[2488852] | 1 | #include <cstdlib>
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[371ce29] | 2 | #include <cstdio>
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[e3535b3] | 3 | #include <unistd.h>
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[2488852] | 4 | #include <string>
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[e3535b3] | 5 | #include <iostream>
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[3b1efcc] | 6 | #include <sstream>
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[d05086b] | 7 | #include <fstream>
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[edfd1d0] | 8 | #include <cstring>
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[60017fc] | 9 | #include <cmath>
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[371ce29] | 10 |
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[01d0d00] | 11 | #include <vector>
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| 12 | #include <map>
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| 13 |
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[d05086b] | 14 | #include <csignal>
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| 15 |
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[d211210] | 16 | #include <sys/time.h>
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| 17 |
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[73f75c1] | 18 | #include <sys/socket.h>
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[371ce29] | 19 | #include <netdb.h>
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[73f75c1] | 20 | #include <netinet/in.h>
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| 21 | #include <arpa/inet.h>
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| 22 |
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[b128109] | 23 | #include <crypt.h>
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| 24 |
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[edfd1d0] | 25 | /*
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[e3535b3] | 26 | #include <openssl/bio.h>
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| 27 | #include <openssl/ssl.h>
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| 28 | #include <openssl/err.h>
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[edfd1d0] | 29 | */
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[e3535b3] | 30 |
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[b53c6b3] | 31 | #include "../common/Compiler.h"
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[3b1efcc] | 32 | #include "../common/Common.h"
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[9b5d30b] | 33 | #include "../common/MessageProcessor.h"
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[60017fc] | 34 | #include "../common/WorldMap.h"
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[edfd1d0] | 35 | #include "../common/Player.h"
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[8dad966] | 36 | #include "../common/Projectile.h"
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[99afbb8] | 37 | #include "../common/Game.h"
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[b53c6b3] | 38 |
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[36082e8] | 39 | #include "DataAccess.h"
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[d2b411a] | 40 |
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[e3535b3] | 41 | using namespace std;
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| 42 |
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[d05086b] | 43 | bool done;
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| 44 |
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[d211210] | 45 | // from used to be const. Removed that so I could take a reference
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| 46 | // and use it to send messages
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[95ffe57] | 47 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog);
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[01d0d00] | 48 |
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[95ffe57] | 49 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
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| 50 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
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| 51 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
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[c76134b] | 52 | void damagePlayer(Player *p, int damage);
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[8e540f4] | 53 |
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[95ffe57] | 54 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog);
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[411c1ae] | 55 |
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[73f75c1] | 56 | // this should probably go somewhere in the common folder
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[e3535b3] | 57 | void error(const char *msg)
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| 58 | {
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| 59 | perror(msg);
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| 60 | exit(0);
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| 61 | }
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| 62 |
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[d05086b] | 63 | void quit(int sig) {
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| 64 | done = true;
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| 65 | }
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| 66 |
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[e3535b3] | 67 | int main(int argc, char *argv[])
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| 68 | {
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| 69 | int sock, length, n;
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| 70 | struct sockaddr_in server;
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[3b1efcc] | 71 | struct sockaddr_in from; // info of client sending the message
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[e084950] | 72 | NETWORK_MSG clientMsg, serverMsg;
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[9b5d30b] | 73 | MessageProcessor msgProcessor;
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[95ffe57] | 74 | map<unsigned int, Player*> mapPlayers;
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[8dad966] | 75 | map<unsigned int, Projectile> mapProjectiles;
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[f41a7f9] | 76 | map<string, Game*> mapGames;
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[8dad966] | 77 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
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[b8601ee] | 78 | int scoreBlue, scoreRed;
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[d05086b] | 79 | ofstream outputLog;
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| 80 |
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| 81 | done = false;
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[b8601ee] | 82 |
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| 83 | scoreBlue = 0;
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| 84 | scoreRed = 0;
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[e084950] | 85 |
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[d05086b] | 86 | signal(SIGINT, quit);
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| 87 |
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[edfd1d0] | 88 | //SSL_load_error_strings();
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| 89 | //ERR_load_BIO_strings();
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| 90 | //OpenSSL_add_all_algorithms();
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[e3535b3] | 91 |
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[95ffe57] | 92 | if (argc != 2)
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| 93 | {
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| 94 | cerr << "ERROR, expected server [domain] [port]" << endl;
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[73f75c1] | 95 | exit(1);
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[e3535b3] | 96 | }
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[60017fc] | 97 |
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[d05086b] | 98 | outputLog.open("server.log", ios::app);
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| 99 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
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| 100 |
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[7b43385] | 101 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
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[6e66ffd] | 102 |
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| 103 | // add some items to the map. They will be sent out
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| 104 | // to players when they login
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[95ffe57] | 105 | for (int y=0; y<gameMap->height; y++)
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| 106 | {
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| 107 | for (int x=0; x<gameMap->width; x++)
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| 108 | {
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| 109 | switch (gameMap->getStructure(x, y))
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| 110 | {
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[5f868c0] | 111 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 112 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
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| 113 | break;
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| 114 | case WorldMap::STRUCTURE_RED_FLAG:
