[2488852] | 1 | #include <cstdlib>
|
---|
[371ce29] | 2 | #include <cstdio>
|
---|
[e3535b3] | 3 | #include <unistd.h>
|
---|
[2488852] | 4 | #include <string>
|
---|
[e3535b3] | 5 | #include <iostream>
|
---|
[3b1efcc] | 6 | #include <sstream>
|
---|
[d05086b] | 7 | #include <fstream>
|
---|
[edfd1d0] | 8 | #include <cstring>
|
---|
[60017fc] | 9 | #include <cmath>
|
---|
[371ce29] | 10 |
|
---|
[01d0d00] | 11 | #include <vector>
|
---|
| 12 | #include <map>
|
---|
| 13 |
|
---|
[d05086b] | 14 | #include <csignal>
|
---|
| 15 |
|
---|
[d211210] | 16 | #include <sys/time.h>
|
---|
| 17 |
|
---|
[73f75c1] | 18 | #include <sys/socket.h>
|
---|
[371ce29] | 19 | #include <netdb.h>
|
---|
[73f75c1] | 20 | #include <netinet/in.h>
|
---|
| 21 | #include <arpa/inet.h>
|
---|
| 22 |
|
---|
[b128109] | 23 | #include <crypt.h>
|
---|
| 24 |
|
---|
[edfd1d0] | 25 | /*
|
---|
[e3535b3] | 26 | #include <openssl/bio.h>
|
---|
| 27 | #include <openssl/ssl.h>
|
---|
| 28 | #include <openssl/err.h>
|
---|
[edfd1d0] | 29 | */
|
---|
[e3535b3] | 30 |
|
---|
[b53c6b3] | 31 | #include "../common/Compiler.h"
|
---|
[3b1efcc] | 32 | #include "../common/Common.h"
|
---|
[9b5d30b] | 33 | #include "../common/MessageProcessor.h"
|
---|
[60017fc] | 34 | #include "../common/WorldMap.h"
|
---|
[edfd1d0] | 35 | #include "../common/Player.h"
|
---|
[8dad966] | 36 | #include "../common/Projectile.h"
|
---|
[99afbb8] | 37 | #include "../common/Game.h"
|
---|
[c9f6a1c] | 38 | #include "../common/GameSummary.h"
|
---|
[b53c6b3] | 39 |
|
---|
[36082e8] | 40 | #include "DataAccess.h"
|
---|
[d2b411a] | 41 |
|
---|
[e3535b3] | 42 | using namespace std;
|
---|
| 43 |
|
---|
[d05086b] | 44 | bool done;
|
---|
| 45 |
|
---|
[d211210] | 46 | // from used to be const. Removed that so I could take a reference
|
---|
| 47 | // and use it to send messages
|
---|
[95ffe57] | 48 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog);
|
---|
[01d0d00] | 49 |
|
---|
[95ffe57] | 50 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers);
|
---|
| 51 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name);
|
---|
| 52 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr);
|
---|
[c76134b] | 53 | void damagePlayer(Player *p, int damage);
|
---|
[8e540f4] | 54 |
|
---|
[95ffe57] | 55 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog);
|
---|
[411c1ae] | 56 |
|
---|
[73f75c1] | 57 | // this should probably go somewhere in the common folder
|
---|
[e3535b3] | 58 | void error(const char *msg)
|
---|
| 59 | {
|
---|
| 60 | perror(msg);
|
---|
| 61 | exit(0);
|
---|
| 62 | }
|
---|
| 63 |
|
---|
[d05086b] | 64 | void quit(int sig) {
|
---|
| 65 | done = true;
|
---|
| 66 | }
|
---|
| 67 |
|
---|
[e3535b3] | 68 | int main(int argc, char *argv[])
|
---|
| 69 | {
|
---|
| 70 | int sock, length, n;
|
---|
| 71 | struct sockaddr_in server;
|
---|
[3b1efcc] | 72 | struct sockaddr_in from; // info of client sending the message
|
---|
[e084950] | 73 | NETWORK_MSG clientMsg, serverMsg;
|
---|
[9b5d30b] | 74 | MessageProcessor msgProcessor;
|
---|
[95ffe57] | 75 | map<unsigned int, Player*> mapPlayers;
|
---|
[8dad966] | 76 | map<unsigned int, Projectile> mapProjectiles;
|
---|
[f41a7f9] | 77 | map<string, Game*> mapGames;
|
---|
[8dad966] | 78 | unsigned int unusedPlayerId = 1, unusedProjectileId = 1;
|
---|
[b8601ee] | 79 | int scoreBlue, scoreRed;
|
---|
[d05086b] | 80 | ofstream outputLog;
|
---|
| 81 |
|
---|
| 82 | done = false;
|
---|
[b8601ee] | 83 |
|
---|
| 84 | scoreBlue = 0;
|
---|
| 85 | scoreRed = 0;
|
---|
[e084950] | 86 |
|
---|
[d05086b] | 87 | signal(SIGINT, quit);
|
---|
| 88 |
|
---|
[edfd1d0] | 89 | //SSL_load_error_strings();
|
---|
| 90 | //ERR_load_BIO_strings();
|
---|
| 91 | //OpenSSL_add_all_algorithms();
|
---|
[e3535b3] | 92 |
|
---|
[95ffe57] | 93 | if (argc != 2)
|
---|
| 94 | {
|
---|
| 95 | cerr << "ERROR, expected server [domain] [port]" << endl;
|
---|
[73f75c1] | 96 | exit(1);
|
---|
[e3535b3] | 97 | }
|
---|
[60017fc] | 98 |
|
---|
[d05086b] | 99 | outputLog.open("server.log", ios::app);
|
---|
| 100 | outputLog << "Started server on " << getCurrentDateTimeString() << endl;
|
---|
| 101 |
|
---|
[7b43385] | 102 | WorldMap* gameMap = WorldMap::loadMapFromFile("../data/map.txt");
|
---|
[6e66ffd] | 103 |
|
---|
| 104 | // add some items to the map. They will be sent out
|
---|
| 105 | // to players when they login
|
---|
[95ffe57] | 106 | for (int y=0; y<gameMap->height; y++)
|
---|
| 107 | {
|
---|
| 108 | for (int x=0; x<gameMap->width; x++)
|
---|
| 109 | {
|
---|
| 110 | switch (gameMap->getStructure(x, y))
|
---|
| 111 | {
|
---|
[5f868c0] | 112 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
| 113 | gameMap->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
|
---|
| 114 | break;
|
---|
| 115 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
| 116 | gameMap->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
|
---|
| 117 | break;
|
---|
| 118 | }
|
---|
| 119 | }
|
---|
| 120 | }
|
---|
[6e66ffd] | 121 |
|
---|
[371ce29] | 122 | sock = socket(AF_INET, SOCK_DGRAM, 0);
|
---|
[5b1e31e] | 123 | if (sock < 0)
|
---|
| 124 | error("Opening socket");
|
---|
[e3535b3] | 125 | length = sizeof(server);
|
---|
| 126 | bzero(&server,length);
|
---|
| 127 | server.sin_family=AF_INET;
|
---|
| 128 | server.sin_port=htons(atoi(argv[1]));
|
---|
[2488852] | 129 | server.sin_addr.s_addr=INADDR_ANY;
|
---|
| 130 | if ( bind(sock, (struct sockaddr *)&server, length) < 0 )
|
---|
[e084950] | 131 | error("binding");
|
---|
[73f75c1] | 132 |
|
---|
[371ce29] | 133 | set_nonblock(sock);
|
---|
| 134 |
|
---|
[da692b9] | 135 | bool broadcastResponse;
|
---|
[d211210] | 136 | timespec ts;
|
---|
[430c80e] | 137 | int timeLastUpdated = 0, curTime = 0, timeLastBroadcast = 0;
|
---|
[95ffe57] | 138 | while (!done)
|
---|
| 139 | {
|
---|
[371ce29] | 140 | usleep(5000);
|
---|
| 141 |
|
---|
[d211210] | 142 | clock_gettime(CLOCK_REALTIME, &ts);
|
---|
[430c80e] | 143 | // make the number smaller so millis can fit in an int
|
---|
[d69eb32] | 144 | ts.tv_sec -= 1368000000;
|
---|
[430c80e] | 145 | curTime = ts.tv_sec*1000 + ts.tv_nsec/1000000;
|
---|
[d211210] | 146 |
|
---|
[95ffe57] | 147 | if (timeLastUpdated == 0 || (curTime-timeLastUpdated) >= 50)
|
---|
| 148 | {
|
---|
[d211210] | 149 | timeLastUpdated = curTime;
|
---|
| 150 |
|
---|
[d05086b] | 151 | msgProcessor.cleanAckedMessages(&outputLog);
|
---|
| 152 | msgProcessor.resendUnackedMessages(sock, &outputLog);
|
---|
[9b5d30b] | 153 |
|
---|
[95ffe57] | 154 | map<unsigned int, Player*>::iterator it;
|
---|
[11d21ee] | 155 |
|
---|
[ce2bb87] | 156 | cout << "Updating player targets and respawning dead players" << endl;
|
---|
| 157 |
|
---|
[11d21ee] | 158 | // set targets for all chasing players (or make them attack if they're close enough)
|
---|
[95ffe57] | 159 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 160 | {
|
---|
[ffadc8e] | 161 | Player* p = it->second;
|
---|
| 162 |
|
---|
[c76134b] | 163 | // check if it's time to revive dead players
|
---|
[ffadc8e] | 164 | if (p->isDead)
|
---|
[95ffe57] | 165 | {
|
---|
[35f6097] | 166 |
|
---|
[ffadc8e] | 167 | if (getCurrentMillis() - p->timeDied >= 10000)
|
---|
[95ffe57] | 168 | {
|
---|
[ffadc8e] | 169 | p->isDead = false;
|
---|
[c76134b] | 170 |
|
---|
| 171 | POSITION spawnPos;
|
---|
| 172 |
|
---|
[ffadc8e] | 173 | switch (p->team)
|
---|
[95ffe57] | 174 | {
|
---|
[c76134b] | 175 | case 0:// blue team
|
---|
