[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[edfd1d0] | 7 | #include <cstring>
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[60017fc] | 8 | #include <cmath>
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[371ce29] | 9 |
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[01d0d00] | 10 | #include <vector>
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| 11 | #include <map>
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| 12 |
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[d211210] | 13 | #include <sys/time.h>
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| 14 |
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[73f75c1] | 15 | #include <sys/socket.h>
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[371ce29] | 16 | #include <netdb.h>
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[73f75c1] | 17 | #include <netinet/in.h>
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| 18 | #include <arpa/inet.h>
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| 19 |
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[b128109] | 20 | #include <crypt.h>
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| 21 |
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[edfd1d0] | 22 | /*
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[e3535b3] | 23 | #include <openssl/bio.h>
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| 24 | #include <openssl/ssl.h>
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| 25 | #include <openssl/err.h>
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[edfd1d0] | 26 | */
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[e3535b3] | 27 |
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[b53c6b3] | 28 | #include "../common/Compiler.h"
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[3b1efcc] | 29 | #include "../common/Common.h"
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[edfd1d0] | 30 | #include "../common/Message.h"
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[60017fc] | 31 | #include "../common/WorldMap.h"
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[edfd1d0] | 32 | #include "../common/Player.h"
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[8dad966] | 33 | #include "../common/Projectile.h"
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[b53c6b3] | 34 |
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[36082e8] | 35 | #include "DataAccess.h"
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[d2b411a] | 36 |
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[e3535b3] | 37 | using namespace std;
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| 38 |
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[d211210] | 39 | // from used to be const. Removed that so I could take a reference
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| 40 | // and use it to send messages
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[8dad966] | 41 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed);
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[01d0d00] | 42 |
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[8dad966] | 43 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player>& mapPlayers);
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| 44 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles);
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[8e540f4] | 45 |
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[73f75c1] | 46 | // this should probably go somewhere in the common folder
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[e3535b3] | 47 | void error(const char *msg)
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| 48 | {
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| 49 | perror(msg);
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| 50 | exit(0);
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| 51 | }
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| 52 |
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[01d0d00] | 53 | Player *findPlayerByName(map<unsigned int, Player> &m, string name)
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[2488852] | 54 | {
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[01d0d00] | 55 | map<unsigned int, Player>::iterator it;
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[2488852] | 56 |
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[01d0d00] | 57 | for (it = m.begin(); it != m.end(); it++)
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[2488852] | 58 | {
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[01d0d00] | 59 | if ( it->second.name.compare(name) == 0 )
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| 60 | return &(it->second);
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[2488852] | 61 | }
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| 62 |
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| 63 | return NULL;
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| 64 | }
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| 65 |
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[01d0d00] | 66 | Player *findPlayerByAddr(map<unsigned int, Player> &m, const sockaddr_in &addr)
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[73f75c1] | 67 | {
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[01d0d00] | 68 | map<unsigned int, Player>::iterator it;
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[73f75c1] | 69 |
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[01d0d00] | 70 | for (it = m.begin(); it != m.end(); it++)
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[73f75c1] | 71 | {
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[01d0d00] | 72 | if ( it->second.addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
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| 73 | it->second.addr.sin_port == addr.sin_port )
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| 74 | return &(it->second);
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[73f75c1] | 75 | }
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| 76 |
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| 77 | return NULL;
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| 78 | }
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| 79 |
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[e3535b3] | 80 | int main(int argc, char *argv[])
