[8e540f4] | 1 | #include "Player.h"
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[2488852] | 2 |
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| 3 | #include <iostream>
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[3b8adee] | 4 | #include <sstream>
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| 5 | #include <cstring>
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[60017fc] | 6 | #include <cmath>
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[2488852] | 7 |
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[d436ac4] | 8 | #include <allegro5/allegro.h>
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| 9 | #include <allegro5/allegro_primitives.h>
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| 10 |
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[2488852] | 11 | using namespace std;
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| 12 |
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[01d0d00] | 13 | Player::Player()
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| 14 | {
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| 15 | this->id = 0;
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| 16 | this->name = "";
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| 17 | this->password = "";
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[60017fc] | 18 | this->pos.x = this->target.x = 0;
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| 19 | this->pos.y = this->target.y = 0;
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[8f85180] | 20 | this->timeLastUpdated = 0;
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[d436ac4] | 21 | this->team = 0; // blue team by default
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| 22 | this->hasBlueFlag = false;
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| 23 | this->hasRedFlag = false;
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[01d0d00] | 24 | }
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| 25 |
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| 26 | Player::Player(const Player& p)
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| 27 | {
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| 28 | this->id = p.id;
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| 29 | this->name = p.name;
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| 30 | this->password = p.password;
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| 31 | this->pos.x = p.pos.x;
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| 32 | this->pos.y = p.pos.y;
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[60017fc] | 33 | this->target.x = p.target.x;
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| 34 | this->target.y = p.target.y;
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[01d0d00] | 35 | this->addr = p.addr;
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[d436ac4] | 36 | this->team = 0; // blue team by default
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| 37 | this->hasBlueFlag = false;
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| 38 | this->hasRedFlag = false;
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[01d0d00] | 39 | }
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| 40 |
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[59061f6] | 41 | Player::Player(string name, string password)
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| 42 | {
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[01d0d00] | 43 | this->id = 0;
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[59061f6] | 44 | this->name = name;
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| 45 | this->password = password;
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[60017fc] | 46 | this->pos.x = this->target.x = 200;
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| 47 | this->pos.y = this->target.y = 200;
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[d436ac4] | 48 | this->team = 0; // blue team by default
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| 49 | this->hasBlueFlag = true;
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| 50 | this->hasRedFlag = true;
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[2488852] | 51 | }
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| 52 |
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[8e540f4] | 53 | Player::~Player()
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[2488852] | 54 | {
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| 55 | }
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| 56 |
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[3b8adee] | 57 | void Player::serialize(char* buffer)
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[59061f6] | 58 | {
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[80b3f94] | 59 | memcpy(buffer, &this->id, 4);
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[8f85180] | 60 | memcpy(buffer+4, &this->pos.x, 4);
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| 61 | memcpy(buffer+8, &this->pos.y, 4);
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| 62 | memcpy(buffer+12, &this->target.x, 4);
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| 63 | memcpy(buffer+16, &this->target.y, 4);
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[d436ac4] | 64 | memcpy(buffer+20, &this->team, 4);
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| 65 | memcpy(buffer+24, &this->hasBlueFlag, 1);
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| 66 | memcpy(buffer+25, &this->hasRedFlag, 1);
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| 67 | strcpy(buffer+26, this->name.c_str());
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[59061f6] | 68 | }
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[edfd1d0] | 69 |
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[3b8adee] | 70 | void Player::deserialize(char* buffer)
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[edfd1d0] | 71 | {
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[80b3f94] | 72 | memcpy(&this->id, buffer, 4);
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[8f85180] | 73 | memcpy(&this->pos.x, buffer+4, 4);
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| 74 | memcpy(&this->pos.y, buffer+8, 4);
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| 75 | memcpy(&this->target.x, buffer+12, 4);
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| 76 | memcpy(&this->target.y, buffer+16, 4);
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[d436ac4] | 77 | memcpy(&this->team, buffer+20, 4);
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| 78 | memcpy(&this->hasBlueFlag, buffer+24, 1);
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| 79 | memcpy(&this->hasRedFlag, buffer+25, 1);
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| 80 | this->name.assign(buffer+26);
