Last change
on this file since cc1c6c1 was 05051c7, checked in by dportnoy <dmp1488@…>, 12 years ago |
Added support for objects that can be at any pixel on the map, not just one per grid cell. What used to be called objects are now caled structures
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Property mode
set to
100644
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File size:
1.2 KB
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1 | #ifndef _WORLDMAP_H
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2 | #define _WORLDMAP_H
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3 |
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4 | #include <string>
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5 |
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6 | #include <vector>
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7 |
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8 | #include "Common.h"
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9 |
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10 | using namespace std;
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11 |
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12 | class WorldMap {
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13 | public:
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14 | enum TerrainType {
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15 | TERRAIN_NONE,
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16 | TERRAIN_GRASS,
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17 | TERRAIN_OCEAN,
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18 | TERRAIN_ROCK
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19 | };
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20 |
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21 | enum StructureType {
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22 | STRUCTURE_NONE,
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23 | STRUCTURE_BLUE_FLAG,
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24 | STRUCTURE_RED_FLAG
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25 | };
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26 |
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27 | enum ObjectType {
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28 | OBJECT_NONE,
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29 | OBJECT_BLUE_FLAG,
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30 | OBJECT_RED_FLAG
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31 | };
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32 |
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33 | class Object {
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34 | public:
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35 | ObjectType type;
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36 | POSITION pos;
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37 |
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38 | Object(ObjectType type, int x, int y);
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39 | Object(ObjectType type, POSITION pos);
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40 |
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41 | ~Object();
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42 | };
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43 |
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44 | int width, height;
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45 | vector<vector<TerrainType>*>* vctMap;
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46 | vector<vector<StructureType>*>* vctStructures;
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47 | vector<Object>* vctObjects;
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48 |
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49 | WorldMap(int width, int height);
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50 |
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51 | ~WorldMap();
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52 |
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53 | TerrainType getElement(int x, int y);
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54 | void setElement(int x, int y, TerrainType type);
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55 |
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56 | StructureType getStructure(int x, int y);
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57 | void setStructure(int x, int y, StructureType type);
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58 |
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59 | vector<Object> getObjects(int x, int y);
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60 | void addObject(int x, int y, ObjectType type);
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61 |
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62 | static WorldMap* createDefaultMap();
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63 | static WorldMap* loadMapFromFile(string filename);
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64 | };
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65 |
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66 | #endif
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