source: network-game/client/Client/main.cpp@ 90eaad2

Last change on this file since 90eaad2 was 95ffe57, checked in by dportnoy <dmp1488@…>, 11 years ago

The server now has a map of Player pointers instead of Players and MSG_TYPE_PLAYER is sent to notify a player joining a game about the players already in the game

  • Property mode set to 100644
File size: 35.1 KB
Line 
1#include "../../common/Compiler.h"
2
3#if defined WINDOWS
4 #include <winsock2.h>
5 #include <ws2tcpip.h>
6#elif defined LINUX
7 #include <sys/types.h>
8 #include <unistd.h>
9 #include <sys/socket.h>
10 #include <netinet/in.h>
11 #include <netdb.h>
12 #include <cstring>
13#endif
14
15#include <cstdio>
16#include <cstdlib>
17#include <cmath>
18#include <sys/types.h>
19#include <string>
20#include <iostream>
21#include <sstream>
22#include <fstream>
23#include <map>
24
25#include <allegro5/allegro.h>
26#include <allegro5/allegro_font.h>
27#include <allegro5/allegro_ttf.h>
28#include <allegro5/allegro_primitives.h>
29
30#include "../../common/Common.h"
31#include "../../common/MessageContainer.h"
32#include "../../common/MessageProcessor.h"
33#include "../../common/WorldMap.h"
34#include "../../common/Player.h"
35#include "../../common/Projectile.h"
36#include "../../common/Game.h"
37
38#include "Window.h"
39#include "TextLabel.h"
40#include "Button.h"
41#include "Textbox.h"
42#include "RadioButtonList.h"
43
44#include "GameRender.h"
45
46#include "chat.h"
47
48#ifdef WINDOWS
49 #pragma comment(lib, "ws2_32.lib")
50#endif
51
52using namespace std;
53
54void initWinSock();
55void shutdownWinSock();
56void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed);
57int getRefreshRate(int width, int height);
58void drawMessageStatus(ALLEGRO_FONT* font);
59
60// Callback declarations
61void goToLoginScreen();
62void goToRegisterScreen();
63void registerAccount();
64void login();
65void logout();
66void quit();
67void sendChatMessage();
68void toggleDebugging();
69void joinGame();
70void createGame();
71void leaveGame();
72
73void error(const char *);
74
75const float FPS = 60;
76const int SCREEN_W = 1024;
77const int SCREEN_H = 768;
78
79enum STATE {
80 STATE_START,
81 STATE_LOBBY,
82 STATE_GAME,
83 STATE_NEW_GAME
84};
85
86int state;
87
88bool doexit;
89
90Window* wndLogin;
91Window* wndRegister;
92Window* wndLobby;
93Window* wndGame;
94Window* wndNewGame;
95Window* wndGameDebug;
96Window* wndCurrent;
97
98// wndLogin
99Textbox* txtUsername;
100Textbox* txtPassword;
101TextLabel* lblLoginStatus;
102
103// wndRegister
104Textbox* txtUsernameRegister;
105Textbox* txtPasswordRegister;
106RadioButtonList* rblClasses;
107TextLabel* lblRegisterStatus;
108
109// wndLobby
110Textbox* txtJoinGame;
111Textbox* txtCreateGame;
112
113// wndGame
114Textbox* txtChat;
115
116int sock;
117struct sockaddr_in server, from;
118struct hostent *hp;
119NETWORK_MSG msgTo, msgFrom;
120string username;
121chat chatConsole, debugConsole;
122bool debugging;
123map<string, int> mapGames;
124Game* game;
125
126MessageProcessor msgProcessor;
127ofstream outputLog;
128
129int main(int argc, char **argv)
130{
131 ALLEGRO_DISPLAY *display = NULL;
132 ALLEGRO_EVENT_QUEUE *event_queue = NULL;
133 ALLEGRO_TIMER *timer = NULL;
134 bool key[4] = { false, false, false, false };
135 map<unsigned int, Player*> mapPlayers;
136 map<unsigned int, Projectile> mapProjectiles;
137 unsigned int curPlayerId = -1;
138 int scoreBlue, scoreRed;
139
140 doexit = false;
141 debugging = false;
142 bool redraw = true;
143 bool fullscreen = false;
144 game = NULL;
145
146 scoreBlue = 0;
147 scoreRed = 0;
148
149 state = STATE_START;
150
151 if(!al_init()) {
152 fprintf(stderr, "failed to initialize allegro!\n");
153 return -1;
154 }
155
156 outputLog.open("client.log", ios::app);
157 outputLog << "Started client on " << getCurrentDateTimeString() << endl;
158
159 if (al_init_primitives_addon())
160 cout << "Primitives initialized" << endl;
161 else
162 cout << "Primitives not initialized" << endl;
163
164 al_init_font_addon();
165 al_init_ttf_addon();
166
167 #if defined WINDOWS