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[3b8adee] | 81 | }
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| 82 |
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[01d0d00] | 83 | void Player::setId(int id)
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| 84 | {
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| 85 | this->id = id;
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| 86 | }
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| 87 |
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[3b8adee] | 88 | void Player::setAddr(sockaddr_in addr)
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| 89 | {
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| 90 | this->addr = addr;
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[edfd1d0] | 91 | }
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[60017fc] | 92 |
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[d436ac4] | 93 | void Player::draw(POSITION pos, bool curPlayer) {
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| 94 | if (curPlayer)
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| 95 | al_draw_filled_circle(pos.x, pos.y, 12, al_map_rgb(255, 0, 0));
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| 96 | else
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| 97 | al_draw_filled_circle(pos.x, pos.y, 12, al_map_rgb(191, 0, 0));
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| 98 |
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| 99 | if (this->hasBlueFlag)
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| 100 | al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(0, 0, 255));
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| 101 | else if(this->hasRedFlag)
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| 102 | al_draw_filled_rectangle(pos.x+4, pos.y-18, pos.x+18, pos.y-4, al_map_rgb(255, 0, 0));
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| 103 | }
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| 104 |
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[227baaa] | 105 | bool Player::move(WorldMap *map) {
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[60017fc] | 106 | int speed = 100; // pixels per second
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[8f85180] | 107 | unsigned long long curTime = getCurrentMillis();
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[a1a3bd5] | 108 | bool moveCanceled = false;
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[60017fc] | 109 |
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[f401cac] | 110 | // if we're at our target, don't move
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[60940f8] | 111 | if (pos.x != target.x || pos.y != target.y) {
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[8f85180] | 112 | float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
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[f401cac] | 113 | double angle = atan2(target.y-pos.y, target.x-pos.x);
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[8f85180] | 114 | float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
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[db58227] | 115 | FLOAT_POSITION newPos;
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[a1a3bd5] | 116 |
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[d211210] | 117 | //cout << "pos.x: " << pos.x << endl;
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| 118 | //cout << "pos.y: " << pos.y << endl;
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| 119 | //cout << "target.x: " << target.x << endl;
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| 120 | //cout << "target.y: " << target.y << endl;
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| 121 |
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[8f85180] | 122 | if (dist <= pixels) {
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[d211210] | 123 | newPos.x = target.x;
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| 124 | newPos.y = target.y;
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[8f85180] | 125 | }else {
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[7f2cef0] | 126 | newPos.x = pos.x + cos(angle)*pixels;
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| 127 | newPos.y = pos.y + sin(angle)*pixels;
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[d211210] | 128 | }
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[a1a3bd5] | 129 |
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[d211210] | 130 | //cout << "newPos.x: " << newPos.x << endl;
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| 131 | //cout << "newPos.y: " << newPos.y << endl;
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| 132 | //cout << "newPos.x/25: " << newPos.x/25 << endl;
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| 133 | //cout << "newPos.y/25: " << newPos.y/25 << endl;
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| 134 |
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| 135 | switch(map->getElement(newPos.x/25, newPos.y/25)) {
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| 136 | case WorldMap::TERRAIN_NONE:
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| 137 | case WorldMap::TERRAIN_ROCK:
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| 138 | cout << "Encountered invalid terrain" << endl;
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| 139 | target.x = pos.x;
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| 140 | target.y = pos.y;
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| 141 | moveCanceled = true;
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| 142 | cout << "move canceled" << endl;
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| 143 | break;
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| 144 | default: // if there are no obstacles
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| 145 | pos.x = newPos.x;
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| 146 | pos.y = newPos.y;
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| 147 | break;
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[8f85180] | 148 | }
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[f401cac] | 149 | }
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[60017fc] | 150 |
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[8f85180] | 151 | timeLastUpdated = curTime;
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[d211210] | 152 |
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| 153 | if (moveCanceled)
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| 154 | cout << "moveCancled == true" << endl;
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| 155 |
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[a1a3bd5] | 156 | return !moveCanceled;
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[60017fc] | 157 | }
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