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| 115 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
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| 116 | break;
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| 117 | }
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| 118 | }
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| 119 | }
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[6e66ffd] | 120 |
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[371ce29] | 121 | sock = socket(AF_INET, SOCK_DGRAM, 0);
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[5b1e31e] | 122 | if (sock < 0)
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| 123 | error("Opening socket");
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[e3535b3] | 124 | length = sizeof(server);
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| 125 | bzero(&server,length);
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| 126 | server.sin_family=AF_INET;
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| 127 | server.sin_port=htons(atoi(argv[1]));
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[2488852] | 128 | server.sin_addr.s_addr=INADDR_ANY;
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| 129 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
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[e084950] | 130 | error("binding");
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[73f75c1] | 131 |
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[371ce29] | 132 | set_nonblock(sock);
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| 133 |
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[da692b9] | 134 | bool broadcastResponse;
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[d211210] | 135 | timespec ts;
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[430c80e] | 136 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
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[95ffe57] | 137 | while (!done)
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| 138 | {
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[371ce29] | 139 | usleep(5000);
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| 140 |
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[d211210] | 141 | clock_gettime(CLOCK_REALTIME, &ts);
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[430c80e] | 142 | // make the number smaller so millis can fit in an int
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[d69eb32] | 143 | ts.tv_sec -= 1368000000;
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[430c80e] | 144 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
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[d211210] | 145 |
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[95ffe57] | 146 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
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| 147 | {
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[d211210] | 148 | timeLastUpdated = curTime;
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| 149 |
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[d05086b] | 150 | msgProcessor.cleanAckedMessages(&outputLog);
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| 151 | msgProcessor.resendUnackedMessages(sock, &outputLog);
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[9b5d30b] | 152 |
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[95ffe57] | 153 | map<unsigned int, Player*>::iterator it;
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[11d21ee] | 154 |
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[ce2bb87] | 155 | cout << "Updating player targets and respawning dead players" << endl;
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| 156 |
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[11d21ee] | 157 | // set targets for all chasing players (or make them attack if they're close enough)
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[95ffe57] | 158 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 159 | {
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[ffadc8e] | 160 | Player* p = it->second;
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| 161 |
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[c76134b] | 162 | // check if it's time to revive dead players
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[ffadc8e] | 163 | if (p->isDead)
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[95ffe57] | 164 | {
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[ffadc8e] | 165 | if (getCurrentMillis() - p->timeDied >= 10000)
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[95ffe57] | 166 | {
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[ffadc8e] | 167 | p->isDead = false;
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[c76134b] | 168 |
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| 169 | POSITION spawnPos;
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| 170 |
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[ffadc8e] | 171 | switch (p->team)
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[95ffe57] | 172 | {
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[c76134b] | 173 | case 0:// blue team
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| 174 | spawnPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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| 175 | break;
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| 176 | case 1:// red team
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| 177 | spawnPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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| 178 | break;
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| 179 | default:
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| 180 | // should never go here
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| 181 | cout << "Error: Invalid team" << endl;
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| 182 | break;
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| 183 | }
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| 184 |
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| 185 | // spawn the player to the right of their flag location
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| 186 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
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| 187 | spawnPos.y = spawnPos.y * 25 + 12;
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| 188 |
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[ffadc8e] | 189 | p->pos = spawnPos.toFloat();
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| 190 | p->target = spawnPos;
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| 191 | p->health = p->maxHealth;
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[c76134b] | 192 |
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| 193 | serverMsg.type = MSG_TYPE_PLAYER;
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[ffadc8e] | 194 | p->serialize(serverMsg.buffer);
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[c76134b] | 195 |
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[95ffe57] | 196 | map<unsigned int, Player*>::iterator it2;
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[c76134b] | 197 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
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| 198 | {
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[ffadc8e] | 199 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(p->addr), &outputLog) < 0 )
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[c76134b] | 200 | error("sendMessage");
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| 201 | }
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| 202 | }
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| 203 |
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| 204 | continue;
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| 205 | }
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| 206 |
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[ffadc8e] | 207 | if (p->currentGame != NULL) {
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| 208 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
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| 209 | if (p->updateTarget(playersInGame))
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[5b1e31e] | 210 | {
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[ffadc8e] | 211 | serverMsg.type = MSG_TYPE_PLAYER;
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| 212 | p->serialize(serverMsg.buffer);
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| 213 |
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| 214 | map<unsigned int, Player*>::iterator it2;
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| 215 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
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| 216 | {
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| 217 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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| 218 | error("sendMessage");
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| 219 | }
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[11d21ee] | 220 | }
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| 221 | }
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| 222 | }
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| 223 |
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[ce2bb87] | 224 | cout << "Processing players in a game" << endl;
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| 225 |
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[402cf86] | 226 | // process players currently in a game
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[23559e7] | 227 | FLOAT_POSITION oldPos;