168 ALLEGRO_FONT *font = al_load_ttf_font("../pirulen.ttf", 12, 0);
169 #elif defined LINUX
170 ALLEGRO_FONT *font = al_load_ttf_font("pirulen.ttf", 12, 0);
171 #endif
172
173 if (!font) {
174 fprintf(stderr, "Could not load 'pirulen.ttf'.\n");
175 getchar();
176 return -1;
177 }
178
179 if(!al_install_keyboard()) {
180 fprintf(stderr, "failed to initialize the keyboard!\n");
181 return -1;
182 }
183
184 if(!al_install_mouse()) {
185 fprintf(stderr, "failed to initialize the mouse!\n");
186 return -1;
187 }
188
189 timer = al_create_timer(1.0 / FPS);
190 if(!timer) {
191 fprintf(stderr, "failed to create timer!\n");
192 return -1;
193 }
194
195 int refreshRate = getRefreshRate(SCREEN_W, SCREEN_H);
196 // if the computer doesn't support this resolution, just use windowed mode
197 if (refreshRate > 0 && fullscreen) {
198 al_set_new_display_flags(ALLEGRO_FULLSCREEN);
199 al_set_new_display_refresh_rate(refreshRate);
200 }
201 display = al_create_display(SCREEN_W, SCREEN_H);
202 if(!display) {
203 fprintf(stderr, "failed to create display!\n");
204 al_destroy_timer(timer);
205 return -1;
206 }
207
208 WorldMap* gameMap = WorldMap::loadMapFromFile("../../data/map.txt");
209
210 cout << "Loaded map" << endl;
211
212 debugConsole.addLine("Debug console:");
213 debugConsole.addLine("");
214
215 wndLogin = new Window(0, 0, SCREEN_W, SCREEN_H);
216 wndLogin->addComponent(new Textbox(516, 40, 100, 20, font));
217 wndLogin->addComponent(new Textbox(516, 70, 100, 20, font));
218 wndLogin->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
219 wndLogin->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
220 wndLogin->addComponent(new TextLabel((SCREEN_W-600)/2, 100, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
221 wndLogin->addComponent(new Button(SCREEN_W/2-100, 130, 90, 20, font, "Register", goToRegisterScreen));
222 wndLogin->addComponent(new Button(SCREEN_W/2+10, 130, 90, 20, font, "Login", login));
223 wndLogin->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
224 wndLogin->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
225
226 txtUsername = (Textbox*)wndLogin->getComponent(0);
227 txtPassword = (Textbox*)wndLogin->getComponent(1);
228 lblLoginStatus = (TextLabel*)wndLogin->getComponent(4);
229
230 cout << "Created login screen" << endl;
231
232 wndRegister = new Window(0, 0, SCREEN_W, SCREEN_H);
233 wndRegister->addComponent(new Textbox(516, 40, 100, 20, font));
234 wndRegister->addComponent(new Textbox(516, 70, 100, 20, font));
235 wndRegister->addComponent(new TextLabel(410, 40, 100, 20, font, "Username:", ALLEGRO_ALIGN_RIGHT));
236 wndRegister->addComponent(new TextLabel(410, 70, 100, 20, font, "Password:", ALLEGRO_ALIGN_RIGHT));
237 wndRegister->addComponent(new RadioButtonList(432, 100, "Pick a class", font));
238 wndRegister->addComponent(new TextLabel((SCREEN_W-600)/2, 190, 600, 20, font, "", ALLEGRO_ALIGN_CENTRE));
239 wndRegister->addComponent(new Button(SCREEN_W/2-100, 220, 90, 20, font, "Back", goToLoginScreen));
240 wndRegister->addComponent(new Button(SCREEN_W/2+10, 220, 90, 20, font, "Submit", registerAccount));
241 wndRegister->addComponent(new Button(920, 10, 80, 20, font, "Quit", quit));
242 wndRegister->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
243
244 txtUsernameRegister = (Textbox*)wndRegister->getComponent(0);
245 txtPasswordRegister = (Textbox*)wndRegister->getComponent(1);
246
247 rblClasses = (RadioButtonList*)wndRegister->getComponent(4);
248 rblClasses->addRadioButton("Warrior");
249 rblClasses->addRadioButton("Ranger");
250
251 lblRegisterStatus = (TextLabel*)wndRegister->getComponent(5);
252
253 cout << "Created register screen" << endl;
254
255 wndLobby = new Window(0, 0, SCREEN_W, SCREEN_H);
256 wndLobby->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
257 wndLobby->addComponent(new TextLabel(SCREEN_W*1/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
258 wndLobby->addComponent(new Textbox(SCREEN_W*1/4+4, 40, 100, 20, font));
259 wndLobby->addComponent(new Button(SCREEN_W*1/4-100, 80, 200, 20, font, "Join Existing Game", joinGame));