[35f6097] | 176 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
[c76134b] | 177 | break;
|
---|
| 178 | case 1:// red team
|
---|
[35f6097] | 179 | spawnPos = p->currentGame->getMap()->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
[c76134b] | 180 | break;
|
---|
| 181 | default:
|
---|
| 182 | // should never go here
|
---|
| 183 | cout << "Error: Invalid team" << endl;
|
---|
| 184 | break;
|
---|
| 185 | }
|
---|
| 186 |
|
---|
| 187 | // spawn the player to the right of their flag location
|
---|
| 188 | spawnPos.x = (spawnPos.x+1) * 25 + 12;
|
---|
| 189 | spawnPos.y = spawnPos.y * 25 + 12;
|
---|
| 190 |
|
---|
[ffadc8e] | 191 | p->pos = spawnPos.toFloat();
|
---|
| 192 | p->target = spawnPos;
|
---|
| 193 | p->health = p->maxHealth;
|
---|
[c76134b] | 194 |
|
---|
| 195 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[ffadc8e] | 196 | p->serialize(serverMsg.buffer);
|
---|
[c76134b] | 197 |
|
---|
[95ffe57] | 198 | map<unsigned int, Player*>::iterator it2;
|
---|
[35f6097] | 199 | for (it2 = p->currentGame->getPlayers().begin(); it2 != p->currentGame->getPlayers().end(); it2++)
|
---|
[c76134b] | 200 | {
|
---|
[35f6097] | 201 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[c76134b] | 202 | error("sendMessage");
|
---|
| 203 | }
|
---|
| 204 | }
|
---|
| 205 |
|
---|
| 206 | continue;
|
---|
| 207 | }
|
---|
| 208 |
|
---|
[ffadc8e] | 209 | if (p->currentGame != NULL) {
|
---|
| 210 | map<unsigned int, Player*> playersInGame = p->currentGame->getPlayers();
|
---|
| 211 | if (p->updateTarget(playersInGame))
|
---|
[5b1e31e] | 212 | {
|
---|
[ffadc8e] | 213 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 214 | p->serialize(serverMsg.buffer);
|
---|
| 215 |
|
---|
| 216 | map<unsigned int, Player*>::iterator it2;
|
---|
| 217 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
| 218 | {
|
---|
| 219 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 220 | error("sendMessage");
|
---|
| 221 | }
|
---|
[11d21ee] | 222 | }
|
---|
| 223 | }
|
---|
| 224 | }
|
---|
| 225 |
|
---|
[ce2bb87] | 226 | cout << "Processing players in a game" << endl;
|
---|
| 227 |
|
---|
[402cf86] | 228 | // process players currently in a game
|
---|
[23559e7] | 229 | FLOAT_POSITION oldPos;
|
---|
[e62b56c] | 230 | map<string, Game*>::iterator itGames;
|
---|
| 231 | Game* game = NULL;
|
---|
| 232 | WorldMap* gameMap = NULL;
|
---|
[e5b96e2] | 233 | bool gameFinished;
|
---|
[ce2bb87] | 234 |
|
---|
[e5b96e2] | 235 | for (itGames = mapGames.begin(); itGames != mapGames.end();) {
|
---|
[e62b56c] | 236 | game = itGames->second;
|
---|
| 237 | gameMap = game->getMap();
|
---|
| 238 | map<unsigned int, Player*>& playersInGame = game->getPlayers();
|
---|
[e5b96e2] | 239 | gameFinished = false;
|
---|
[402cf86] | 240 |
|
---|
[e62b56c] | 241 | for (it = game->getPlayers().begin(); it != game->getPlayers().end(); it++)
|
---|
| 242 | {
|
---|
| 243 | Player* p = it->second;
|
---|
[483a2cb] | 244 |
|
---|
[e62b56c] | 245 | cout << "moving player" << endl;
|
---|
| 246 | bool broadcastMove = false;
|
---|
[23559e7] | 247 |
|
---|
[e62b56c] | 248 | // xompute playersInGame here
|
---|
[23559e7] | 249 |
|
---|
[e62b56c] | 250 | // move player and perform associated tasks
|
---|
| 251 | oldPos = p->pos;
|
---|
| 252 | if (p->move(gameMap)) {
|
---|
[b73bc28] | 253 |
|
---|
[e62b56c] | 254 | cout << "player moved" << endl;
|
---|
| 255 | if (game->processPlayerMovement(p, oldPos))
|
---|
| 256 | broadcastMove = true;
|
---|
| 257 | cout << "player move processed" << endl;
|
---|
[b73bc28] | 258 |
|
---|
[e62b56c] | 259 |
|
---|
| 260 | WorldMap::ObjectType flagType;
|
---|
| 261 | POSITION pos;
|
---|
| 262 | bool flagTurnedIn = false;
|
---|
| 263 | bool flagReturned = false;
|
---|
| 264 | bool ownFlagAtBase = false;
|
---|
| 265 |
|
---|
| 266 | // need to figure out how to move this to a different file
|
---|
| 267 | // while still sending back flag type and position
|
---|
| 268 | switch(gameMap->getStructure(p->pos.x/25, p->pos.y/25))
|
---|
[e4c60ba] | 269 | {
|
---|
[e62b56c] | 270 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
[7553db9] | 271 | {
|
---|
[e62b56c] | 272 | if (p->team == 0 && p->hasRedFlag)
|
---|
[95ffe57] | 273 | {
|
---|
[e62b56c] | 274 | // check that your flag is at your base
|
---|
| 275 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
| 276 |
|
---|
| 277 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 278 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 279 |
|
---|
| 280 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
---|
[95ffe57] | 281 | {
|
---|
[e62b56c] | 282 | if (itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
|
---|
[95ffe57] | 283 | {
|
---|
[e62b56c] | 284 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
|
---|
| 285 | {
|
---|
| 286 | ownFlagAtBase = true;
|
---|
| 287 | break;
|
---|
| 288 | }
|
---|
[446dc65] | 289 | }
|
---|
| 290 | }
|
---|
| 291 |
|
---|
[e62b56c] | 292 | if (ownFlagAtBase)
|
---|
| 293 | {
|
---|
| 294 | p->hasRedFlag = false;
|
---|
| 295 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 296 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
| 297 | flagTurnedIn = true;
|
---|
| 298 | scoreBlue++;
|
---|
| 299 | }
|
---|
[446dc65] | 300 | }
|
---|
[7553db9] | 301 |
|
---|
[e62b56c] | 302 | break;
|
---|
| 303 | }
|
---|
| 304 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
[7553db9] | 305 | {
|
---|
[e62b56c] | 306 | if (p->team == 1 && p->hasBlueFlag)
|
---|
| 307 | {
|
---|
| 308 | // check that your flag is at your base
|
---|
| 309 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
[446dc65] | 310 |
|
---|
[e62b56c] | 311 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 312 | vector<WorldMap::Object>::iterator itObjects;
|
---|
[446dc65] | 313 |
|
---|
[e62b56c] | 314 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
---|
[95ffe57] | 315 | {
|
---|
[e62b56c] | 316 | if (itObjects->type == WorldMap::OBJECT_RED_FLAG)
|
---|
[95ffe57] | 317 | {
|
---|
[e62b56c] | 318 | if (itObjects->pos.x == pos.x*25+12 && itObjects->pos.y == pos.y*25+12)
|
---|
| 319 | {
|
---|
| 320 | ownFlagAtBase = true;
|
---|
| 321 | break;
|
---|
| 322 | }
|
---|
[446dc65] | 323 | }
|
---|
| 324 | }
|
---|
| 325 |
|
---|
[e62b56c] | 326 | if (ownFlagAtBase)
|
---|
| 327 | {
|
---|
| 328 | p->hasBlueFlag = false;
|
---|
| 329 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 330 | pos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
| 331 | flagTurnedIn = true;
|
---|
| 332 | scoreRed++;
|
---|
| 333 | }
|
---|
[446dc65] | 334 | }
|
---|
[e4c60ba] | 335 |
|
---|
[e62b56c] | 336 | break;
|
---|
| 337 | }
|
---|
[7553db9] | 338 | }
|
---|
[e4c60ba] | 339 |
|
---|
[e62b56c] | 340 | if (flagTurnedIn)
|
---|
| 341 | {
|
---|
| 342 | // send an OBJECT message to add the flag back to its spawn point
|
---|
| 343 | pos.x = pos.x*25+12;
|
---|
| 344 | pos.y = pos.y*25+12;
|
---|
| 345 | gameMap->addObject(flagType, pos.x, pos.y);
|
---|
[e4c60ba] | 346 |
|
---|
[e62b56c] | 347 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 348 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
[e4c60ba] | 349 |
|
---|
[e62b56c] | 350 | map<unsigned int, Player*>::iterator it2;
|
---|
[b73bc28] | 351 |
|
---|
[e62b56c] | 352 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
| 353 | {
|
---|
| 354 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 355 | error("sendMessage");
|
---|
| 356 | }
|
---|