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[95ffe57] | 228 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
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| 229 | {
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[b73bc28] | 230 | Player* p = it->second;
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| 231 | if (p->currentGame == NULL)
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[ce2bb87] | 232 | continue;
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| 233 |
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| 234 | cout << "moving player" << endl;
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[402cf86] | 235 | bool broadcastMove = false;
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| 236 |
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[483a2cb] | 237 | // xompute playersInGame here
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| 238 |
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[402cf86] | 239 | // move player and perform associated tasks
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[b73bc28] | 240 | oldPos = p->pos;
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| 241 | if (p->move(p->currentGame->getMap())) {
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[23559e7] | 242 |
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[ce2bb87] | 243 | cout << "player moved" << endl;
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[b73bc28] | 244 | if (p->currentGame->processPlayerMovement(p, oldPos))
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[402cf86] | 245 | broadcastMove = true;
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[ce2bb87] | 246 | cout << "player move processed" << endl;
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[23559e7] | 247 |
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[b73bc28] | 248 | map<unsigned int, Player*>& playersInGame = p->currentGame->getPlayers();
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| 249 |
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[e4c60ba] | 250 | WorldMap::ObjectType flagType;
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| 251 | POSITION pos;
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[7553db9] | 252 | bool flagTurnedIn = false;
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[446dc65] | 253 | bool flagReturned = false;
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| 254 | bool ownFlagAtBase = false;
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[b73bc28] | 255 |
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| 256 | // need to figure out how to move this to a different file
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| 257 | // while still sending back flag type and position
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| 258 | WorldMap* playerMap = p->currentGame->getMap();
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| 259 | switch(playerMap->getStructure(p->pos.x/25, p->pos.y/25))
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[95ffe57] | 260 | {
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[e4c60ba] | 261 | case WorldMap::STRUCTURE_BLUE_FLAG:
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| 262 | {
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[b73bc28] | 263 | if (p->team == 0 && p->hasRedFlag)
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[7553db9] | 264 | {
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[446dc65] | 265 | // check that your flag is at your base
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[b73bc28] | 266 | pos = playerMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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[446dc65] | 267 |
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[b73bc28] | 268 | vector<WorldMap::Object>* vctObjects = playerMap->getObjects();
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[446dc65] | 269 | vector<WorldMap::Object>::iterator itObjects;
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| 270 |
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[95ffe57] | 271 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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| 272 | {
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| 273 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
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| 274 | {
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| 275 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
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| 276 | {
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[446dc65] | 277 | ownFlagAtBase = true;
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| 278 | break;
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| 279 | }
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| 280 | }
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| 281 | }
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| 282 |
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[95ffe57] | 283 | if (ownFlagAtBase)
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| 284 | {
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[b73bc28] | 285 | p->hasRedFlag = false;
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[446dc65] | 286 | flagType = WorldMap::OBJECT_RED_FLAG;
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[b73bc28] | 287 | pos = playerMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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[446dc65] | 288 | flagTurnedIn = true;
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| 289 | scoreBlue++;
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| 290 | }
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[e4c60ba] | 291 | }
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[7553db9] | 292 |
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| 293 | break;
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[e4c60ba] | 294 | }
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| 295 | case WorldMap::STRUCTURE_RED_FLAG:
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| 296 | {
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[b73bc28] | 297 | if (p->team == 1 && p->hasBlueFlag)
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[7553db9] | 298 | {
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[446dc65] | 299 | // check that your flag is at your base
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[b73bc28] | 300 | pos = playerMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
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[446dc65] | 301 |
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[b73bc28] | 302 | vector<WorldMap::Object>* vctObjects = playerMap->getObjects();
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[446dc65] | 303 | vector<WorldMap::Object>::iterator itObjects;
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| 304 |
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[95ffe57] | 305 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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| 306 | {
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| 307 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG)
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| 308 | {
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| 309 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
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| 310 | {
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[446dc65] | 311 | ownFlagAtBase = true;
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| 312 | break;
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| 313 | }
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| 314 | }
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| 315 | }
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| 316 |
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[95ffe57] | 317 | if (ownFlagAtBase)
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| 318 | {
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[b73bc28] | 319 | p->hasBlueFlag = false;
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[446dc65] | 320 | flagType = WorldMap::OBJECT_BLUE_FLAG;
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[b73bc28] | 321 | pos = playerMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
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[446dc65] | 322 | flagTurnedIn = true;
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| 323 | scoreRed++;
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| 324 | }
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[e4c60ba] | 325 | }
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| 326 |
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[7553db9] | 327 | break;
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| 328 | }
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| 329 | }
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[e4c60ba] | 330 |
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[95ffe57] | 331 | if (flagTurnedIn)
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| 332 | {
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[7553db9] | 333 | // send an OBJECT message to add the flag back to its spawn point
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| 334 | pos.x = pos.x*25+12;
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| 335 | pos.y = pos.y*25+12;
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[b73bc28] | 336 | playerMap->addObject(flagType, pos.x, pos.y);
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[e4c60ba] | 337 |
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[7553db9] | 338 | serverMsg.type = MSG_TYPE_OBJECT;
