
|
---|
935 |
|
---|
936 | break;
|
---|
937 | }
|
---|
938 | case STATE_NEW_GAME:
|
---|
939 | {
|
---|
940 | cout << "(STATE_NEW_GAME) ";
|
---|
941 | switch(msg.type)
|
---|
942 | {
|
---|
943 | case MSG_TYPE_GAME_INFO:
|
---|
944 | {
|
---|
945 | cout << "Received a GAME_INFO message" << endl;
|
---|
946 |
|
---|
947 | string gameName(msg.buffer+4);
|
---|
948 | int numPlayers;
|
---|
949 |
|
---|
950 | memcpy(&numPlayers, msg.buffer, 4);
|
---|
951 |
|
---|
952 | cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
|
---|
953 |
|
---|
954 | if (numPlayers > 0)
|
---|
955 | mapGames[gameName] = numPlayers;
|
---|
956 | else
|
---|
957 | mapGames.erase(gameName);
|
---|
958 |
|
---|
959 | break;
|
---|
960 | }
|
---|
961 | case MSG_TYPE_PLAYER:
|
---|
962 | {
|
---|
963 | cout << "Received MSG_TYPE_PLAYER" << endl;
|
---|
964 |
|
---|
965 | Player p("", "");
|
---|
966 | p.deserialize(msg.buffer);
|
---|
967 | p.timeLastUpdated = getCurrentMillis();
|
---|
968 | p.isChasing = false;
|
---|
969 | if (p.health <= 0)
|
---|
970 | p.isDead = true;
|
---|
971 | else
|
---|
972 | p.isDead = false;
|
---|
973 |
|
---|
974 | if (mapPlayers.find(p.id) != mapPlayers.end())
|
---|
975 | *(mapPlayers[p.id]) = p;
|
---|
976 | else
|
---|
977 | mapPlayers[p.id] = new Player(p);
|
---|
978 |
|
---|
979 | break;
|
---|
980 | }
|
---|
981 | case MSG_TYPE_PLAYER_JOIN_GAME:
|
---|
982 | {
|
---|
983 | cout << "Received MSG_TYPE_PLAYER_JOIN_GAME" << endl;
|
---|
984 |
|
---|
985 | Player p("", "");
|
---|
986 | p.deserialize(msg.buffer);
|
---|
987 | p.timeLastUpdated = getCurrentMillis();
|
---|
988 | p.isChasing = false;
|
---|
989 | if (p.health <= 0)
|
---|
990 | p.isDead = true;
|
---|
991 | else
|
---|
992 | p.isDead = false;
|
---|
993 |
|
---|
994 | if (mapPlayers.find(p.id) != mapPlayers.end())
|
---|
995 | *(mapPlayers[p.id]) = p;
|
---|
996 | else
|
---|
997 | mapPlayers[p.id] = new Player(p);
|
---|
998 |
|
---|
999 | game->addPlayer(mapPlayers[p.id]);
|
---|
1000 |
|
---|
1001 | break;
|
---|
1002 | }
|
---|
1003 | case MSG_TYPE_PLAYER_MOVE:
|
---|
1004 | {
|
---|
1005 | cout << "Received PLAYER_MOVE message" << endl;
|
---|
1006 |
|
---|
1007 | unsigned int id;
|
---|
1008 | int x, y;
|
---|
1009 |
|
---|
1010 | memcpy(&id, msg.buffer, 4);
|
---|
1011 | memcpy(&x, msg.buffer+4, 4);
|
---|
1012 | memcpy(&y, msg.buffer+8, 4);
|
---|
1013 |
|
---|
1014 | cout << "id: " << id << endl;
|
---|
1015 |
|
---|
1016 | mapPlayers[id]->target.x = x;
|
---|
1017 | mapPlayers[id]->target.y = y;
|
---|
1018 |
|
---|
1019 | break;
|
---|
1020 | }
|
---|
1021 | case MSG_TYPE_OBJECT:
|
---|
1022 | {
|
---|
1023 | cout << "Received object message in STATE_NEW_GAME" << endl;
|
---|
1024 |
|
---|
1025 | WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
|
---|
1026 | o.deserialize(msg.buffer);
|
---|
1027 | cout << "object id: " << o.id << endl;
|
---|
1028 | game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
|
---|
1029 |
|
---|
1030 | break;
|
---|
1031 | }
|
---|
1032 | case MSG_TYPE_REMOVE_OBJECT:
|
---|
1033 | {
|
---|
1034 | cout << "Received REMOVE_OBJECT message!" << endl;
|
---|
1035 |
|
---|
1036 | int id;
|
---|
1037 | memcpy(&id, msg.buffer, 4);
|
---|
1038 |
|
---|
1039 | cout << "Removing object with id " << id << endl;
|
---|
1040 |
|
---|
1041 | if (!game->getMap()->removeObject(id))