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| 81 | {
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| 82 | int sock, length, n;
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| 83 | struct sockaddr_in server;
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[3b1efcc] | 84 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 85 | NETWORK_MSG clientMsg, serverMsg;
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[01d0d00] | 86 | map<unsigned int, Player> mapPlayers;
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[8dad966] | 87 | map<unsigned int, Projectile> mapProjectiles;
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| 88 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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[b8601ee] | 89 | int scoreBlue, scoreRed;
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| 90 |
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| 91 | scoreBlue = 0;
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| 92 | scoreRed = 0;
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[e084950] | 93 |
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[edfd1d0] | 94 | //SSL_load_error_strings();
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| 95 | //ERR_load_BIO_strings();
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| 96 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 97 |
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| 98 | if (argc < 2) {
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[73f75c1] | 99 | cerr << "ERROR, no port provided" << endl;
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| 100 | exit(1);
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[e3535b3] | 101 | }
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[60017fc] | 102 |
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[7b43385] | 103 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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[6e66ffd] | 104 |
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| 105 | // add some items to the map. They will be sent out
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| 106 | // to players when they login
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[5f868c0] | 107 | for (int y=0; y<gameMap->height; y++) {
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| 108 | for (int x=0; x<gameMap->width; x++) {
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| 109 | switch (gameMap->getStructure(x, y)) {
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| 110 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 111 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 112 | break;
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| 113 | case WorldMap::STRUCTURE_RED_FLAG:
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| 114 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 115 | break;
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| 116 | }
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| 117 | }
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| 118 | }
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[6e66ffd] | 119 |
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[371ce29] | 120 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[e3535b3] | 121 | if (sock < 0) error("Opening socket");
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| 122 | length = sizeof(server);
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| 123 | bzero(&server,length);
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| 124 | server.sin_family=AF_INET;
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| 125 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 126 | server.sin_addr.s_addr=INADDR_ANY;
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| 127 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 128 | error("binding");
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[73f75c1] | 129 |
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[371ce29] | 130 | set_nonblock(sock);
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| 131 |
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[da692b9] | 132 | bool broadcastResponse;
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[d211210] | 133 | timespec ts;
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[430c80e] | 134 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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[cb1f288] | 135 | while (true) {
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[371ce29] | 136 |
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| 137 | usleep(5000);
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| 138 |
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[d211210] | 139 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 140 | // make the number smaller so millis can fit in an int
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[d69eb32] | 141 | ts.tv_sec -= 1368000000;
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[430c80e] | 142 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 143 |
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[430c80e] | 144 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50) {
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[d211210] | 145 | timeLastUpdated = curTime;
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| 146 |
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[11d21ee] | 147 | map<unsigned int, Player>::iterator it;
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| 148 |
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| 149 | // set targets for all chasing players (or make them attack if they're close enough)
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| 150 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
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| 151 | Player* p = &it->second;
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| 152 |
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| 153 | if (p->isChasing) {
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| 154 | p->target.x = mapPlayers[p->targetPlayer].pos.x;
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| 155 | p->target.y = mapPlayers[p->targetPlayer].pos.y;
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| 156 |