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[b73bc28] | 339 | playerMap->getObjects()->back().serialize(serverMsg.buffer);
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[e4c60ba] | 340 |
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[95ffe57] | 341 | map<unsigned int, Player*>::iterator it2;
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[b73bc28] | 342 |
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| 343 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
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[7553db9] | 344 | {
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[95ffe57] | 345 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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[7553db9] | 346 | error("sendMessage");
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[e4c60ba] | 347 | }
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[7553db9] | 348 |
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[b8601ee] | 349 | serverMsg.type = MSG_TYPE_SCORE;
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| 350 | memcpy(serverMsg.buffer, &scoreBlue, 4);
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| 351 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
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| 352 |
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[b73bc28] | 353 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
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[b8601ee] | 354 | {
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[95ffe57] | 355 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
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[b8601ee] | 356 | error("sendMessage");
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| 357 | }
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| 358 |
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[7553db9] | 359 | // this means a PLAYER message will be sent
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| 360 | broadcastMove = true;
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[e4c60ba] | 361 | }
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| 362 |
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[446dc65] | 363 | // go through all objects and check if the player is close to one and if its their flag
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[b73bc28] | 364 | vector<WorldMap::Object>* vctObjects = playerMap->getObjects();
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[446dc65] | 365 | vector<WorldMap::Object>::iterator itObjects;
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| 366 | POSITION structPos;
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| 367 |
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[95ffe57] | 368 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
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| 369 | {
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[446dc65] | 370 | POSITION pos = itObjects->pos;
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| 371 |
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[b73bc28] | 372 | if (posDistance(p->pos, pos.toFloat()) < 10)
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[95ffe57] | 373 | {
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[b73bc28] | 374 | if (p->team == 0 &&
|
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[95ffe57] | 375 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
|
---|
| 376 | {
|
---|
[b73bc28] | 377 | structPos = playerMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
[446dc65] | 378 | flagReturned = true;
|
---|
| 379 | break;
|
---|
[95ffe57] | 380 | }
|
---|
[b73bc28] | 381 | else if (p->team == 1 &&
|
---|
[95ffe57] | 382 | itObjects->type == WorldMap::OBJECT_RED_FLAG)
|
---|
| 383 | {
|
---|
[b73bc28] | 384 | structPos = playerMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
[446dc65] | 385 | flagReturned = true;
|
---|
| 386 | break;
|
---|
| 387 | }
|
---|
| 388 | }
|
---|
| 389 | }
|
---|
| 390 |
|
---|
[95ffe57] | 391 | if (flagReturned)
|
---|
| 392 | {
|
---|
[446dc65] | 393 | itObjects->pos.x = structPos.x*25+12;
|
---|
| 394 | itObjects->pos.y = structPos.y*25+12;
|
---|
| 395 |
|
---|
| 396 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 397 | itObjects->serialize(serverMsg.buffer);
|
---|
| 398 |
|
---|
[95ffe57] | 399 | map<unsigned int, Player*>::iterator it2;
|
---|
[b73bc28] | 400 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
[446dc65] | 401 | {
|
---|
[95ffe57] | 402 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[446dc65] | 403 | error("sendMessage");
|
---|
| 404 | }
|
---|
| 405 | }
|
---|
| 406 |
|
---|
[95ffe57] | 407 | if (broadcastMove)
|
---|
| 408 | {
|
---|
[ce2bb87] | 409 | cout << "broadcasting player move" << endl;
|
---|
[23559e7] | 410 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[b73bc28] | 411 | p->serialize(serverMsg.buffer);
|
---|
[23559e7] | 412 |
|
---|
[402cf86] | 413 | // only broadcast message to other players in the same game
|
---|
[23559e7] | 414 | cout << "about to broadcast move" << endl;
|
---|
[402cf86] | 415 |
|
---|
[95ffe57] | 416 | map<unsigned int, Player*>::iterator it2;
|
---|
[ce2bb87] | 417 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
[23559e7] | 418 | {
|
---|
[95ffe57] | 419 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[23559e7] | 420 | error("sendMessage");
|
---|
| 421 | }
|
---|
[ce2bb87] | 422 | cout << "done broadcasting player move" << endl;
|
---|
[d211210] | 423 | }
|
---|
| 424 | }
|
---|
[8dad966] | 425 |
|
---|
[ce2bb87] | 426 | cout << "processing player attack" << endl;
|
---|
| 427 |
|
---|
[8dad966] | 428 | // check if the player's attack animation is complete
|
---|
[483a2cb] | 429 | if (p->isAttacking && p->timeAttackStarted+p->attackCooldown <= getCurrentMillis())
|
---|
[95ffe57] | 430 | {
|
---|
[483a2cb] | 431 | p->isAttacking = false;
|
---|
[8795a38] | 432 | cout << "Attack animation is complete" << endl;
|
---|
[8dad966] | 433 |
|
---|
| 434 | //send everyone an ATTACK message
|
---|
| 435 | cout << "about to broadcast attack" << endl;
|
---|
| 436 |
|
---|
| 437 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
[483a2cb] | 438 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 439 | memcpy(serverMsg.buffer+4, &p->targetPlayer, 4);
|
---|
[8dad966] | 440 |
|
---|
[483a2cb] | 441 | map<unsigned int, Player*>& playersInGame = p->currentGame->getPlayers();
|
---|
[95ffe57] | 442 | map<unsigned int, Player*>::iterator it2;
|
---|
[483a2cb] | 443 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
[8dad966] | 444 | {
|
---|
[95ffe57] | 445 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[8dad966] | 446 | error("sendMessage");
|
---|
| 447 | }
|
---|
| 448 |
|
---|
[483a2cb] | 449 | if (p->attackType == Player::ATTACK_MELEE)
|
---|
[95ffe57] | 450 | {
|
---|
[ff2133a] | 451 | cout << "Melee attack" << endl;
|
---|
| 452 |
|
---|
[483a2cb] | 453 | Player* target = playersInGame[p->targetPlayer];
|
---|
| 454 | damagePlayer(target, p->damage);
|
---|
[8dad966] | 455 |
|
---|
[95ffe57] | 456 | if (target->isDead)
|
---|
| 457 | {
|
---|
[411c1ae] | 458 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 459 | if (target->hasBlueFlag)
|
---|
| 460 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 461 | else if (target->hasRedFlag)
|
---|
| 462 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 463 |
|
---|
| 464 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
[483a2cb] | 465 | addObjectToMap(flagType, target->pos.x, target->pos.y, p->currentGame->getMap(), playersInGame, msgProcessor, sock, outputLog);
|
---|
[411c1ae] | 466 | }
|
---|
| 467 | }
|
---|
| 468 |
|
---|
[8dad966] | 469 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 470 | target->serialize(serverMsg.buffer);
|
---|
[95ffe57] | 471 | }
|
---|
[483a2cb] | 472 | else if (p->attackType == Player::ATTACK_RANGED)
|
---|
[95ffe57] | 473 | {
|
---|
[ff2133a] | 474 | cout << "Ranged attack" << endl;
|
---|
| 475 |
|
---|
[483a2cb] | 476 | Projectile proj(p->pos.x, p->pos.y, p->targetPlayer, p->damage);
|
---|
[45734ff] | 477 | p->currentGame->assignProjectileId(&proj);
|
---|
| 478 |
|
---|
| 479 | p->currentGame->addProjectile(proj);
|
---|
[8dad966] | 480 |
|
---|
[45734ff] | 481 | int x = p->pos.x;
|
---|
| 482 | int y = p->pos.y;
|
---|
[8795a38] | 483 |
|
---|
[8dad966] | 484 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
---|
[8795a38] | 485 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 486 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 487 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
[45734ff] | 488 | memcpy(serverMsg.buffer+12, &p->targetPlayer, 4);
|
---|
[8dad966] | 489 | }
|
---|
[95ffe57] | 490 | else
|
---|
| 491 | cout << "Invalid attack type: " << it->second->attackType << endl;
|
---|
[8dad966] | 492 |
|
---|
| 493 | // broadcast either a PLAYER or PROJECTILE message
|
---|
[ff2133a] | 494 | cout << "Broadcasting player or projectile message" << endl;
|
---|
[483a2cb] | 495 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
[8dad966] | 496 | {
|
---|
[95ffe57] | 497 | if (msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[8dad966] | 498 | error("sendMessage");
|
---|
| 499 | }
|
---|
[ff2133a] | 500 | cout << "Done broadcasting" << endl;
|
---|
[8dad966] | 501 | }
|
---|
| 502 | }
|
---|
| 503 |
|
---|
[ce2bb87] | 504 | cout << "Processing projectiles" << endl;
|
---|
| 505 |
|
---|
[8dad966] | 506 | // move all projectiles
|
---|
[483a2cb] | 507 | // see if this can be moved inside the game class
|
---|
[45734ff] | 508 | // this method can be moved when I add a MessageProcessor to the Game class
|
---|
[5ae8dca] | 509 | map<string, Game*>::iterator itGames;
|
---|
| 510 | Game* game;
|
---|
[8dad966] | 511 | map<unsigned int, Projectile>::iterator itProj;
|
---|
