[8e540f4] | 1 | #include "Player.h"
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[2488852] | 2 |
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| 3 | #include <iostream>
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[3b8adee] | 4 | #include <sstream>
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| 5 | #include <cstring>
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[60017fc] | 6 | #include <cmath>
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[2488852] | 7 |
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| 8 | using namespace std;
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| 9 |
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[01d0d00] | 10 | Player::Player()
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| 11 | {
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| 12 | this->id = 0;
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| 13 | this->name = "";
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| 14 | this->password = "";
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[60017fc] | 15 | this->pos.x = this->target.x = 0;
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| 16 | this->pos.y = this->target.y = 0;
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[8f85180] | 17 | this->timeLastUpdated = 0;
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[01d0d00] | 18 | }
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| 19 |
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| 20 | Player::Player(const Player& p)
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| 21 | {
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| 22 | this->id = p.id;
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| 23 | this->name = p.name;
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| 24 | this->password = p.password;
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| 25 | this->pos.x = p.pos.x;
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| 26 | this->pos.y = p.pos.y;
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[60017fc] | 27 | this->target.x = p.target.x;
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| 28 | this->target.y = p.target.y;
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[01d0d00] | 29 | this->addr = p.addr;
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| 30 | }
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| 31 |
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[59061f6] | 32 | Player::Player(string name, string password)
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| 33 | {
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[01d0d00] | 34 | this->id = 0;
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[59061f6] | 35 | this->name = name;
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| 36 | this->password = password;
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[60017fc] | 37 | this->pos.x = this->target.x = 200;
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| 38 | this->pos.y = this->target.y = 200;
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[59061f6] | 39 | }
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| 40 |
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[8e540f4] | 41 | Player::Player(string name, sockaddr_in addr)
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[2488852] | 42 | {
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[01d0d00] | 43 | this->id = 0;
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[2488852] | 44 | this->name = name;
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[59061f6] | 45 | this->password = "";
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[60017fc] | 46 | this->pos.x = this->target.x = 200;
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| 47 | this->pos.y = this->target.y = 200;
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[2488852] | 48 | this->addr = addr;
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| 49 | }
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| 50 |
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[8e540f4] | 51 | Player::~Player()
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[2488852] | 52 | {
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| 53 | }
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| 54 |
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[3b8adee] | 55 | void Player::serialize(char* buffer)
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[59061f6] | 56 | {
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[80b3f94] | 57 | memcpy(buffer, &this->id, 4);
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[8f85180] | 58 | memcpy(buffer+4, &this->pos.x, 4);
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| 59 | memcpy(buffer+8, &this->pos.y, 4);
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| 60 | memcpy(buffer+12, &this->target.x, 4);
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| 61 | memcpy(buffer+16, &this->target.y, 4);
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| 62 | strcpy(buffer+20, this->name.c_str());
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[59061f6] | 63 | }
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[edfd1d0] | 64 |
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[3b8adee] | 65 | void Player::deserialize(char* buffer)
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[edfd1d0] | 66 | {
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[80b3f94] | 67 | memcpy(&this->id, buffer, 4);
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[8f85180] | 68 | memcpy(&this->pos.x, buffer+4, 4);
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| 69 | memcpy(&this->pos.y, buffer+8, 4);
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| 70 | memcpy(&this->target.x, buffer+12, 4);
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| 71 | memcpy(&this->target.y, buffer+16, 4);
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| 72 | this->name.assign(buffer+20);
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[3b8adee] | 73 | }
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| 74 |
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[01d0d00] | 75 | void Player::setId(int id)
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| 76 | {
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| 77 | this->id = id;
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| 78 | }
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| 79 |
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[3b8adee] | 80 | void Player::setAddr(sockaddr_in addr)
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| 81 | {
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| 82 | this->addr = addr;
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[edfd1d0] | 83 | }
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[60017fc] | 84 |
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[a1a3bd5] | 85 | bool Player::move(WorldMap map) {
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[60017fc] | 86 | int speed = 100; // pixels per second
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[8f85180] | 87 | unsigned long long curTime = getCurrentMillis();
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[a1a3bd5] | 88 | bool moveCanceled = false;
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[60017fc] | 89 |
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[f401cac] | 90 | // if we're at our target, don't move
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[60940f8] | 91 | if (pos.x != target.x || pos.y != target.y) {
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[8f85180] | 92 | float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
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[f401cac] | 93 | double angle = atan2(target.y-pos.y, target.x-pos.x);
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[8f85180] | 94 | float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
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[a1a3bd5] | 95 | POSITION newPos;
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| 96 |
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[8f85180] | 97 | if (dist <= pixels) {
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| 98 | pos.x = target.x;
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| 99 | pos.y = target.y;
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| 100 | }else {
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[a1a3bd5] | 101 | newPos.x = int(pos.x + cos(angle)*pixels);
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| 102 | newPos.y = int(pos.y + sin(angle)*pixels);
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| 103 |
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| 104 | switch(map.getElement(newPos.x/25, newPos.y/25)) {
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| 105 | case WorldMap.TerrainType.TERRAIN_OCEAN:
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| 106 | case WorldMap.TerrainType.TERRAIN_ROCK:
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| 107 | target.x = pos.x;
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| 108 | target.y = pos.y;
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| 109 | moveCanceled = true;
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| 110 | break;
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| 111 | }
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[8f85180] | 112 | }
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[f401cac] | 113 | }
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[60017fc] | 114 |
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[8f85180] | 115 | timeLastUpdated = curTime;
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[a1a3bd5] | 116 | return !moveCanceled;
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[60017fc] | 117 | }
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