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| 157 | if (posDistance(p->pos, p->target.toFloat()) <= p->range) {
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| 158 | p->target.x = p->pos.x;
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| 159 | p->target.y = p->pos.y;
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| 160 |
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| 161 | p->isChasing = false;
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| 162 | p->isAttacking = true;
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| 163 | p->timeAttackStarted = getCurrentMillis();
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| 164 | }
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| 165 | }
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| 166 | }
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| 167 |
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[8dad966] | 168 | // move all players
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[d211210] | 169 | // maybe put this in a separate method
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[23559e7] | 170 | FLOAT_POSITION oldPos;
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| 171 | bool broadcastMove = false;
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[d211210] | 172 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++) {
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[23559e7] | 173 | oldPos = it->second.pos;
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| 174 | if (it->second.move(gameMap)) {
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| 175 |
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| 176 | // check if the move needs to be canceled
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| 177 | switch(gameMap->getElement(it->second.pos.x/25, it->second.pos.y/25)) {
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| 178 | case WorldMap::TERRAIN_NONE:
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| 179 | case WorldMap::TERRAIN_OCEAN:
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| 180 | case WorldMap::TERRAIN_ROCK:
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[e4c60ba] | 181 | {
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[23559e7] | 182 | it->second.pos = oldPos;
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| 183 | it->second.target.x = it->second.pos.x;
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| 184 | it->second.target.y = it->second.pos.y;
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| 185 | broadcastMove = true;
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| 186 | break;
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[e4c60ba] | 187 | }
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[23559e7] | 188 | default:
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| 189 | // if there are no obstacles, do nothing
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| 190 | break;
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| 191 | }
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| 192 |
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[e4c60ba] | 193 | WorldMap::ObjectType flagType;
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| 194 | POSITION pos;
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[7553db9] | 195 | bool flagTurnedIn = false;
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[446dc65] | 196 | bool flagReturned = false;
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| 197 | bool ownFlagAtBase = false;
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| 198 |
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[e4c60ba] | 199 | switch(gameMap->getStructure(it->second.pos.x/25, it->second.pos.y/25)) {
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| 200 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 201 | {
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[7553db9] | 202 | if (it->second.team == 0 && it->second.hasRedFlag)
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| 203 | {
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[446dc65] | 204 | // check that your flag is at your base
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| 205 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 206 |
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| 207 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 208 | vector<WorldMap::Object>::iterator itObjects;
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| 209 |
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| 210 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 211 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG) {
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| 212 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
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| 213 | ownFlagAtBase = true;
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| 214 | break;
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| 215 | }
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| 216 | }
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| 217 | }
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| 218 |
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| 219 | if (ownFlagAtBase) {
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| 220 | it->second.hasRedFlag = false;
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| 221 | flagType = WorldMap::OBJECT_RED_FLAG;
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| 222 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 223 | flagTurnedIn = true;
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| 224 | scoreBlue++;
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| 225 | }
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[e4c60ba] | 226 | }
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[7553db9] | 227 |
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| 228 | break;
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[e4c60ba] | 229 | }
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| 230 | case WorldMap::STRUCTURE_RED_FLAG:
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| 231 | {
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[7553db9] | 232 | if (it->second.team == 1 && it->second.hasBlueFlag)
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| 233 | {