[5ae8dca] | 512 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
|
---|
| 513 | game = itGames->second;
|
---|
| 514 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
|
---|
[95ffe57] | 515 | {
|
---|
[5ae8dca] | 516 | cout << "About to call projectile move" << endl;
|
---|
| 517 | if (itProj->second.move(game->getPlayers()))
|
---|
[8dad966] | 518 | {
|
---|
[5ae8dca] | 519 | // send a REMOVE_PROJECTILE message
|
---|
| 520 | cout << "send a REMOVE_PROJECTILE message" << endl;
|
---|
| 521 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
---|
| 522 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
---|
| 523 | game->removeProjectile(itProj->second.id);
|
---|
| 524 |
|
---|
| 525 | map<unsigned int, Player*>::iterator it2;
|
---|
| 526 | cout << "Broadcasting REMOVE_PROJECTILE" << endl;
|
---|
| 527 | for (it2 = game->getPlayers().begin(); it2 != game->getPlayers().end(); it2++)
|
---|
| 528 | {
|
---|
| 529 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 530 | error("sendMessage");
|
---|
| 531 | }
|
---|
[8dad966] | 532 |
|
---|
[5ae8dca] | 533 | cout << "send a PLAYER message after dealing damage" << endl;
|
---|
| 534 | // send a PLAYER message after dealing damage
|
---|
| 535 | Player* target = game->getPlayers()[itProj->second.target];
|
---|
[8dad966] | 536 |
|
---|
[5ae8dca] | 537 | damagePlayer(target, itProj->second.damage);
|
---|
[8dad966] | 538 |
|
---|
[5ae8dca] | 539 | if (target->isDead)
|
---|
| 540 | {
|
---|
| 541 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 542 | if (target->hasBlueFlag)
|
---|
| 543 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 544 | else if (target->hasRedFlag)
|
---|
| 545 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
[411c1ae] | 546 |
|
---|
[5ae8dca] | 547 | if (flagType != WorldMap::OBJECT_NONE)
|
---|
| 548 | addObjectToMap(flagType, target->pos.x, target->pos.y, game->getMap(), game->getPlayers(), msgProcessor, sock, outputLog);
|
---|
| 549 | }
|
---|
[8dad966] | 550 |
|
---|
[5ae8dca] | 551 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 552 | target->serialize(serverMsg.buffer);
|
---|
| 553 |
|
---|
| 554 | cout << "Sending a PLAYER message" << endl;
|
---|
| 555 | for (it2 = game->getPlayers().begin(); it2 != game->getPlayers().end(); it2++)
|
---|
| 556 | {
|
---|
| 557 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 558 | error("sendMessage");
|
---|
| 559 | }
|
---|
[8dad966] | 560 | }
|
---|
[5ae8dca] | 561 | cout << "Projectile was not moved" << endl;
|
---|
[8dad966] | 562 | }
|
---|
[d211210] | 563 | }
|
---|
| 564 | }
|
---|
| 565 |
|
---|
[d05086b] | 566 | n = msgProcessor.receiveMessage(&clientMsg, sock, &from, &outputLog);
|
---|
[8e540f4] | 567 |
|
---|
[95ffe57] | 568 | if (n >= 0)
|
---|
| 569 | {
|
---|
[99afbb8] | 570 | broadcastResponse = processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, gameMap, unusedPlayerId, serverMsg, sock, scoreBlue, scoreRed, outputLog);
|
---|
[371ce29] | 571 |
|
---|
[da692b9] | 572 | if (broadcastResponse)
|
---|
[3b1efcc] | 573 | {
|
---|
[da692b9] | 574 | cout << "Should be broadcasting the message" << endl;
|
---|
| 575 |
|
---|
[ce2bb87] | 576 | // needs to be updated to use the players from the game
|
---|
[95ffe57] | 577 | map<unsigned int, Player*>::iterator it;
|
---|
[01d0d00] | 578 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
[3b1efcc] | 579 | {
|
---|
[95ffe57] | 580 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 581 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[3b1efcc] | 582 | error("sendMessage");
|
---|
| 583 | }
|
---|
| 584 | }
|
---|
| 585 | else
|
---|
| 586 | {
|
---|
[da692b9] | 587 | cout << "Should be sending back the message" << endl;
|
---|
| 588 |
|
---|
[d05086b] | 589 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[3b1efcc] | 590 | error("sendMessage");
|
---|
| 591 | }
|
---|
[ce2bb87] | 592 |
|
---|
| 593 | cout << "Finished processing the message" << endl;
|
---|
[7b43385] | 594 | }
|
---|
[8e540f4] | 595 | }
|
---|
[371ce29] | 596 |
|
---|
[d05086b] | 597 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
|
---|
| 598 | outputLog.close();
|
---|
| 599 |
|
---|
[f41a7f9] | 600 | // delete all games
|
---|
| 601 | map<string, Game*>::iterator itGames;
|
---|
[95ffe57] | 602 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
| 603 | {
|
---|
[f41a7f9] | 604 | delete itGames->second;
|
---|
| 605 | }
|
---|
| 606 |
|
---|
[95ffe57] | 607 | map<unsigned int, Player*>::iterator itPlayers;
|
---|
| 608 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
|
---|
| 609 | {
|
---|
| 610 | delete itPlayers->second;
|
---|
| 611 | }
|
---|
| 612 |
|
---|
[8e540f4] | 613 | return 0;
|
---|
| 614 | }
|
---|
| 615 |
|
---|
[95ffe57] | 616 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog)
|
---|
[8e540f4] | 617 | {
|
---|
[41ad8ed] | 618 | DataAccess da;
|
---|
| 619 |
|
---|
[9a4fa04] | 620 | cout << "Inside processMessage" << endl;
|
---|
| 621 |
|
---|
[b8cb03f] | 622 | cout << "Received message" << endl;
|
---|
[8e540f4] | 623 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
| 624 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
| 625 |
|
---|
[da692b9] | 626 | // maybe we should make a message class and have this be a member
|
---|
[3b1efcc] | 627 | bool broadcastResponse = false;
|
---|
| 628 |
|
---|
[8e540f4] | 629 | // Check that if an invalid message is sent, the client will correctly
|
---|
| 630 | // receive and display the response. Maybe make a special error msg type
|
---|
| 631 | switch(clientMsg.type)
|
---|
| 632 | {
|
---|
| 633 | case MSG_TYPE_REGISTER:
|
---|
[d2b411a] | 634 | {
|
---|
[8e540f4] | 635 | string username(clientMsg.buffer);
|
---|
| 636 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[521c88b] | 637 | Player::PlayerClass playerClass;
|
---|
| 638 |
|
---|
[c4c2a3c] | 639 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
[4509648] | 640 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
|
---|
[c4c2a3c] | 641 |
|
---|
[8e540f4] | 642 | cout << "username: " << username << endl;
|
---|
| 643 | cout << "password: " << password << endl;
|
---|
[d2b411a] | 644 |
|
---|
[521c88b] | 645 | if (playerClass == Player::CLASS_WARRIOR)
|
---|
| 646 | cout << "class: WARRIOR" << endl;
|
---|
| 647 | else if (playerClass == Player::CLASS_RANGER)
|
---|
| 648 | cout << "class: RANGER" << endl;
|
---|
[c4c2a3c] | 649 | else {
|
---|
[521c88b] | 650 | cout << "Unknown player class detected" << endl;
|
---|
[c4c2a3c] | 651 | strcpy(serverMsg.buffer, "You didn't select a class");
|
---|
| 652 | break;
|
---|
| 653 | }
|
---|
[521c88b] | 654 |
|
---|
| 655 | int error = da.insertPlayer(username, password, playerClass);
|
---|
[41ad8ed] | 656 |
|
---|
[c4c2a3c] | 657 | if (error)
|
---|
[3b1efcc] | 658 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
[c4c2a3c] | 659 | else
|
---|
| 660 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
[d2b411a] | 661 |
|
---|
[8e540f4] | 662 | break;
|
---|
| 663 | }
|
---|
| 664 | case MSG_TYPE_LOGIN:
|
---|
| 665 | {
|
---|
[60017fc] | 666 | cout << "Got login message" << endl;
|
---|
| 667 |
|
---|
[8e540f4] | 668 | string username(clientMsg.buffer);
|
---|
[41ad8ed] | 669 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[8e540f4] | 670 |
|
---|
[41ad8ed] | 671 | Player* p = da.getPlayer(username);
|
---|
[d2b411a] | 672 |
|
---|
[b128109] | 673 | if (p == NULL || !da.verifyPassword(password, p->password))
|
---|
[41ad8ed] | 674 | {
|
---|
| 675 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
[95ffe57] | 676 | if (p != NULL)
|
---|
| 677 | delete(p);
|
---|
[41ad8ed] | 678 | }
|
---|
[01d0d00] | 679 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
[41ad8ed] | 680 | {
|
---|
| 681 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
[95ffe57] | 682 | delete(p);
|
---|
[41ad8ed] | 683 | }
|
---|
| 684 | else
|
---|
[8e540f4] | 685 | {
|
---|
[8dad966] | 686 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
| 687 | p->id = unusedPlayerId;
|
---|
[d211210] | 688 | cout << "new player id: " << p->id << endl;
|
---|
[df79cfd] | 689 | p->setAddr(from);
|
---|
[ce2bb87] | 690 | p->currentGame = NULL;
|
---|
[df79cfd] | 691 |
|
---|
| 692 | // choose a random team (either 0 or 1)
|
---|
| 693 | p->team = rand() % 2;
|
---|
[d211210] | 694 |
|
---|
[f203c5c] | 695 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 696 |
|
---|
[d211210] | 697 | // tell the new player about all the existing players
|
---|
| 698 | cout << "Sending other players to new player" << endl;
|
---|
| 699 |
|
---|
[95ffe57] | 700 | map<unsigned int, Player*>::iterator it;
|
---|
[d211210] | 701 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 702 | {
|
---|
[95ffe57] | 703 | it->second->serialize(serverMsg.buffer);
|
---|
[d211210] | 704 |
|
---|
[95ffe57] | 705 | cout << "sending info about " << it->second->name << endl;
|
---|
| 706 | cout << "sending id " << it->second->id << endl;
|
---|
[d05086b] | 707 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[5f868c0] | 708 | error("sendMessage");
|
---|
| 709 | }
|
---|
| 710 |
|
---|
| 711 | // tell the new player about all map objects
|
---|
| 712 | // (currently just the flags)
|
---|
| 713 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[e487381] | 714 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
[5f868c0] | 715 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 716 | cout << "sending items" << endl;
|
---|
[e487381] | 717 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
[5f868c0] | 718 | itObjects->serialize(serverMsg.buffer);
|
---|
| 719 | cout << "sending item id " << itObjects->id << endl;
|
---|
[d05086b] | 720 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[d211210] | 721 | error("sendMessage");
|
---|
[d3efa1a] | 722 | }
|
---|
| 723 |
|
---|
| 724 | // send info about existing games to new player
|
---|