260 wndLobby->addComponent(new TextLabel(SCREEN_W*3/4-112, 40, 110, 20, font, "Game Name:", ALLEGRO_ALIGN_RIGHT));
261 wndLobby->addComponent(new Textbox(SCREEN_W*3/4+4, 40, 100, 20, font));
262 wndLobby->addComponent(new Button(SCREEN_W*3/4-100, 80, 200, 20, font, "Create New Game", createGame));
263
264 txtJoinGame = (Textbox*)wndLobby->getComponent(2);
265 txtCreateGame = (Textbox*)wndLobby->getComponent(5);
266
267 cout << "Created lobby screen" << endl;
268
269 wndGame = new Window(0, 0, SCREEN_W, SCREEN_H);
270 wndGame->addComponent(new Textbox(95, 40, 300, 20, font));
271 wndGame->addComponent(new Button(95, 70, 60, 20, font, "Send", sendChatMessage));
272 wndGame->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
273 wndGame->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
274
275 txtChat = (Textbox*)wndGame->getComponent(0);
276
277 wndGameDebug = new Window(0, 0, SCREEN_W, SCREEN_H);
278 wndGameDebug->addComponent(new Button(20, 10, 160, 20, font, "Toggle Debugging", toggleDebugging));
279 wndGameDebug->addComponent(new Button(920, 10, 80, 20, font, "Logout", logout));
280
281 cout << "Created game screen" << endl;
282
283 wndNewGame = new Window(0, 0, SCREEN_W, SCREEN_H);
284 wndNewGame->addComponent(new Button(880, 10, 120, 20, font, "Leave Game", leaveGame));
285
286 cout << "Created new game screen" << endl;
287
288 goToLoginScreen();
289
290 event_queue = al_create_event_queue();
291 if(!event_queue) {
292 fprintf(stderr, "failed to create event_queue!\n");
293 al_destroy_display(display);
294 al_destroy_timer(timer);
295 return -1;
296 }
297
298 al_set_target_bitmap(al_get_backbuffer(display));
299
300 al_register_event_source(event_queue, al_get_display_event_source(display));
301 al_register_event_source(event_queue, al_get_timer_event_source(timer));
302 al_register_event_source(event_queue, al_get_keyboard_event_source());
303 al_register_event_source(event_queue, al_get_mouse_event_source());
304
305 al_clear_to_color(al_map_rgb(0,0,0));
306
307 al_flip_display();
308
309 if (argc != 3) {
310 cout << "Usage: server port" << endl;
311 exit(1);
312 }
313
314 initWinSock();
315
316 sock = socket(AF_INET, SOCK_DGRAM, 0);
317 if (sock < 0)
318 error("socket");
319
320 set_nonblock(sock);
321
322 server.sin_family = AF_INET;
323 hp = gethostbyname(argv[1]);
324 if (hp==0)
325 error("Unknown host");
326
327 memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
328 server.sin_port = htons(atoi(argv[2]));
329
330 al_start_timer(timer);
331
332 while(!doexit)
333 {
334 ALLEGRO_EVENT ev;
335
336 al_wait_for_event(event_queue, &ev);
337
338 if(wndCurrent->handleEvent(ev)) {
339 // do nothing
340 }
341 else if(ev.type == ALLEGRO_EVENT_TIMER) {
342 redraw = true; // seems like we should just call a draw function here instead
343 }
344 else if(ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
345 doexit = true;
346 }
347 else if(ev.type == ALLEGRO_EVENT_KEY_DOWN) {
348 }
349 else if(ev.type == ALLEGRO_EVENT_KEY_UP) {
350 switch(ev.keyboard.keycode) {
351 case ALLEGRO_KEY_ESCAPE:
352 doexit = true;
353 break;
354 case ALLEGRO_KEY_S: // pickup an item next to you
355 if (state == STATE_GAME) {
356 msgTo.type = MSG_TYPE_PICKUP_FLAG;
357 memcpy(msgTo.buffer, &curPlayerId, 4);
358 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
359 }
360 break;
361 case ALLEGRO_KEY_D: // drop the current item
362 if (state == STATE_GAME) {
363 // find the current player in the player list
364 map<unsigned int, Player*>::iterator it;
365 Player* p = NULL;
366 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
367 {
368 if (it->second->id == curPlayerId)
369 p = it->second;
370 }
371
372 if (p != NULL) {
373 int flagType = WorldMap::OBJECT_NONE;
374
375 if (p->hasBlueFlag)
376 flagType = WorldMap::OBJECT_BLUE_FLAG;
377 else if (p->hasRedFlag)
378 flagType = WorldMap::OBJECT_RED_FLAG;
379
380 if (flagType != WorldMap::OBJECT_NONE) {
381 msgTo.type = MSG_TYPE_DROP_FLAG;
382 memcpy(msgTo.buffer, &curPlayerId, 4);
383 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
384 }
385 }
386 }
387 break;
388 }
389 }
