source: network-game/common/Player.cpp@ a1a3bd5

Last change on this file since a1a3bd5 was a1a3bd5, checked in by dportnoy <dmp1488@…>, 12 years ago

Made client changes for smooth player movement, changed the player move method to check the map for obstacles and return a bool indicating success or failure.

  • Property mode set to 100644
File size: 2.6 KB
RevLine 
[8e540f4]1#include "Player.h"
[2488852]2
3#include <iostream>
[3b8adee]4#include <sstream>
5#include <cstring>
[60017fc]6#include <cmath>
[2488852]7
8using namespace std;
9
[01d0d00]10Player::Player()
11{
12 this->id = 0;
13 this->name = "";
14 this->password = "";
[60017fc]15 this->pos.x = this->target.x = 0;
16 this->pos.y = this->target.y = 0;
[8f85180]17 this->timeLastUpdated = 0;
[01d0d00]18}
19
20Player::Player(const Player& p)
21{
22 this->id = p.id;
23 this->name = p.name;
24 this->password = p.password;
25 this->pos.x = p.pos.x;
26 this->pos.y = p.pos.y;
[60017fc]27 this->target.x = p.target.x;
28 this->target.y = p.target.y;
[01d0d00]29 this->addr = p.addr;
30}
31
[59061f6]32Player::Player(string name, string password)
33{
[01d0d00]34 this->id = 0;
[59061f6]35 this->name = name;
36 this->password = password;
[60017fc]37 this->pos.x = this->target.x = 200;
38 this->pos.y = this->target.y = 200;
[59061f6]39}
40
[8e540f4]41Player::Player(string name, sockaddr_in addr)
[2488852]42{
[01d0d00]43 this->id = 0;
[2488852]44 this->name = name;
[59061f6]45 this->password = "";
[60017fc]46 this->pos.x = this->target.x = 200;
47 this->pos.y = this->target.y = 200;
[2488852]48 this->addr = addr;
49}
50
[8e540f4]51Player::~Player()
[2488852]52{
53}
54
[3b8adee]55void Player::serialize(char* buffer)
[59061f6]56{
[80b3f94]57 memcpy(buffer, &this->id, 4);
[8f85180]58 memcpy(buffer+4, &this->pos.x, 4);
59 memcpy(buffer+8, &this->pos.y, 4);
60 memcpy(buffer+12, &this->target.x, 4);
61 memcpy(buffer+16, &this->target.y, 4);
62 strcpy(buffer+20, this->name.c_str());
[59061f6]63}
[edfd1d0]64
[3b8adee]65void Player::deserialize(char* buffer)
[edfd1d0]66{
[80b3f94]67 memcpy(&this->id, buffer, 4);
[8f85180]68 memcpy(&this->pos.x, buffer+4, 4);
69 memcpy(&this->pos.y, buffer+8, 4);
70 memcpy(&this->target.x, buffer+12, 4);
71 memcpy(&this->target.y, buffer+16, 4);
72 this->name.assign(buffer+20);
[3b8adee]73}
74
[01d0d00]75void Player::setId(int id)
76{
77 this->id = id;
78}
79
[3b8adee]80void Player::setAddr(sockaddr_in addr)
81{
82 this->addr = addr;
[edfd1d0]83}
[60017fc]84
[a1a3bd5]85bool Player::move(WorldMap map) {
[60017fc]86 int speed = 100; // pixels per second
[8f85180]87 unsigned long long curTime = getCurrentMillis();
[a1a3bd5]88 bool moveCanceled = false;
[60017fc]89
[f401cac]90 // if we're at our target, don't move
[60940f8]91 if (pos.x != target.x || pos.y != target.y) {
[8f85180]92 float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
[f401cac]93 double angle = atan2(target.y-pos.y, target.x-pos.x);
[8f85180]94 float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
[a1a3bd5]95 POSITION newPos;
96
[8f85180]97 if (dist <= pixels) {
98 pos.x = target.x;
99 pos.y = target.y;
100 }else {
[a1a3bd5]101 newPos.x = int(pos.x + cos(angle)*pixels);
102 newPos.y = int(pos.y + sin(angle)*pixels);
103
104 switch(map.getElement(newPos.x/25, newPos.y/25)) {
105 case WorldMap.TerrainType.TERRAIN_OCEAN:
106 case WorldMap.TerrainType.TERRAIN_ROCK:
107 target.x = pos.x;
108 target.y = pos.y;
109 moveCanceled = true;
110 break;
111 }
[8f85180]112 }
[f401cac]113 }
[60017fc]114
[8f85180]115 timeLastUpdated = curTime;
[a1a3bd5]116 return !moveCanceled;
[60017fc]117}
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