| 725 | map<string, Game*>::iterator itGames;
|
---|
| 726 | Game* g;
|
---|
| 727 | int numPlayers;
|
---|
| 728 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 729 |
|
---|
| 730 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
| 731 | {
|
---|
| 732 | g = itGames->second;
|
---|
| 733 | numPlayers = g->getNumPlayers();
|
---|
| 734 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 735 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 736 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 737 | error("sendMessage");
|
---|
[d211210] | 738 | }
|
---|
[59061f6] | 739 |
|
---|
[b8601ee] | 740 | // send the current score
|
---|
| 741 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 742 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
---|
| 743 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
---|
[d05086b] | 744 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[b8601ee] | 745 | error("sendMessage");
|
---|
| 746 |
|
---|
| 747 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 748 | p->serialize(serverMsg.buffer);
|
---|
[d211210] | 749 | cout << "Should be broadcasting the message" << endl;
|
---|
| 750 |
|
---|
| 751 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 752 | {
|
---|
[95ffe57] | 753 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 754 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[d211210] | 755 | error("sendMessage");
|
---|
| 756 | }
|
---|
| 757 |
|
---|
[95ffe57] | 758 | mapPlayers[unusedPlayerId] = p;
|
---|
[07028b9] | 759 | }
|
---|
| 760 |
|
---|
[f203c5c] | 761 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[07028b9] | 762 |
|
---|
[8e540f4] | 763 | break;
|
---|
| 764 | }
|
---|
| 765 | case MSG_TYPE_LOGOUT:
|
---|
| 766 | {
|
---|
| 767 | string name(clientMsg.buffer);
|
---|
| 768 | cout << "Player logging out: " << name << endl;
|
---|
| 769 |
|
---|
[01d0d00] | 770 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 771 |
|
---|
[8e540f4] | 772 | if (p == NULL)
|
---|
| 773 | {
|
---|
[90eaad2] | 774 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 775 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 776 | }
|
---|
[01d0d00] | 777 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 778 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 779 | {
|
---|
[90eaad2] | 780 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 781 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 782 | }
|
---|
[8e540f4] | 783 | else
|
---|
[2488852] | 784 | {
|
---|
[411c1ae] | 785 | if (!p->isDead) {
|
---|
| 786 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 787 | if (p->hasBlueFlag)
|
---|
| 788 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 789 | else if (p->hasRedFlag)
|
---|
| 790 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 791 |
|
---|
| 792 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
[d05086b] | 793 | addObjectToMap(flagType, p->pos.x, p->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[411c1ae] | 794 | }
|
---|
| 795 | }
|
---|
| 796 |
|
---|
[1a47469] | 797 | // broadcast to all players before deleting p from the map
|
---|
[4509648] | 798 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
| 799 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 800 |
|
---|
[1a47469] | 801 | map<unsigned int, Player*>::iterator it;
|
---|
| 802 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 803 | {
|
---|
| 804 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 805 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 806 | error("sendMessage");
|
---|
| 807 | }
|
---|
| 808 |
|
---|
[8dad966] | 809 | if (p->id < unusedPlayerId)
|
---|
| 810 | unusedPlayerId = p->id;
|
---|
[01d0d00] | 811 | mapPlayers.erase(p->id);
|
---|
[95ffe57] | 812 | delete p;
|
---|
[90eaad2] | 813 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
---|
[8e540f4] | 814 | }
|
---|
[07028b9] | 815 |
|
---|
[d211210] | 816 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8a3ef42] | 817 |
|
---|
[8e540f4] | 818 | break;
|
---|
| 819 | }
|
---|
| 820 | case MSG_TYPE_CHAT:
|
---|
| 821 | {
|
---|
[da692b9] | 822 | cout << "Got a chat message" << endl;
|
---|
| 823 |
|
---|
[01d0d00] | 824 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 825 |
|
---|
[8e540f4] | 826 | if (p == NULL)
|
---|
| 827 | {
|
---|
| 828 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[2488852] | 829 | }
|
---|
[8e540f4] | 830 | else
|
---|
| 831 | {
|
---|
[3b1efcc] | 832 | broadcastResponse = true;
|
---|
| 833 |
|
---|
[b128109] | 834 | ostringstream oss;
|
---|
| 835 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 836 |
|
---|
[b128109] | 837 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8e540f4] | 838 | }
|
---|
| 839 |
|
---|
| 840 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 841 |
|
---|
| 842 | break;
|
---|
[e084950] | 843 | }
|
---|
[b128109] | 844 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 845 | {
|
---|
| 846 | cout << "PLAYER_MOVE" << endl;
|
---|
| 847 |
|
---|
| 848 | int id, x, y;
|
---|
| 849 |
|
---|
| 850 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 851 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 852 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 853 |
|
---|
[b128109] | 854 | cout << "x: " << x << endl;
|
---|
| 855 | cout << "y: " << y << endl;
|
---|
| 856 | cout << "id: " << id << endl;
|
---|
[7b43385] | 857 |
|
---|
[95ffe57] | 858 | Player* p = mapPlayers[id];
|
---|
| 859 |
|
---|
| 860 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 861 | p->addr.sin_port == from.sin_port )
|
---|
[b128109] | 862 | {
|
---|
[0129700] | 863 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
---|
[60017fc] | 864 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 865 |
|
---|
| 866 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[95ffe57] | 867 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
---|
| 868 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
---|
[60017fc] | 869 |
|
---|
| 870 | broadcastResponse = true;
|
---|
| 871 | }
|
---|
| 872 | else
|
---|
| 873 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 874 | }
|
---|
| 875 | else // nned to send back a message indicating failure
|
---|
| 876 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 877 |
|
---|
| 878 | break;
|
---|
| 879 | }
|
---|
[5299436] | 880 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 881 | {
|
---|
| 882 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 883 | cout << "PICKUP_FLAG" << endl;
|
---|
| 884 |
|
---|
| 885 | int id;
|
---|
| 886 |
|
---|
| 887 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 888 | cout << "id: " << id << endl;
|
---|
| 889 |
|
---|
[95ffe57] | 890 | Player* p = mapPlayers[id];
|
---|
[ce2bb87] | 891 | int objectId = p->currentGame->processFlagPickupRequest(p);
|
---|
[95ffe57] | 892 |
|
---|
[ce2bb87] | 893 | if (objectId >= 0) {
|
---|
| 894 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 895 | memcpy(serverMsg.buffer, &objectId, 4);
|
---|
[5c84d54] | 896 |
|
---|
[ce2bb87] | 897 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 898 | map<unsigned int, Player*>::iterator it;
|
---|
| 899 | for (it = players.begin(); it != players.end(); it++)
|
---|
| 900 | {
|
---|
| 901 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 902 | error("sendMessage");
|
---|
[5c84d54] | 903 | }
|
---|
| 904 |
|
---|
| 905 | }
|
---|
| 906 |
|
---|
[ce2bb87] | 907 | // if there was no flag to pickup, we really don't need to send a message
|
---|
[5c84d54] | 908 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 909 | p->serialize(serverMsg.buffer);
|
---|
[5c84d54] | 910 |
|
---|
[5299436] | 911 | break;
|
---|
| 912 | }
|
---|
[e487381] | 913 | case MSG_TYPE_DROP_FLAG:
|
---|
| 914 | {
|
---|
| 915 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 916 | cout << "DROP_FLAG" << endl;
|
---|
| 917 |
|
---|
| 918 | int id;
|
---|
| 919 |
|
---|
| 920 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 921 | cout << "id: " << id << endl;
|
---|
| 922 |
|
---|
[95ffe57] | 923 | Player* p = mapPlayers[id];
|
---|
| 924 |
|
---|
[e487381] | 925 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
[95ffe57] | 926 | if (p->hasBlueFlag)
|
---|
[e487381] | 927 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
[95ffe57] | 928 | else if (p->hasRedFlag)
|
---|
[e487381] | 929 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 930 |
|
---|
[b73bc28] | 931 | addObjectToMap(flagType, p->pos.x, p->pos.y, p->currentGame->getMap(), p->currentGame->getPlayers(), msgProcessor, sock, outputLog);
|
---|
[e487381] | 932 |
|
---|
[95ffe57] | 933 | p->hasBlueFlag = false;
|
---|
| 934 | p->hasRedFlag = false;
|
---|
[e487381] | 935 |
|
---|
| 936 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 937 | p->serialize(serverMsg.buffer);
|
---|
[e487381] | 938 |
|
---|
| 939 | broadcastResponse = true;
|
---|
| 940 |
|
---|
| 941 | break;
|
---|
| 942 | }
|
---|
[4b4b153] | 943 | case MSG_TYPE_START_ATTACK:
|
---|
| 944 | {
|
---|
| 945 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 946 |
|
---|
[8a4ed74] | 947 | int id, targetId;
|
---|
| 948 |
|
---|
| 949 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 950 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 951 |
|
---|
[ffadc8e] | 952 | // need to make sure the target is in the sender's game
|
---|
| 953 |
|
---|
[95ffe57] | 954 | Player* source = mapPlayers[id];
|
---|
[8dad966] | 955 | source->targetPlayer = targetId;
|
---|
[11d21ee] | 956 | source->isChasing = true;
|
---|
[8dad966] | 957 |
|
---|
[11d21ee] | 958 | // this is irrelevant since the client doesn't even listen for START_ATTACK messages
|
---|
| 959 | // actually, the client should not ignore this and should instead perform the same movement
|
---|
| 960 | // algorithm on its end (following the target player until in range) that the server does.