390 else if(ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_UP) {
391 if(wndCurrent == wndLobby) {
392 if (ev.mouse.button == 1) { // left click
393 txtJoinGame->clear();
394 txtCreateGame->clear();
395 state = STATE_GAME;
396 wndCurrent = wndGame;
397 }
398 }else if(wndCurrent == wndGame) {
399 if (ev.mouse.button == 1) { // left click
400 msgTo.type = MSG_TYPE_PLAYER_MOVE;
401
402 POSITION pos;
403 pos.x = ev.mouse.x;
404 pos.y = ev.mouse.y;
405 pos = screenToMap(pos);
406
407 if (pos.x != -1)
408 {
409 memcpy(msgTo.buffer, &curPlayerId, 4);
410 memcpy(msgTo.buffer+4, &pos.x, 4);
411 memcpy(msgTo.buffer+8, &pos.y, 4);
412
413 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
414 }
415 else
416 cout << "Invalid point: User did not click on the map" << endl;
417 }else if (ev.mouse.button == 2) { // right click
418 map<unsigned int, Player*>::iterator it;
419
420 cout << "Detected a right-click" << endl;
421
422 Player* curPlayer;
423 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
424 {
425 if (it->second->id == curPlayerId)
426 curPlayer = it->second;
427 }
428
429 Player* target;
430 for(it = mapPlayers.begin(); it != mapPlayers.end(); it++)
431 {
432 // need to check if the right-click was actually on this player
433 // right now, this code will target all players other than the current one
434 target = it->second;
435 if (target->id != curPlayerId && target->team != curPlayer->team)
436 {
437 msgTo.type = MSG_TYPE_START_ATTACK;
438 memcpy(msgTo.buffer, &curPlayerId, 4);
439 memcpy(msgTo.buffer+4, &target->id, 4);
440
441 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
442 }
443 }
444 }
445 }
446 }
447
448 if (msgProcessor.receiveMessage(&msgFrom, sock, &from, &outputLog) >= 0)
449 processMessage(msgFrom, state, chatConsole, gameMap, mapPlayers, mapProjectiles, curPlayerId, scoreBlue, scoreRed);
450
451 if (redraw)
452 {
453 redraw = false;
454
455 msgProcessor.resendUnackedMessages(sock, &outputLog);
456 //msgProcessor.cleanAckedMessages(&outputLog);
457
458 if (debugging && wndCurrent == wndGame)
459 wndGameDebug->draw(display);
460 else
461 wndCurrent->draw(display);
462
463 if (wndCurrent == wndLobby) {
464 map<string, int>::iterator it;
465 int i=0;
466 ostringstream ossGame;
467 for (it = mapGames.begin(); it != mapGames.end(); it++) {
468 ossGame << it->first << " (" << it->second << " players)" << endl;
469 al_draw_text(font, al_map_rgb(0, 255, 0), SCREEN_W*1/4-100, 120+i*15, ALLEGRO_ALIGN_LEFT, ossGame.str().c_str());
470 ossGame.clear();
471 ossGame.str("");
472 i++;
473 }
474 }
475 else if (wndCurrent == wndNewGame)
476 {
477 ostringstream ossScoreBlue, ossScoreRed;
478
479 ossScoreBlue << "Blue: " << game->getBlueScore() << endl;
480 ossScoreRed << "Red: " << game->getRedScore() << endl;
481
482 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
483 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
484
485 GameRender::drawMap(game->getMap());
486 GameRender::drawPlayers(game->getPlayers(), font, curPlayerId);
487 }
488 else if (wndCurrent == wndGame)
489 {
490 if (!debugging)
491 chatConsole.draw(font, al_map_rgb(255,255,255));
492
493 al_draw_text(font, al_map_rgb(0, 255, 0), 4, 43, ALLEGRO_ALIGN_LEFT, "Message:");
494
495 ostringstream ossScoreBlue, ossScoreRed;
496
497 ossScoreBlue << "Blue: " << scoreBlue << endl;
498 ossScoreRed << "Red: " << scoreRed << endl;
499
500 al_draw_text(font, al_map_rgb(0, 255, 0), 330, 80, ALLEGRO_ALIGN_LEFT, ossScoreBlue.str().c_str());
501 al_draw_text(font, al_map_rgb(0, 255, 0), 515, 80, ALLEGRO_ALIGN_LEFT, ossScoreRed.str().c_str());
502
503 // update players
504 map<unsigned int, Player*>::iterator it;
505 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
506 {
507 it->second->updateTarget(mapPlayers);
508 }
509
510 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
511 {
512 it->second->move(gameMap); // ignore return value
513 }
514
515 // update projectile positions
516 map<unsigned int, Projectile>::iterator it2;
517 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
518 {
519 it2->second.move(mapPlayers);
520 }
521
