[8e540f4] | 1 | #include "Player.h"
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[2488852] | 2 |
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| 3 | #include <iostream>
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[3b8adee] | 4 | #include <sstream>
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| 5 | #include <cstring>
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[60017fc] | 6 | #include <cmath>
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[2488852] | 7 |
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| 8 | using namespace std;
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| 9 |
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[01d0d00] | 10 | Player::Player()
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| 11 | {
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| 12 | this->id = 0;
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| 13 | this->name = "";
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| 14 | this->password = "";
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[60017fc] | 15 | this->pos.x = this->target.x = 0;
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| 16 | this->pos.y = this->target.y = 0;
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[8f85180] | 17 | this->timeLastUpdated = 0;
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[d436ac4] | 18 | this->team = 0; // blue team by default
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| 19 | this->hasBlueFlag = false;
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| 20 | this->hasRedFlag = false;
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[01d0d00] | 21 | }
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| 22 |
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| 23 | Player::Player(const Player& p)
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| 24 | {
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| 25 | this->id = p.id;
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| 26 | this->name = p.name;
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| 27 | this->password = p.password;
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| 28 | this->pos.x = p.pos.x;
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| 29 | this->pos.y = p.pos.y;
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[60017fc] | 30 | this->target.x = p.target.x;
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| 31 | this->target.y = p.target.y;
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[01d0d00] | 32 | this->addr = p.addr;
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[d436ac4] | 33 | this->team = 0; // blue team by default
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| 34 | this->hasBlueFlag = false;
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| 35 | this->hasRedFlag = false;
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[01d0d00] | 36 | }
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| 37 |
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[59061f6] | 38 | Player::Player(string name, string password)
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| 39 | {
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[01d0d00] | 40 | this->id = 0;
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[59061f6] | 41 | this->name = name;
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| 42 | this->password = password;
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[60017fc] | 43 | this->pos.x = this->target.x = 200;
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| 44 | this->pos.y = this->target.y = 200;
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[d436ac4] | 45 | this->team = 0; // blue team by default
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[e4a5786] | 46 | this->hasBlueFlag = false;
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| 47 | this->hasRedFlag = false;
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[2488852] | 48 | }
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| 49 |
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[8e540f4] | 50 | Player::~Player()
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[2488852] | 51 | {
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| 52 | }
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| 53 |
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[3b8adee] | 54 | void Player::serialize(char* buffer)
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[59061f6] | 55 | {
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[80b3f94] | 56 | memcpy(buffer, &this->id, 4);
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[8f85180] | 57 | memcpy(buffer+4, &this->pos.x, 4);
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| 58 | memcpy(buffer+8, &this->pos.y, 4);
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| 59 | memcpy(buffer+12, &this->target.x, 4);
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| 60 | memcpy(buffer+16, &this->target.y, 4);
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[d436ac4] | 61 | memcpy(buffer+20, &this->team, 4);
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| 62 | memcpy(buffer+24, &this->hasBlueFlag, 1);
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| 63 | memcpy(buffer+25, &this->hasRedFlag, 1);
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| 64 | strcpy(buffer+26, this->name.c_str());
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[59061f6] | 65 | }
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[edfd1d0] | 66 |
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[3b8adee] | 67 | void Player::deserialize(char* buffer)
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[edfd1d0] | 68 | {
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[80b3f94] | 69 | memcpy(&this->id, buffer, 4);
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[8f85180] | 70 | memcpy(&this->pos.x, buffer+4, 4);
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| 71 | memcpy(&this->pos.y, buffer+8, 4);
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| 72 | memcpy(&this->target.x, buffer+12, 4);
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| 73 | memcpy(&this->target.y, buffer+16, 4);
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[d436ac4] | 74 | memcpy(&this->team, buffer+20, 4);
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| 75 | memcpy(&this->hasBlueFlag, buffer+24, 1);
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| 76 | memcpy(&this->hasRedFlag, buffer+25, 1);
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| 77 | this->name.assign(buffer+26);
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[3b8adee] | 78 | }
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| 79 |
