source: network-game/common/WorldMap.h@ 05051c7

Last change on this file since 05051c7 was 05051c7, checked in by dportnoy <dmp1488@…>, 12 years ago

Added support for objects that can be at any pixel on the map, not just one per grid cell. What used to be called objects are now caled structures

  • Property mode set to 100644
File size: 1.2 KB
Line 
1#ifndef _WORLDMAP_H
2#define _WORLDMAP_H
3
4#include <string>
5
6#include <vector>
7
8#include "Common.h"
9
10using namespace std;
11
12class WorldMap {
13public:
14 enum TerrainType {
15 TERRAIN_NONE,
16 TERRAIN_GRASS,
17 TERRAIN_OCEAN,
18 TERRAIN_ROCK
19 };
20
21 enum StructureType {
22 STRUCTURE_NONE,
23 STRUCTURE_BLUE_FLAG,
24 STRUCTURE_RED_FLAG
25 };
26
27 enum ObjectType {
28 OBJECT_NONE,
29 OBJECT_BLUE_FLAG,
30 OBJECT_RED_FLAG
31 };
32
33 class Object {
34 public:
35 ObjectType type;
36 POSITION pos;
37
38 Object(ObjectType type, int x, int y);
39 Object(ObjectType type, POSITION pos);
40
41 ~Object();
42 };
43
44 int width, height;
45 vector<vector<TerrainType>*>* vctMap;
46 vector<vector<StructureType>*>* vctStructures;
47 vector<Object>* vctObjects;
48
49 WorldMap(int width, int height);
50
51 ~WorldMap();
52
53 TerrainType getElement(int x, int y);
54 void setElement(int x, int y, TerrainType type);
55
56 StructureType getStructure(int x, int y);
57 void setStructure(int x, int y, StructureType type);
58
59 vector<Object> getObjects(int x, int y);
60 void addObject(int x, int y, ObjectType type);
61
62 static WorldMap* createDefaultMap();
63 static WorldMap* loadMapFromFile(string filename);
64};
65
66#endif
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