522 GameRender::drawMap(gameMap);
523 GameRender::drawPlayers(mapPlayers, font, curPlayerId);
524
525 // draw projectiles
526 for (it2 = mapProjectiles.begin(); it2 != mapProjectiles.end(); it2++)
527 {
528 Projectile proj = it2->second;
529
530 FLOAT_POSITION target = mapPlayers[proj.target]->pos;
531 float angle = atan2(target.y-proj.pos.toFloat().y, target.x-proj.pos.toFloat().x);
532
533 POSITION start, end;
534 start.x = cos(angle)*15+proj.pos.x;
535 start.y = sin(angle)*15+proj.pos.y;
536 end.x = proj.pos.x;
537 end.y = proj.pos.y;
538
539 start = mapToScreen(start);
540 end = mapToScreen(end);
541
542 al_draw_line(start.x, start.y, end.x, end.y, al_map_rgb(0, 0, 0), 4);
543 }
544 }
545
546 if (debugging) {
547 //debugConsole.draw(font, al_map_rgb(255,255,255));
548 drawMessageStatus(font);
549 }
550
551 al_flip_display();
552 }
553 }
554
555 #if defined WINDOWS
556 closesocket(sock);
557 #elif defined LINUX
558 close(sock);
559 #endif
560
561 shutdownWinSock();
562
563 delete wndLogin;
564 delete wndRegister;
565 delete wndLobby;
566 delete wndGame;
567 delete wndGameDebug;
568
569 delete gameMap;
570
571 if (game != NULL)
572 delete game;
573
574 map<unsigned int, Player*>::iterator it;
575
576 for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
577 delete it->second;
578 }
579
580 al_destroy_event_queue(event_queue);
581 al_destroy_display(display);
582 al_destroy_timer(timer);
583
584 outputLog << "Stopped client on " << getCurrentDateTimeString() << endl;
585 outputLog.close();
586
587 return 0;
588}
589
590
591
592// need to make a function like this that works on windows
593void error(const char *msg)
594{
595 perror(msg);
596 shutdownWinSock();
597 exit(1);
598}
599
600void initWinSock()
601{
602#if defined WINDOWS
603 WORD wVersionRequested;
604 WSADATA wsaData;
605 int wsaerr;
606
607 wVersionRequested = MAKEWORD(2, 2);
608 wsaerr = WSAStartup(wVersionRequested, &wsaData);
609
610 if (wsaerr != 0) {
611 cout << "The Winsock dll not found." << endl;
612 exit(1);
613 }else
614 cout << "The Winsock dll was found." << endl;
615#endif
616}
617
618void shutdownWinSock()
619{
620#if defined WINDOWS
621 WSACleanup();
622#endif
623}
624
625void processMessage(NETWORK_MSG &msg, int &state, chat &chatConsole, WorldMap *gameMap, map<unsigned int, Player*>& mapPlayers, map<unsigned int, Projectile>& mapProjectiles, unsigned int& curPlayerId, int &scoreBlue, int &scoreRed)
626{
627 string response = string(msg.buffer);
628
629 switch(state)
630 {
631 case STATE_START:
632 {
633 cout << "In STATE_START" << endl;
634
635 switch(msg.type)
636 {
637 case MSG_TYPE_REGISTER:
638 {
639 lblRegisterStatus->setText(response);
640 break;
641 }
642 default:
643 {
644 cout << "(STATE_REGISTER) Received invalid message of type " << msg.type << endl;
645 break;
646 }
647 }
648
649 break;
650 }
651 case STATE_LOBBY:
652 cout << "In STATE_LOBBY" << endl;
653 case STATE_GAME:
654 {
655 switch(msg.type)
656 {
657 case MSG_TYPE_LOGIN:
658 {
659 if (response.compare("Player has already logged in.") == 0)
660 {
661 goToLoginScreen();
662 state = STATE_START;
663
664 lblLoginStatus->setText(response);
665 }
666 else if (response.compare("Incorrect username or password") == 0)
667 {
668 goToLoginScreen();
669 state = STATE_START;
670
671 lblLoginStatus->setText(response);
672 }
673 else
674 {
675 wndCurrent = wndLobby;
676
677 // this message should only be sent when a player first logs in so they know their id
678
679 Player* p = new Player("", "");
680 p->deserialize(msg.buffer);
681
682 if (mapPlayers.find(p->id) != mapPlayers.end())
683 delete mapPlayers[p->id];
684 mapPlayers[p->id] = p;
685 curPlayerId = p->id;
686
687 cout << "Got a valid login response with the player" << endl;
688 cout << "Player id: " << curPlayerId << endl;
689 cout << "Player health: " << p->health << endl;
690 cout << "player map size: " << mapPlayers.size() << endl;
691 }
692
693 break;
694 }
695 case MSG_TYPE_LOGOUT:
696 {
697 cout << "Got a logout message" << endl;
698
699 if (response.compare("You have successfully logged out.") == 0)
700 {