[7553db9] | 357 |
|
---|
[e62b56c] | 358 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 359 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
---|
| 360 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
---|
[b8601ee] | 361 |
|
---|
[e62b56c] | 362 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
| 363 | {
|
---|
| 364 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 365 | error("sendMessage");
|
---|
| 366 | }
|
---|
[b8601ee] | 367 |
|
---|
[e5b96e2] | 368 | // check to see if the game should end
|
---|
| 369 | // move to its own method
|
---|
[e62b56c] | 370 | if (scoreBlue == 3 || scoreRed == 3) {
|
---|
[e5b96e2] | 371 | gameFinished = true;
|
---|
[e4c60ba] | 372 |
|
---|
[e62b56c] | 373 | unsigned int winningTeam;
|
---|
| 374 | if (scoreBlue == 3)
|
---|
| 375 | winningTeam = 0;
|
---|
| 376 | else if (scoreRed == 3)
|
---|
| 377 | winningTeam = 1;
|
---|
[446dc65] | 378 |
|
---|
[e62b56c] | 379 | serverMsg.type = MSG_TYPE_FINISH_GAME;
|
---|
[c9f6a1c] | 380 |
|
---|
| 381 | // I should create an instance of the GameSummary object here and just serialize it into this message
|
---|
[778d0c9] | 382 | memcpy(serverMsg.buffer, &winningTeam, 4);
|
---|
[e62b56c] | 383 | memcpy(serverMsg.buffer+4, &scoreBlue, 4);
|
---|
| 384 | memcpy(serverMsg.buffer+8, &scoreRed, 4);
|
---|
[778d0c9] | 385 | strcpy(serverMsg.buffer+12, game->getName().c_str());
|
---|
[e62b56c] | 386 |
|
---|
| 387 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
| 388 | {
|
---|
| 389 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 390 | error("sendMessage");
|
---|
| 391 | }
|
---|
| 392 | }
|
---|
| 393 |
|
---|
| 394 | // this means a PLAYER message will be sent
|
---|
| 395 | broadcastMove = true;
|
---|
| 396 | }
|
---|
| 397 |
|
---|
| 398 | // go through all objects and check if the player is close to one and if its their flag
|
---|
| 399 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
| 400 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 401 | POSITION structPos;
|
---|
| 402 |
|
---|
| 403 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++)
|
---|
[95ffe57] | 404 | {
|
---|
[e62b56c] | 405 | POSITION pos = itObjects->pos;
|
---|
| 406 |
|
---|
| 407 | if (posDistance(p->pos, pos.toFloat()) < 10)
|
---|
[95ffe57] | 408 | {
|
---|
[e62b56c] | 409 | if (p->team == 0 &&
|
---|
| 410 | itObjects->type == WorldMap::OBJECT_BLUE_FLAG)
|
---|
| 411 | {
|
---|
| 412 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_BLUE_FLAG);
|
---|
| 413 | flagReturned = true;
|
---|
| 414 | break;
|
---|
| 415 | }
|
---|
| 416 | else if (p->team == 1 &&
|
---|
| 417 | itObjects->type == WorldMap::OBJECT_RED_FLAG)
|
---|
| 418 | {
|
---|
| 419 | structPos = gameMap->getStructureLocation(WorldMap::STRUCTURE_RED_FLAG);
|
---|
| 420 | flagReturned = true;
|
---|
| 421 | break;
|
---|
| 422 | }
|
---|
[95ffe57] | 423 | }
|
---|
[e62b56c] | 424 | }
|
---|
| 425 |
|
---|
| 426 | if (flagReturned)
|
---|
| 427 | {
|
---|
| 428 | itObjects->pos.x = structPos.x*25+12;
|
---|
| 429 | itObjects->pos.y = structPos.y*25+12;
|
---|
| 430 |
|
---|
| 431 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 432 | itObjects->serialize(serverMsg.buffer);
|
---|
| 433 |
|
---|
| 434 | map<unsigned int, Player*>::iterator it2;
|
---|
| 435 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
[95ffe57] | 436 | {
|
---|
[e62b56c] | 437 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 438 | error("sendMessage");
|
---|
[446dc65] | 439 | }
|
---|
| 440 | }
|
---|
| 441 |
|
---|
[e62b56c] | 442 | if (broadcastMove)
|
---|
| 443 | {
|
---|
| 444 | cout << "broadcasting player move" << endl;
|
---|
| 445 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 446 | p->serialize(serverMsg.buffer);
|
---|
[446dc65] | 447 |
|
---|
[e62b56c] | 448 | // only broadcast message to other players in the same game
|
---|
| 449 | cout << "about to broadcast move" << endl;
|
---|
[446dc65] | 450 |
|
---|
[e62b56c] | 451 | map<unsigned int, Player*>::iterator it2;
|
---|
| 452 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
| 453 | {
|
---|
| 454 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 455 | error("sendMessage");
|
---|
| 456 | }
|
---|
| 457 | cout << "done broadcasting player move" << endl;
|
---|
[446dc65] | 458 | }
|
---|
| 459 | }
|
---|
| 460 |
|
---|
[e62b56c] | 461 | cout << "processing player attack" << endl;
|
---|
| 462 |
|
---|
| 463 | // check if the player's attack animation is complete
|
---|
| 464 | if (p->isAttacking && p->timeAttackStarted+p->attackCooldown <= getCurrentMillis())
|
---|
[95ffe57] | 465 | {
|
---|
[e62b56c] | 466 | p->isAttacking = false;
|
---|
| 467 | cout << "Attack animation is complete" << endl;
|
---|
| 468 |
|
---|
| 469 | //send everyone an ATTACK message
|
---|
| 470 | cout << "about to broadcast attack" << endl;
|
---|
[23559e7] | 471 |
|
---|
[e62b56c] | 472 | serverMsg.type = MSG_TYPE_ATTACK;
|
---|
| 473 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 474 | memcpy(serverMsg.buffer+4, &p->targetPlayer, 4);
|
---|
[402cf86] | 475 |
|
---|
[95ffe57] | 476 | map<unsigned int, Player*>::iterator it2;
|
---|
[ce2bb87] | 477 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
[23559e7] | 478 | {
|
---|
[95ffe57] | 479 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
[23559e7] | 480 | error("sendMessage");
|
---|
| 481 | }
|
---|
[8dad966] | 482 |
|
---|
[e62b56c] | 483 | if (p->attackType == Player::ATTACK_MELEE)
|
---|
| 484 | {
|
---|
| 485 | cout << "Melee attack" << endl;
|
---|
[ff2133a] | 486 |
|
---|
[e62b56c] | 487 | Player* target = playersInGame[p->targetPlayer];
|
---|
| 488 | damagePlayer(target, p->damage);
|
---|
[8dad966] | 489 |
|
---|
[e62b56c] | 490 | if (target->isDead)
|
---|
| 491 | {
|
---|
| 492 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 493 | if (target->hasBlueFlag)
|
---|
| 494 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 495 | else if (target->hasRedFlag)
|
---|
| 496 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
[411c1ae] | 497 |
|
---|
[e62b56c] | 498 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
| 499 | addObjectToMap(flagType, target->pos.x, target->pos.y, gameMap, playersInGame, msgProcessor, sock, outputLog);
|
---|
| 500 | }
|
---|
[411c1ae] | 501 | }
|
---|
| 502 |
|
---|
[e62b56c] | 503 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 504 | target->serialize(serverMsg.buffer);
|
---|
| 505 | }
|
---|
| 506 | else if (p->attackType == Player::ATTACK_RANGED)
|
---|
| 507 | {
|
---|
| 508 | cout << "Ranged attack" << endl;
|
---|
[ff2133a] | 509 |
|
---|
[e62b56c] | 510 | Projectile proj(p->pos.x, p->pos.y, p->targetPlayer, p->damage);
|
---|
| 511 | game->assignProjectileId(&proj);
|
---|
| 512 | game->addProjectile(proj);
|
---|
[8dad966] | 513 |
|
---|
[e62b56c] | 514 | int x = p->pos.x;
|
---|
| 515 | int y = p->pos.y;
|
---|
[8795a38] | 516 |
|
---|
[e62b56c] | 517 | serverMsg.type = MSG_TYPE_PROJECTILE;
|
---|
| 518 | memcpy(serverMsg.buffer, &proj.id, 4);
|
---|
| 519 | memcpy(serverMsg.buffer+4, &x, 4);
|
---|
| 520 | memcpy(serverMsg.buffer+8, &y, 4);
|
---|
| 521 | memcpy(serverMsg.buffer+12, &p->targetPlayer, 4);
|
---|
| 522 | }
|
---|
| 523 | else
|
---|
| 524 | cout << "Invalid attack type: " << p->attackType << endl;
|
---|
[8dad966] | 525 |
|
---|
[e62b56c] | 526 | // broadcast either a PLAYER or PROJECTILE message
|
---|
| 527 | cout << "Broadcasting player or projectile message" << endl;