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[446dc65] | 234 | // check that your flag is at your base
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| 235 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 236 |
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| 237 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 238 | vector<WorldMap::Object>::iterator itObjects;
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| 239 |
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| 240 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 241 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG) {
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| 242 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12) {
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| 243 | ownFlagAtBase = true;
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| 244 | break;
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| 245 | }
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| 246 | }
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| 247 | }
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| 248 |
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| 249 | if (ownFlagAtBase) {
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| 250 | it->second.hasBlueFlag = false;
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| 251 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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| 252 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 253 | flagTurnedIn = true;
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| 254 | scoreRed++;
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| 255 | }
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[e4c60ba] | 256 | }
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| 257 |
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[7553db9] | 258 | break;
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| 259 | }
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| 260 | }
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[e4c60ba] | 261 |
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[7553db9] | 262 | if (flagTurnedIn) {
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| 263 | // send an OBJECT message to add the flag back to its spawn point
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| 264 | pos.x = pos.x*25+12;
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| 265 | pos.y = pos.y*25+12;
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| 266 | gameMap->addObject(flagType, pos.x, pos.y);
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[e4c60ba] | 267 |
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[7553db9] | 268 | serverMsg.type = MSG_TYPE_OBJECT;
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| 269 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
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[e4c60ba] | 270 |
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[7553db9] | 271 | map<unsigned int, Player>::iterator it2;
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| 272 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 273 | {
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| 274 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 275 | error("sendMessage");
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[e4c60ba] | 276 | }
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[7553db9] | 277 |
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[b8601ee] | 278 | serverMsg.type = MSG_TYPE_SCORE;
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| 279 | memcpy(serverMsg.buffer, &scoreBlue, 4);
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| 280 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
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| 281 |
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| 282 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 283 | {
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| 284 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 285 | error("sendMessage");
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| 286 | }
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| 287 |
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[7553db9] | 288 | // this means a PLAYER message will be sent
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| 289 | broadcastMove = true;
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[e4c60ba] | 290 | }
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| 291 |
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[446dc65] | 292 | // go through all objects and check if the player is close to one and if its their flag
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| 293 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
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| 294 | vector<WorldMap::Object>::iterator itObjects;
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| 295 | POSITION structPos;
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| 296 |
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| 297 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
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| 298 | POSITION pos = itObjects->pos;
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| 299 |
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| 300 | if (posDistance(it->second.pos, pos.toFloat()) < 10) {
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| 301 | if (it->second.team == 0 &&
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| 302 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG) {
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| 303 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 304 | flagReturned = true;
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| 305 | break;
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| 306 | } else if (it->second.team == 1 &&
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| 307 | itObjects->type == WorldMap::OBJECT_RED_FLAG) {
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| 308 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 309 | flagReturned = true;
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| 310 | break;
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| 311 | }