|
---|
1042 | cout << "Did not remove the object" << endl;
|
---|
1043 |
|
---|
1044 | break;
|
---|
1045 | }
|
---|
1046 | case MSG_TYPE_SCORE:
|
---|
1047 | {
|
---|
1048 | cout << "Received SCORE message!" << endl;
|
---|
1049 |
|
---|
1050 | int blueScore;
|
---|
1051 | memcpy(&blueScore, msg.buffer, 4);
|
---|
1052 | cout << "blue score: " << blueScore << endl;
|
---|
1053 | game->setBlueScore(blueScore);
|
---|
1054 |
|
---|
1055 | int redScore;
|
---|
1056 | memcpy(&redScore, msg.buffer+4, 4);
|
---|
1057 | cout << "red score: " << redScore << endl;
|
---|
1058 | game->setRedScore(redScore);
|
---|
1059 |
|
---|
1060 | cout << "Processed SCORE message!" << endl;
|
---|
1061 |
|
---|
1062 | break;
|
---|
1063 | }
|
---|
1064 | case MSG_TYPE_ATTACK:
|
---|
1065 | {
|
---|
1066 | cout << "Received ATTACK message" << endl;
|
---|
1067 |
|
---|
1068 | break;
|
---|
1069 | }
|
---|
1070 | case MSG_TYPE_START_ATTACK:
|
---|
1071 | {
|
---|
1072 | cout << "Received START_ATTACK message" << endl;
|
---|
1073 |
|
---|
1074 | unsigned int id, targetId;
|
---|
1075 | memcpy(&id, msg.buffer, 4);
|
---|
1076 | memcpy(&targetId, msg.buffer+4, 4);
|
---|
1077 |
|
---|
1078 | cout << "source id: " << id << endl;
|
---|
1079 | cout << "target id: " << targetId << endl;
|
---|
1080 |
|
---|
1081 | // need to check the target exists in the current game
|
---|
1082 | Player* source = game->getPlayers()[id];
|
---|
1083 | source->targetPlayer = targetId;
|
---|
1084 | source->isChasing = true;
|
---|
1085 |
|
---|
1086 | break;
|
---|
1087 | }
|
---|
1088 | default:
|
---|
1089 | {
|
---|
1090 | cout << "Received invalid message of type " << msg.type << endl;
|
---|
1091 |
|
---|
1092 | break;
|
---|
1093 | }
|
---|
1094 | }
|
---|
1095 |
|
---|
1096 | break;
|
---|
1097 | }
|
---|
1098 | default:
|
---|
1099 | {
|
---|
1100 | cout << "The state has an invalid value: " << state << endl;
|
---|
1101 |
|
---|
1102 | break;
|
---|
1103 | }
|
---|
1104 | }
|
---|
1105 | }
|
---|
1106 |
|
---|
1107 | int getRefreshRate(int width, int height)
|
---|
1108 | {
|
---|
1109 | int numRefreshRates = al_get_num_display_modes();
|
---|
1110 | ALLEGRO_DISPLAY_MODE displayMode;
|
---|
1111 |
|
---|
1112 | for(int i=0; i<numRefreshRates; i++) {
|
---|
1113 | al_get_display_mode(i, &displayMode);
|
---|
1114 |
|
---|
1115 | if (displayMode.width == width && displayMode.height == height)
|
---|
1116 | return displayMode.refresh_rate;
|
---|
1117 | }
|
---|
1118 |
|
---|
1119 | return 0;
|
---|
1120 | }
|
---|
1121 |
|
---|
1122 | void drawMessageStatus(ALLEGRO_FONT* font)
|
---|
1123 | {
|
---|
1124 | int clientMsgOffset = 5;
|
---|
1125 | int serverMsgOffset = 950;
|
---|
1126 |
|
---|
1127 | al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
|
---|
1128 | al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
|
---|
1129 | al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
|
---|
1130 |
|
---|
1131 | al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
|
---|
1132 |
|
---|
1133 | map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
|
---|
1134 | int id, type;
|
---|
1135 | bool acked;
|
---|
1136 | ostringstream ossId, ossAcked;
|
---|
1137 |
|
---|
1138 | map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
|
---|
1139 |
|
---|
1140 | int msgCount = 0;
|
---|