|
---|
| 528 | for (it2 = playersInGame.begin(); it2 != playersInGame.end(); it2++)
|
---|
| 529 | {
|
---|
| 530 | if (msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 531 | error("sendMessage");
|
---|
| 532 | }
|
---|
| 533 | cout << "Done broadcasting" << endl;
|
---|
[8dad966] | 534 | }
|
---|
| 535 | }
|
---|
[e5b96e2] | 536 |
|
---|
| 537 | if (gameFinished) {
|
---|
| 538 | // send a GAME_INFO message with 0 players to force clients to delete the game
|
---|
| 539 | int numPlayers = 0;
|
---|
| 540 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 541 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 542 |
|
---|
| 543 | map<unsigned int, Player*>::iterator it2;
|
---|
[3b6f46b] | 544 | for (it2 = mapPlayers.begin(); it2 != mapPlayers.end(); it2++)
|
---|
[e5b96e2] | 545 | {
|
---|
| 546 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 547 | error("sendMessage");
|
---|
| 548 | }
|
---|
| 549 |
|
---|
| 550 | // erase game from server
|
---|
[8ce793b] | 551 | mapGames.erase(itGames++);
|
---|
[3b6f46b] | 552 | delete game;
|
---|
[e5b96e2] | 553 | }else
|
---|
| 554 | itGames++;
|
---|
[8dad966] | 555 | }
|
---|
| 556 |
|
---|
[ce2bb87] | 557 | cout << "Processing projectiles" << endl;
|
---|
| 558 |
|
---|
[8dad966] | 559 | // move all projectiles
|
---|
[483a2cb] | 560 | // see if this can be moved inside the game class
|
---|
[45734ff] | 561 | // this method can be moved when I add a MessageProcessor to the Game class
|
---|
[8dad966] | 562 | map<unsigned int, Projectile>::iterator itProj;
|
---|
[5ae8dca] | 563 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++) {
|
---|
| 564 | game = itGames->second;
|
---|
| 565 | for (itProj = game->getProjectiles().begin(); itProj != game->getProjectiles().end(); itProj++)
|
---|
[95ffe57] | 566 | {
|
---|
[5ae8dca] | 567 | cout << "About to call projectile move" << endl;
|
---|
| 568 | if (itProj->second.move(game->getPlayers()))
|
---|
[8dad966] | 569 | {
|
---|
[5ae8dca] | 570 | // send a REMOVE_PROJECTILE message
|
---|
| 571 | cout << "send a REMOVE_PROJECTILE message" << endl;
|
---|
| 572 | serverMsg.type = MSG_TYPE_REMOVE_PROJECTILE;
|
---|
| 573 | memcpy(serverMsg.buffer, &itProj->second.id, 4);
|
---|
| 574 | game->removeProjectile(itProj->second.id);
|
---|
| 575 |
|
---|
| 576 | map<unsigned int, Player*>::iterator it2;
|
---|
| 577 | cout << "Broadcasting REMOVE_PROJECTILE" << endl;
|
---|
| 578 | for (it2 = game->getPlayers().begin(); it2 != game->getPlayers().end(); it2++)
|
---|
| 579 | {
|
---|
| 580 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 581 | error("sendMessage");
|
---|
| 582 | }
|
---|
[8dad966] | 583 |
|
---|
[5ae8dca] | 584 | cout << "send a PLAYER message after dealing damage" << endl;
|
---|
| 585 | // send a PLAYER message after dealing damage
|
---|
| 586 | Player* target = game->getPlayers()[itProj->second.target];
|
---|
[8dad966] | 587 |
|
---|
[5ae8dca] | 588 | damagePlayer(target, itProj->second.damage);
|
---|
[8dad966] | 589 |
|
---|
[5ae8dca] | 590 | if (target->isDead)
|
---|
| 591 | {
|
---|
| 592 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 593 | if (target->hasBlueFlag)
|
---|
| 594 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 595 | else if (target->hasRedFlag)
|
---|
| 596 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
[411c1ae] | 597 |
|
---|
[5ae8dca] | 598 | if (flagType != WorldMap::OBJECT_NONE)
|
---|
| 599 | addObjectToMap(flagType, target->pos.x, target->pos.y, game->getMap(), game->getPlayers(), msgProcessor, sock, outputLog);
|
---|
| 600 | }
|
---|
[8dad966] | 601 |
|
---|
[5ae8dca] | 602 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 603 | target->serialize(serverMsg.buffer);
|
---|
| 604 |
|
---|
| 605 | cout << "Sending a PLAYER message" << endl;
|
---|
| 606 | for (it2 = game->getPlayers().begin(); it2 != game->getPlayers().end(); it2++)
|
---|
| 607 | {
|
---|
| 608 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it2->second->addr), &outputLog) < 0 )
|
---|
| 609 | error("sendMessage");
|
---|
| 610 | }
|
---|
[8dad966] | 611 | }
|
---|
[5ae8dca] | 612 | cout << "Projectile was not moved" << endl;
|
---|
[8dad966] | 613 | }
|
---|
[d211210] | 614 | }
|
---|
| 615 | }
|
---|
| 616 |
|
---|
[d05086b] | 617 | n = msgProcessor.receiveMessage(&clientMsg, sock, &from, &outputLog);
|
---|
[8e540f4] | 618 |
|
---|
[95ffe57] | 619 | if (n >= 0)
|
---|
| 620 | {
|
---|
[99afbb8] | 621 | broadcastResponse = processMessage(clientMsg, from, msgProcessor, mapPlayers, mapGames, gameMap, unusedPlayerId, serverMsg, sock, scoreBlue, scoreRed, outputLog);
|
---|
[371ce29] | 622 |
|
---|
[da692b9] | 623 | if (broadcastResponse)
|
---|
[3b1efcc] | 624 | {
|
---|
[da692b9] | 625 | cout << "Should be broadcasting the message" << endl;
|
---|
| 626 |
|
---|
[ce2bb87] | 627 | // needs to be updated to use the players from the game
|
---|
[95ffe57] | 628 | map<unsigned int, Player*>::iterator it;
|
---|
[01d0d00] | 629 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
[3b1efcc] | 630 | {
|
---|
[95ffe57] | 631 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 632 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[3b1efcc] | 633 | error("sendMessage");
|
---|
| 634 | }
|
---|
| 635 | }
|
---|
| 636 | else
|
---|
| 637 | {
|
---|
[da692b9] | 638 | cout << "Should be sending back the message" << endl;
|
---|
| 639 |
|
---|
[d05086b] | 640 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[3b1efcc] | 641 | error("sendMessage");
|
---|
| 642 | }
|
---|
[ce2bb87] | 643 |
|
---|
| 644 | cout << "Finished processing the message" << endl;
|
---|
[7b43385] | 645 | }
|
---|
[8e540f4] | 646 | }
|
---|
[371ce29] | 647 |
|
---|
[d05086b] | 648 | outputLog << "Stopped server on " << getCurrentDateTimeString() << endl;
|
---|
| 649 | outputLog.close();
|
---|
| 650 |
|
---|
[f41a7f9] | 651 | // delete all games
|
---|
| 652 | map<string, Game*>::iterator itGames;
|
---|
[95ffe57] | 653 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
| 654 | {
|
---|
[f41a7f9] | 655 | delete itGames->second;
|
---|
| 656 | }
|
---|
| 657 |
|
---|
[95ffe57] | 658 | map<unsigned int, Player*>::iterator itPlayers;
|
---|
| 659 | for (itPlayers = mapPlayers.begin(); itPlayers != mapPlayers.end(); itPlayers++)
|
---|
| 660 | {
|
---|
| 661 | delete itPlayers->second;
|
---|
| 662 | }
|
---|
| 663 |
|
---|
[8e540f4] | 664 | return 0;
|
---|
| 665 | }
|
---|
| 666 |
|
---|
[95ffe57] | 667 | bool processMessage(const NETWORK_MSG &clientMsg, struct sockaddr_in &from, MessageProcessor &msgProcessor, map<unsigned int, Player*>& mapPlayers, map<string, Game*>& mapGames, WorldMap* gameMap, unsigned int& unusedPlayerId, NETWORK_MSG &serverMsg, int sock, int &scoreBlue, int &scoreRed, ofstream& outputLog)
|
---|
[8e540f4] | 668 | {
|
---|
[41ad8ed] | 669 | DataAccess da;
|
---|
| 670 |
|
---|
[9a4fa04] | 671 | cout << "Inside processMessage" << endl;
|
---|
| 672 |
|
---|
[b8cb03f] | 673 | cout << "Received message" << endl;
|
---|
[8e540f4] | 674 | cout << "MSG: type: " << clientMsg.type << endl;
|
---|
| 675 | cout << "MSG contents: " << clientMsg.buffer << endl;
|
---|
| 676 |
|
---|
[da692b9] | 677 | // maybe we should make a message class and have this be a member
|
---|
[3b1efcc] | 678 | bool broadcastResponse = false;
|
---|
| 679 |
|
---|
[8e540f4] | 680 | // Check that if an invalid message is sent, the client will correctly
|
---|