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| 312 | }
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| 313 | }
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| 314 |
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| 315 | if (flagReturned) {
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| 316 | itObjects->pos.x = structPos.x*25+12;
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| 317 | itObjects->pos.y = structPos.y*25+12;
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| 318 |
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| 319 | serverMsg.type = MSG_TYPE_OBJECT;
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| 320 | itObjects->serialize(serverMsg.buffer);
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| 321 |
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| 322 | map<unsigned int, Player>::iterator it2;
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| 323 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 324 | {
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| 325 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 326 | error("sendMessage");
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| 327 | }
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| 328 | }
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| 329 |
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[23559e7] | 330 | if (broadcastMove) {
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| 331 | serverMsg.type = MSG_TYPE_PLAYER;
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| 332 | it->second.serialize(serverMsg.buffer);
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| 333 |
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| 334 | cout << "about to broadcast move" << endl;
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[b07eeac] | 335 | map<unsigned int, Player>::iterator it2;
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[23559e7] | 336 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 337 | {
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| 338 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 339 | error("sendMessage");
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| 340 | }
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[d211210] | 341 | }
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| 342 | }
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[8dad966] | 343 |
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| 344 | // check if the player's attack animation is complete
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| 345 | if (it->second.isAttacking && it->second.timeAttackStarted+it->second.attackCooldown <= getCurrentMillis()) {
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| 346 | it->second.isAttacking = false;
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[8795a38] | 347 | cout << "Attack animation is complete" << endl;
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[8dad966] | 348 |
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| 349 | //send everyone an ATTACK message
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| 350 | cout << "about to broadcast attack" << endl;
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| 351 |
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| 352 | serverMsg.type = MSG_TYPE_ATTACK;
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| 353 | memcpy(serverMsg.buffer, &it->second.id, 4);
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| 354 | memcpy(serverMsg.buffer+4, &it->second.targetPlayer, 4);
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| 355 |
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| 356 | map<unsigned int, Player>::iterator it2;
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| 357 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 358 | {
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| 359 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
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| 360 | error("sendMessage");
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| 361 | }
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| 362 |
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| 363 | if (it->second.attackType == Player::ATTACK_MELEE) {
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| 364 | Player* target = &mapPlayers[it->second.targetPlayer];
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| 365 |
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| 366 | target->health -= it->second.damage;
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| 367 | if (target->health < 0)
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| 368 | target->health = 0;
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| 369 |
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| 370 | serverMsg.type = MSG_TYPE_PLAYER;
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| 371 | target->serialize(serverMsg.buffer);
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| 372 | }else if (it->second.attackType == Player::ATTACK_RANGED) {
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| 373 | Projectile proj(it->second.pos.x, it->second.pos.y, it->second.targetPlayer, it->second.damage);
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| 374 | proj.id = unusedProjectileId;
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| 375 | updateUnusedProjectileId(unusedProjectileId, mapProjectiles);
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| 376 | mapProjectiles[proj.id] = proj;
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| 377 |
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[8795a38] | 378 | int x = it->second.pos.x;
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| 379 | int y = it->second.pos.y;
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| 380 |
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[8dad966] | 381 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
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[8795a38] | 382 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 383 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 384 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
| 385 | memcpy(serverMsg.buffer+12, &it->second.targetPlayer, 4);
|
---|
[8dad966] | 386 | }else {
|
---|
| 387 | cout << "Invalid attack type: " << it->second.attackType << endl;
