Last change
on this file since 6319311 was 6319311, checked in by Dmitry Portnoy <dportnoy@…>, 11 years ago |
Some redfinition issues related to winsock2 are fixed and a few allegro rendering functions are now in GameRender
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Property mode
set to
100644
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File size:
1.3 KB
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1 | #ifndef _PLAYER_H
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2 | #define _PLAYER_H
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3 |
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4 | #include <string>
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5 | #include <map>
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6 |
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7 | #include "Common.h"
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8 | #include "WorldMap.h"
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9 |
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10 | using namespace std;
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11 |
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12 | //forward declaration
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13 | class Game;
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14 |
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15 | class Player {
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16 | public:
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17 |
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18 | enum PlayerClass {
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19 | CLASS_NONE,
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20 | CLASS_WARRIOR,
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21 | CLASS_RANGER
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22 | };
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23 |
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24 | enum AttackType {
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25 | ATTACK_NONE,
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26 | ATTACK_MELEE,
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27 | ATTACK_RANGED
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28 | };
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29 |
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30 | Player();
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31 | Player(const Player& p);
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32 | Player(string name, string password);
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33 |
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34 | ~Player();
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35 |
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36 | void setId(int id);
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37 | void setAddr(sockaddr_in addr);
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38 | void setClass(PlayerClass c);
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39 |
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40 | void serialize(char* buffer);
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41 | void deserialize(char* buffer);
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42 |
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43 | bool updateTarget(map<unsigned int, Player>& mapPlayers);
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44 | bool move(WorldMap *map);
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45 |
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46 | void takeFlag(int flag, WorldMap* map);
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47 | void dropFlag(int flag, WorldMap* map);
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48 |
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49 | int id;
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50 | string name;
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51 | string password;
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52 | sockaddr_in addr;
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53 | FLOAT_POSITION pos;
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54 | POSITION target;
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55 | unsigned long long timeLastUpdated;
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56 | unsigned long long timeAttackStarted;
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57 | unsigned long long timeDied;
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58 | bool isChasing;
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59 | bool isAttacking;
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60 | int targetPlayer;
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61 | bool isDead;
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62 |
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63 | int playerClass;
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64 | int maxHealth;
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65 | int health;
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66 | int attackType;
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67 | int damage;
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68 | int range;
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69 | unsigned long long attackCooldown;
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70 | int team; // 0 is blue, 1 is red
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71 | bool hasBlueFlag;
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72 | bool hasRedFlag;
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73 |
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74 | Game* currentGame;
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75 | };
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76 |
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77 | #endif
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