|
---|
| 961 | // Once the attacker is in range, the client should stop movement and wait for messages
|
---|
| 962 | // from the server
|
---|
[4b4b153] | 963 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
---|
[8dad966] | 964 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 965 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[4b4b153] | 966 | broadcastResponse = true;
|
---|
[8a4ed74] | 967 |
|
---|
| 968 | break;
|
---|
[4b4b153] | 969 | }
|
---|
| 970 | case MSG_TYPE_ATTACK:
|
---|
| 971 | {
|
---|
| 972 | cout << "Received am ATTACK message" << endl;
|
---|
[8dad966] | 973 | cout << "ERROR: Clients should not send ATTACK messages" << endl;
|
---|
[8a4ed74] | 974 |
|
---|
| 975 | break;
|
---|
[4b4b153] | 976 | }
|
---|
[b8f789d] | 977 | case MSG_TYPE_CREATE_GAME:
|
---|
[8e540f4] | 978 | {
|
---|
[b8f789d] | 979 | cout << "Received a CREATE_GAME message" << endl;
|
---|
| 980 |
|
---|
| 981 | string gameName(clientMsg.buffer);
|
---|
| 982 | cout << "Game name: " << gameName << endl;
|
---|
| 983 |
|
---|
[b48ef09] | 984 | // check if this game already exists
|
---|
| 985 | if (mapGames.find(gameName) != mapGames.end()) {
|
---|
[3ef8cf4] | 986 | cout << "Error: Game already exists" << endl;
|
---|
[b48ef09] | 987 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 988 | broadcastResponse = false;
|
---|
| 989 | return broadcastResponse;
|
---|
| 990 | }
|
---|
[b92e6a7] | 991 |
|
---|
[a6fe73d] | 992 | Game* g = new Game(gameName, "../data/map.txt");
|
---|
[f41a7f9] | 993 | mapGames[gameName] = g;
|
---|
[b92e6a7] | 994 |
|
---|
[70fc3e8] | 995 | // add flag objects to the map
|
---|
| 996 | WorldMap* m = g->getMap();
|
---|
| 997 | for (int y=0; y<m->height; y++) {
|
---|
| 998 | for (int x=0; x<m->width; x++) {
|
---|
| 999 | switch (m->getStructure(x, y)) {
|
---|
| 1000 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
| 1001 | m->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
|
---|
| 1002 | break;
|
---|
| 1003 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
| 1004 | m->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
|
---|
| 1005 | break;
|
---|
| 1006 | }
|
---|
| 1007 | }
|
---|
| 1008 | }
|
---|
| 1009 |
|
---|
[b48ef09] | 1010 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 1011 | p->currentGame = g;
|
---|
[b92e6a7] | 1012 |
|
---|
[7d8d5d3] | 1013 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
[b48ef09] | 1014 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 1015 | broadcastResponse = false;
|
---|
[b92e6a7] | 1016 |
|
---|
[b48ef09] | 1017 | break;
|
---|
| 1018 | }
|
---|
| 1019 | case MSG_TYPE_JOIN_GAME:
|
---|
| 1020 | {
|
---|
| 1021 | cout << "Received a JOIN_GAME message" << endl;
|
---|
[b92e6a7] | 1022 |
|
---|
[b48ef09] | 1023 | string gameName(clientMsg.buffer);
|
---|
| 1024 | cout << "Game name: " << gameName << endl;
|
---|
[b92e6a7] | 1025 |
|
---|
[b48ef09] | 1026 | // check if this game already exists
|
---|
| 1027 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
[3ef8cf4] | 1028 | cout << "Error: Game does not exist" << endl;
|
---|
[b48ef09] | 1029 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1030 | broadcastResponse = false;
|
---|
| 1031 | return broadcastResponse;
|
---|
[b92e6a7] | 1032 | }
|
---|
| 1033 |
|
---|
[b48ef09] | 1034 | Game* g = mapGames[gameName];
|
---|
| 1035 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 1036 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 1037 |
|
---|
[b48ef09] | 1038 | if (players.find(p->id) != players.end()) {
|
---|
| 1039 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
---|
| 1040 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1041 | broadcastResponse = false;
|
---|
| 1042 | return broadcastResponse;
|
---|
[b92e6a7] | 1043 | }
|
---|
| 1044 |
|
---|
[b48ef09] | 1045 | p->currentGame = g;
|
---|
[b8f789d] | 1046 |
|
---|
[7d8d5d3] | 1047 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
[b48ef09] | 1048 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 1049 | broadcastResponse = false;
|
---|
[b8f789d] | 1050 |
|
---|
| 1051 | break;
|
---|
| 1052 | }
|
---|
[ab8fd40] | 1053 | case MSG_TYPE_LEAVE_GAME:
|
---|
| 1054 | {
|
---|
| 1055 | cout << "Received a LEAVE_GAME message" << endl;
|
---|
| 1056 |
|
---|
| 1057 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 1058 | Game* g = p->currentGame;
|
---|
| 1059 |
|
---|
| 1060 | if (g == NULL) {
|
---|
| 1061 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
---|
| 1062 |
|
---|
| 1063 | /// should send a response back, maybe a new message type is needed
|
---|
| 1064 |
|
---|
| 1065 | break;
|
---|
| 1066 | }
|
---|
| 1067 |
|
---|
| 1068 | cout << "Game name: " << g->getName() << endl;
|
---|
[3ef8cf4] | 1069 | p->currentGame = NULL;
|
---|
[95ffe57] | 1070 |
|
---|
| 1071 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
---|
| 1072 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 1073 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 1074 |
|
---|
| 1075 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 1076 |
|
---|
| 1077 | map<unsigned int, Player*>::iterator it;
|
---|
| 1078 | for (it = players.begin(); it != players.end(); it++)
|
---|
| 1079 | {
|
---|
| 1080 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 1081 | error("sendMessage");
|
---|
| 1082 | }
|
---|
| 1083 |
|
---|
[3ef8cf4] | 1084 | g->removePlayer(p->id);
|
---|
[ab8fd40] | 1085 |
|
---|
| 1086 | int numPlayers = g->getNumPlayers();
|
---|
| 1087 |
|
---|
| 1088 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 1089 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 1090 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 1091 | broadcastResponse = true;
|
---|
| 1092 |
|
---|
[1248984] | 1093 | // if there are no more players in the game, remove it
|
---|
| 1094 | if (numPlayers == 0) {
|
---|
| 1095 | mapGames.erase(g->getName());
|
---|
| 1096 | delete g;
|
---|
| 1097 | }
|
---|
| 1098 |
|
---|
[ab8fd40] | 1099 | break;
|
---|
| 1100 | }
|
---|
[b48ef09] | 1101 | case MSG_TYPE_JOIN_GAME_ACK:
|
---|
[b8f789d] | 1102 | {
|
---|
[b48ef09] | 1103 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
---|
[e084950] | 1104 |
|
---|
[b8f789d] | 1105 | string gameName(clientMsg.buffer);
|
---|
| 1106 | cout << "Game name: " << gameName << endl;
|
---|
| 1107 |
|
---|
[b48ef09] | 1108 | // check if this game already exists
|