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[01d0d00] | 80 | void Player::setId(int id)
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| 81 | {
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| 82 | this->id = id;
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| 83 | }
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| 84 |
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[3b8adee] | 85 | void Player::setAddr(sockaddr_in addr)
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| 86 | {
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| 87 | this->addr = addr;
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[edfd1d0] | 88 | }
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[60017fc] | 89 |
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[227baaa] | 90 | bool Player::move(WorldMap *map) {
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[60017fc] | 91 | int speed = 100; // pixels per second
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[8f85180] | 92 | unsigned long long curTime = getCurrentMillis();
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[a1a3bd5] | 93 | bool moveCanceled = false;
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[60017fc] | 94 |
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[f401cac] | 95 | // if we're at our target, don't move
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[60940f8] | 96 | if (pos.x != target.x || pos.y != target.y) {
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[8f85180] | 97 | float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
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[f401cac] | 98 | double angle = atan2(target.y-pos.y, target.x-pos.x);
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[8f85180] | 99 | float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
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[db58227] | 100 | FLOAT_POSITION newPos;
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[a1a3bd5] | 101 |
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[d211210] | 102 | //cout << "pos.x: " << pos.x << endl;
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| 103 | //cout << "pos.y: " << pos.y << endl;
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| 104 | //cout << "target.x: " << target.x << endl;
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| 105 | //cout << "target.y: " << target.y << endl;
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| 106 |
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[8f85180] | 107 | if (dist <= pixels) {
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[d211210] | 108 | newPos.x = target.x;
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| 109 | newPos.y = target.y;
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[8f85180] | 110 | }else {
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[7f2cef0] | 111 | newPos.x = pos.x + cos(angle)*pixels;
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| 112 | newPos.y = pos.y + sin(angle)*pixels;
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[d211210] | 113 | }
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[a1a3bd5] | 114 |
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[d211210] | 115 | switch(map->getElement(newPos.x/25, newPos.y/25)) {
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| 116 | case WorldMap::TERRAIN_NONE:
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[e76055f] | 117 | case WorldMap::TERRAIN_OCEAN:
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[d211210] | 118 | case WorldMap::TERRAIN_ROCK:
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| 119 | cout << "Encountered invalid terrain" << endl;
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| 120 | target.x = pos.x;
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| 121 | target.y = pos.y;
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| 122 | moveCanceled = true;
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| 123 | cout << "move canceled" << endl;
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| 124 | break;
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| 125 | default: // if there are no obstacles
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| 126 | pos.x = newPos.x;
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| 127 | pos.y = newPos.y;
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| 128 | break;
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[8f85180] | 129 | }
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[e76055f] | 130 |
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| 131 | // using moveCanceled in a hacky way just to indicate that the server
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| 132 | // has updated some player info. Should change the variable name
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[b26229c] | 133 | cout << "Object at location: " << map->getObject(newPos.x/25, newPos.y/25) << endl;
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[e76055f] | 134 | switch(map->getObject(newPos.x/25, newPos.y/25)) {
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| 135 | case WorldMap::OBJECT_BLUE_FLAG:
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| 136 | hasBlueFlag = true;
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[2864d8e] | 137 | cout << "Player got blue flag" << endl;
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[e76055f] | 138 | moveCanceled = true;
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| 139 | break;
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| 140 | case WorldMap::OBJECT_RED_FLAG:
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| 141 | hasRedFlag = true;
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[2864d8e] | 142 | cout << "Player got red flag" << endl;
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[e76055f] | 143 | moveCanceled = true;
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| 144 | break;
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| 145 | }
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[f401cac] | 146 | }
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[60017fc] | 147 |
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[8f85180] | 148 | timeLastUpdated = curTime;
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[d211210] | 149 |
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| 150 | if (moveCanceled)
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| 151 | cout << "moveCancled == true" << endl;
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| 152 |
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[a1a3bd5] | 153 | return !moveCanceled;
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[60017fc] | 154 | }
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