701 cout << "Logged out" << endl;
702 state = STATE_START;
703 goToLoginScreen();
704 }
705
706 break;
707 }
708 case MSG_TYPE_PLAYER:
709 {
710 cout << "Received MSG_TYPE_PLAYER" << endl;
711
712 Player* p = new Player("", "");
713 p->deserialize(msg.buffer);
714 p->timeLastUpdated = getCurrentMillis();
715 p->isChasing = false;
716 if (p->health <= 0)
717 p->isDead = true;
718 else
719 p->isDead = false;
720
721 if (mapPlayers.find(p->id) != mapPlayers.end())
722 delete mapPlayers[p->id];
723 mapPlayers[p->id] = p;
724
725 break;
726 }
727 case MSG_TYPE_PLAYER_MOVE:
728 {
729 unsigned int id;
730 int x, y;
731
732 memcpy(&id, msg.buffer, 4);
733 memcpy(&x, msg.buffer+4, 4);
734 memcpy(&y, msg.buffer+8, 4);
735
736 mapPlayers[id]->target.x = x;
737 mapPlayers[id]->target.y = y;
738
739 break;
740 }
741 case MSG_TYPE_CHAT:
742 {
743 chatConsole.addLine(response);
744
745 break;
746 }
747 case MSG_TYPE_OBJECT:
748 {
749 cout << "Received OBJECT message" << endl;
750
751 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
752 o.deserialize(msg.buffer);
753 cout << "object id: " << o.id << endl;
754 gameMap->updateObject(o.id, o.type, o.pos.x, o.pos.y);
755
756 break;
757 }
758 case MSG_TYPE_REMOVE_OBJECT:
759 {
760 cout << "Received REMOVE_OBJECT message!" << endl;
761
762 int id;
763 memcpy(&id, msg.buffer, 4);
764
765 cout << "Removing object with id " << id << endl;
766
767 if (!gameMap->removeObject(id))
768 cout << "Did not remove the object" << endl;
769
770 break;
771 }
772 case MSG_TYPE_SCORE:
773 {
774 memcpy(&scoreBlue, msg.buffer, 4);
775 memcpy(&scoreRed, msg.buffer+4, 4);
776
777 break;
778 }
779 case MSG_TYPE_ATTACK:
780 {
781 cout << "Received ATTACK message" << endl;
782
783 break;
784 }
785 case MSG_TYPE_START_ATTACK:
786 {
787 cout << "Received START_ATTACK message" << endl;
788
789 unsigned int id, targetID;
790 memcpy(&id, msg.buffer, 4);
791 memcpy(&targetID, msg.buffer+4, 4);
792
793 cout << "source id: " << id << endl;
794 cout << "target id: " << targetID << endl;
795
796 Player* source = mapPlayers[id];
797 source->targetPlayer = targetID;
798 source->isChasing = true;
799
800 break;
801 }
802 case MSG_TYPE_PROJECTILE:
803 {
804 cout << "Received a PROJECTILE message" << endl;
805
806 unsigned int id, x, y, targetId;
807
808 memcpy(&id, msg.buffer, 4);
809 memcpy(&x, msg.buffer+4, 4);
810 memcpy(&y, msg.buffer+8, 4);
811 memcpy(&targetId, msg.buffer+12, 4);
812
813 cout << "id: " << id << endl;
814 cout << "x: " << x << endl;
815 cout << "y: " << y << endl;
816 cout << "Target: " << targetId << endl;
817
818 Projectile proj(x, y, targetId, 0);
819 proj.setId(id);
820
821 mapProjectiles[id] = proj;
822
823 break;
824 }
825 case MSG_TYPE_REMOVE_PROJECTILE:
826 {
827 cout << "Received a REMOVE_PROJECTILE message" << endl;
828
829 int id;
830 memcpy(&id, msg.buffer, 4);
831
832 mapProjectiles.erase(id);
833
834 break;
835 }
836 case MSG_TYPE_GAME_INFO:
837 {
838 cout << "Received a GAME_INFO message" << endl;
839
840 string gameName(msg.buffer+4);
841 int numPlayers;
842
843 memcpy(&numPlayers, msg.buffer, 4);
844
845 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
846
847 mapGames[gameName] = numPlayers;
848
849 break;
850 }
851 case MSG_TYPE_JOIN_GAME_SUCCESS:
852 {
853 cout << "Received a JOIN_GAME_SUCCESS message" << endl;
854
855 string gameName(msg.buffer);
856 game = new Game(gameName, "../../data/map.txt");
857 cout << "Game name: " << gameName << endl;
858
859 state = STATE_NEW_GAME;
860 wndCurrent = wndNewGame;
861
862 msgTo.type = MSG_TYPE_JOIN_GAME_ACK;
863 strcpy(msgTo.buffer, gameName.c_str());
864
865 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
866
867 break;
868 }
869 case MSG_TYPE_JOIN_GAME_FAILURE:
870 {
871 cout << "Received a JOIN_GAME_FAILURE message" << endl;
872
873 break;
874 }
875 default:
876 {
877 cout << "(STATE_LOBBY) Received invlaid message of type " << msg.type << endl;
878
879 break;
880 }
881 }
882
883 break;
884 }
885 case STATE_NEW_GAME:
886 {
887 cout << "(STATE_NEW_GAME) ";
888 switch(msg.type)
889 {
890 case MSG_TYPE_GAME_INFO:
891 {