---|
| 1109 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
| 1110 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1111 | broadcastResponse = false;
|
---|
| 1112 | return broadcastResponse;
|
---|
| 1113 | }
|
---|
[b92e6a7] | 1114 |
|
---|
[f41a7f9] | 1115 | Game* g = mapGames[gameName];
|
---|
[b92e6a7] | 1116 |
|
---|
[b48ef09] | 1117 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 1118 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
---|
[3d6f78f] | 1119 | p->currentGame = g; // should have been done in JOIN_GAME, so not necessary
|
---|
[b92e6a7] | 1120 |
|
---|
| 1121 | // tell the new player about all map objects
|
---|
| 1122 | // (currently just the flags)
|
---|
| 1123 |
|
---|
| 1124 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[f41a7f9] | 1125 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
[b92e6a7] | 1126 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 1127 | cout << "sending items" << endl;
|
---|
| 1128 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
| 1129 | itObjects->serialize(serverMsg.buffer);
|
---|
| 1130 | cout << "sending item id " << itObjects->id << endl;
|
---|
| 1131 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1132 | error("sendMessage");
|
---|
| 1133 | }
|
---|
| 1134 |
|
---|
| 1135 |
|
---|
| 1136 | // send the current score
|
---|
| 1137 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 1138 |
|
---|
[f41a7f9] | 1139 | int game_blueScore = g->getBlueScore();
|
---|
| 1140 | int game_redScore = g->getRedScore();
|
---|
[b92e6a7] | 1141 | memcpy(serverMsg.buffer, &game_blueScore, 4);
|
---|
| 1142 | memcpy(serverMsg.buffer+4, &game_redScore, 4);
|
---|
| 1143 |
|
---|
| 1144 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1145 | error("sendMessage");
|
---|
| 1146 |
|
---|
[453087e] | 1147 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
[b92e6a7] | 1148 | p->serialize(serverMsg.buffer);
|
---|
| 1149 | cout << "Should be broadcasting the message" << endl;
|
---|
| 1150 |
|
---|
[453087e] | 1151 | map<unsigned int, Player*>& otherPlayers = g->getPlayers();
|
---|
[2d78e03] | 1152 | map<unsigned int, Player*>::iterator it;
|
---|
[b92e6a7] | 1153 | for (it = otherPlayers.begin(); it != otherPlayers.end(); it++)
|
---|
| 1154 | {
|
---|
| 1155 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 1156 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 1157 | error("sendMessage");
|
---|
| 1158 | }
|
---|
[b8f789d] | 1159 |
|
---|
[b48ef09] | 1160 | g->addPlayer(p);
|
---|
[453087e] | 1161 |
|
---|
| 1162 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
---|
| 1163 |
|
---|
| 1164 | // tell the new player about all the players in the game (including himself)
|
---|
| 1165 | cout << "Sending other players to new player" << endl;
|
---|
| 1166 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
| 1167 |
|
---|
| 1168 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
---|
| 1169 | {
|
---|
| 1170 | it->second->serialize(serverMsg.buffer);
|
---|
| 1171 |
|
---|
| 1172 | cout << "sending info about " << it->second->name << endl;
|
---|
| 1173 | cout << "sending id " << it->second->id << endl;
|
---|
| 1174 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1175 | error("sendMessage");
|
---|
| 1176 | }
|
---|
| 1177 |
|
---|
[b48ef09] | 1178 | int numPlayers = g->getNumPlayers();
|
---|
| 1179 |
|
---|
[b8f789d] | 1180 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 1181 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 1182 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
| 1183 | broadcastResponse = true;
|
---|
[ab8fd40] | 1184 |
|
---|
[b8f789d] | 1185 | break;
|
---|
| 1186 | }
|
---|
| 1187 | default:
|
---|
| 1188 | {
|
---|
[8e540f4] | 1189 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[b8f789d] | 1190 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 1191 |
|
---|
[8e540f4] | 1192 | break;
|
---|
| 1193 | }
|
---|
[e3535b3] | 1194 | }
|
---|
[da692b9] | 1195 |
|
---|
| 1196 | return broadcastResponse;
|
---|
[e3535b3] | 1197 | }
|
---|
[da692b9] | 1198 |
|
---|
[95ffe57] | 1199 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
---|
[01d0d00] | 1200 | {
|
---|
[1106210] | 1201 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 1202 | id++;
|
---|
[01d0d00] | 1203 | }
|
---|
[8dad966] | 1204 |
|
---|
[95ffe57] | 1205 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
---|
| 1206 | {
|
---|
| 1207 | map<unsigned int, Player*>::iterator it;
|
---|
| 1208 |
|
---|
| 1209 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1210 | {
|
---|
| 1211 | if ( it->second->name.compare(name) == 0 )
|
---|
| 1212 | return it->second;
|
---|
| 1213 | }
|
---|
| 1214 |
|
---|
| 1215 | return NULL;
|
---|
| 1216 | }
|
---|
| 1217 |
|
---|
| 1218 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
---|
| 1219 | {
|
---|
| 1220 | map<unsigned int, Player*>::iterator it;
|
---|
| 1221 |
|
---|
| 1222 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1223 | {
|
---|
| 1224 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
| 1225 | it->second->addr.sin_port == addr.sin_port )
|
---|
| 1226 | return it->second;
|
---|
| 1227 | }
|
---|
| 1228 |
|
---|
| 1229 | return NULL;
|
---|
| 1230 | }
|
---|
| 1231 |
|
---|
[c76134b] | 1232 | void damagePlayer(Player *p, int damage) {
|
---|
| 1233 | p->health -= damage;
|
---|
| 1234 | if (p->health < 0)
|
---|
| 1235 | p->health = 0;
|
---|
| 1236 | if (p->health == 0) {
|
---|
[66c4ec4] | 1237 | cout << "Player died" << endl;
|
---|
[c76134b] | 1238 | p->isDead = true;
|
---|
| 1239 | p->timeDied = getCurrentMillis();
|
---|
| 1240 | }
|
---|
| 1241 | }
|
---|
[411c1ae] | 1242 |
|
---|
[95ffe57] | 1243 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog) {
|
---|
[411c1ae] | 1244 | NETWORK_MSG serverMsg;
|
---|
| 1245 |
|
---|
| 1246 | gameMap->addObject(objectType, x, y);
|
---|
| 1247 |
|
---|
| 1248 | // need to send the OBJECT message too
|
---|
| 1249 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 1250 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 1251 |
|
---|
[95ffe57] | 1252 | map<unsigned int, Player*>::iterator it;
|
---|
[411c1ae] | 1253 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 1254 | {
|
---|
[95ffe57] | 1255 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[411c1ae] | 1256 | error("sendMessage");
|
---|
| 1257 | }
|
---|
| 1258 | }
|
---|