1141 | for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
|
---|
1142 | map<unsigned long, MessageContainer> playerMessage = it->second;
|
---|
1143 | map<unsigned long, MessageContainer>::iterator it2;
|
---|
1144 | for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
|
---|
1145 |
|
---|
1146 | id = it->first;
|
---|
1147 | ossId.str("");;
|
---|
1148 | ossId << id;
|
---|
1149 |
|
---|
1150 | type = it2->second.getMessage()->type;
|
---|
1151 | string typeStr = MessageContainer::getMsgTypeString(type);
|
---|
1152 |
|
---|
1153 | acked = it2->second.getAcked();
|
---|
1154 | ossAcked.str("");;
|
---|
1155 | ossAcked << boolalpha << acked;
|
---|
1156 |
|
---|
1157 | al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
|
---|
1158 | al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
|
---|
1159 | al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
|
---|
1160 |
|
---|
1161 | msgCount++;
|
---|
1162 | }
|
---|
1163 | }
|
---|
1164 |
|
---|
1165 | if (msgProcessor.getAckedMessages().size() > 0) {
|
---|
1166 | map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
|
---|
1167 | map<unsigned int, unsigned long long>::iterator it3;
|
---|
1168 |
|
---|
1169 | msgCount = 0;
|
---|
1170 | for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
|
---|
1171 | ossId.str("");;
|
---|
1172 | ossId << it3->first;
|
---|
1173 |
|
---|
1174 | al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
|
---|
1175 |
|
---|
1176 | msgCount++;
|
---|
1177 | }
|
---|
1178 | }
|
---|
1179 | }
|
---|
1180 |
|
---|
1181 | // Callback definitions
|
---|
1182 |
|
---|
1183 | void goToRegisterScreen()
|
---|
1184 | {
|
---|
1185 | txtUsernameRegister->clear();
|
---|
1186 | txtPasswordRegister->clear();
|
---|
1187 | lblRegisterStatus->setText("");
|
---|
1188 | rblClasses->setSelectedButton(-1);
|
---|
1189 |
|
---|
1190 | wndCurrent = wndRegister;
|
---|
1191 | }
|
---|
1192 |
|
---|
1193 | void goToLoginScreen()
|
---|
1194 | {
|
---|
1195 | txtUsername->clear();
|
---|
1196 | txtPassword->clear();
|
---|
1197 | lblLoginStatus->setText("");
|
---|
1198 |
|
---|
1199 | wndCurrent = wndLogin;
|
---|
1200 | }
|
---|
1201 |
|
---|
1202 | // maybe need a goToGameScreen function as well and add state changes to these functions as well
|
---|
1203 |
|
---|
1204 | void registerAccount()
|
---|
1205 | {
|
---|
1206 | string username = txtUsernameRegister->getStr();
|
---|
1207 | string password = txtPasswordRegister->getStr();
|
---|
1208 |
|
---|
1209 | txtUsernameRegister->clear();
|
---|
1210 | txtPasswordRegister->clear();
|
---|
1211 | // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
|
---|
1212 |
|
---|
1213 | Player::PlayerClass playerClass;
|
---|
1214 |
|
---|
1215 | switch (rblClasses->getSelectedButton()) {
|
---|
1216 | case 0:
|
---|
1217 | playerClass = Player::CLASS_WARRIOR;
|
---|
1218 | break;
|
---|
1219 | case 1:
|
---|
1220 | playerClass = Player::CLASS_RANGER;
|
---|
1221 | break;
|
---|
1222 | default:
|
---|
1223 | cout << "Invalid class selection" << endl;
|
---|
1224 | playerClass = Player::CLASS_NONE;
|
---|
1225 | break;
|
---|
1226 | }
|
---|
1227 |
|
---|
1228 | msgTo.type = MSG_TYPE_REGISTER;
|
---|
1229 |
|
---|
1230 | strcpy(msgTo.buffer, username.c_str());
|
---|
1231 | strcpy(msgTo.buffer+username.size()+1, password.c_str());
|
---|
