1 | #ifndef _MESSAGE_CONTAINER_H
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2 | #define _MESSAGE_CONTAINER_H
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3 |
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4 | #include <string>
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5 |
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6 | #include "Compiler.h"
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7 |
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8 | #if defined WINDOWS
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9 | #include <winsock2.h>
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10 | #elif defined LINUX
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11 | #include <netinet/in.h>
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12 | #endif
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13 |
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14 | using namespace std;
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15 |
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16 | #define MSG_TYPE_ACK 1
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17 | #define MSG_TYPE_REGISTER 2
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18 | #define MSG_TYPE_LOGIN 3
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19 | #define MSG_TYPE_LOGOUT 4
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20 | #define MSG_TYPE_CHAT 5
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21 | #define MSG_TYPE_PLAYER 6 // server sends this to update player positions
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22 | #define MSG_TYPE_PLAYER_MOVE 7 // client sends this when a player wants to move
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23 | #define MSG_TYPE_OBJECT 8
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24 | #define MSG_TYPE_REMOVE_OBJECT 9
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25 | #define MSG_TYPE_PICKUP_FLAG 10
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26 | #define MSG_TYPE_DROP_FLAG 11
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27 | #define MSG_TYPE_SCORE 12
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28 | #define MSG_TYPE_START_ATTACK 13
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29 | #define MSG_TYPE_ATTACK 14
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30 | #define MSG_TYPE_PROJECTILE 15
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31 | #define MSG_TYPE_REMOVE_PROJECTILE 16
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32 | #define MSG_TYPE_CREATE_GAME 17
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33 | #define MSG_TYPE_JOIN_GAME 18
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34 | #define MSG_TYPE_LEAVE_GAME 19
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35 | #define MSG_TYPE_GAME_INFO 20
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36 | #define MSG_TYPE_JOIN_GAME_SUCCESS 21
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37 | #define MSG_TYPE_JOIN_GAME_FAILURE 22
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38 | #define MSG_TYPE_JOIN_GAME_ACK 23
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39 | #define MSG_TYPE_PLAYER_JOIN_GAME 24
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40 | #define MSG_TYPE_FINISH_GAME 25
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41 |
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42 | typedef struct
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43 | {
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44 | unsigned int id;
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45 | unsigned short type;
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46 | char buffer[256];
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47 | } NETWORK_MSG;
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48 |
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49 | class MessageContainer {
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50 | private:
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51 | NETWORK_MSG msg;
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52 | struct sockaddr_in clientAddr;
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53 | bool isAcked;
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54 | unsigned long long timeAcked;
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55 |
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56 | public:
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57 | MessageContainer();
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58 | MessageContainer(const MessageContainer& mc);
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59 | MessageContainer(NETWORK_MSG msg, struct sockaddr_in clientAddr);
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60 | ~MessageContainer();
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61 |
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62 | bool getAcked();
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63 | unsigned long long getTimeAcked();
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64 | NETWORK_MSG* getMessage();
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65 |
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66 | void setAcked(bool acked);
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67 | void setTimeAcked(unsigned long long time);
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68 |
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69 | static string getMsgTypeString(int msgType) {
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70 | switch(msgType) {
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71 | case MSG_TYPE_ACK: return "MSG_TYPE_ACK";
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72 | case MSG_TYPE_REGISTER: return "MSG_TYPE_REGISTER";
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73 | case MSG_TYPE_LOGIN: return "MSG_TYPE_LOGIN";
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74 | case MSG_TYPE_LOGOUT: return "MSG_TYPE_LOGOUT";
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75 | case MSG_TYPE_CHAT: return "MSG_TYPE_CHAT";
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76 | case MSG_TYPE_PLAYER: return "MSG_TYPE_PLAYER";
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77 | case MSG_TYPE_PLAYER_MOVE: return "MSG_TYPE_PLAYER_MOVE";
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78 | case MSG_TYPE_OBJECT: return "MSG_TYPE_OBJECT";
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79 | case MSG_TYPE_REMOVE_OBJECT: return "MSG_TYPE_REMOVE_OBJECT";
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80 | case MSG_TYPE_PICKUP_FLAG: return "MSG_TYPE_PICKUP_FLAG";
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81 | case MSG_TYPE_DROP_FLAG: return "MSG_TYPE_DROP_FLAG";
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82 | case MSG_TYPE_SCORE: return "MSG_TYPE_SCORE";
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83 | case MSG_TYPE_START_ATTACK: return "MSG_TYPE_START_ATACK";
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84 | case MSG_TYPE_ATTACK: return "MSG_TYPE_ATTACK";
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85 | case MSG_TYPE_PROJECTILE: return "MSG_TYPE_PROJECTILE";
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86 | case MSG_TYPE_REMOVE_PROJECTILE: return "MSG_TYPE_REMOVE_PROJECTILE";
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87 | default: return "Unknown";
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88 | }
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89 | }
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90 | };
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91 |
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92 | #endif
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