source: network-game/common/WorldMap.h@ 6e66ffd

Last change on this file since 6e66ffd was 6e66ffd, checked in by dportnoy <dmp1488@…>, 12 years ago

Add functions to the WorldMap class to allow the server to notify clients of object creation and movement

  • Property mode set to 100644
File size: 1.3 KB
Line 
1#ifndef _WORLDMAP_H
2#define _WORLDMAP_H
3
4#include <string>
5
6#include <vector>
7
8#include "Common.h"
9
10using namespace std;
11
12class WorldMap {
13public:
14 enum TerrainType {
15 TERRAIN_NONE,
16 TERRAIN_GRASS,
17 TERRAIN_OCEAN,
18 TERRAIN_ROCK
19 };
20
21 enum StructureType {
22 STRUCTURE_NONE,
23 STRUCTURE_BLUE_FLAG,
24 STRUCTURE_RED_FLAG
25 };
26
27 enum ObjectType {
28 OBJECT_NONE,
29 OBJECT_BLUE_FLAG,
30 OBJECT_RED_FLAG
31 };
32
33 class Object {
34 public:
35 int id;
36 ObjectType type;
37 POSITION pos;
38
39 Object(ObjectType type, int id, int x, int y);
40 Object(ObjectType type, int id, POSITION pos);
41
42 ~Object();
43 };
44
45 int width, height;
46 vector<vector<TerrainType>*>* vctMap;
47 vector<vector<StructureType>*>* vctStructures;
48 vector<Object>* vctObjects;
49
50 WorldMap(int width, int height);
51
52 ~WorldMap();
53
54 TerrainType getElement(int x, int y);
55 void setElement(int x, int y, TerrainType type);
56
57 StructureType getStructure(int x, int y);
58 void setStructure(int x, int y, StructureType type);
59
60 vector<Object> getObjects(int x, int y);
61 void addObject(ObjectType type, int x, int y);
62 void updateObject(int id, WorldMap::ObjectType t, int x, int y);
63
64 static WorldMap* createDefaultMap();
65 static WorldMap* loadMapFromFile(string filename);
66};
67
68#endif
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