source: network-game/common/Player.cpp@ e4a5786

Last change on this file since e4a5786 was e4a5786, checked in by dportnoy <dmp1488@…>, 12 years ago

Each player now starts off not carrying any flags

  • Property mode set to 100644
File size: 3.8 KB
RevLine 
[8e540f4]1#include "Player.h"
[2488852]2
3#include <iostream>
[3b8adee]4#include <sstream>
5#include <cstring>
[60017fc]6#include <cmath>
[2488852]7
8using namespace std;
9
[01d0d00]10Player::Player()
11{
12 this->id = 0;
13 this->name = "";
14 this->password = "";
[60017fc]15 this->pos.x = this->target.x = 0;
16 this->pos.y = this->target.y = 0;
[8f85180]17 this->timeLastUpdated = 0;
[d436ac4]18 this->team = 0; // blue team by default
19 this->hasBlueFlag = false;
20 this->hasRedFlag = false;
[01d0d00]21}
22
23Player::Player(const Player& p)
24{
25 this->id = p.id;
26 this->name = p.name;
27 this->password = p.password;
28 this->pos.x = p.pos.x;
29 this->pos.y = p.pos.y;
[60017fc]30 this->target.x = p.target.x;
31 this->target.y = p.target.y;
[01d0d00]32 this->addr = p.addr;
[d436ac4]33 this->team = 0; // blue team by default
34 this->hasBlueFlag = false;
35 this->hasRedFlag = false;
[01d0d00]36}
37
[59061f6]38Player::Player(string name, string password)
39{
[01d0d00]40 this->id = 0;
[59061f6]41 this->name = name;
42 this->password = password;
[60017fc]43 this->pos.x = this->target.x = 200;
44 this->pos.y = this->target.y = 200;
[d436ac4]45 this->team = 0; // blue team by default
[e4a5786]46 this->hasBlueFlag = false;
47 this->hasRedFlag = false;
[2488852]48}
49
[8e540f4]50Player::~Player()
[2488852]51{
52}
53
[3b8adee]54void Player::serialize(char* buffer)
[59061f6]55{
[80b3f94]56 memcpy(buffer, &this->id, 4);
[8f85180]57 memcpy(buffer+4, &this->pos.x, 4);
58 memcpy(buffer+8, &this->pos.y, 4);
59 memcpy(buffer+12, &this->target.x, 4);
60 memcpy(buffer+16, &this->target.y, 4);
[d436ac4]61 memcpy(buffer+20, &this->team, 4);
62 memcpy(buffer+24, &this->hasBlueFlag, 1);
63 memcpy(buffer+25, &this->hasRedFlag, 1);
64 strcpy(buffer+26, this->name.c_str());
[59061f6]65}
[edfd1d0]66
[3b8adee]67void Player::deserialize(char* buffer)
[edfd1d0]68{
[80b3f94]69 memcpy(&this->id, buffer, 4);
[8f85180]70 memcpy(&this->pos.x, buffer+4, 4);
71 memcpy(&this->pos.y, buffer+8, 4);
72 memcpy(&this->target.x, buffer+12, 4);
73 memcpy(&this->target.y, buffer+16, 4);
[d436ac4]74 memcpy(&this->team, buffer+20, 4);
75 memcpy(&this->hasBlueFlag, buffer+24, 1);
76 memcpy(&this->hasRedFlag, buffer+25, 1);
77 this->name.assign(buffer+26);
[3b8adee]78}
79
[01d0d00]80void Player::setId(int id)
81{
82 this->id = id;
83}
84
[3b8adee]85void Player::setAddr(sockaddr_in addr)
86{
87 this->addr = addr;
[edfd1d0]88}
[60017fc]89
[227baaa]90bool Player::move(WorldMap *map) {
[60017fc]91 int speed = 100; // pixels per second
[8f85180]92 unsigned long long curTime = getCurrentMillis();
[a1a3bd5]93 bool moveCanceled = false;
[60017fc]94
[f401cac]95 // if we're at our target, don't move
[60940f8]96 if (pos.x != target.x || pos.y != target.y) {
[8f85180]97 float pixels = speed * (curTime-timeLastUpdated) / 1000.0;
[f401cac]98 double angle = atan2(target.y-pos.y, target.x-pos.x);
[8f85180]99 float dist = sqrt(pow(target.x-pos.x, 2) + pow(target.y-pos.y, 2));
[db58227]100 FLOAT_POSITION newPos;
[a1a3bd5]101
[d211210]102 //cout << "pos.x: " << pos.x << endl;
103 //cout << "pos.y: " << pos.y << endl;
104 //cout << "target.x: " << target.x << endl;
105 //cout << "target.y: " << target.y << endl;
106
[8f85180]107 if (dist <= pixels) {
[d211210]108 newPos.x = target.x;
109 newPos.y = target.y;
[8f85180]110 }else {
[7f2cef0]111 newPos.x = pos.x + cos(angle)*pixels;
112 newPos.y = pos.y + sin(angle)*pixels;
[d211210]113 }
[a1a3bd5]114
[d211210]115 switch(map->getElement(newPos.x/25, newPos.y/25)) {
116 case WorldMap::TERRAIN_NONE:
[e76055f]117 case WorldMap::TERRAIN_OCEAN:
[d211210]118 case WorldMap::TERRAIN_ROCK:
119 cout << "Encountered invalid terrain" << endl;
120 target.x = pos.x;
121 target.y = pos.y;
122 moveCanceled = true;
123 cout << "move canceled" << endl;
124 break;
125 default: // if there are no obstacles
126 pos.x = newPos.x;
127 pos.y = newPos.y;
128 break;
[8f85180]129 }
[e76055f]130
131 // using moveCanceled in a hacky way just to indicate that the server
132 // has updated some player info. Should change the variable name
133 switch(map->getObject(newPos.x/25, newPos.y/25)) {
134 case WorldMap::OBJECT_BLUE_FLAG:
135 hasBlueFlag = true;
136 moveCanceled = true;
137 break;
138 case WorldMap::OBJECT_RED_FLAG:
139 hasRedFlag = true;
140 moveCanceled = true;
141 break;
142 }
[f401cac]143 }
[60017fc]144
[8f85180]145 timeLastUpdated = curTime;
[d211210]146
147 if (moveCanceled)
148 cout << "moveCancled == true" << endl;
149
[a1a3bd5]150 return !moveCanceled;
[60017fc]151}
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