source: network-game/common/Player.h@ d211210

Last change on this file since d211210 was 227baaa, checked in by dportnoy <dmp1488@…>, 12 years ago

Fixed some syntax errors related to the player move method

  • Property mode set to 100644
File size: 775 bytes
Line 
1#ifndef _PLAYER_H
2#define _PLAYER_H
3
4#include "Compiler.h"
5
6#if defined WINDOWS
7 #include <winsock2.h>
8 #include <WS2tcpip.h>
9#elif defined LINUX
10 #include <netinet/in.h>
11#endif
12
13#include <string>
14
15#include "Common.h"
16#include "WorldMap.h"
17
18using namespace std;
19
20class Player {
21public:
22 Player();
23 Player(const Player& p);
24 Player(string name, string password);
25 Player(string name, sockaddr_in addr); // this will be deleted
26
27 ~Player();
28
29 void serialize(char* buffer);
30 void deserialize(char* buffer);
31
32 void setId(int id);
33 void setAddr(sockaddr_in addr);
34
35 bool move(WorldMap *map);
36
37 int id;
38 string name;
39 string password;
40 sockaddr_in addr;
41 FLOAT_POSITION pos;
42 POSITION target;
43 unsigned long long timeLastUpdated;
44};
45
46#endif
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