892 cout << "Received a GAME_INFO message" << endl;
893
894 string gameName(msg.buffer+4);
895 int numPlayers;
896
897 memcpy(&numPlayers, msg.buffer, 4);
898
899 cout << "Received game info for " << gameName << " (num players: " << numPlayers << ")" << endl;
900
901 mapGames[gameName] = numPlayers;
902
903 break;
904 }
905 case MSG_TYPE_OBJECT:
906 {
907 cout << "Received object message in STATE_NEW_GAME" << endl;
908
909 WorldMap::Object o(0, WorldMap::OBJECT_NONE, 0, 0);
910 o.deserialize(msg.buffer);
911 cout << "object id: " << o.id << endl;
912 game->getMap()->updateObject(o.id, o.type, o.pos.x, o.pos.y);
913
914 break;
915 }
916 case MSG_TYPE_REMOVE_OBJECT:
917 {
918 cout << "Received REMOVE_OBJECT message!" << endl;
919
920 int id;
921 memcpy(&id, msg.buffer, 4);
922
923 cout << "Removing object with id " << id << endl;
924
925 if (!game->getMap()->removeObject(id))
926 cout << "Did not remove the object" << endl;
927
928 break;
929 }
930 case MSG_TYPE_SCORE:
931 {
932 cout << "Received SCORE message!" << endl;
933
934 int blueScore;
935 memcpy(&blueScore, msg.buffer, 4);
936 cout << "blue score: " << blueScore << endl;
937 game->setBlueScore(blueScore);
938
939 int redScore;
940 memcpy(&redScore, msg.buffer+4, 4);
941 cout << "red score: " << redScore << endl;
942 game->setRedScore(redScore);
943
944 cout << "Processed SCORE message!" << endl;
945
946 break;
947 }
948 default:
949 {
950 cout << "Received invalid message of type " << msg.type << endl;
951
952 break;
953 }
954 }
955
956 break;
957 }
958 default:
959 {
960 cout << "The state has an invalid value: " << state << endl;
961
962 break;
963 }
964 }
965}
966
967int getRefreshRate(int width, int height)
968{
969 int numRefreshRates = al_get_num_display_modes();
970 ALLEGRO_DISPLAY_MODE displayMode;
971
972 for(int i=0; i<numRefreshRates; i++) {
973 al_get_display_mode(i, &displayMode);
974
975 if (displayMode.width == width && displayMode.height == height)
976 return displayMode.refresh_rate;
977 }
978
979 return 0;
980}
981
982void drawMessageStatus(ALLEGRO_FONT* font)
983{
984 int clientMsgOffset = 5;
985 int serverMsgOffset = 950;
986
987 al_draw_text(font, al_map_rgb(0, 255, 255), 0+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
988 al_draw_text(font, al_map_rgb(0, 255, 255), 20+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Type");
989 al_draw_text(font, al_map_rgb(0, 255, 255), 240+clientMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "Acked?");
990
991 al_draw_text(font, al_map_rgb(0, 255, 255), serverMsgOffset, 43, ALLEGRO_ALIGN_LEFT, "ID");
992
993 map<unsigned int, map<unsigned long, MessageContainer> >& sentMessages = msgProcessor.getSentMessages();
994 int id, type;
995 bool acked;
996 ostringstream ossId, ossAcked;
997
998 map<unsigned int, map<unsigned long, MessageContainer> >::iterator it;
999
1000 int msgCount = 0;
1001 for (it = sentMessages.begin(); it != sentMessages.end(); it++) {
1002 map<unsigned long, MessageContainer> playerMessage = it->second;
1003 map<unsigned long, MessageContainer>::iterator it2;
1004 for (it2 = playerMessage.begin(); it2 != playerMessage.end(); it2++) {
1005
1006 id = it->first;
1007 ossId.str("");;
1008 ossId << id;
1009
1010 type = it2->second.getMessage()->type;
1011 string typeStr = MessageContainer::getMsgTypeString(type);
1012
1013 acked = it2->second.getAcked();
1014 ossAcked.str("");;
1015 ossAcked << boolalpha << acked;
1016
1017 al_draw_text(font, al_map_rgb(0, 255, 0), clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1018 al_draw_text(font, al_map_rgb(0, 255, 0), 20+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, typeStr.c_str());
1019 al_draw_text(font, al_map_rgb(0, 255, 0), 240+clientMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossAcked.str().c_str());
1020
1021 msgCount++;
1022 }
1023 }
1024
1025 if (msgProcessor.getAckedMessages().size() > 0) {
1026 map<unsigned int, unsigned long long> ackedMessages = msgProcessor.getAckedMessages()[0];
1027 map<unsigned int, unsigned long long>::iterator it3;
1028
1029 msgCount = 0;