| 681 | // receive and display the response. Maybe make a special error msg type
|
---|
| 682 | switch(clientMsg.type)
|
---|
| 683 | {
|
---|
| 684 | case MSG_TYPE_REGISTER:
|
---|
[d2b411a] | 685 | {
|
---|
[8e540f4] | 686 | string username(clientMsg.buffer);
|
---|
| 687 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[521c88b] | 688 | Player::PlayerClass playerClass;
|
---|
| 689 |
|
---|
[c4c2a3c] | 690 | serverMsg.type = MSG_TYPE_REGISTER;
|
---|
[4509648] | 691 | memcpy(&playerClass, clientMsg.buffer+username.length()+password.length()+2, 4);
|
---|
[c4c2a3c] | 692 |
|
---|
[8e540f4] | 693 | cout << "username: " << username << endl;
|
---|
| 694 | cout << "password: " << password << endl;
|
---|
[d2b411a] | 695 |
|
---|
[521c88b] | 696 | if (playerClass == Player::CLASS_WARRIOR)
|
---|
| 697 | cout << "class: WARRIOR" << endl;
|
---|
| 698 | else if (playerClass == Player::CLASS_RANGER)
|
---|
| 699 | cout << "class: RANGER" << endl;
|
---|
[c4c2a3c] | 700 | else {
|
---|
[521c88b] | 701 | cout << "Unknown player class detected" << endl;
|
---|
[c4c2a3c] | 702 | strcpy(serverMsg.buffer, "You didn't select a class");
|
---|
| 703 | break;
|
---|
| 704 | }
|
---|
[521c88b] | 705 |
|
---|
| 706 | int error = da.insertPlayer(username, password, playerClass);
|
---|
[41ad8ed] | 707 |
|
---|
[c4c2a3c] | 708 | if (error)
|
---|
[3b1efcc] | 709 | strcpy(serverMsg.buffer, "Registration failed. Please try again.");
|
---|
[c4c2a3c] | 710 | else
|
---|
| 711 | strcpy(serverMsg.buffer, "Registration successful.");
|
---|
[d2b411a] | 712 |
|
---|
[8e540f4] | 713 | break;
|
---|
| 714 | }
|
---|
| 715 | case MSG_TYPE_LOGIN:
|
---|
| 716 | {
|
---|
[60017fc] | 717 | cout << "Got login message" << endl;
|
---|
| 718 |
|
---|
[8e540f4] | 719 | string username(clientMsg.buffer);
|
---|
[41ad8ed] | 720 | string password(strchr(clientMsg.buffer, '\0')+1);
|
---|
[8e540f4] | 721 |
|
---|
[41ad8ed] | 722 | Player* p = da.getPlayer(username);
|
---|
[d2b411a] | 723 |
|
---|
[b128109] | 724 | if (p == NULL || !da.verifyPassword(password, p->password))
|
---|
[41ad8ed] | 725 | {
|
---|
| 726 | strcpy(serverMsg.buffer, "Incorrect username or password");
|
---|
[95ffe57] | 727 | if (p != NULL)
|
---|
| 728 | delete(p);
|
---|
[41ad8ed] | 729 | }
|
---|
[01d0d00] | 730 | else if(findPlayerByName(mapPlayers, username) != NULL)
|
---|
[41ad8ed] | 731 | {
|
---|
| 732 | strcpy(serverMsg.buffer, "Player has already logged in.");
|
---|
[95ffe57] | 733 | delete(p);
|
---|
[41ad8ed] | 734 | }
|
---|
| 735 | else
|
---|
[8e540f4] | 736 | {
|
---|
[8dad966] | 737 | updateUnusedPlayerId(unusedPlayerId, mapPlayers);
|
---|
| 738 | p->id = unusedPlayerId;
|
---|
[d211210] | 739 | cout << "new player id: " << p->id << endl;
|
---|
[df79cfd] | 740 | p->setAddr(from);
|
---|
[ce2bb87] | 741 | p->currentGame = NULL;
|
---|
[df79cfd] | 742 |
|
---|
| 743 | // choose a random team (either 0 or 1)
|
---|
| 744 | p->team = rand() % 2;
|
---|
[d211210] | 745 |
|
---|
[f203c5c] | 746 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
| 747 |
|
---|
[d211210] | 748 | // tell the new player about all the existing players
|
---|
| 749 | cout << "Sending other players to new player" << endl;
|
---|
| 750 |
|
---|
[95ffe57] | 751 | map<unsigned int, Player*>::iterator it;
|
---|
[d211210] | 752 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 753 | {
|
---|
[95ffe57] | 754 | it->second->serialize(serverMsg.buffer);
|
---|
[d211210] | 755 |
|
---|
[95ffe57] | 756 | cout << "sending info about " << it->second->name << endl;
|
---|
| 757 | cout << "sending id " << it->second->id << endl;
|
---|
[d05086b] | 758 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[5f868c0] | 759 | error("sendMessage");
|
---|
| 760 | }
|
---|
| 761 |
|
---|
| 762 | // tell the new player about all map objects
|
---|
| 763 | // (currently just the flags)
|
---|
| 764 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[e487381] | 765 | vector<WorldMap::Object>* vctObjects = gameMap->getObjects();
|
---|
[5f868c0] | 766 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 767 | cout << "sending items" << endl;
|
---|
[e487381] | 768 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
[5f868c0] | 769 | itObjects->serialize(serverMsg.buffer);
|
---|
| 770 | cout << "sending item id " << itObjects->id << endl;
|
---|
[d05086b] | 771 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[d211210] | 772 | error("sendMessage");
|
---|
[d3efa1a] | 773 | }
|
---|
| 774 |
|
---|
| 775 | // send info about existing games to new player
|
---|
| 776 | map<string, Game*>::iterator itGames;
|
---|
| 777 | Game* g;
|
---|
| 778 | int numPlayers;
|
---|
| 779 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 780 |
|
---|
| 781 | for (itGames = mapGames.begin(); itGames != mapGames.end(); itGames++)
|
---|
| 782 | {
|
---|
| 783 | g = itGames->second;
|
---|
| 784 | numPlayers = g->getNumPlayers();
|
---|
| 785 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 786 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 787 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 788 | error("sendMessage");
|
---|
[d211210] | 789 | }
|
---|
[59061f6] | 790 |
|
---|
[b8601ee] | 791 | // send the current score
|
---|
| 792 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 793 | memcpy(serverMsg.buffer, &scoreBlue, 4);
|
---|
| 794 | memcpy(serverMsg.buffer+4, &scoreRed, 4);
|
---|
[d05086b] | 795 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
[b8601ee] | 796 | error("sendMessage");
|
---|
| 797 |
|
---|
| 798 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[594d2e9] | 799 | p->serialize(serverMsg.buffer);
|
---|
[d211210] | 800 | cout << "Should be broadcasting the message" << endl;
|
---|
| 801 |
|
---|
| 802 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 803 | {
|
---|
[95ffe57] | 804 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 805 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[d211210] | 806 | error("sendMessage");
|
---|
| 807 | }
|
---|
| 808 |
|
---|
[95ffe57] | 809 | mapPlayers[unusedPlayerId] = p;
|
---|
[07028b9] | 810 | }
|
---|
| 811 |
|
---|
[f203c5c] | 812 | serverMsg.type = MSG_TYPE_LOGIN;
|
---|
[07028b9] | 813 |
|
---|
[8e540f4] | 814 | break;
|
---|
| 815 | }
|
---|
| 816 | case MSG_TYPE_LOGOUT:
|
---|
| 817 | {
|
---|
| 818 | string name(clientMsg.buffer);
|
---|
| 819 | cout << "Player logging out: " << name << endl;
|
---|
| 820 |
|
---|
[01d0d00] | 821 | Player *p = findPlayerByName(mapPlayers, name);
|
---|
[633f42a] | 822 |
|
---|
[8e540f4] | 823 | if (p == NULL)
|
---|
| 824 | {
|
---|
[90eaad2] | 825 | strcpy(serverMsg.buffer+4, "That player is not logged in. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 826 | cout << "Player not logged in" << endl;
|
---|
[07028b9] | 827 | }
|
---|
[01d0d00] | 828 | else if ( p->addr.sin_addr.s_addr != from.sin_addr.s_addr ||
|
---|
| 829 | p->addr.sin_port != from.sin_port )
|
---|
[07028b9] | 830 | {
|
---|
[90eaad2] | 831 | strcpy(serverMsg.buffer+4, "That player is logged in using a differemt connection. This is either a bug, or you're trying to hack the server.");
|
---|
[8a3ef42] | 832 | cout << "Player logged in using a different connection" << endl;
|
---|
[2488852] | 833 | }
|
---|
[8e540f4] | 834 | else
|
---|
[2488852] | 835 | {
|
---|
[411c1ae] | 836 | if (!p->isDead) {
|
---|
| 837 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
| 838 | if (p->hasBlueFlag)
|
---|
| 839 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