|
---|
| 388 | }
|
---|
| 389 |
|
---|
| 390 | // broadcast either a PLAYER or PROJECTILE message
|
---|
| 391 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 392 | {
|
---|
| 393 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
| 394 | error("sendMessage");
|
---|
| 395 | }
|
---|
| 396 | }
|
---|
| 397 | }
|
---|
| 398 |
|
---|
| 399 | // move all projectiles
|
---|
| 400 | map<unsigned int, Projectile>::iterator itProj;
|
---|
| 401 | for (itProj = mapProjectiles.begin(); itProj != mapProjectiles.end(); itProj++) {
|
---|
| 402 | if (itProj->second.move(mapPlayers)) {
|
---|
| 403 | // send a REMOVE_PROJECTILE message
|
---|
| 404 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
---|
| 405 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
---|
| 406 | mapProjectiles.erase(itProj->second.id);
|
---|
| 407 |
|
---|
| 408 | map<unsigned int, Player>::iterator it2;
|
---|
| 409 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 410 | {
|
---|
| 411 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
| 412 | error("sendMessage");
|
---|
| 413 | }
|
---|
| 414 |
|
---|
| 415 | // send a PLAYER message after dealing damage
|
---|
[8795a38] | 416 | Player* target = &mapPlayers[itProj->second.target];
|
---|
[8dad966] | 417 |
|
---|
| 418 | target->health -= itProj->second.damage;
|
---|
| 419 | if (target->health < 0)
|
---|
| 420 | target->health = 0;
|
---|
| 421 |
|
---|
| 422 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 423 | target->serialize(serverMsg.buffer);
|
---|
| 424 |
|
---|
| 425 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
| 426 | {
|
---|
| 427 | if ( sendMessage(&serverMsg, sock, &(it2->second.addr)) < 0 )
|
---|
| 428 | error("sendMessage");
|
---|
| 429 | }
|
---|
| 430 | }
|
---|
[d211210] | 431 | }
|
---|
| 432 | }
|
---|
| 433 |
|
---|
[e084950] | 434 | n = receiveMessage(&clientMsg, sock, &from);
|
---|
[8e540f4] | 435 |
|
---|
[371ce29] | 436 | if (n >= 0) {
|
---|
[8dad966] | 437 | broadcastResponse = processMessage(clientMsg, from, mapPlayers, gameMap, unusedPlayerId, serverMsg, sock, scoreBlue, scoreRed);
|
---|
[371ce29] | 438 |
|
---|
[da692b9] | 439 | if (broadcastResponse)
|
---|
[3b1efcc] | 440 | {
|
---|
[da692b9] | 441 | cout << "Should be broadcasting the message" << endl;
|
---|
| 442 |
|
---|
[01d0d00] | 443 | map<unsigned int, Player>::iterator it;
|
---|
| 444 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
[3b1efcc] | 445 | {
|
---|
[d211210] | 446 | cout << "Sent message back to " << it->second.name << endl;
|
---|
[01d0d00] | 447 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
[3b1efcc] | 448 | error("sendMessage");
|
---|
| 449 | }
|
---|
| 450 | }
|
---|
| 451 | else
|
---|
| 452 | {
|
---|
[da692b9] | 453 | cout << "Should be sending back the message" << endl;
|
---|
| 454 |
|
---|
[3b1efcc] | 455 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 456 | error("sendMessage");
|
---|
| 457 | }
|
---|
[7b43385] | 458 | }
|
---|
[8e540f4] | 459 | }
|
---|
[371ce29] | 460 |
|
---|
[8e540f4] | 461 | return 0;
|
---|
| 462 | }
|
---|
| 463 |
|
---|
[8dad966] | 464 | bool processMessage(const NETWORK_MSG& clientMsg, struct sockaddr_in& from, map<unsigned int, Player>& mapPlayers, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG& serverMsg, int sock, int &scoreBlue, int &scoreRed)
|
---|
[8e540f4] | 465 | {
|
---|
[41ad8ed] | 466 | DataAccess da;
|
---|
| 467 |
|
---|
[b8cb03f] | 468 | cout << "Received message" << endl;
|
---|
[8e540f4] | 469 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
| 470 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
| 471 |
|
---|
[da692b9] | 472 | // maybe we should make a message class and have this be a member
|
---|
[3b1efcc] | 473 | bool broadcastResponse = false;
|
---|
| 474 |
|
---|
[8e540f4] | 475 | // Check that if an invalid message is sent, the client will correctly
|
---|
| 476 | // receive and display the response. Maybe make a special error msg type
|
---|
| 477 | switch(clientMsg.type)
|
---|
| 478 | {
|
---|
| 479 | case MSG_TYPE_REGISTER:
|
---|
[d2b411a] | 480 | {
|
---|
[8e540f4] | 481 | string username(clientMsg.buffer);
|
---|
| 482 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[d2b411a] | 483 |
|
---|
[8e540f4] | 484 | cout << "username: " << username << endl;
|
---|
| 485 | cout << "password: " << password << endl;
|
---|
[d2b411a] | 486 |
|
---|
[3b1efcc] | 487 | int error = da.insertPlayer(username, password);
|
---|
[41ad8ed] | 488 |
|
---|
[3b1efcc] | 489 | if (!error)
|
---|
| 490 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
| 491 | else
|
---|
| 492 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
[8e540f4] | 493 |
|
---|
| 494 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
[d2b411a] | 495 |
|
---|
[8e540f4] | 496 | break;
|
---|
| 497 | }
|
---|
| 498 | case MSG_TYPE_LOGIN:
|
---|
| 499 | {
|
---|
[60017fc] | 500 | cout << "Got login message" << endl;
|
---|
| 501 |
|
---|
[d211210] | 502 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
| 503 |
|
---|
[8e540f4] | 504 | string username(clientMsg.buffer);
|
---|
[41ad8ed] | 505 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[8e540f4] | 506 |
|
---|
[41ad8ed] | 507 | Player* p = da.getPlayer(username);
|
---|
[d2b411a] | 508 |
|
---|
[b128109] | 509 | if (p == NULL || !da.verifyPassword(password, p->password))
|
---|
[41ad8ed] | 510 | {
|
---|
| 511 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
| 512 | }
|
---|
[01d0d00] | 513 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
[41ad8ed] | 514 | {
|
---|
| 515 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
| 516 | }
|
---|
| 517 | else
|
---|
[8e540f4] | 518 | {
|
---|
[d211210] | 519 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 520 |
|
---|
[8dad966] | 521 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
| 522 | p->id = unusedPlayerId;
|
---|
[d211210] | 523 | cout << "new player id: " << p->id << endl;
|
---|
[df79cfd] | 524 | p->setAddr(from);
|
---|
| 525 |
|
---|
| 526 | // choose a random team (either 0 or 1)
|
---|
| 527 | p->team = rand() % 2;
|
---|
[d211210] | 528 |
|
---|
[46fa35a] | 529 | // choose a random class
|
---|
| 530 | int intClass = rand() % 2;
|
---|
| 531 | switch (intClass) {
|
---|
| 532 | case 0:
|
---|
| 533 | p->setClass(Player::CLASS_WARRIOR);
|
---|
| 534 | break;
|
---|
| 535 | case 1:
|