1232 | memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
|
---|
1233 |
|
---|
1234 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
1235 | }
|
---|
1236 |
|
---|
1237 | void login()
|
---|
1238 | {
|
---|
1239 | string strUsername = txtUsername->getStr();
|
---|
1240 | string strPassword = txtPassword->getStr();
|
---|
1241 | username = strUsername;
|
---|
1242 |
|
---|
1243 | txtUsername->clear();
|
---|
1244 | txtPassword->clear();
|
---|
1245 |
|
---|
1246 | msgTo.type = MSG_TYPE_LOGIN;
|
---|
1247 |
|
---|
1248 | strcpy(msgTo.buffer, strUsername.c_str());
|
---|
1249 | strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
|
---|
1250 |
|
---|
1251 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
1252 |
|
---|
1253 | state = STATE_LOBBY;
|
---|
1254 | }
|
---|
1255 |
|
---|
1256 | void logout()
|
---|
1257 | {
|
---|
1258 | switch(state) {
|
---|
1259 | case STATE_LOBBY:
|
---|
1260 | txtJoinGame->clear();
|
---|
1261 | txtCreateGame->clear();
|
---|
1262 | break;
|
---|
1263 | case STATE_GAME:
|
---|
1264 | txtChat->clear();
|
---|
1265 | chatConsole.clear();
|
---|
1266 | break;
|
---|
1267 | default:
|
---|
1268 | cout << "Logout called from invalid state: " << state << endl;
|
---|
1269 | break;
|
---|
1270 | }
|
---|
1271 |
|
---|
1272 | msgTo.type = MSG_TYPE_LOGOUT;
|
---|
1273 |
|
---|
1274 | strcpy(msgTo.buffer, username.c_str());
|
---|
1275 |
|
---|
1276 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
1277 | }
|
---|
1278 |
|
---|
1279 | void quit()
|
---|
1280 | {
|
---|
1281 | doexit = true;
|
---|
1282 | }
|
---|
1283 |
|
---|
1284 | void sendChatMessage()
|
---|
1285 | {
|
---|
1286 | string msg = txtChat->getStr();
|
---|
1287 | txtChat->clear();
|
---|
1288 |
|
---|
1289 | msgTo.type = MSG_TYPE_CHAT;
|
---|
1290 | strcpy(msgTo.buffer, msg.c_str());
|
---|
1291 |
|
---|
1292 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
1293 | }
|
---|
1294 |
|
---|
1295 | void toggleDebugging()
|
---|
1296 | {
|
---|
1297 | debugging = !debugging;
|
---|
1298 | }
|
---|
1299 |
|
---|
1300 | void joinGame()
|
---|
1301 | {
|
---|
1302 | cout << "Joining game" << endl;
|
---|
1303 |
|
---|
1304 | string msg = txtJoinGame->getStr();
|
---|
1305 | txtJoinGame->clear();
|
---|
1306 |
|
---|
1307 | msgTo.type = MSG_TYPE_JOIN_GAME;
|
---|
1308 | strcpy(msgTo.buffer, msg.c_str());
|
---|
1309 |
|
---|
1310 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
1311 | }
|
---|
1312 |
|
---|
1313 | void createGame()
|
---|
1314 | {
|
---|
1315 | cout << "Creating game" << endl;
|
---|
1316 |
|
---|
1317 | string msg = txtCreateGame->getStr();
|
---|
1318 | txtCreateGame->clear();
|
---|
1319 |
|
---|
1320 | cout << "Sending message: " << msg.c_str() << endl;
|
---|
1321 |
|
---|
1322 | msgTo.type = MSG_TYPE_CREATE_GAME;
|
---|
1323 | strcpy(msgTo.buffer, msg.c_str());
|
---|
1324 |
|
---|
1325 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
1326 | }
|
---|
1327 |
|
---|
1328 | void leaveGame()
|
---|
1329 | {
|
---|
1330 | cout << "Leaving game" << endl;
|
---|
1331 |
|
---|
1332 | game = NULL;
|
---|
1333 |
|
---|
1334 | state = STATE_LOBBY;
|
---|
1335 | wndCurrent = wndLobby;
|
---|
1336 |
|
---|
1337 | msgTo.type = MSG_TYPE_LEAVE_GAME;
|
---|
1338 |
|
---|
1339 | msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
|
---|
1340 | }
|
---|