| 840 | else if (p->hasRedFlag)
|
---|
| 841 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 842 |
|
---|
| 843 | if (flagType != WorldMap::OBJECT_NONE) {
|
---|
[d05086b] | 844 | addObjectToMap(flagType, p->pos.x, p->pos.y, gameMap, mapPlayers, msgProcessor, sock, outputLog);
|
---|
[411c1ae] | 845 | }
|
---|
| 846 | }
|
---|
| 847 |
|
---|
[1a47469] | 848 | // broadcast to all players before deleting p from the map
|
---|
[4509648] | 849 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
| 850 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 851 |
|
---|
[1a47469] | 852 | map<unsigned int, Player*>::iterator it;
|
---|
| 853 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 854 | {
|
---|
| 855 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 856 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 857 | error("sendMessage");
|
---|
| 858 | }
|
---|
| 859 |
|
---|
[8dad966] | 860 | if (p->id < unusedPlayerId)
|
---|
| 861 | unusedPlayerId = p->id;
|
---|
[01d0d00] | 862 | mapPlayers.erase(p->id);
|
---|
[95ffe57] | 863 | delete p;
|
---|
[90eaad2] | 864 | strcpy(serverMsg.buffer+4, "You have successfully logged out.");
|
---|
[8e540f4] | 865 | }
|
---|
[07028b9] | 866 |
|
---|
[d211210] | 867 | serverMsg.type = MSG_TYPE_LOGOUT;
|
---|
[8a3ef42] | 868 |
|
---|
[8e540f4] | 869 | break;
|
---|
| 870 | }
|
---|
| 871 | case MSG_TYPE_CHAT:
|
---|
| 872 | {
|
---|
[da692b9] | 873 | cout << "Got a chat message" << endl;
|
---|
| 874 |
|
---|
[01d0d00] | 875 | Player *p = findPlayerByAddr(mapPlayers, from);
|
---|
[07028b9] | 876 |
|
---|
[8e540f4] | 877 | if (p == NULL)
|
---|
| 878 | {
|
---|
| 879 | strcpy(serverMsg.buffer, "No player is logged in using this connection. This is either a bug, or you're trying to hack the server.");
|
---|
[2488852] | 880 | }
|
---|
[8e540f4] | 881 | else
|
---|
| 882 | {
|
---|
[3b1efcc] | 883 | broadcastResponse = true;
|
---|
| 884 |
|
---|
[b128109] | 885 | ostringstream oss;
|
---|
| 886 | oss << p->name << ": " << clientMsg.buffer;
|
---|
[3b1efcc] | 887 |
|
---|
[b128109] | 888 | strcpy(serverMsg.buffer, oss.str().c_str());
|
---|
[8e540f4] | 889 | }
|
---|
| 890 |
|
---|
| 891 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
| 892 |
|
---|
| 893 | break;
|
---|
[e084950] | 894 | }
|
---|
[b128109] | 895 | case MSG_TYPE_PLAYER_MOVE:
|
---|
| 896 | {
|
---|
| 897 | cout << "PLAYER_MOVE" << endl;
|
---|
| 898 |
|
---|
| 899 | int id, x, y;
|
---|
| 900 |
|
---|
| 901 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 902 | memcpy(&x, clientMsg.buffer+4, 4);
|
---|
| 903 | memcpy(&y, clientMsg.buffer+8, 4);
|
---|
[7b43385] | 904 |
|
---|
[b128109] | 905 | cout << "x: " << x << endl;
|
---|
| 906 | cout << "y: " << y << endl;
|
---|
| 907 | cout << "id: " << id << endl;
|
---|
[7b43385] | 908 |
|
---|
[95ffe57] | 909 | Player* p = mapPlayers[id];
|
---|
| 910 |
|
---|
| 911 | if ( p->addr.sin_addr.s_addr == from.sin_addr.s_addr &&
|
---|
| 912 | p->addr.sin_port == from.sin_port )
|
---|
[b128109] | 913 | {
|
---|
[0129700] | 914 | if (p->currentGame->startPlayerMovement(id, x, y)) {
|
---|
[60017fc] | 915 | serverMsg.type = MSG_TYPE_PLAYER_MOVE;
|
---|
| 916 |
|
---|
| 917 | memcpy(serverMsg.buffer, &id, 4);
|
---|
[95ffe57] | 918 | memcpy(serverMsg.buffer+4, &p->target.x, 4);
|
---|
| 919 | memcpy(serverMsg.buffer+8, &p->target.y, 4);
|
---|
[60017fc] | 920 |
|
---|
| 921 | broadcastResponse = true;
|
---|
| 922 | }
|
---|
| 923 | else
|
---|
| 924 | cout << "Bad terrain detected" << endl;
|
---|
[b128109] | 925 | }
|
---|
| 926 | else // nned to send back a message indicating failure
|
---|
| 927 | cout << "Player id (" << id << ") doesn't match sender" << endl;
|
---|
| 928 |
|
---|
| 929 | break;
|
---|
| 930 | }
|
---|
[5299436] | 931 | case MSG_TYPE_PICKUP_FLAG:
|
---|
| 932 | {
|
---|
| 933 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 934 | cout << "PICKUP_FLAG" << endl;
|
---|
| 935 |
|
---|
| 936 | int id;
|
---|
| 937 |
|
---|
| 938 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 939 | cout << "id: " << id << endl;
|
---|
| 940 |
|
---|
[95ffe57] | 941 | Player* p = mapPlayers[id];
|
---|
[ce2bb87] | 942 | int objectId = p->currentGame->processFlagPickupRequest(p);
|
---|
[95ffe57] | 943 |
|
---|
[ce2bb87] | 944 | if (objectId >= 0) {
|
---|
| 945 | serverMsg.type = MSG_TYPE_REMOVE_OBJECT;
|
---|
| 946 | memcpy(serverMsg.buffer, &objectId, 4);
|
---|
[5c84d54] | 947 |
|
---|
[ce2bb87] | 948 | map<unsigned int, Player*> players = p->currentGame->getPlayers();
|
---|
| 949 | map<unsigned int, Player*>::iterator it;
|
---|
| 950 | for (it = players.begin(); it != players.end(); it++)
|
---|
| 951 | {
|
---|
| 952 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 953 | error("sendMessage");
|
---|
[5c84d54] | 954 | }
|
---|
| 955 |
|
---|
| 956 | }
|
---|
| 957 |
|
---|
[ce2bb87] | 958 | // if there was no flag to pickup, we really don't need to send a message
|
---|
[5c84d54] | 959 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 960 | p->serialize(serverMsg.buffer);
|
---|
[5c84d54] | 961 |
|
---|
[ad1e2fc] | 962 | broadcastResponse = true;
|
---|
| 963 |
|
---|
[5299436] | 964 | break;
|
---|
| 965 | }
|
---|
[e487381] | 966 | case MSG_TYPE_DROP_FLAG:
|
---|
| 967 | {
|
---|
| 968 | // may want to check the id matches the sender, just like for PLAYER_NOVE
|
---|
| 969 | cout << "DROP_FLAG" << endl;
|
---|
| 970 |
|
---|
| 971 | int id;
|
---|
| 972 |
|
---|
| 973 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 974 | cout << "id: " << id << endl;
|
---|
| 975 |
|
---|
[95ffe57] | 976 | Player* p = mapPlayers[id];
|
---|
| 977 |
|
---|
[e487381] | 978 | WorldMap::ObjectType flagType = WorldMap::OBJECT_NONE;
|
---|
[95ffe57] | 979 | if (p->hasBlueFlag)
|
---|
[e487381] | 980 | flagType = WorldMap::OBJECT_BLUE_FLAG;
|
---|
[95ffe57] | 981 | else if (p->hasRedFlag)
|
---|
[e487381] | 982 | flagType = WorldMap::OBJECT_RED_FLAG;
|
---|
| 983 |
|
---|
[b73bc28] | 984 | addObjectToMap(flagType, p->pos.x, p->pos.y, p->currentGame->getMap(), p->currentGame->getPlayers(), msgProcessor, sock, outputLog);
|
---|
[e487381] | 985 |
|
---|
[95ffe57] | 986 | p->hasBlueFlag = false;
|
---|
| 987 | p->hasRedFlag = false;
|
---|
[e487381] | 988 |
|
---|
| 989 | serverMsg.type = MSG_TYPE_PLAYER;
|
---|
[95ffe57] | 990 | p->serialize(serverMsg.buffer);
|
---|
[e487381] | 991 |
|
---|
| 992 | broadcastResponse = true;
|
---|
| 993 |
|
---|
| 994 | break;
|
---|
| 995 | }
|
---|
[4b4b153] | 996 | case MSG_TYPE_START_ATTACK:
|
---|
| 997 | {
|
---|
| 998 | cout << "Received a START_ATTACK message" << endl;
|
---|
| 999 |
|
---|
[8a4ed74] | 1000 | int id, targetId;
|
---|
| 1001 |
|
---|
| 1002 | memcpy(&id, clientMsg.buffer, 4);
|
---|
| 1003 | memcpy(&targetId, clientMsg.buffer+4, 4);
|
---|
| 1004 |
|
---|
[ffadc8e] | 1005 | // need to make sure the target is in the sender's game
|
---|
| 1006 |
|
---|
[95ffe57] | 1007 | Player* source = mapPlayers[id];
|
---|
[8dad966] | 1008 | source->targetPlayer = targetId;
|
---|
[11d21ee] | 1009 | source->isChasing = true;
|
---|
[8dad966] | 1010 |
|
---|
[11d21ee] | 1011 | // this is irrelevant since the client doesn't even listen for START_ATTACK messages
|
---|
| 1012 | // actually, the client should not ignore this and should instead perform the same movement
|
---|
| 1013 | // algorithm on its end (following the target player until in range) that the server does.