---|
| 536 | p->setClass(Player::CLASS_RANGER);
|
---|
| 537 | break;
|
---|
| 538 | }
|
---|
| 539 |
|
---|
[d211210] | 540 | // tell the new player about all the existing players
|
---|
| 541 | cout << "Sending other players to new player" << endl;
|
---|
| 542 |
|
---|
| 543 | map<unsigned int, Player>::iterator it;
|
---|
| 544 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 545 | {
|
---|
| 546 | it->second.serialize(serverMsg.buffer);
|
---|
| 547 |
|
---|
| 548 | cout << "sending info about " << it->second.name << endl;
|
---|
[5f868c0] | 549 | cout << "sending id " << it->second.id << endl;
|
---|
| 550 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 551 | error("sendMessage");
|
---|
| 552 | }
|
---|
| 553 |
|
---|
| 554 | // tell the new player about all map objects
|
---|
| 555 | // (currently just the flags)
|
---|
| 556 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[e487381] | 557 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
[5f868c0] | 558 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 559 | cout << "sending items" << endl;
|
---|
[e487381] | 560 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
[5f868c0] | 561 | itObjects->serialize(serverMsg.buffer);
|
---|
| 562 | cout << "sending item id " << itObjects->id << endl;
|
---|
[d211210] | 563 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 564 | error("sendMessage");
|
---|
| 565 | }
|
---|
[59061f6] | 566 |
|
---|
[b8601ee] | 567 | // send the current score
|
---|
| 568 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 569 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
---|
| 570 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
---|
| 571 | if ( sendMessage(&serverMsg, sock, &from) < 0 )
|
---|
| 572 | error("sendMessage");
|
---|
| 573 |
|
---|
| 574 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 575 | p->serialize(serverMsg.buffer);
|
---|
[d211210] | 576 | cout << "Should be broadcasting the message" << endl;
|
---|
| 577 |
|
---|
| 578 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 579 | {
|
---|
| 580 | cout << "Sent message back to " << it->second.name << endl;
|
---|
| 581 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 582 | error("sendMessage");
|
---|
| 583 | }
|
---|
| 584 |
|
---|
| 585 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[8dad966] | 586 | mapPlayers[unusedPlayerId] = *p;
|
---|
[07028b9] | 587 | }
|
---|
| 588 |
|
---|
[41ad8ed] | 589 | delete(p);
|
---|
[07028b9] | 590 |
|
---|
[8e540f4] | 591 | break;
|
---|
| 592 | }
|
---|
| 593 | case MSG_TYPE_LOGOUT:
|
---|
| 594 | {
|
---|
| 595 | string name(clientMsg.buffer);
|
---|
| 596 | cout << "Player logging out: " << name << endl;
|
---|
| 597 |
|
---|
[01d0d00] | 598 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 599 |
|
---|
[8e540f4] | 600 | if (p == NULL)
|
---|
| 601 | {
|
---|
| 602 | strcpy(serverMsg.buffer, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 603 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 604 | }
|
---|
[01d0d00] | 605 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 606 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 607 | {
|
---|
[8e540f4] | 608 | strcpy(serverMsg.buffer, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 609 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 610 | }
|
---|
[8e540f4] | 611 | else
|
---|
[2488852] | 612 | {
|
---|
[8dad966] | 613 | if (p->id < unusedPlayerId)
|
---|
| 614 | unusedPlayerId = p->id;
|
---|
[01d0d00] | 615 | mapPlayers.erase(p->id);
|
---|
[41ad8ed] | 616 | strcpy(serverMsg.buffer, "You have successfully logged out.");
|
---|
[8e540f4] | 617 | }
|
---|
[07028b9] | 618 |
|
---|
[d211210] | 619 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8a3ef42] | 620 |
|
---|
[8e540f4] | 621 | break;
|
---|
| 622 | }
|
---|
| 623 | case MSG_TYPE_CHAT:
|
---|
| 624 | {
|
---|
[da692b9] | 625 | cout << "Got a chat message" << endl;
|
---|
| 626 |
|
---|
[01d0d00] | 627 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 628 |
|
---|
[8e540f4] | 629 | if (p == NULL)
|
---|
| 630 | {
|
---|
| 631 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[2488852] | 632 | }
|
---|
[8e540f4] | 633 | else
|
---|
| 634 | {
|
---|
[3b1efcc] | 635 | broadcastResponse = true;
|
---|
| 636 |
|
---|
[b128109] | 637 | ostringstream oss;
|
---|
| 638 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 639 |
|
---|
[b128109] | 640 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8e540f4] | 641 | }
|
---|
| 642 |
|
---|
| 643 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 644 |
|
---|
| 645 | break;
|
---|
[e084950] | 646 | }
|
---|
[b128109] | 647 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 648 | {
|
---|
| 649 | cout << "PLAYER_MOVE" << endl;
|
---|
| 650 |
|
---|
| 651 | int id, x, y;
|
---|
| 652 |
|
---|
| 653 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 654 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 655 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 656 |
|
---|
[b128109] | 657 | cout << "x: " << x << endl;
|
---|
| 658 | cout << "y: " << y << endl;
|
---|
| 659 | cout << "id: " << id << endl;
|
---|
[7b43385] | 660 |
|
---|
[b128109] | 661 | if ( mapPlayers[id].addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 662 | mapPlayers[id].addr.sin_port == from.sin_port )
|
---|
| 663 | {
|
---|
[60017fc] | 664 | // we need to make sure the player can move here
|
---|
| 665 | if (0 <= x && x < 300 && 0 <= y && y < 300 &&
|
---|
| 666 | gameMap->getElement(x/25, y/25) == WorldMap::TERRAIN_GRASS)
|
---|
| 667 | {
|
---|
[7b43385] | 668 | cout << "valid terrain" << endl;
|
---|
| 669 |
|
---|
[60017fc] | 670 | mapPlayers[id].target.x = x;
|
---|
| 671 | mapPlayers[id].target.y = y;
|
---|
| 672 |
|
---|
| 673 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 674 |
|
---|
| 675 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[d211210] | 676 | memcpy(serverMsg.buffer+4, &mapPlayers[id].target.x, 4);
|
---|
| 677 | memcpy(serverMsg.buffer+8, &mapPlayers[id].target.y, 4);
|
---|
[60017fc] | 678 |
|
---|
| 679 | broadcastResponse = true;
|
---|
| 680 | }
|
---|
| 681 | else
|
---|
| 682 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 683 | }
|
---|
| 684 | else // nned to send back a message indicating failure
|
---|
| 685 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 686 |
|
---|
| 687 | break;
|
---|
