source:
network-game/common@
1df6bec
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
WorldMap.h | 1.5 KB | e4c60ba | 12 years | Players can turn in flags they have picked up to their own flag sites | |
WorldMap.cpp | 8.0 KB | b650f8a | 11 years | Increased the map size | |
Projectile.h | 678 bytes | d03ec0f | 12 years | Add the Projectile class | |
Projectile.cpp | 2.3 KB | 5a5f131 | 11 years | Dead players aren't drawn | |
Player.h | 1.4 KB | c76134b | 12 years | A player respawns at their flag 10 seconds after dying | |
Player.cpp | 5.6 KB | 521c88b | 11 years | Upon player registration, the server stores the selected player class … | |
MessageProcessor.h | 751 bytes | 46d6469 | 11 years | Some bug fixes for MessageProcessor. MessageContainer is now in its … | |
MessageProcessor.cpp | 3.2 KB | 9fe1807 | 11 years | Added MessageContainer to the VC++ project | |
MessageContainer.h | 1.5 KB | 46d6469 | 11 years | Some bug fixes for MessageProcessor. MessageContainer is now in its … | |
MessageContainer.cpp | 1.0 KB | 46d6469 | 11 years | Some bug fixes for MessageProcessor. MessageContainer is now in its … | |
Compiler.h | 201 bytes | b53c6b3 | 12 years | Capitalized the filenames in common/* | |
Common.h | 635 bytes | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … | |
Common.cpp | 1.2 KB | b07eeac | 12 years | Players pick up flags when they get close to the flag objects, not the … |
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