|
---|
| 1014 | // Once the attacker is in range, the client should stop movement and wait for messages
|
---|
| 1015 | // from the server
|
---|
[4b4b153] | 1016 | serverMsg.type = MSG_TYPE_START_ATTACK;
|
---|
[8dad966] | 1017 | memcpy(serverMsg.buffer, &id, 4);
|
---|
| 1018 | memcpy(serverMsg.buffer+4, &targetId, 4);
|
---|
[4b4b153] | 1019 | broadcastResponse = true;
|
---|
[8a4ed74] | 1020 |
|
---|
| 1021 | break;
|
---|
[4b4b153] | 1022 | }
|
---|
| 1023 | case MSG_TYPE_ATTACK:
|
---|
| 1024 | {
|
---|
| 1025 | cout << "Received am ATTACK message" << endl;
|
---|
[8dad966] | 1026 | cout << "ERROR: Clients should not send ATTACK messages" << endl;
|
---|
[8a4ed74] | 1027 |
|
---|
| 1028 | break;
|
---|
[4b4b153] | 1029 | }
|
---|
[b8f789d] | 1030 | case MSG_TYPE_CREATE_GAME:
|
---|
[8e540f4] | 1031 | {
|
---|
[b8f789d] | 1032 | cout << "Received a CREATE_GAME message" << endl;
|
---|
| 1033 |
|
---|
| 1034 | string gameName(clientMsg.buffer);
|
---|
| 1035 | cout << "Game name: " << gameName << endl;
|
---|
| 1036 |
|
---|
[b48ef09] | 1037 | // check if this game already exists
|
---|
| 1038 | if (mapGames.find(gameName) != mapGames.end()) {
|
---|
[3ef8cf4] | 1039 | cout << "Error: Game already exists" << endl;
|
---|
[b48ef09] | 1040 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1041 | broadcastResponse = false;
|
---|
| 1042 | return broadcastResponse;
|
---|
| 1043 | }
|
---|
[b92e6a7] | 1044 |
|
---|
[a6fe73d] | 1045 | Game* g = new Game(gameName, "../data/map.txt");
|
---|
[f41a7f9] | 1046 | mapGames[gameName] = g;
|
---|
[b92e6a7] | 1047 |
|
---|
[70fc3e8] | 1048 | // add flag objects to the map
|
---|
| 1049 | WorldMap* m = g->getMap();
|
---|
| 1050 | for (int y=0; y<m->height; y++) {
|
---|
| 1051 | for (int x=0; x<m->width; x++) {
|
---|
| 1052 | switch (m->getStructure(x, y)) {
|
---|
| 1053 | case WorldMap::STRUCTURE_BLUE_FLAG:
|
---|
| 1054 | m->addObject(WorldMap::OBJECT_BLUE_FLAG, x*25+12, y*25+12);
|
---|
| 1055 | break;
|
---|
| 1056 | case WorldMap::STRUCTURE_RED_FLAG:
|
---|
| 1057 | m->addObject(WorldMap::OBJECT_RED_FLAG, x*25+12, y*25+12);
|
---|
| 1058 | break;
|
---|
| 1059 | }
|
---|
| 1060 | }
|
---|
| 1061 | }
|
---|
| 1062 |
|
---|
[7d8d5d3] | 1063 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
[b48ef09] | 1064 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 1065 | broadcastResponse = false;
|
---|
[b92e6a7] | 1066 |
|
---|
[b48ef09] | 1067 | break;
|
---|
| 1068 | }
|
---|
| 1069 | case MSG_TYPE_JOIN_GAME:
|
---|
| 1070 | {
|
---|
| 1071 | cout << "Received a JOIN_GAME message" << endl;
|
---|
[b92e6a7] | 1072 |
|
---|
[b48ef09] | 1073 | string gameName(clientMsg.buffer);
|
---|
| 1074 | cout << "Game name: " << gameName << endl;
|
---|
[b92e6a7] | 1075 |
|
---|
[b48ef09] | 1076 | // check if this game already exists
|
---|
| 1077 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
[3ef8cf4] | 1078 | cout << "Error: Game does not exist" << endl;
|
---|
[b48ef09] | 1079 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1080 | broadcastResponse = false;
|
---|
| 1081 | return broadcastResponse;
|
---|
[b92e6a7] | 1082 | }
|
---|
| 1083 |
|
---|
[b48ef09] | 1084 | Game* g = mapGames[gameName];
|
---|
| 1085 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 1086 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 1087 |
|
---|
[b48ef09] | 1088 | if (players.find(p->id) != players.end()) {
|
---|
| 1089 | cout << "Player " << p->name << " trying to join a game he's already in" << endl;
|
---|
| 1090 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1091 | broadcastResponse = false;
|
---|
| 1092 | return broadcastResponse;
|
---|
[b92e6a7] | 1093 | }
|
---|
| 1094 |
|
---|
[7d8d5d3] | 1095 | serverMsg.type = MSG_TYPE_JOIN_GAME_SUCCESS;
|
---|
[b48ef09] | 1096 | strcpy(serverMsg.buffer, gameName.c_str());
|
---|
| 1097 | broadcastResponse = false;
|
---|
[b8f789d] | 1098 |
|
---|
| 1099 | break;
|
---|
| 1100 | }
|
---|
[ab8fd40] | 1101 | case MSG_TYPE_LEAVE_GAME:
|
---|
| 1102 | {
|
---|
| 1103 | cout << "Received a LEAVE_GAME message" << endl;
|
---|
| 1104 |
|
---|
| 1105 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
| 1106 | Game* g = p->currentGame;
|
---|
| 1107 |
|
---|
| 1108 | if (g == NULL) {
|
---|
| 1109 | cout << "Player " << p->name << " is trying to leave a game, but is not currently in a game." << endl;
|
---|
| 1110 |
|
---|
| 1111 | /// should send a response back, maybe a new message type is needed
|
---|
| 1112 |
|
---|
| 1113 | break;
|
---|
| 1114 | }
|
---|
| 1115 |
|
---|
| 1116 | cout << "Game name: " << g->getName() << endl;
|
---|
[3ef8cf4] | 1117 | p->currentGame = NULL;
|
---|
[95ffe57] | 1118 |
|
---|
| 1119 | serverMsg.type = MSG_TYPE_LEAVE_GAME;
|
---|
| 1120 | memcpy(serverMsg.buffer, &p->id, 4);
|
---|
| 1121 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 1122 |
|
---|
| 1123 | map<unsigned int, Player*>& players = g->getPlayers();
|
---|
| 1124 |
|
---|
| 1125 | map<unsigned int, Player*>::iterator it;
|
---|
| 1126 | for (it = players.begin(); it != players.end(); it++)
|
---|
| 1127 | {
|
---|
| 1128 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 1129 | error("sendMessage");
|
---|
| 1130 | }
|
---|
| 1131 |
|
---|
[3ef8cf4] | 1132 | g->removePlayer(p->id);
|
---|
[ab8fd40] | 1133 |
|
---|
| 1134 | int numPlayers = g->getNumPlayers();
|
---|
| 1135 |
|
---|
| 1136 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 1137 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 1138 | strcpy(serverMsg.buffer+4, g->getName().c_str());
|
---|
| 1139 | broadcastResponse = true;
|
---|
| 1140 |
|
---|
[1248984] | 1141 | // if there are no more players in the game, remove it
|
---|
| 1142 | if (numPlayers == 0) {
|
---|
| 1143 | mapGames.erase(g->getName());
|
---|
| 1144 | delete g;
|
---|
| 1145 | }
|
---|
| 1146 |
|
---|
[ab8fd40] | 1147 | break;
|
---|
| 1148 | }
|
---|
[b48ef09] | 1149 | case MSG_TYPE_JOIN_GAME_ACK:
|
---|
[b8f789d] | 1150 | {
|
---|
[b48ef09] | 1151 | cout << "Received a JOIN_GAME_ACK message" << endl;
|
---|
[e084950] | 1152 |
|
---|
[b8f789d] | 1153 | string gameName(clientMsg.buffer);
|
---|
| 1154 | cout << "Game name: " << gameName << endl;
|
---|
| 1155 |
|
---|
[b48ef09] | 1156 | // check if this game already exists
|
---|
| 1157 | if (mapGames.find(gameName) == mapGames.end()) {
|
---|
| 1158 | serverMsg.type = MSG_TYPE_JOIN_GAME_FAILURE;
|
---|
| 1159 | broadcastResponse = false;
|
---|
| 1160 | return broadcastResponse;
|
---|
| 1161 | }
|
---|
[b92e6a7] | 1162 |
|
---|