| 688 | }
|
---|
[5299436] | 689 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 690 | {
|
---|
| 691 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 692 | cout << "PICKUP_FLAG" << endl;
|
---|
| 693 |
|
---|
| 694 | int id;
|
---|
| 695 |
|
---|
| 696 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 697 | cout << "id: " << id << endl;
|
---|
| 698 |
|
---|
[5c84d54] | 699 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 700 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 701 |
|
---|
| 702 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end();) {
|
---|
| 703 | POSITION pos = itObjects->pos;
|
---|
| 704 | bool gotFlag = false;
|
---|
| 705 |
|
---|
| 706 | if (posDistance(mapPlayers[id].pos, pos.toFloat()) < 10) {
|
---|
| 707 | switch (itObjects->type) {
|
---|
| 708 | case WorldMap::OBJECT_BLUE_FLAG:
|
---|
| 709 | if (mapPlayers[id].team == 1) {
|
---|
| 710 | gotFlag = true;
|
---|
| 711 | mapPlayers[id].hasBlueFlag = true;
|
---|
| 712 | broadcastResponse = true;
|
---|
| 713 | }
|
---|
| 714 | break;
|
---|
| 715 | case WorldMap::OBJECT_RED_FLAG:
|
---|
| 716 | if (mapPlayers[id].team == 0) {
|
---|
| 717 | gotFlag = true;
|
---|
| 718 | mapPlayers[id].hasRedFlag = true;
|
---|
| 719 | broadcastResponse = true;
|
---|
| 720 | }
|
---|
| 721 | break;
|
---|
| 722 | }
|
---|
| 723 |
|
---|
| 724 | if (gotFlag) {
|
---|
| 725 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 726 | memcpy(serverMsg.buffer, &itObjects->id, 4);
|
---|
| 727 |
|
---|
| 728 | map<unsigned int, Player>::iterator it;
|
---|
| 729 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 730 | {
|
---|
| 731 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 732 | error("sendMessage");
|
---|
| 733 | }
|
---|
| 734 |
|
---|
| 735 | // remove the object from the server-side map
|
---|
| 736 | cout << "size before: " << gameMap->getObjects()->size() << endl;
|
---|
| 737 | itObjects = vctObjects->erase(itObjects);
|
---|
| 738 | cout << "size after: " << gameMap->getObjects()->size() << endl;
|
---|
| 739 | }
|
---|
| 740 | }
|
---|
| 741 |
|
---|
| 742 | if (!gotFlag)
|
---|
| 743 | itObjects++;
|
---|
| 744 | }
|
---|
| 745 |
|
---|
| 746 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 747 | mapPlayers[id].serialize(serverMsg.buffer);
|
---|
| 748 |
|
---|
[5299436] | 749 | break;
|
---|
| 750 | }
|
---|
[e487381] | 751 | case MSG_TYPE_DROP_FLAG:
|
---|
| 752 | {
|
---|
| 753 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 754 | cout << "DROP_FLAG" << endl;
|
---|
| 755 |
|
---|
| 756 | int id;
|
---|
| 757 |
|
---|
| 758 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 759 | cout << "id: " << id << endl;
|
---|
| 760 |
|
---|
| 761 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 762 | if (mapPlayers[id].hasBlueFlag)
|
---|
| 763 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 764 | else if (mapPlayers[id].hasRedFlag)
|
---|
| 765 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 766 |
|
---|
| 767 | gameMap->addObject(flagType, mapPlayers[id].pos.x, mapPlayers[id].pos.y);
|
---|
| 768 |
|
---|
| 769 | // need to send the OBJECT message too
|
---|
| 770 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 771 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 772 |
|
---|
| 773 | map<unsigned int, Player>::iterator it;
|
---|
| 774 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 775 | {
|
---|
| 776 | if ( sendMessage(&serverMsg, sock, &(it->second.addr)) < 0 )
|
---|
| 777 | error("sendMessage");
|
---|
| 778 | }
|
---|
| 779 |
|
---|
| 780 | mapPlayers[id].hasBlueFlag = false;
|
---|
| 781 | mapPlayers[id].hasRedFlag = false;
|
---|
| 782 |
|
---|
| 783 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 784 | mapPlayers[id].serialize(serverMsg.buffer);
|
---|
| 785 |
|
---|
| 786 | broadcastResponse = true;
|
---|
| 787 |
|
---|
| 788 | break;
|
---|
| 789 | }
|
---|
[4b4b153] | 790 | case MSG_TYPE_START_ATTACK:
|
---|
| 791 | {
|
---|
| 792 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 793 |
|
---|
[8a4ed74] | 794 | int id, targetId;
|
---|
| 795 |
|
---|
| 796 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 797 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 798 |
|
---|
[8dad966] | 799 | Player* source = &mapPlayers[id];
|
---|
| 800 | source->targetPlayer = targetId;
|
---|
[11d21ee] | 801 | source->isChasing = true;
|
---|
[8dad966] | 802 |
|
---|
[11d21ee] | 803 | // this is irrelevant since the client doesn't even listen for START_ATTACK messages
|
---|
| 804 | // actually, the client should not ignore this and should instead perform the same movement
|
---|
| 805 | // algorithm on its end (following the target player until in range) that the server does.
|
---|
| 806 | // Once the attacker is in range, the client should stop movement and wait for messages
|
---|
| 807 | // from the server
|
---|
[4b4b153] | 808 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
---|
[8dad966] | 809 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 810 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[4b4b153] | 811 | broadcastResponse = true;
|
---|
[8a4ed74] | 812 |
|
---|
| 813 | break;
|
---|
[4b4b153] | 814 | }
|
---|
| 815 | case MSG_TYPE_ATTACK:
|
---|
| 816 | {
|
---|
| 817 | cout << "Received am ATTACK message" << endl;
|
---|
[8dad966] | 818 | cout << "ERROR: Clients should not send ATTACK messages" << endl;
|
---|
[8a4ed74] | 819 |
|
---|
| 820 | break;
|
---|
[4b4b153] | 821 | }
|
---|
[8e540f4] | 822 | default:
|
---|
| 823 | {
|
---|
| 824 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 825 |
|
---|
[8e540f4] | 826 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[e084950] | 827 |
|
---|
[8e540f4] | 828 | break;
|
---|
| 829 | }
|
---|
[e3535b3] | 830 | }
|
---|
[da692b9] | 831 |
|
---|
| 832 | return broadcastResponse;
|
---|
[e3535b3] | 833 | }
|
---|
[da692b9] | 834 |
|
---|
[8dad966] | 835 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player>& mapPlayers)
|
---|
[01d0d00] | 836 | {
|
---|
[1106210] | 837 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 838 | id++;
|
---|
[01d0d00] | 839 | }
|
---|
[8dad966] | 840 |
|
---|
| 841 | void updateUnusedProjectileId(unsigned int& id, map<unsigned int, Projectile>& mapProjectiles)
|
---|
| 842 | {
|
---|
| 843 | while (mapProjectiles.find(id) != mapProjectiles.end())
|
---|
| 844 | id++;
|
---|
| 845 | }
|
---|