1030 for (it3 = ackedMessages.begin(); it3 != ackedMessages.end(); it3++) {
1031 ossId.str("");;
1032 ossId << it3->first;
1033
1034 al_draw_text(font, al_map_rgb(255, 0, 0), 25+serverMsgOffset, 60+15*msgCount, ALLEGRO_ALIGN_LEFT, ossId.str().c_str());
1035
1036 msgCount++;
1037 }
1038 }
1039}
1040
1041// Callback definitions
1042
1043void goToRegisterScreen()
1044{
1045 txtUsernameRegister->clear();
1046 txtPasswordRegister->clear();
1047 lblRegisterStatus->setText("");
1048 rblClasses->setSelectedButton(-1);
1049
1050 wndCurrent = wndRegister;
1051}
1052
1053void goToLoginScreen()
1054{
1055 txtUsername->clear();
1056 txtPassword->clear();
1057 lblLoginStatus->setText("");
1058
1059 wndCurrent = wndLogin;
1060}
1061
1062// maybe need a goToGameScreen function as well and add state changes to these functions as well
1063
1064void registerAccount()
1065{
1066 string username = txtUsernameRegister->getStr();
1067 string password = txtPasswordRegister->getStr();
1068
1069 txtUsernameRegister->clear();
1070 txtPasswordRegister->clear();
1071 // maybe clear rblClasses as well (add a method to RadioButtonList to enable this)
1072
1073 Player::PlayerClass playerClass;
1074
1075 switch (rblClasses->getSelectedButton()) {
1076 case 0:
1077 playerClass = Player::CLASS_WARRIOR;
1078 break;
1079 case 1:
1080 playerClass = Player::CLASS_RANGER;
1081 break;
1082 default:
1083 cout << "Invalid class selection" << endl;
1084 playerClass = Player::CLASS_NONE;
1085 break;
1086 }
1087
1088 msgTo.type = MSG_TYPE_REGISTER;
1089
1090 strcpy(msgTo.buffer, username.c_str());
1091 strcpy(msgTo.buffer+username.size()+1, password.c_str());
1092 memcpy(msgTo.buffer+username.size()+password.size()+2, &playerClass, 4);
1093
1094 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1095}
1096
1097void login()
1098{
1099 string strUsername = txtUsername->getStr();
1100 string strPassword = txtPassword->getStr();
1101 username = strUsername;
1102
1103 txtUsername->clear();
1104 txtPassword->clear();
1105
1106 msgTo.type = MSG_TYPE_LOGIN;
1107
1108 strcpy(msgTo.buffer, strUsername.c_str());
1109 strcpy(msgTo.buffer+username.size()+1, strPassword.c_str());
1110
1111 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1112
1113 state = STATE_LOBBY;
1114}
1115
1116void logout()
1117{
1118 switch(state) {
1119 case STATE_LOBBY:
1120 txtJoinGame->clear();
1121 txtCreateGame->clear();
1122 break;
1123 case STATE_GAME:
1124 txtChat->clear();
1125 chatConsole.clear();
1126 break;
1127 default:
1128 cout << "Logout called from invalid state: " << state << endl;
1129 break;
1130 }
1131
1132 msgTo.type = MSG_TYPE_LOGOUT;
1133
1134 strcpy(msgTo.buffer, username.c_str());
1135
1136 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1137}
1138
1139void quit()
1140{
1141 doexit = true;
1142}
1143
1144void sendChatMessage()
1145{
1146 string msg = txtChat->getStr();
1147 txtChat->clear();
1148
1149 msgTo.type = MSG_TYPE_CHAT;
1150 strcpy(msgTo.buffer, msg.c_str());
1151
1152 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1153}
1154
1155void toggleDebugging()
1156{
1157 debugging = !debugging;
1158}
1159
1160void joinGame()
1161{
1162 cout << "Joining game" << endl;
1163
1164 string msg = txtJoinGame->getStr();
1165 txtJoinGame->clear();
1166
1167 msgTo.type = MSG_TYPE_JOIN_GAME;
1168 strcpy(msgTo.buffer, msg.c_str());
1169
1170 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1171}
1172
1173void createGame()
1174{
1175 cout << "Creating game" << endl;
1176
1177 string msg = txtCreateGame->getStr();
1178 txtCreateGame->clear();
1179
1180 cout << "Sending message: " << msg.c_str() << endl;
1181
1182 msgTo.type = MSG_TYPE_CREATE_GAME;
1183 strcpy(msgTo.buffer, msg.c_str());
1184
1185 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1186}
1187
1188void leaveGame()
1189{
1190 cout << "Leaving game" << endl;
1191
1192 game = NULL;
1193
1194 state = STATE_LOBBY;
1195 wndCurrent = wndLobby;
1196
1197 msgTo.type = MSG_TYPE_LEAVE_GAME;
1198
1199 msgProcessor.sendMessage(&msgTo, sock, &server, &outputLog);
1200}
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