[f41a7f9] | 1163 | Game* g = mapGames[gameName];
|
---|
[b92e6a7] | 1164 |
|
---|
[b48ef09] | 1165 | Player* p = findPlayerByAddr(mapPlayers, from);
|
---|
[f41a7f9] | 1166 | p->team = rand() % 2; // choose a random team (either 0 or 1)
|
---|
[e62b56c] | 1167 | p->currentGame = g;
|
---|
[b92e6a7] | 1168 |
|
---|
| 1169 | // tell the new player about all map objects
|
---|
| 1170 | // (currently just the flags)
|
---|
| 1171 |
|
---|
| 1172 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
[f41a7f9] | 1173 | vector<WorldMap::Object>* vctObjects = g->getMap()->getObjects();
|
---|
[b92e6a7] | 1174 | vector<WorldMap::Object>::iterator itObjects;
|
---|
| 1175 | cout << "sending items" << endl;
|
---|
| 1176 | for (itObjects = vctObjects->begin(); itObjects != vctObjects->end(); itObjects++) {
|
---|
| 1177 | itObjects->serialize(serverMsg.buffer);
|
---|
| 1178 | cout << "sending item id " << itObjects->id << endl;
|
---|
| 1179 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1180 | error("sendMessage");
|
---|
| 1181 | }
|
---|
| 1182 |
|
---|
| 1183 |
|
---|
| 1184 | // send the current score
|
---|
| 1185 | serverMsg.type = MSG_TYPE_SCORE;
|
---|
| 1186 |
|
---|
[f41a7f9] | 1187 | int game_blueScore = g->getBlueScore();
|
---|
| 1188 | int game_redScore = g->getRedScore();
|
---|
[b92e6a7] | 1189 | memcpy(serverMsg.buffer, &game_blueScore, 4);
|
---|
| 1190 | memcpy(serverMsg.buffer+4, &game_redScore, 4);
|
---|
| 1191 |
|
---|
| 1192 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1193 | error("sendMessage");
|
---|
| 1194 |
|
---|
[453087e] | 1195 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
[b92e6a7] | 1196 | p->serialize(serverMsg.buffer);
|
---|
| 1197 | cout << "Should be broadcasting the message" << endl;
|
---|
| 1198 |
|
---|
[453087e] | 1199 | map<unsigned int, Player*>& otherPlayers = g->getPlayers();
|
---|
[2d78e03] | 1200 | map<unsigned int, Player*>::iterator it;
|
---|
[b92e6a7] | 1201 | for (it = otherPlayers.begin(); it != otherPlayers.end(); it++)
|
---|
| 1202 | {
|
---|
| 1203 | cout << "Sent message back to " << it->second->name << endl;
|
---|
| 1204 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
| 1205 | error("sendMessage");
|
---|
| 1206 | }
|
---|
[b8f789d] | 1207 |
|
---|
[b48ef09] | 1208 | g->addPlayer(p);
|
---|
[453087e] | 1209 |
|
---|
| 1210 | map<unsigned int, Player*>& allPlayers = g->getPlayers();
|
---|
| 1211 |
|
---|
| 1212 | // tell the new player about all the players in the game (including himself)
|
---|
| 1213 | cout << "Sending other players to new player" << endl;
|
---|
| 1214 | serverMsg.type = MSG_TYPE_PLAYER_JOIN_GAME;
|
---|
| 1215 |
|
---|
| 1216 | for (it = allPlayers.begin(); it != allPlayers.end(); it++)
|
---|
| 1217 | {
|
---|
| 1218 | it->second->serialize(serverMsg.buffer);
|
---|
| 1219 |
|
---|
| 1220 | cout << "sending info about " << it->second->name << endl;
|
---|
| 1221 | cout << "sending id " << it->second->id << endl;
|
---|
| 1222 | if ( msgProcessor.sendMessage(&serverMsg, sock, &from, &outputLog) < 0 )
|
---|
| 1223 | error("sendMessage");
|
---|
| 1224 | }
|
---|
| 1225 |
|
---|
[b48ef09] | 1226 | int numPlayers = g->getNumPlayers();
|
---|
| 1227 |
|
---|
[b8f789d] | 1228 | serverMsg.type = MSG_TYPE_GAME_INFO;
|
---|
| 1229 | memcpy(serverMsg.buffer, &numPlayers, 4);
|
---|
| 1230 | strcpy(serverMsg.buffer+4, gameName.c_str());
|
---|
| 1231 | broadcastResponse = true;
|
---|
[ab8fd40] | 1232 |
|
---|
[b8f789d] | 1233 | break;
|
---|
| 1234 | }
|
---|
| 1235 | default:
|
---|
| 1236 | {
|
---|
[8e540f4] | 1237 | serverMsg.type = MSG_TYPE_CHAT;
|
---|
[b8f789d] | 1238 | strcpy(serverMsg.buffer, "Server error occured. Report this please.");
|
---|
[e084950] | 1239 |
|
---|
[8e540f4] | 1240 | break;
|
---|
| 1241 | }
|
---|
[e3535b3] | 1242 | }
|
---|
[da692b9] | 1243 |
|
---|
| 1244 | return broadcastResponse;
|
---|
[e3535b3] | 1245 | }
|
---|
[da692b9] | 1246 |
|
---|
[95ffe57] | 1247 | void updateUnusedPlayerId(unsigned int& id, map<unsigned int, Player*>& mapPlayers)
|
---|
[01d0d00] | 1248 | {
|
---|
[1106210] | 1249 | while (mapPlayers.find(id) != mapPlayers.end())
|
---|
| 1250 | id++;
|
---|
[01d0d00] | 1251 | }
|
---|
[8dad966] | 1252 |
|
---|
[95ffe57] | 1253 | Player *findPlayerByName(map<unsigned int, Player*> &m, string name)
|
---|
| 1254 | {
|
---|
| 1255 | map<unsigned int, Player*>::iterator it;
|
---|
| 1256 |
|
---|
| 1257 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1258 | {
|
---|
| 1259 | if ( it->second->name.compare(name) == 0 )
|
---|
| 1260 | return it->second;
|
---|
| 1261 | }
|
---|
| 1262 |
|
---|
| 1263 | return NULL;
|
---|
| 1264 | }
|
---|
| 1265 |
|
---|
| 1266 | Player *findPlayerByAddr(map<unsigned int, Player*> &m, const sockaddr_in &addr)
|
---|
| 1267 | {
|
---|
| 1268 | map<unsigned int, Player*>::iterator it;
|
---|
| 1269 |
|
---|
| 1270 | for (it = m.begin(); it != m.end(); it++)
|
---|
| 1271 | {
|
---|
| 1272 | if ( it->second->addr.sin_addr.s_addr == addr.sin_addr.s_addr &&
|
---|
| 1273 | it->second->addr.sin_port == addr.sin_port )
|
---|
| 1274 | return it->second;
|
---|
| 1275 | }
|
---|
| 1276 |
|
---|
| 1277 | return NULL;
|
---|
| 1278 | }
|
---|
| 1279 |
|
---|
[c76134b] | 1280 | void damagePlayer(Player *p, int damage) {
|
---|
| 1281 | p->health -= damage;
|
---|
| 1282 | if (p->health < 0)
|
---|
| 1283 | p->health = 0;
|
---|
| 1284 | if (p->health == 0) {
|
---|
[66c4ec4] | 1285 | cout << "Player died" << endl;
|
---|
[c76134b] | 1286 | p->isDead = true;
|
---|
| 1287 | p->timeDied = getCurrentMillis();
|
---|
| 1288 | }
|
---|
| 1289 | }
|
---|
[411c1ae] | 1290 |
|
---|
[95ffe57] | 1291 | void addObjectToMap(WorldMap::ObjectType objectType, int x, int y, WorldMap* gameMap, map<unsigned int, Player*>& mapPlayers, MessageProcessor &msgProcessor, int sock, ofstream& outputLog) {
|
---|
[411c1ae] | 1292 | NETWORK_MSG serverMsg;
|
---|
| 1293 |
|
---|
| 1294 | gameMap->addObject(objectType, x, y);
|
---|
| 1295 |
|
---|
| 1296 | // need to send the OBJECT message too
|
---|
| 1297 | serverMsg.type = MSG_TYPE_OBJECT;
|
---|
| 1298 | gameMap->getObjects()->back().serialize(serverMsg.buffer);
|
---|
| 1299 |
|
---|
[95ffe57] | 1300 | map<unsigned int, Player*>::iterator it;
|
---|
[411c1ae] | 1301 | for (it = mapPlayers.begin(); it != mapPlayers.end(); it++)
|
---|
| 1302 | {
|
---|
[95ffe57] | 1303 | if ( msgProcessor.sendMessage(&serverMsg, sock, &(it->second->addr), &outputLog) < 0 )
|
---|
[411c1ae] | 1304 | error("sendMessage");
|
---|
| 1305 | }
|
---|
| 1306 | }
|
---|